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lars_doucet writes: Steam's new search page lets you sort by "user rating," but the algorithm they're using is broken. For instance, a DLC pack with a single positive review appears above a major game with a 74% score and 15,000+ ratings.
The current "user rating" ranking system seems to divide everything into big semantic buckets ("Overwhelmingly Positive", "Positive", "Mixed", etc.), stack those in order, then sort each bucket's contents by the total number of reviews per game. Given that Steam reviews skew massively positive, (about half are "very positive" or higher), this is virtually indistinguishable from a standard "most popular" chart.
Luckily, there's a known solution to this problem — use statistical sampling to account for disparate numbers of user reviews, which gives "hidden gems" with statistically significant high positive ratings, but less popularity, a fighting chance against games that are already dominating the charts.
93 comments | about three weeks ago
An anonymous reader writes Microsoft has unveiled a new augmented reality experience called "RoomAlive". Using projectors and Kinect, RoomAlive allows for fully interactive gaming experiences that take up an entire 3D space. From the article: "RoomAlive builds on the familiar concepts of IllumiRoom, but pushes things a lot further by extending an Xbox gaming environment to an entire living room. It's a proof-of-concept demo, just like IllumiRoom, and it combines Kinect and projectors to create an augmented reality experience that is interactive inside a room. You can reach out and hit objects from a game, or interact with games through any surfaces of a room. RoomAlive tracks the position of a gamers head across all six Kinect sensors, to render content appropriately."
66 comments | about three weeks ago
An anonymous reader writes Processor firm Intel has withdrawn its advertising from Gamasutra in response to the site's decision to carry feminist articles. The articles had drawn the ire of the self-described "Gater" movement, a grass-roots campaign to discredit prominent female games journalists. Intel was apparently so inundated with criticism for sponsoring the Gamasutra site that it had no choice but to withdraw support. An Intel spokesperson explained that "We take feedback from our customers very seriously especially as it relates to contextually relevant content and placements" and as such Gamasutra was no longer an appropriate venue for their products."
724 comments | about a month ago
SpacemanukBEJY.53u (3309653) writes Earlier this week, an indictment was unsealed outlining a long list of charges against a group of men that stole intellectual property from gaming companies such as Epic Games, Valve, Activision and Microsoft. An Australian member of the group, Dylan Wheeler, describes how it was betrayed by an informant working for the FBI, which bought a hardware mockup of an Xbox One that the group built using source code stolen from Microsoft's Game Developer Network Portal. The device, which the FBI paid $5,000 for, was supposed to be sent to the Seychelles, but never arrived, which indicated the hacking collective had a mole.
67 comments | about a month ago
SchrodingerZ writes: Threshold Entertainment has announced that it will be producing a live action film based on the Russian stacking game Tetris. Designed in 1984 by Alexey Pajitnov, Tetris has sold over 35 million copies worldwide. Threshold CEO Larry Kasanoff promises "a very big, epic sci-fi movie," explaining, "this isn't a movie with a bunch of lines running around the page. We're not giving feet to the geometric shapes." Kasanoff is known for his work with the video game films Mortal Kombat, and Mortal Kombat: Annihilation, collectively grossing $105 million in revenue. The studio is planning "a story behind Tetris which makes it a much more imaginative thing," though no directors nor cast have been connected to the film. Threshold Entertainment teased the idea, saying "What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance."
137 comments | about a month ago
itwbennett writes: Four alleged members of an international computer hacking ring face charges in the U.S. of breaking into the computer networks of the U.S. Army and several tech companies and stealing several software packages, including programs used to train Army helicopter pilots, as well as software and data related to the Xbox One gaming console, the Xbox Live online gaming service and popular games such as Call of Duty: Modern Warfare 3 and Gears of War 3.
46 comments | about 1 month ago
HughPickens.com writes Jason Clenfield writes in Businessweek that tax returns show that a former video game champion and pachinko gambler who goes by the name CIS traded 1.7 trillion yen ($15 Billion) worth of Japanese equities in 2013 — about half of 1 percent of the value of all the share transactions done by individuals on the Tokyo Stock Exchange. The 35-year-old day trader whose name means death in classical Japanese says he made 6 billion yen ($54 Million), after taxes, betting on Japanese stocks last year. The nickname is a holdover from his gaming days, when he used to crush foes in virtual wrestling rings and online fantasy worlds.
