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60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October

timothy posted about 4 months ago | from the perfect-for-watching-movies-on-the-plane dept.

Displays 67

An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.

Switching Game Engines Halfway Through Development

Soulskill posted about 4 months ago | from the don't-change-horse-renderers-in-the-middle-of-a-stream dept.

Programming 127

An anonymous reader writes: Third-party game engines are wonderful creations, allowing developers to skip a lengthy and complicated part of the development process and spend more time on content creation. But each engine has its own strengths and weaknesses, and they may not be apparent at the beginning of a project. If you realize halfway through that your game doesn't work well on the engine you picked, what do you do? Jeff LaMarche describes how he and his team made the difficult decision to throw out all their work with Unity and start over with Unreal. He describes some technical limitations, like Unity's 32-bit nature, and some economic ones, like needing to pay $500 per person for effective version control. He notes that Unreal Engine 4 has its problems, too, but the biggest reason to switch was this: "Our team just wasn't finding it easy to collaborate. We weren't gelling as a cohesive team and we often felt like the tools were working against us."

Swedish Dad Takes Gamer Kids To Warzone

Soulskill posted about 4 months ago | from the my-dad-took-me-to-a-turtle-farm-before-i-could-play-super-mario dept.

Games 419

Z00L00K sends this excerpt from The Local: A Swedish father has come under fire for taking his two sons on a trip to Israel, the West Bank and occupied Syria in order to teach them the reality of war. [Carl-Magnus Helgegren is] a journalist, university teacher, and proactive dad. And like so many other dads, Helgegren had to have the violent video-game conversation with his two sons, Frank and Leo, aged ten and 11 respectively. "We were sitting at the dinner table last autumn, and my kids started telling me about this game they wanted to play, the latest Call of Duty game, and told me about the guns and missions," Helgegren told The Local on Friday. So Helgegren struck a deal. The family would take a trip to a city impacted by real war. The boys would meet people affected, do interviews, and visit a refugee camp. And when they came back home, they would be free to play whatever games they chose.

World of Warcraft: Warlords of Draenor Launches Nov. 13th

Soulskill posted about 4 months ago | from the it's-that-time-again dept.

Role Playing (Games) 146

An anonymous reader writes: Yesterday at Gamescom, Blizzard announced the release date for the latest expansion to World of Warcraft, titled Warlords of Draenor. The expansion will launch on Thursday, November 13th. The launch date is 10 days prior to the game's 10th anniversary, and both will be celebrated by a lengthy incursion event in-game. Blizzard also released the cinematic trailer for Warlords of Draenor.

Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs

Soulskill posted about 4 months ago | from the hope-your-servers-are-ready dept.

Real Time Strategy (Games) 44

New submitter MorgyTheMole writes Porting C++/OpenGL based games using Emscripten and WebGL has been an approach pushed by Mozilla for some time now. Games using the technology are compatible with most modern browsers and require no separate install. We've seen Epic Games demonstrate UnrealEngine 4 in browser as well as Unity show off a variety of games. Now as the technology matures, indie devs are looking to get into the mix, including this near one-to-one port of E McNeill's Auralux, a simplified RTS game, from Android and iOS. (Disclosure: I am a programmer who worked on this title.)

Xbox One Will Play Media from USB Devices, DLNA Servers

Soulskill posted about 4 months ago | from the revolution-will-not-be-streamed dept.

Media 112

New submitter Mauro sends word that Microsoft has announced upcoming Xbox One support for streaming media both from attached USB devices, such as flash drives, and DLNA media servers. Compatibility with a broad list of media formats will be added by the end of the year, including .MKV files. They also followed up last week's announcement of a digital TV tuner with an interesting twist: it will be able to stream broadcasts over a local network to devices running the Smartglass app, which is available on Windows, Android, and iOS.

Microsoft Research Brings Kinect-Style Depth Perception to Ordinary Cameras

timothy posted about 4 months ago | from the how-far-away-you-are dept.

Hardware Hacking 31

mrspoonsi (2955715) writes "Microsoft has been working on ways to make any regular 2D camera capture depth, meaning it could do some of the same things a Kinect does. As you can see in the video below the team managed to pull this off and we might see this tech all around in the near future. What's really impressive is that this works with many types of cameras. The research team used a smartphone as well as a regular webcam and both managed to achieve some impressive results, the cameras have to be slightly modified but that's only to permit more IR light to hit the sensor." The video is impressive, but note that so are several of the other projects that Microsoft has created for this year's SIGGRAPH, in particular one that makes first-person sports-cam footage more watchable.

Enthusiast Opts For $2200 Laser Eye Surgery To Enhance Oculus Rift Experience

timothy posted about 4 months ago | from the funny-I-might-want-it-for-regular-goggles dept.

