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Australian Consumer Watchdog Takes Valve To Court

samzenpus posted 1 hour ago | from the time-to-sue dept.

Australia 25

angry tapir writes The Australian Competition and Consumer Commission, a government funded watchdog organization, is taking Valve to court. The court action relates to Valve's Steam distribution service. According to ACCC allegations, Valve misled Australian consumers about their rights under Australian law by saying that customers were not entitled to refunds for games under any circumstances.

Ask Slashdot: What Are the Best Games To Have In Your Collection?

Soulskill posted yesterday | from the you-have-died-of-dysentery dept.

Classic Games (Games) 337

SternisheFan writes: I am not a "gamer," per se. I grew up on "old school" arcade/Atari-type games. My question is: What are the very best games to own? Let's assume platform is irrelevant — any console, any computer, any operating system, any mobile device. I'd just like to know what you think are the most indispensable games to have in your collection. Let's expand this to include board games and other tabletop games as well. What games do you make sure to always have on hand for get-togethers?

Anita Sarkeesian, Creator of "Tropes vs. Women," Driven From Home By Trolls

timothy posted yesterday | from the bad-childhoods-never-end dept.

Crime 1037

Sonny Yatsen writes: Anita Sarkeesian, the creator of Tropes vs. Women — a video series exploring negative tropes and misogynistic depictions of women in video games — reports that she has been driven from her home after a series of extremely violent sexual threats made against her. Her videos have previously drawn criticism from many male gamers, often coupled with violent imagery or threats of violence. The Verge story linked has this to say: The threats against Sarkeesian have become a nasty backdrop to her entire project — and her life. If the trolls making them hoped for attention, they've gotten it. They've also inexorably linked criticism of her work, valid or not, with semi-delusional vigilantism, and arguably propelled Tropes vs. Women to its current level of visibility. If a major plank of your platform is that misogyny is a lie propagated by Sarkeesian and other "social justice warriors," it might help to not constantly prove it wrong.

Old Doesn't Have To Mean Ugly: Squeezing Better Graphics From Classic Consoles

samzenpus posted yesterday | from the what's-old-is-new dept.

Graphics 160

MojoKid writes If you're a classic gamer, you've probably had the unhappy experience of firing up a beloved older title you haven't played in a decade or two, squinting at the screen, and thinking: "Wow. I didn't realize it looked this bad." The reasons why games can wind up looking dramatically worse than you remember isn't just the influence of rose-colored glasses — everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. One solution is an expensive upscaling unit called the Framemeister but while its cost may make you blanch, this sucker delivers. Unfortunately, taking full advantage of a Framemeister also may mean modding your console for RGB output. That's the second part of the upscaler equation. Most every old-school console could technically use RGB, which has one cable for the Red, Green, and Blue signals, but many of them weren't wired for it externally unless you used a rare SCART cable (SCART was more common in other parts of the world). Modding kits or consoles cost money, but if you're willing to pay it, you can experience classic games with much better fidelity.

Predictive Modeling To Increase Responsivity of Streamed Games

Unknown Lamer posted 3 days ago | from the so-predictable dept.

Networking 119

jones_supa (887896) writes Streaming game services always bump up against a hard latency limit based on the total round-trip time it takes to send user input to a remote server and receive a frame of game data from that server. To alleviate the situation, Microsoft Research has been developing a system called DeLorean (whitepaper) using predictive modeling to improve the experienced responsiveness of a game. By analyzing previous inputs in a Markov chain, DeLorean tries to predict the most likely choices for the user's next input and then generates speculative frames that fit those inputs and sends them back to the user. The caveat is that sending those extra predictive frames and information does add a bandwidth overhead of anywhere from 1.5 to 4 times that of a normal streaming game client. During testing the benefits were apparent, though. Even when the actual round-trip time between input and server response was 256 ms, double-blind testers reported both the gameplay responsiveness and graphical quality of the DeLorean system were comparable to a locally played version of the game.

Is Dong Nguyen Trolling Gamers With "Swing Copters"?

samzenpus posted 3 days ago | from the stirring-the-pot dept.

Businesses 112

Nerval's Lobster writes Given its extreme difficulty, it's tempting to think that the new Swing Copters is Dong Nguyen's attempt at a joke (You thought 'Flappy Bird' was hard? Check this out!), or maybe even a meta-comment on the emerging "masocore" gaming category. Or maybe he just wanted to make another game, and the idea of an ultra-difficult one appealed. Whatever the case, Nguyen can rely on the enduring popularity of Flappy Bird to propel Swing Copters to the top of the Google and iOS charts. But his games' popularity illuminates a rough issue for developers of popular (or even just semi-popular) apps everywhere: how do you deal with all the copycats flooding the world's app stores? Although Google and Apple boast that their respective app stores feature hundreds of thousands of apps, sometimes it seems as if most of those apps are crude imitations of other apps. The perpetual fear among app developers is that they'll score a modest hit—only to see their years of hard work undermined by someone who cobbles together a clone in a matter of weeks or days. If Apple and Google want to make things friendlier out there for developers, they might consider stricter enforcement policies for the blatant rip-offs filling their digital storefronts.