"Games taught me to think fast and stay calm." CIS says he barely got his degree in mechanical engineering, having devoted most of college to the fantasy role-playing game Ultima Online. Holed up in his bedroom, he spent days on end roaming the game's virtual universe, stockpiling weapons, treasure and food. He calls this an early exercise in building and protecting assets. Wicked keyboard skills were a must. He memorized more than 100 key-stroke shortcuts — control-A to guzzle a healing potion or shift-S to draw a sword, for example — and he could dance between them without taking his eyes off the screen. "Some people can do it, some can't," he says with a shrug. But the game taught a bigger lesson: when to cut and run. "I was a pretty confident player, but just like in the real world, the more opponents you have, the worse your chances are," he says. "You lose nothing by running." That's how he now plays the stock market. CIS says he bets wrong four out of 10 times. The trick is to sell the losers fast while letting the winners ride. "Self-control is so important. You have to conserve your assets. That's what insulates you from the downturns and gives you the ammunition to make money."
113 comments | about a month ago
timothy writes: Kevin Bates showed off his tiny ("credit card sized") homebrewed game-playing rig at OSCON this summer. Not content with merely wallet sized, he's now squeezed enough display — three of them, lacking a curved display to wrap around the wrist — input sensors, and processing power (Atmega 328p) to play Tetris on a tiny, multi-segmented bracelet (video). Sure, there's been Tetris on watches before, but from large-budget companies, not — at least not that I've ever seen — from hackers. Bates' post gives some more technical details, too.
15 comments | about a month ago
An anonymous reader writes A new interview published this week looks at the creation of Infinite Crisis, one of the slew of Dota 2/League of Legends team multiplayer competitors currently under development. What makes this one stand out however is not only its use of DC Comics heroes like Batman and Wonder Woman, but the experience of the studio behind it, Turbine, in massively multiplayer online games and punishing abusive and toxic players, something League of Legends developer Riot has serious struggles with. Turbine was the studio behind the popular Asheron's Call, and is applying many of th same policing techniques it used in RPGs to the growing MOBA genre. Of course, they still have troubles with the inevitable: balancing Superman as a playable character. it's a challenge, Kerr admits, especially when you're having to nerf the Man of Steel as a result. "Yes, we redid Superman three times, because, and I know this is going to be a surprise, he was super overpowered," says Infinite Crisis creative director Cardell Kerr.
50 comments | about a month ago
MojoKid writes: Save for a smattering of relatively small, 3K and 4K laptop displays, we haven't quite gotten to the same type of pixel density on the PC platform, that is available on today's high-end ultra-mobile devices. That said, the desktop display space has really heated up as of late and 4K panels have generated a large part of the buzz. Acer just launched the first 4K display with NVIDIA G-Sync technology on board. To put it simply, G-SYNC keeps a display and the output from an NVIDIA GPU in sync, regardless of frame rates or whether or not V-Sync is enabled. Instead of the monitor controlling the timing and refreshing at say 60Hz, the timing control is transferred to the GPU. The GPU scans a frame out to the monitor and the monitor doesn't update until a frame is done drawing, in lock-step with the GPU. This method completely eliminates tearing or frame stuttering associated with synchronization anomalies of standard panels. There are still some quirks with Windows and many applications that don't always scale properly on high-DPI displays, but the situation is getting better every day. If you're a gamer in the market for a 4K display, that's primed for gaming, the Acer XB280HK is a decent new option with this technology on board, though it does come at a bit of a premium at $799 versus standard 28-inch panels.
64 comments | about a month ago
An anonymous reader writes John Carmack, famed keystone developer of 3D networked gaming, has now been working with virtual reality company Oculus for over a year. Much of that time has been spent collaborating with Samsung on the forthcoming Gear VR headset. At his keynote presentation during Oculus Connect, Carmack took to the stage with 90 unscripted minutes of no holds barred discussion of the last 12 months in VR. 'I believe pretty strongly in being very frank and open about flaws and limitations so this is kind of where I go off message a little bit from the standard PR plan and talk very frankly about things,' he said to applause from the audience.
88 comments | about a month ago
First time accepted submitter Hallie Siegel writes Last December, an article named 'Playing Atari with Deep Reinforcement Learning' was uploaded to arXiv by employees of a small AI company called DeepMind. Two months later Google bought DeepMind for 500 million euros, and this article is almost the only thing we know about the company. A research team from the Computational Neuroscience Group at University of Tartu's Institute of Computer Science is trying to replicate DeepMind's work and describe its inner workings.