Input Devices 109

An anonymous reader writes After 30 years of wearing glasses, one man says that the Oculus Rift virtual reality headset has prompted him to get laser eye surgery. With farsightedness and astigmatism, he says, "Never thought much about the laser surgery until the Rift, that's for sure." He has an appointment to get the $2200 surgery on the 13th of this month. "For me it is clear, my eyeglasses are like an obstacle for optimal VR experience," he said. He hopes the surgery will remove his need for glasses, which can be uncomfortable inside of the Rift, if they fit at all, and cause several issues such as scratched lenses and lower field of view. Oculus plans to make the consumer version of the Oculus Rift (aka CV1) more friendly to glasses wearers, "...we have a lot of great ideas for supporting glasses in the consumer version [of the Rift] (especially since a huge portion of the Oculus team wears glasses everyday!)" they noted in their Kickstarter.

Add a TV Tuner To Your Xbox (In Europe)

timothy posted about 4 months ago | from the americans-don't-watch-tv dept.

Television 81

jfruh (300774) writes "The Xbox one isn't just a game console: it's also a nifty media set-top box, and it interacts very well with your TV service — as long as you have cable. Cord-cutters will soon be able to attach their Xbox to an antenna — but only in Europe." The peripheral that Microsoft will soon release allows you to integrate over-the-air content into the Xbox One system. From the images Microsoft released it looks like the tuner is a small box with a port for an antenna cable on one end, and the USB cable on the other. Unfortunately for my readers in North America, as of now, the Xbox One Digital TV Tuner is only scheduled to release in Europe. Microsoft says it supports DVB-T, DVB-T2 and DVB-C television channels, which I hope means something to my European readers; Wikipedia tells me these are European over-the-air cable standards. The TV Tuner will be available in late October for 24.99 in the UK, and for €29.99 in France, Italy, Germany and Spain.

The ESports Athletes Who Tried To Switch Games

timothy posted about 4 months ago | from the obscure-sports-quarterly dept.

The Almighty Buck 146

An anonymous reader writes "Michael Jordan's infamous attempt at baseball aside, athletes have sometimes switched sports successfully in the past — and perhaps a sure a sign as any that eSports are coming of age is pro gaming's top players are now trying to do the same. A new feature looks at the top players who've tried to make the jump from one first person shooter to another, or even between genre — from StarCraft 2 to League of Legends — and finds that while some have thrived, others has shown that each title can require a very particular, and sadly non-transferrable, skill set."

AMD Prepares To Ship Gaming SSDs

samzenpus posted about 4 months ago | from the time-for-an-upgrade dept.

AMD 110

Lucas123 writes An AMD website in China has leaked information about the upcoming release of a line of SSDs aimed at gamers and professionals that will offer top sequential read/write speeds of 550MB/s and 530MB/s, respectively. AMD confirmed the upcoming news, but no pricing was available yet. The SSDs will come in 120GB, 240GB and 480GB capacities and will use Toshiba's 19-nanometer flash lithography technology. According to IHS, AMD is likely entering the gaming SSD market because desktop SSD shipments are expected to experience a 39% CAGR between now and 2018.

Valve Discloses Source 2 Engine In Recent DOTA 2 Update

timothy posted about 4 months ago | from the where's-the-ignition-switch dept.

Graphics 97

MojoKid (1002251) writes News and rumors about Valve's upcoming Source 2 engine have been buzzing for months, but a recent update to DOTA 2 contains the most persuasive evidence yet that a major engine is in the works. After the last patch, the game now contains a number of programmed default paths, directories, and file names that didn't previously exist. Source-related DLLs and executables (engine.dll, vconsole.dll) have been updated to "engine2.dll" and vconsole2.dll." The tileset editor has a default Source path. There's also now an option to save files as "Source 1.0 Map Files" where no previous option existed. Here's the funny thing — while most people think of a game screenshot as the best evidence you can buy, low-level file directories, default trees, and changed application behavior is actually more persuasive. Source 1.0 was never updated to support DX11 or OpenGL 4.x, and while the engine can still be used for impressive titles, its DX9 limitations and ancient modding tools are showing their age. It's time to bring the game engine into the modern world, and hopefully these DOTA 2 updates mean that Valve is moving closer to that goal.

California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080

timothy posted about 4 months ago | from the gaming-culture dept.

Sony 286

Sonny Yatsen (603655) writes A California man with nothing better to do has launched a class-action lawsuit against Sony because he claims he was harmed because Killzone: Shadowfall's multiplayer mode doesn't have native 1080p resolution as Sony originally claimed. He now demands 'all economic, monetary, actual, consequential, statutory and compensatory damages' as well as punitive damages from Sony.

PlayStation Now, Sony's 'Netflix For Games' -- Pros and Cons

Soulskill posted about 5 months ago | from the stream-all-the-things dept.

