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Games Entertainment

Phantom Game Console 545

jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*
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Phantom Game Console

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  • This is doomed (Score:5, Insightful)

    by bludstone ( 103539 ) on Tuesday January 21, 2003 @03:19PM (#5128508)
    This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

    Ladies and gentlemen, I give you the next 3do
    • Re:This is doomed (Score:4, Interesting)

      by Anonvmous Coward ( 589068 ) on Tuesday January 21, 2003 @03:57PM (#5128842)
      "This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

      Ladies and gentlemen, I give you the next 3do"


      Whoah, easy on the 3DO there. It did pretty damn well for a no-name company that sold a $700 machine. You shoulda said Jaguar!

      In any event, everybody and their mother thinks they know how to make a good game console, but until they get big name developers on board they can forget it. Remember when nirvana was getting a game console that could do what an arcade unit does? People want the premium gaming experience, not hacked together games that barely convey the ideas they're after.

      This system ain't going to do well as long as Nintendo, Microsoft, and Sony are getting the 'wow' games.
    • Re:This is doomed (Score:5, Insightful)

      by nightsweat ( 604367 ) on Tuesday January 21, 2003 @04:01PM (#5128872)
      Developer support is key, but so is the "Wow" factor.

      Who the hell were Sony and Microsoft in the game industry ten years ago? Remember when Intellivision was going to rule the world?

      I think it's first big problem is that it's homely. It looks like a homebrew case project.

      Shallow as itmight be, they need a much cooler looking console to sell into the market.

      • by Chris Canfield ( 548473 ) <slashdotNO@SPAMchriscanfield.net> on Tuesday January 21, 2003 @07:01PM (#5130505) Homepage
        I don't know. If you are talking success the 2600, NES, SNES, GameBoy, PS1, and PS2 are the most successful systems of all time, and most of them are really, really ugly. The 3DO, TG-16, and Sega CD (1st edition) were all very, very pretty, and failed miserably in the market. The PS2 looks like an average a VCR, the financially successful N64 looked like someone threw a cartridge into a blob of clay, and the GameBoy looked like a boring beige box with a green screen when it first came out, especially compared to the vastly cooler Turbo Express, Lynx, Game Gear, and eventually Nomad and Neo Geo Express.

        The SNES? Lavender and Beige? I mean, Lavender and Beige? How did this get past test marketing?

        For that matter, no system in history has looked as cool relitive to their companions as the Neo Geo did back in the 16 bit era. That company no longer exists, of course.

        I'm starting to wonder if very, very ugly systems stick out in consumers minds, thereby increasing sales. It couldn't be just that the name eminates the coolness factor: who didn't laugh the first time they heard the word "Playstation," "Dreamcast," "Ultra 64," "SuperNES," etc.

        Perhaps those industry critics are right when they say that people decide on games to buy, then get the console to support them, rather than buying cool consoles to facilitate gaming. In that situation, the "WOW" factor is firmly where it belongs: with the developers. In the mean time, big players will probably continue to hire design professionals who have never touched a console in their lives. Look at the Playstation. Look at the Vaio line of computers. Which looks very, very cool, and which pads Sony's bottom line to the tune of several hundred million dollars per year?
    • It's not doomed, its probably an overclocked Xbox running emulators for everything else.
  • Sheah, right. (Score:3, Insightful)

    by CapnRob ( 137862 ) on Tuesday January 21, 2003 @03:19PM (#5128510)
    It's either fraud, stupidity, or MAME-in-a-box.
  • by cerebralsugar ( 203167 ) on Tuesday January 21, 2003 @03:19PM (#5128512)
    can you heat an egg on its heatsink?

    REAL gaming machines cook eggs.
  • by mschoolbus ( 627182 ) <{travisriley} {at} {gmail.com}> on Tuesday January 21, 2003 @03:20PM (#5128518)
    But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!
  • 32K games? (Score:5, Funny)

    by grub ( 11606 ) <slashdot@grub.net> on Tuesday January 21, 2003 @03:21PM (#5128526) Homepage Journal

    Pong, Breakout, Space Invaders..
    • Re:32K games? (Score:5, Insightful)

      by Dudio ( 529949 ) on Tuesday January 21, 2003 @03:33PM (#5128640)
      I wonder if they count variations as separate games like Sears used to do with their versions of Atari 2600 cartridges. I remember the Space Invaders label boasted something like "120 Games!", which meant standard, moving bunkers, no bunkers, invisible invaders, fast missles, zigzagging missles, moving bunkers + fast missles, moving bunkers + zigzagging missles, moving bunkers + fast missles + zigzagging missles, etc.
      • by Didion Sprague ( 615213 ) on Tuesday January 21, 2003 @04:37PM (#5129161)
        OMG!!!!