93 comments | about a month ago
MojoKid writes Not many would argue that current console and PC graphics technologies still haven't reached a level of "photo-realism." However, a company by the name of Euclideon is claiming to be preparing to deliver that holy grail based on laser scanning and voxel engine-based technologies. The company has put together a six-minute video clip of its new engine, and its genuinely impressive. There's a supposed-to-be-impressive unveil around the two minute mark where the announcer declares he's showing us computer-generated graphics rather than a digital photo — something you'll probably have figured out long before that point. Euclideon's proprietary design purportedly uses a laser scanner to create a point cloud model of a real-world area. That area can then be translated into a voxel renderer and drawn by a standard GPU. Supposedly this can be done so efficiently and with such speed that there's no need for conventional load screens or enormous amounts of texture memory but rather by simply streaming data off conventional hard drives. Previously, critiques have pointed to animation as one area where the company's technique might struggle. Given the ongoing lack of a demonstrated solution for animation, it's fair to assume this would-be game-changer has some challenges still to solve. That said, some of the renderings are impressive.
134 comments | about a month ago
Ptolemarch writes: Blizzard never officially announced it, but now it's gone: Titan, the next-generation MMO that had been in development for seven years, has been canceled. Mike Morhaime said, "[W]e set out to make the most ambitious thing that you could possibly imagine. And it didn't come together. We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no." Polygon adds an article detailing everything publicly known about Titan (which wasn't much). MMO-Champion's report mentions rumors of a new project at Blizzard called Prometheus.
155 comments | about a month ago
An anonymous reader writes Counter-Strike: Global Offensive has finally been released for Linux two years after its Windows debut. The game is reported to work even on the open-source Intel Linux graphics drivers, but your mileage may vary. When it comes to the AMD and NVIDIA drivers, NVIDIA continues dominating for Linux gaming over AMD with Catalyst where there's still performance levels and other OpenGL issues.
93 comments | about a month ago
Oculus Rift revealed today its new 'Crescent Bay' prototype wearable display, at its inaugural Oculus Connect conference. (You can find more in the company's blog too.) From Gamasutra's coverage: The new headset has 360 degree tracking and integrated audio, as well as improved performance that allows better presence, says Iribe. It has higher resolution and a better refresh rate than even its recent DK2 headset. It's also much lighter than earlier prototypes. The company has also licensed technology from RealSpace 3-D for improved 3D audio on Oculus moving forward. Audio is becoming a priority for the company, [CEO Brendan] ]Iribe said. Road to VR has a gushing hands-on review: One of the stand-out demos put me in front of an alien on some sort of Moon-like world. The alien was looking at me and speaking in an unfamiliar tongue. When I moved my head, its gaze followed me. Its big and detailed eyes, combined with reaction to me as I moved, imbued it with a sense of living that was really cool. Spaceships flew over head and drew my gaze behind me, leading me to look at some incredibly detailed scenery.
65 comments | about a month ago
HughPickens.com writes: Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play. He says, "Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It's nuts. ... The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity. Minecraft is played by both boys and girls, unusually. ... At its best, the game is not unlike being in the woods with your best friends. Parents also join in."
According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."
174 comments | about a month and a half ago
New submitter ildon writes: Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released.
72 comments | about a month and a half ago
An anonymous reader writes: Multiplayer modes used to be an extra part of most games — an optional addition that the developers could build (or not) as they saw fit. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. (Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay — it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like.
The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. The thrill of barking orders at friends can, in a way, cover design flaws. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree."
292 comments | about a month and a half ago
wiredog writes Security researcher Michael Jordon has hacked a Canon's Pixma printer to run Doom. He did so by reverse engineering the firmware encryption and uploading via the update interface. From the BBC: "Like many modern printers, Canon's Pixma range can be accessed via the net, so owners can check the device's status. However, Mr Jordon, who works for Context Information Security, found Canon had done a poor job of securing this method of interrogating the device. 'The web interface has no user name or password on it,' he said. That meant anyone could look at the status of any device once they found it, he said. A check via the Shodan search engine suggests there are thousands of potentially vulnerable Pixma printers already discoverable online. There is no evidence that anyone is attacking printers via the route Mr Jordon found."
92 comments | about a month and a half ago