PlayStation (Games) 75

An anonymous reader writes: When Sony acquired nascent cloud gaming service Gaikai, it was obvious they were interested in bringing streamed gaming to the PlayStation. The service is in the process of coming online, in a beta test that started this week. The idea is simple, and one that game companies are excited about — but it's also complex and expensive, creating a new problem for each one it solves. The biggest difficulty you'd expect — latency — actually seems to hold up pretty well. It'll even hold its own when fighting for bandwidth with Netflix and other video streams.

But the expense of using the service is excessive. "To rent Darksiders, a game that's been practically given away to PC owners thanks to Humble Bundle and the collapse of publisher THQ, you can pay $14.99 for 90 days, $7.99 for 30 days, $5.99 for 5 days or — no joke — $4.99 for four hours. ... Final Fantasy 13-2 costs $29.99 for 90 days. A used copy of the same costs $20 at GameStop." In addition, the pricing options are unusual and unpredictable. Users can't simply pay a flat monthly fee for service. "Variable pricing is in place because Sony gave the publishers and developers free reign to set their own prices, which results in wildly disparate costs for different games and different periods of rental time. It's not even mandatory that you have to have all four categories of rental time. I went to check out Saints Row 3 and found that it only had the four hour and 90 day options."

Nintendo Posts Yet Another Loss, Despite Mario Kart 8

Unknown Lamer posted about 5 months ago | from the mario-goes-back-to-plumbing dept.

Nintendo 203

redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.

iFixit Takes Apart the Oculus Rift DK2, Finds Galaxy Note 3 Display Inside

timothy posted about 5 months ago | from the wait-'til-it's-handed-out-like-earphone-on-the-plane dept.

Displays 57

An anonymous reader writes with a teardown from iFixit of the Oculus Rift Development Kit 2: "iFixit's teardown reveals lots of interesting hardware within, including 40 infrared LEDs, a well-organized motherboard, and a display panel lifted directly from a Samsung Galaxy Note 3. They also took apart the IR tracking camera for good measure." The review is the usual iFixit blend of funny, concise and technical; they include a nice shot showing those IR sources embedded in the plastic of the frame. Why the straight-from-a-phone display? "This seems to make economical sense, since Oculus is working to ship something like 45,000 DK2s—a goodly number for a mid-development prototype, but certainly not enough to warrant a fully custom display."

Crytek USA Collapses, Sells Game IP To Other Developers

timothy posted about 5 months ago | from the making-the-best-of-it dept.

Games 121

MojoKid (1002251) writes Game developer Crytek's problems have been detailed recently from various sources, and it's now clear that it wasn't just the company's UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter Hunt: Horrors of the Guilded Age to a German developer, ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren't getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, "On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, Homefront: The Revolution. Both parties hope to finalize and implement a deal soon." It's hard to see this as good news for Crytek. The company can make all the noise it wants about moving from a development studio to a publisher model, but Crytek as a company was always known for two things — the CryEngine itself, adapted for a handful of titles and the Crysis series. Without those factors, what's left?

EA Tests Subscription Access To Game Catalog

Soulskill posted about 5 months ago | from the in-case-you-wanted-to-subscribe-to-yet-another-service dept.

Businesses 63

An anonymous reader writes: Electronic Arts has announced a new program called "EA Access," a subscription-based service that will grant Xbox One users access to a small catalog of EA's popular games, as well as early trials of upcoming games. They're beta testing the service now, and the available games are FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. (More titles will be added later.) They're charging $5 per month or $30 per year. It probably won't ever include their newest releases, but it's interesting to see such a major publisher experimenting with a Netflix-style subscription service.

$299 Android Gaming Tablet Reviewed

timothy posted about 5 months ago | from the is-$300-an-impulse-buy? dept.

Graphics 65

Vigile (99919) writes "Last week NVIDIA announced the SHIELD Tablet and SHIELD Controller, and reviews are finally appearing this morning. Based on the high performance Tegra K1 SoC that integrates 192 Kepler architecture CUDA cores, benchmarks reveal that that the SHIELD Tablet is basically unmatched by any other mobile device on the market when it comes to graphics performance — it is more than 2.5x the performance of the Apple A7 in some instances. With that power NVIDIA is able to showcase full OpenGL versions of games like Portal and Half-Life 2 running at 1080p locally on the 19:12 display or output to a TV in a "console mode." PC Perspective has impressions of that experience as well as using the NVIDIA Game Stream technology to play your PC games on the SHIELD Tablet and controller. To go even further down the rabbit hole, you can stream your PC games from your desktop to your tablet, output them to the TV in console mode, stream your game play to Twitch from the tablet while overlaying your image through the front facing camera AND record your sessions locally via ShadowPlay and using the Wi-Fi Direct powered controller to send and receive audio. It is incredibly impressive hardware but the question remains as to whether or not there is, or will be, a market for Android-based gaming devices, even those with the power and performance that NVIDIA has built."