        Childhood flashback.

        Playing the 'Sears' version of Atari on Saturday afternoons at the mall.

        Space Invaders.

        Combat.

        Standing around in the back of the Sears by the lawnmowers and the garden supplies where they had the Atari set-up.

        Get tired of playing, head on down to Aladdin's Castle to play Donkey Kong, Pac Man, and Tron.

        Then off to Radio Shack to fiddle with the TRS-80's and the acoustically-coupled 300 baud modem. Meet some curly haired guy named 'Eberle' in the TRS-80 section who managed to have *every* TRS-80 game in existence -- Asylum I, Zork, Death Maze 5000, you name it.

        Teach myself BASIC on the TRS-80 Model III.

        Then off to Orange Julius.

        Then bike ride home.

        Play D&D in the evening. Talk about the new 'module' you're writing. Talk about getting some more modules. Talk about Grayhawk.

        Childhood was so simple. Malls, computers, orange julius', and Gary Gygax.
    • by Schnapple ( 262314 ) <tomkiddNO@SPAMgmail.com> on Tuesday January 21, 2003 @03:36PM (#5128670) Homepage
      I think MAME [mame.net] is around 6,000 emulated games now, so even if MAME went on for another decade there still wouldn't be 32 thousand games.

      Perhaps its like those Asian pirate carts you can get a million games [atarihq.com] but they're all randomly generated hacks of Contra.

    • by gornar ( 572285 )
      I think you're giving them too much credit. My money's on that they simply have 52 playing cards on a play area, and claim that there are 32,000 possible card game variants. Either that, or the console is only capable of 32K colors, and changing a pixels color is considered an entire new game!
  • They need more... (Score:5, Interesting)

    by Gortbusters.org ( 637314 ) on Tuesday January 21, 2003 @03:21PM (#5128528) Homepage Journal
    more than just 32k games and a great console. They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.

    Even then, I think consumers already have enough with the PS2, XBox, and GameCube. Will they pick up a fourth?

    The idea of playing games over broadband is interesting, but that's already a common use for computers (where you would have the broadband!).
    • I think they meant 32k _byte_ games, not 32k games... you know, games like on the old atari :D
  • Hmm. (Score:5, Insightful)

    by lukew ( 528994 ) <woodzy@gmail.com> on Tuesday January 21, 2003 @03:22PM (#5128534)
    Think they're seeking capital?
  • by Chocolate Teapot ( 639869 ) on Tuesday January 21, 2003 @03:22PM (#5128535) Homepage Journal
    I hope it's quicker than their web server
  • by Anonymous Coward on Tuesday January 21, 2003 @03:22PM (#5128541)
    i wonder how long they debated whether or not to keep "phantom" or go with the name "vapor".

  • Too many games? (Score:4, Insightful)

    by Blaine Hilton ( 626259 ) on Tuesday January 21, 2003 @03:23PM (#5128546) Homepage
    How in the world are they going to have 32,000 games to start with? Are that many in the world now? This must be a case of quantity over quality.
  • by MeanMF ( 631837 ) on Tuesday January 21, 2003 @03:24PM (#5128553) Homepage
    (32k+ games apparently) available over broadband

    That's nothing! My old Apple IIe could play 64k games!
  • by stratjakt ( 596332 ) on Tuesday January 21, 2003 @03:24PM (#5128562) Journal
    Something tells me this is just a joke. I sat and listened to the little media hype thingy, and I actually laughed out loud.

    It shows a little rendered image of a console, while saying things like "Imagine being able to pay for each play" and "Imagine downloading the latest patches and bugfixes".
    • And if it's not a hoax, why is the only place to report on an American company with lofty goals of dethroning Sony, MS and Nintendo some uk web-zine that I've never heard of?

      And why does a google search on 'infinium' and 'phantom' return zilch - nothing even remotely related to gaming or tech?