Hackers Claim PlayStation Network Take-Down

timothy posted 4 days ago | from the so-sony-takes-the-credit? dept.

Sony 97

This morning, Sony's PlayStation network was knocked offline for North American users. According to ShackNews, Several tweets have gone up throughout Saturday evening, in which Lizard Squad has taken responsibility for the attacks. The group started with Blizzard's servers that include Hearthstone, Diablo 3, World of Warcraft and others. The group quickly spread to League of Legends and Path of Exile before deciding to spread their terror to PlayStation Network. Sony apparently had some trouble admitting that the network wasn't behaving as it should be, but came around with acknowledgment on twitter.

Among Gamers, Adult Women Vastly Outnumber Teenage Boys

timothy posted 4 days ago | from the ok-but-in-a-fight-who-would-win dept.

Stats 275

MojoKid writes: The Entertainment Software Association has just released its 2014 report on the state of the video game industry (PDF), and as the title of this post suggests, there have been some significant shifts since the last report. Let's tackle the most interesting one first: Females have become the dominant gamer, claiming 52% of the pie. That's impressive, but perhaps more so is the fact that women over the age of 18 represent 36% of the game-playing population, whereas boys aged 18 and under claim a mere 17%. Statistics like these challenge the definition of "gamer." Some might say that it's a stretch to call someone who only plays mobile games a "gamer" (Candy Crush anyone?). Mental hurdle aside, the reality is that anyone who plays games, regardless of the platform, is a gamer.

The Tech Fixes the PS3 Still Needs, Eight Years On

timothy posted 5 days ago | from the needs-a-cupholder-for-metamucil dept.

PlayStation (Games) 99

An anonymous reader writes "The PlayStation 4 has well and truly arrived, but Sony's still selling its last-gen console by the pallet-load, eight years after first going on sale. Of course, as a new article points out, that's nothing compared to the PS2's astonishing 13 year manufacturing run. To help achieve that, the author outlines some tech fixes the PS3 could still do with, even after all this time, from tighter PS Vita integration, to yes, cross game chat. Can it make it past a decade, too?"

Virtual Machine Brings X86 Linux Apps To ARMv7 Devices

timothy posted about a week ago | from the ever-widening-abstraction-layers dept.

Android 61

DeviceGuru writes Eltechs announced a virtual machine that runs 32-bit x86 Linux applications on ARMv7 hardware. The ExaGear VM implements a virtual x86 Linux container on ARMv7 computers and is claimed to be 4.5 times faster than QEMU, according to Eltechs. The VM is based on binary translation technology and requires ARMv7, which means it should run on mini-PCs and SBCs based on Cortex-A8, A7, A9, and A15 processors — but sadly, it won't run on the ARM11 (ARMv6) SoC found on the Raspberry Pi. It also does not support applications that require kernel modules. It currently requires Ubuntu (v12.04 or higher), but will soon support another, unnamed Linux distro, according to Eltechs, which is now accepting half price pre-orders without payment obligation.

How Game Developers Turn Kickstarter Failure Into Success

Soulskill posted about a week ago | from the pay-me-to-overpromise dept.

The Almighty Buck 30

Nerval's Lobster writes When you ask random strangers on the Internet to give you money, there are no guarantees. That's true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched campaigns and hit their goals. Jon Brodkin spoke with a handful of those indie game developers who succeeded on their second try; many of them used the momentum (and fans) from the first attempt to get a head start on funding the second, and one even adjusted his entire plan based on community feedback. But succeeding the second time also depended on quite a bit of luck.

Fifth Edition Dungeons and Dragons Player's Handbook Released

Soulskill posted about two weeks ago | from the roll-for-free-shipping dept.

Classic Games (Games) 198

New submitter GammaKitsune writes: "The Player's Handbook for the fifth edition of Dungeons and Dragons, formerly known as "D&D Next," released today to major bookstores and online retailers across the U.S. The Player's Handbook, which contains core rules for gameplay and character creation, is one of thee core rulebooks that developer Wizards of the Coast plans to release in 2014. The Monster Manual is scheduled to release in late September, and the Dungeon Master's Guide will release in mid November. Also out today is the first of two adventure modules in which players team up to battle against the dragon goddess Tiamat.

Fifth edition has a lot to prove following the highly-controversial fourth edition, the rise of competing roleplaying game Pathfinder, and two years of public playtesting. Initial reviews posted on Amazon appear overwhelmingly positive at the time of writing, but more skeptical gamers may wish to take a look at the free "Basic Rules" posted on the official D&D website. The basic rules contain all the bare essentials needed to create a character or run your own adventure, and will serve both as a free introduction for new players and as a holdover for long time players until the remaining two rulebooks are released.

60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October

timothy posted about two weeks ago | from the perfect-for-watching-movies-on-the-plane dept.

Displays 67

An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.

Switching Game Engines Halfway Through Development

Soulskill posted about two weeks ago | from the don't-change-horse-renderers-in-the-middle-of-a-stream dept.