How Gygax Lost Control of TSR and D&D

Unknown Lamer posted about 5 months ago | from the cast-hostile-takeover dept.

Businesses 183

An anonymous reader writes "Sunday was the birthday of the late great Gary Gygax, co-creator of Dungeons & Dragons and Futurama guest star. With the fifth edition of D&D soon to come out at Gen Con this year, Jon Peterson, author of Playing at the World, has released a new piece to answer a historical question: how was it, back in 1985, that Gary was ousted from TSR and control of D&D was taken away from him? Drawn from board meeting minutes, stock certificates, letters, and other first-hand sources, it's not a quick read or a very cheery one, but it shows how the greatest success of hobby games of the 1980s fell apart and marginalized its most famous designer."

The Oculus Rift DK2: In-Depth Review (and Comparison To DK1)

timothy posted about 5 months ago | from the here-put-this-on-your-face dept.

Displays 54

Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user's movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."

Day One With the Brand New Oculus Rift DK2: the Good, the Ugly and the Games

timothy posted about 5 months ago | from the he-was-there dept.

Displays 48

muterobert (2927951) writes Paul James goes hands on with one of the first next-gen Oculus Rifts in the wild: "After much hacking (and some kind developer linkage) I stepped into a DK2 enabled version of Technolust and lost myself utterly! The stunning attention to detail, neon on black really lets the OLED panel shine here. In fact, this experience was the closest I think I've ever some to presence in virtual reality thus far. Leaning in to check the myriad retro objects, gawking at the lighting and just generally being blown away by the experience. This game was fabulous on the DK1, it's utterly compelling now."

eSports Starting To Go Mainstream

Soulskill posted about 5 months ago | from the big-enough-for-annoying-ads dept.

Businesses 116

An anonymous reader writes: eSports have never been more popular, and many large companies are starting to view them in the same light as traditional sports. The amount of money being thrown around is beginning to rival the money exchanged over sports teams. A recent Dota 2 tournament handed out over $10 million in prizes, and Google's $1 billion purchase of game-streaming site Twitch.tv has now been confirmed. But it doesn't end there — companies like Coca-cola, Intel, Nissan, and major movie studios are looking at the audiences being drawn by eSports and realizing the advertising potential. "Last fall, Riot Games sold out the Staples Center for its League of Legends Championship Series Finals. While 12,000 people watched live in the home of the Lakers and Kings, over 32 million tuned in to the livestream." George Woo, head of a global eSports tournament, said, "Attendance to Intel Extreme Masters events has grown 10X with us filling up sport stadiums, where we have visitors lining up to get a seat to watch the competition. Online it has grown 100X, where we now get more viewers watching livestreams for a single event than we'd have tune in for an entire season in the past."

ScummVM 1.7.0 Released

Unknown Lamer posted about 5 months ago | from the manic-mansion dept.

Classic Games (Games) 26

jones_supa (887896) writes It's been a while since a new ScummVM release, but version 1.7.0 is now here with many exciting features. New games supported are The Neverhood, Mortville Manor, Voyeur, Return to Ringworld and Chivalry is Not Dead. The Roland MT-32 emulator has been updated, there is an OpenGL backend, the GUI has seen improvements, AGOS engine is enhanced, tons of SCI bug fixes have been applied, and various other improvements can be found. This version also introduces support for the OUYA gaming console and brings improvements to some other more exotic platforms. Please read the release notes for an accurate description of the new version. SCUMM being the language/interpreter used by many classic adventure games.

GOG.com Announces Linux Support

Soulskill posted about 5 months ago | from the year-of-linux-on-the-gamebox dept.

Classic Games (Games) 81

For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.

Raspberry Pi Gameboy

Soulskill posted about 5 months ago | from the what's-old-is-new dept.

Classic Games (Games) 60

An anonymous reader writes: An enterprising hacker took on a project to rebuild a broken Gameboy using emulation software, a Raspberry Pi, and a few other easily-obtainable parts. The result: success! The hacker has posted a detailed walkthrough explaining all of the challenges and how they were solved. "Using a Dremel, I cut out a most of the battery compartment as well as some posts that on the case for the LCD that would no longer be needed. Doing so, the Pi sits flush with the back of the DMG case. ... The screen was the first challenge. The screen runs off 12V out of the box which wouldn't work with the USB battery pack. The USB battery pack is rated at 5V, 1000mAH so the goal was go modify the screen to allow it to run at 5V. ... I finally got it to work by removing the power converter chip as well as soldering a jumper between the + power in and the resister on the top right."