      Gawd.. Do some fact checking, or just quit reposting anything remotely to do with gaming at all. You don't know what you're talking about and this is the second time within a couple weeks that a console hoax has made it to the front page.
  • Ahead of its time (Score:5, Insightful)

    by Apreche ( 239272 ) on Tuesday January 21, 2003 @03:24PM (#5128563) Homepage Journal
    If they try to take this device and compete with Nintendo, MS and Sony they have no chance to survive. The product is too ahead of its time to make any money. However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc. Put a money slot on it and put it in various public places. I think if they market it this way they can be quite profitable.
    • However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc

      Many of these places are already placing systems that have internet access and nintendo/genesis games, so that market isn't exactly a "gimme" either. The things gotta be cheap and bullet proof. Their two claims to fame, speed and large game library don't mean squat to the markets you mention.
    • Put a money slot on it and put it in various public places

      Licenses for public performance of a copyrighted work tend to be more expensive than licenses for distribution intended for private home viewing.

      • Are you sure that putting (copyrighted) video games in public places constitutes public performance of a copyrighted work? For instance, I've never heard anyone suggest that cybercafes need a public performance license for Quake, or that using Matlab in an interactive demo during public talk (e.g. at a conference) needs a special Matlab license.

        I'm guessing that using software does not constitute performance, public or otherwise.

        -Paul Komarek
  • by Virtex ( 2914 ) on Tuesday January 21, 2003 @03:25PM (#5128565)
    ... because calling it vapor would have been too obvious.
  • It is interesting that the richest company in the world (Microsoft) released a game console to take on the clear leader in the console market (Sony), and has lost TONS of money attempting to gain market share in this market. Now, an unknown company with who knows how much cash on hand is going to attempt to squeeze out these 2 leaders... Someone get the company e-mail address and send them Chapter 11 paperwork now.
  • Games (Score:5, Insightful)

    by athakur999 ( 44340 ) on Tuesday January 21, 2003 @03:25PM (#5128569) Journal
    claiming that there are currently 32,679 retail game titles available

    I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.
  • 32k??? (Score:5, Insightful)

    by delta407 ( 518868 ) <slashdot@l[ ]jhax.com ['erf' in gap]> on Tuesday January 21, 2003 @03:25PM (#5128574) Homepage
    They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband.
    Making something faster than other consoles wouldn't be hard, but getting enough people to develop 32,679 games and keeping it quiet would be tough. (Assuming that these are small games and four people -- two coders, one artist, one music/sound guy -- could make a game in four weeks, it would take twenty thousand people six months to come close to this number. But who can come up with 32,000 ideas, or employ 20,000 people, without anyone hearing from them?)

    Anyway, if they actually did make 32,679 separate games, most of them probably suck due to lack of imagination, polish, play testing, or they simply aren't fun. The idea is halfway decent, though I don't think enough people have broadband to make this viable, but the details are rather far-fetched.
    • Re:32k??? (Score:5, Funny)

      by bokmann ( 323771 ) on Tuesday January 21, 2003 @03:30PM (#5128618) Homepage
      Remember how the atari 2600 worked? one cartridge could have like, 140 games on it, all variations on a theme...

      Here is the tank game!
      Here is the tank game in a maze!
      Here is the tank game with bullets that bounce!
      Here is the tank game with bullets that bounce in a maze!

      and so on. Hope thats not what they mean...
    • Flash games freely availible that'd get them a large catalog...why someone would want to use their console to play those games is another question.
    • but getting enough people to develop 32,679 games and keeping it quiet would be tough.

      I think the obvious answer is that they are simply coming out with a pc compatable "console", from their website:

      here are currently 32,679 retail game titles available

      Notice how they say currently, it's either a pc or a incredibly souped up SNES.
      • I think the obvious answer is that they are simply coming out with a pc compatable "console", from their website:
        Even if there were 32,679 PC games in existence, you'd have a heck of a time getting the game publishers to buy into your idea to distribute them by broadband. The security would be untested, and if someone made a "mod" that let you rent a game for an infinite time period and then give your friend a copy, the publisher would be out a lot of money.

        Furthermore, PCs are different than consoles, and while porting DirectX/OpenGL/what have you to a console would allow most things to work without modification, you would still probably have to tweak a few things here and there (changing "Exit to Windows", removing a modem multiplayer interface, etc.) that would make obtaining 32,769 games that would run seamlessly on your console quite difficult. Plus, you'd have to test them...