Programming 127

An anonymous reader writes: Third-party game engines are wonderful creations, allowing developers to skip a lengthy and complicated part of the development process and spend more time on content creation. But each engine has its own strengths and weaknesses, and they may not be apparent at the beginning of a project. If you realize halfway through that your game doesn't work well on the engine you picked, what do you do? Jeff LaMarche describes how he and his team made the difficult decision to throw out all their work with Unity and start over with Unreal. He describes some technical limitations, like Unity's 32-bit nature, and some economic ones, like needing to pay $500 per person for effective version control. He notes that Unreal Engine 4 has its problems, too, but the biggest reason to switch was this: "Our team just wasn't finding it easy to collaborate. We weren't gelling as a cohesive team and we often felt like the tools were working against us."

Swedish Dad Takes Gamer Kids To Warzone

Soulskill posted about two weeks ago | from the my-dad-took-me-to-a-turtle-farm-before-i-could-play-super-mario dept.

Games 418

Z00L00K sends this excerpt from The Local: A Swedish father has come under fire for taking his two sons on a trip to Israel, the West Bank and occupied Syria in order to teach them the reality of war. [Carl-Magnus Helgegren is] a journalist, university teacher, and proactive dad. And like so many other dads, Helgegren had to have the violent video-game conversation with his two sons, Frank and Leo, aged ten and 11 respectively. "We were sitting at the dinner table last autumn, and my kids started telling me about this game they wanted to play, the latest Call of Duty game, and told me about the guns and missions," Helgegren told The Local on Friday. So Helgegren struck a deal. The family would take a trip to a city impacted by real war. The boys would meet people affected, do interviews, and visit a refugee camp. And when they came back home, they would be free to play whatever games they chose.

World of Warcraft: Warlords of Draenor Launches Nov. 13th

Soulskill posted about two weeks ago | from the it's-that-time-again dept.

Role Playing (Games) 146

An anonymous reader writes: Yesterday at Gamescom, Blizzard announced the release date for the latest expansion to World of Warcraft, titled Warlords of Draenor. The expansion will launch on Thursday, November 13th. The launch date is 10 days prior to the game's 10th anniversary, and both will be celebrated by a lengthy incursion event in-game. Blizzard also released the cinematic trailer for Warlords of Draenor.

Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs

Soulskill posted about two weeks ago | from the hope-your-servers-are-ready dept.

Real Time Strategy (Games) 44

New submitter MorgyTheMole writes Porting C++/OpenGL based games using Emscripten and WebGL has been an approach pushed by Mozilla for some time now. Games using the technology are compatible with most modern browsers and require no separate install. We've seen Epic Games demonstrate UnrealEngine 4 in browser as well as Unity show off a variety of games. Now as the technology matures, indie devs are looking to get into the mix, including this near one-to-one port of E McNeill's Auralux, a simplified RTS game, from Android and iOS. (Disclosure: I am a programmer who worked on this title.)

Xbox One Will Play Media from USB Devices, DLNA Servers

Soulskill posted about two weeks ago | from the revolution-will-not-be-streamed dept.

Media 112

New submitter Mauro sends word that Microsoft has announced upcoming Xbox One support for streaming media both from attached USB devices, such as flash drives, and DLNA media servers. Compatibility with a broad list of media formats will be added by the end of the year, including .MKV files. They also followed up last week's announcement of a digital TV tuner with an interesting twist: it will be able to stream broadcasts over a local network to devices running the Smartglass app, which is available on Windows, Android, and iOS.

Microsoft Research Brings Kinect-Style Depth Perception to Ordinary Cameras

timothy posted about two weeks ago | from the how-far-away-you-are dept.

Hardware Hacking 31

mrspoonsi (2955715) writes "Microsoft has been working on ways to make any regular 2D camera capture depth, meaning it could do some of the same things a Kinect does. As you can see in the video below the team managed to pull this off and we might see this tech all around in the near future. What's really impressive is that this works with many types of cameras. The research team used a smartphone as well as a regular webcam and both managed to achieve some impressive results, the cameras have to be slightly modified but that's only to permit more IR light to hit the sensor." The video is impressive, but note that so are several of the other projects that Microsoft has created for this year's SIGGRAPH, in particular one that makes first-person sports-cam footage more watchable.

Enthusiast Opts For $2200 Laser Eye Surgery To Enhance Oculus Rift Experience

timothy posted about three weeks ago | from the funny-I-might-want-it-for-regular-goggles dept.

Input Devices 109

An anonymous reader writes After 30 years of wearing glasses, one man says that the Oculus Rift virtual reality headset has prompted him to get laser eye surgery. With farsightedness and astigmatism, he says, "Never thought much about the laser surgery until the Rift, that's for sure." He has an appointment to get the $2200 surgery on the 13th of this month. "For me it is clear, my eyeglasses are like an obstacle for optimal VR experience," he said. He hopes the surgery will remove his need for glasses, which can be uncomfortable inside of the Rift, if they fit at all, and cause several issues such as scratched lenses and lower field of view. Oculus plans to make the consumer version of the Oculus Rift (aka CV1) more friendly to glasses wearers, "...we have a lot of great ideas for supporting glasses in the consumer version [of the Rift] (especially since a huge portion of the Oculus team wears glasses everyday!)" they noted in their Kickstarter.

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