The Daily Harassment of Women In the Game Industry

Soulskill posted about 5 months ago | from the requiring-a-cultural-shift dept.

Businesses 962

An anonymous reader writes: Brianna Wu, leader of a game development studio, has an article exposing the constant harassment of women in the games industry. She says, "I'm not writing this piece to evoke your sympathy. I'm writing to share with you what prominent, successful women in the industry experience, in their own words." She goes through the individual stories of several women targeted by this vitriol, and tries to figure out why it happens. Quoting: "We live in a society that's sexist in ways it doesn't understand. One of the consequences is that men are extremely sensitive to being criticized by women. ... This is why women are socialized to carefully dance around these issues, disagreeing with men in an extremely gentle manner. Not because women are nicer creatures than men. But because our very survival can depend on it. ... Growing a thicker skin isn't the answer, nor is it a proper response. Listening, and making the industry safer for the existence of visible women is the best, and only, way forward."

Dungeons & Dragons' Influence and Legacy

Soulskill posted about 5 months ago | from the roll-for-initiative dept.

Role Playing (Games) 127

An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."

Google To Stop Describing Games With In-App Purchases As 'Free'

Soulskill posted about 5 months ago | from the insert-coin-to-continue dept.

Google 139

An anonymous reader writes After a series of investigations, lawsuits, and fines over how in-app purchases are advertised and communicated to users, Google has agreed to stop labeling games that use in-app purchases as "Free." This change is the result of a request by the European Commission to stop misleading customers about the costs involved with using certain apps. "Games should not contain direct exhortation to children to buy items in a game or to persuade an adult to buy items for them; Consumers should be adequately informed about the payment arrangements for purchases and should not be debited through default settings without consumers' explicit consent." The EC notes that Apple has not yet done anything to address these concerns.

CCP Games Explains Why Virtual Reality First Person Shooters Still Don't Work

Soulskill posted about 5 months ago | from the locate-enemy-then-fire-then-clean-vomit-from-keyboard dept.

First Person Shooters (Games) 154

An anonymous reader writes Icelandic studio CCP is better known for EVE Online, but its first foray into virtual reality with space shooter Valkyrie has caused a stir, and is widely seen as a flagship game for the Oculus Rift headset. In a new interview, Valkyrie executive producer Owen O'Brien explains what advantages the game will have when played with a headset — and gives his view on why a dogfighter is better suited to VR than a first person shooter: "People have hacked it together, but it doesn't really work," he says. "The basic problem is Simulator Sickness. In Valkyrie or any cockpit game or driving game, what you're doing in the real world, assuming you're sitting down, more or less mimics what your brain is telling you you're doing in the game. So you don't get that disconnect, and it's that disconnect that causes sickness. So, the problem with first-person shooters is that you're running or crouching or jumping in the game but not in the real world, and because it's so realistic it can make some people (not everybody) feel nauseated if they start doing it for extended periods of time."

Sony Forgets To Pay For Domain, Hilarity Ensues

samzenpus posted about 5 months ago | from the turning-the-lights-back-on dept.

Sony 277

First time accepted submitter Dragoness Eclectic writes Early Tuesday, gamers woke up to find out that they couldn't log in to any Sony Online Entertainment games--no Everquest, no Planetside 2, none of them. Oddly, the forums where company reps might have posted some explanation weren't reachable, either. A bit of journalistic investigation by EQ2Wire came across the explanation: SOE forgot to renew the domain registration on SonyOnline.net, the hidden domain that holds all their nameservers. After 7 weeks of non-payment post-expiration, NetworkSolutions reclaimed the domain, sending all access to Sony's games into an internet black hole. Sony has since paid up. SOE's president, John Smedley, has admitted that the expiration notices were being sent to an "unread email" address.

Manuel Noriega Sues Activision Over Call of Duty

Soulskill posted about 5 months ago | from the good-luck-with-that dept.

The Courts 83

mrspoonsi sends this BBC report: Manuel Noriega, the former dictator of Panama, is suing Call of Duty's video games publisher. The ex-military ruler is seeking lost profits and damages after a character based on him featured in Activision's 2012 title Black Ops II. The 80-year-old is currently serving a jail sentence in Panama for crimes committed during his time in power, including the murder of critics. One lawyer said this was the latest in a growing trend of such lawsuits. "In the U.S., individuals have what's called the right to publicity, which gives them control over how their person is depicted in commerce including video games," explained Jas Purewal, an interactive entertainment lawyer. "There's also been a very well-known action by a whole series of college athletes against Electronic Arts, and the American band No Doubt took action against Activision over this issue among other cases. "It all focuses upon the American legal ability for an individual to be only depicted with their permission, which in practice means payment of a fee. "But Noriega isn't a US citizen or even a resident. This means that his legal claim becomes questionable, because it's unclear on what legal basis he can actually bring a case against Activision."

How To Fix The Shortage of K-5 Scholastic Chess Facilitators

samzenpus posted about 5 months ago | from the checking-the-checkmate dept.

Education 128

theodp writes The good news, writes Michael Thomas, is that wired kids are learning chess at an unprecedented rate. Young children learning chess from tablets can quickly become more knowledgeable than their parents. But the bad news, laments Thomas, is there is so much demand for scholastic chess that there are not enough experienced chess facilitators to go around. Could technology like RFID-tagged chess pieces or services like ChessStream.com be employed to referee second-grader chess matches, Thomas wonders, or are more well-meaning-but-not-necessarily-expert human facilitators — a la T-ball coaches — the answer?

Chinese Couple Sells Children To Support Online Game Addiction

samzenpus posted about 5 months ago | from the think-of-the-children-no-really-think-of-the-children dept.

China 131

hypnosec writes After several controversies arising about in-app purchases, a Chinese couple has done the unthinkable by selling their sons to buy in-app items. An unmarried couple, A Hui and A Mei, severely addicted to online games, were accused of selling their sons and were arrested. In an interview with Guangdong TV, they revealed that they chose to sell their sons to child traffickers. A Hui said A Mei is fond of playing online games and likes to buy game items. As he could not give up his in-app purchases, he was not able to support his first son and they sold him to Fujian-based child traffickers. When the wife bore another son, they felt they would not be able to support their second child either, and they again sold him to the traffickers.

What Happens When Gaming Auteurs Try To Go It Alone?

Soulskill posted about 5 months ago | from the no-one-is-an-island dept.

Games 86

An anonymous reader writes: As news that Cliff Bleszkinski, Epic Games' legendary former creative, sets off to found his own studio, a new article takes a look at how six other gaming auteurs have fared after leaving a major developer or publisher to go it alone. The results, surprisingly, are mixed: while some, such as Double Fine's Tim Schafer, have gone on to far greater success, it doesn't always work out that way: just look at John Romero's Daikatana. The article also makes a good point that Peter Molyneux is striking out with a start-up for the third in his career now, but it may not be third time the charm: Godus has been far less well received than Black & White or Fable. Can Cliffy B avoid making the same mistakes?

The Video Game That Maps the Galaxy

Soulskill posted about 5 months ago | from the hint:-not-pacman dept.

Space 28

An anonymous reader writes "Video game designers and astronomers have been working different ends of the same problem: how to chart a galaxy full of stars. Astronomers start with observation, finding new and better ways to look into the sky and record what they can see. Game devs take the limited data we have as a starting point, and assume that everything else in the galaxy obeys roughly the same rules. They generate the rest of the galaxy procedurally from this data. But the information flow isn't simply one-way. As developers like David Braben improve their galaxy-creation models, astronomers can look at the models and see where they match (or not) with further observations, allowing them to improve their own scientific models in the process. "'The conflicts that show up are generally due to simplifications made in the models, for which new observations can provide improved guidelines. There's a continuously evolving and developing understanding of space, in which both models and observations play important roles.' ... Elite's model has expanded Braben's understanding of planet formation and distribution. Braben boasts that his games predicted extra-solar planets ('These were pretty close to those that have been since discovered, demonstrating that there is some validity in our algorithms'), and that the game's use of current planet-formation theories has shown the sheer number of different systems that can exist according to the rules, everything from nebulous gas giants to theoretically habitable worlds.""

Gamestop's Ludicrous Idea: Require Preorders To Unlock Custom Game Content

Soulskill posted about 5 months ago | from the preorder-now-to-unlock-moving-at-shooting-at-the-same-time dept.

Businesses 86

MojoKid writes: One of the great universal truths of modern gaming is that preorder bonuses suck. The term refers to the practice of ordering a title at some point before it actually ships in order to get access to a variety of minor outfit tweaks, a few starting weapons, or boosts to early gameplay. Today, some publishers take this practice to truly ridiculous levels; the recent game Watch Dogs has no fewer than nine pre-order options. GameStop, perhaps sensing that there's pressure building against the model, wants to turn the dial up to 11 — and create preorder-locked, GameStop-specific content. According to financial analyst Colin Sebastian, "[GameStop] indicates that software publishers are more enthusiastic about partnering with it. For example, by offering exclusive content on each major game release and longer term, future models may include GameStop offering exclusive gameplay." GameStop is enjoying something of a renaissance at the moment. The company has captured a greater share of the Xbox One and PS4 market than it held at this point in the console cycle last time around and it's clearly looking to increase the attractiveness of its own business. That's fine but this kind of arbitrary lopping off of content to boost sales at particular shops simply isn't going to sit well with most gamers.

Dwarf Fortress Gets Biggest Update In Years

Soulskill posted about 5 months ago | from the games-more-complicated-than-particle-colliders dept.

Games 138

An anonymous reader writes Dwarf Fortress, the epic, ASCII text-based, roguelike citybuilding game, just released its biggest update in years. The game is notable for its incredible depth, and the new release only extends it. Here are the release notes — they won't make much sense if you don't play the game, but they'll give you a sense of how massively complex Dwarf Fortress is. It's also worth noting the a team of modders has recently released a new version Stonesense utility, which renders the game in 3-D from an isometric point of view. "[T]he utility relies on DFHack, a community-made library that reads the game's memory and can be parsed, thus allowing for additional utilities to render things while bypassing the initial ASCII output." If you're unfamiliar with the game, here's an illustrated depiction of an amazing story generated by the game.

Watch Dogs Graphics and Gameplay: PC Vs. Xbox One, With Surprising Results

Soulskill posted about 5 months ago | from the platform-wars dept.

Graphics 210

MojoKid writes: Normally, the question of whether a game runs better on the PC or a console is a no-brainer, at least for PC users. Watch Dogs, however, with its problematic and taxing PC play, challenges that concept. And since the gap between consoles and PCs is typically smallest at the beginning of the console generation, HotHardware decided to take the Xbox One out for a head-to-head comparison against the PC with this long-awaited title. What was found may surprise you. Depending on just how much horsepower your PC has, the Xbox One (and possibly the PS4 though that wasn't compared) might be the better option. There's no question that the PC can look better, even before you factor in the mods that have been released to date, but unless you've spent $300 or more on a fairly recent GPU, you're not going to be able to run the game at sufficiently high detail to benefit from the enhanced image quality and resolution. If you have a Radeon HD 7950 / R9 280 or an NVIDIA card with greater than 4GB of RAM or a GeForce GTX 780 / 780 Ti, you can happily observe Watch Dogs make hash out of the Xbox One — but statistically, only a minority of gamers have this sort of high-end hardware. This comparison should be viewed in light of the recent allegations that the PC version's graphics were deliberately handicapped.

Indie Game Developers Talk About Why They Struck Out On Their Own

timothy posted about 5 months ago | from the you-can-hire-someone-to-flog-you dept.

Businesses 49

Nerval's Lobster (2598977) writes Technology writer Jon Brodkin sat down with a group of indie game developers (as well as a professor at the University of Southern California's game-design program) to talk about why they decided to launch their own small studios rather than stick with comfortable (albeit stressful) jobs at major firms like Disney or Zynga. The answer, as you'd expect, boils down to control. "Working for a bigger company is a good way to gain experience, and learn how games are made," said Graham Smith, one of the co-founders of Toronto-based DrinkBox Studios. "It's also nice to have a steady salary coming in as you learn the ropes. On the flip side, depending on the company, you might not have much control over the game's design, or even be making the types of games that you enjoy playing." But startups come with their own challenges, not the least of which is the prospect of an economic downturn quickly wiping you out, or not making your Kickstarter goal.

Rob Pardo Says Farewell To Blizzard

Unknown Lamer posted about 5 months ago | from the never-forget-tempest-x3 dept.

Games 93

motang (1266566) writes Rob Pardo, Blizzard employee of 17 years who has worked on Warcraft and Diablo is leaving the company. "I'm looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard," Pardo said. "It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck."

Oculus Suspends Oculus Rift Dev Kit Sales In China

samzenpus posted about 5 months ago | from the one-bad-apple dept.

China 131

An anonymous reader writes with news about how Oculus is dealing with the reselling of dev kits in China. Bad news for those of you looking to get your hands on a preorder of the Oculus Rift virtual reality headset. A representative from Oculus recently confirmed that the company has had to stop selling its headsets in China as a result of an undisclosed amount of reselling. Which is to say, some of those preordering the developer edition of the virtual reality headset in China — not the consumer product, which hasn't been officially released in any capacity just yet — aren't actually looking to develop anything on the headsets. Nor are they even interested in getting a first look at the virtual reality capabilities of the $350 development kit. They're scalping, plain and simple, to take advantage of what appears to be a hefty amount of demand for the device.

3D Printed PiGRRL - Raspberry Pi Gameboy

Unknown Lamer posted about 5 months ago | from the need-bigger-pockets dept.

Hardware Hacking 49

coop0030 (263345) writes "Celebrate the 25th anniversary of the classic gaming device, Game Boy, by building your own with 3d printing and DIY electronics. This project uses a Raspberry Pi and TFT touch screen to make an epic DIY Game Girl. The 3d printed enclosure houses all of the components and can be printed in your favorite color. It's controlled with SNES gaming controller components, reusing the printed circuit board, buttons and elastomers. The 3D files can be found on Thingiverse, and a video of the finished product is provided as well."

IeSF Wants International Game Tournaments Segregated By Sex [Updated]

timothy posted about 6 months ago | from the sort-of-noachian dept.

Games 221

RockDoctor (15477) writes The Guardian is reporting that a Finnish heat of an international gaming competition is being segregated into male and female branches in accordance to international rules. The International e-Sports Federation (IeSF) want "eSports" to be recognised as equivalent to physical sports. And that, it seems, requires that competitors be segregated on grounds of sex. Which may be appropriate for pole vaulters, but not necessarily appropriate for ePole vaulters. This leaves the organisers of national heats of eSports in a rather invidious position of having (in this case) a tournament only open to "Finnish male players." Update: 07/03 14:38 GMT by T : As several readers point out in the comments, this policy has been abruptly reversed.

Grandmother Buys Old Building In Japan And Finds 55 Classic Arcade Cabinets

Unknown Lamer posted about 6 months ago | from the treasure-trove dept.

Classic Games (Games) 133

An anonymous reader writes A grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When her family arrived to check out the contents of the building it was discovered that the first two floors used to be a game center in the 1980s. Whoever ran it left all the cabinets behind when it closed, and it is full of classic and now highly desirable games. In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabinets, but it's the game boards that they contain that's the most exciting discovery. Boards include Donkey Kong, Street Fighter Alpha 2 (working despite the CPS2 lockout chip's tendency to kill old boards), and Metal Slug X.

Building the Infinite Digital Universe of No Man's Sky

Soulskill posted about 6 months ago | from the go-really-really-big-or-go-home dept.

Programming 100

An anonymous reader writes: Hello Games is a small development studio, only employing 10 people. But they're building a game, No Man's Sky, that's enormous — effectively infinite. Its universe is procedurally generated, from the star systems down to individual species of plant and animal life. The engine running the game is impressively optimized. A planet's characteristics are not computed ahead of time — terrain and lifeforms are randomly generated on the fly as a player explores it. But, of course, that created a problem for the developers — how do they know their procedural generation algorithms don't create ridiculous life forms or geological formations? They solved that by writing AI bot software that explores the universe and captures brief videos, which are then converted to GIF format and posted on a feed the developers can review. The article goes into a bit more detail on how the procedural generation works, and how such a small studio can build such a big game.

The Rise and Fall of the Cheat Code

Unknown Lamer posted about 6 months ago | from the iddqd dept.

Classic Games (Games) 178

An anonymous reader writes A new feature published this week takes a deep-dive look at the history of the cheat code and its various manifestations over the years, from manual 'pokes' on cassettes to pass phrases with their own dedicated menus — as well as their rise from simple debug tool in the early days of bedroom development to a marketing tactic when game magazines dominated in the 1990s, followed by dedicated strategy guides. Today's era of online play has all but done away with them, but the need for a level playing field isn't the only reason for their decline: as one veteran coder points out, why give away cheats for free when you can charge for them as in-app purchases? "Bigger publishers have now realized you can actually sell these things to players as DLC. Want that special gun? Think you can unlock it with a cheat code? Nope! You've got to give us some money first!"

College Offers Athletic Scholarships To Gamers

Soulskill posted about 6 months ago | from the prospective-students-zerg-the-admissions-office dept.

Education 102

New submitter MdotCpDeltaT writes: Robert Morris University will be the first school in the country to offer athletic scholarships to students who play the video game League of Legends. It's a move that seems to stretch the definition of sports and athletes. Associate athletic director Kurt Melcher said, "It's a team sport. There's strategy involved. You have to know your role in the game. Obviously it's not cardiovascular in any way, but it's mental. There are elements that go into it that are just like any other sport."The article says, "Though the gaming scholarships are primarily designed to attract what the school calls an 'underserved male' population, they are open to all, and Melcher said some women have inquired about the program. Even if the awards end up going mostly to males, he added, it should not upset the school's scholarship gender balance, which already has strong participation in women's sports."

The Simultaneous Rise and Decline of Battlefield

Soulskill posted about 6 months ago | from the profit-motive dept.

First Person Shooters (Games) 208

An anonymous reader writes: Ben Kuchera at Polygon recommends against buying the upcoming Battlefield Hardline first-person shooter. Not because it's bad — in fact, he doesn't really offer an opinion on how good the game is — but because it's time to stop incentivizing poor behavior from Electronic Arts and its Digital Illusions CE development studio. After EA acquired DICE, Battlefield game launches accelerated, and launch issues with each game were hand-waved away as unpredictable. The studio's principled stand against paid DLC evaporated in order to feed the ever-hungry beast of shareholder value. Kuchera says, "EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch." He suggests avoiding pre-orders, and only buying the game if and when it's in a playable (and fun) state. "Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible."

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