        Besides which, there aren't 32,769 remotely recent games in the first place, and I don't think anyone would buy a console and run DOS games on it.
        • Hey man, I didn't say that the number was "accurate", I just said that given their statements that that was the most likely explaination. Remember, this is startup marketing propaganda. Does anyone really think that they have a chance in hell anyway?
    • Remember the old "Combat" game for the atari 2600? I believe it was marketed as something like "40 games in one!" even though the games were all on the order of:

      1. Tanks shoot eachother
      2. Tanks shoot eachother with bouncing bullets
      3. Tanks shoot eachother around obstacles
      4. Tanks shoot eachother around obstacles with bouncing bullets

      etc...

      All they would need is one game and 15 things to toggle on and off, and that should get you to about 32,000 different "games".

    • Re:32k??? (Score:5, Funny)

      by TexTex ( 323298 ) on Tuesday January 21, 2003 @03:48PM (#5128766)
      Here's where you can go to sign up to be one of these lucky developers! Get them resumes ready!

      Infinium Labs
      5380 Gulf of Mexico
      Suite 409
      Longboat Key, FL 34228

      jobs@infiniumlabs.com
  • ... those 32K games will likely be made up of 6000 different versions of Super Mario Bros. 1, 3000 versions of Tetris, 2000 versions of Contra and 3400 versions of Kid Icarus, all with minor sprite changes throughout. The games list will also include a handful of throwaways like Section Z, Lunar Pool and Mappy Land.

    J
  • A pity this "startup" borrowed the name of a 1981-founded company that owns infinium.com NASDAQ: INFM which doesn't mention this announcement.

    It's not like it's a common english word...

  • Interviewer: Hey, why are there wheels on the console? Spokesman: It's faster than any other console on the market. Interviewer: Umm... usually when referring to the spees of the console, you quote the processor speed, or some benchmark. Spokesman: You want a benchmark? This thing gets 112 Miles per gallon. The tank holds a pint. You do the math. Interviewer: What's the purpose of a moving console? Spokesman: It's the ultimate mobile platform.
  • A small goup here in the U.K. think we might have a solution to entry into this sort of market: possibly utilising open-source software & tech. (But ultimately in a no idealistic way).

    Don't worry we're not thinking of releasing a console (ala Indrema). And hopefully we wont be needing huge ammounts of start capital. Aside from that we're in early stages so I'm keeping quiet for now.

    Well, anyway, good luck to these guys; they'll need it. Even if they don't make it, we may have a pleasant suprise for you in Winter 2003/04 ;)
  • Hey Junis won't have to work so hard now to get games to work on his Comodore 64 from under the sand.

    The C64 should handle the 32K games alot better than the Divx movies he normally watches- and he's already got a high speed hookup...


    Anyone else remember typing in games from magazines?

  • From what I read when downloading and testing Windows 2003 server RC 2 (aka .Net Server), it was not to be used in production environments as it is still in a beta stage??

    Oops. Looks like someone didn't get the memo.
  • Too many already. (Score:5, Interesting)

    by _ph1ux_ ( 216706 ) on Tuesday January 21, 2003 @03:34PM (#5128647)
    I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one.

    I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now.

    I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.

    I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV. I prefer the level of interaction that a PC can provide.

    I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.

    The current prices of hardware is incredible. I just built another great system for $400. at just twice the price of an xbox/ps2 I get 1000 times the functionality.

    Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems.

    What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.

    then make all the money off the price of the games (which are already overpriced at $50.)

    • I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.

      To each his own, of course, but give me a console any day. I buy a game, and I put it in, and it works. I don't have to fuss with this driver or that driver, keep up on components that each cost at least as much as an entirely new console, etc.

      Of course, I've got PCs. But they don't play the games (with the exception of the little toy games that I can pop up, like Frozen Bubble.)

    • by thatguywhoiam ( 524290 ) on Tuesday January 21, 2003 @04:13PM (#5128960)
      I, too, grew up with the various historical consoles. Since this comment was deemed 'interesting', let me ask you a few things. Consoles... But I still do not own one.

      That's cool. What I want to know is, how do you find maintaining this bleeding-edge level of gamer gear?

      I ask because, honestly, the PC gaming rig puzzles me. Even with the basement-level prices you speak of ($400/box), it still strikes me as prohibitively expensive. I suppose it depends on your dedication ot the hobby.

      Let me illustrate - I do most of my gaming on a PS2. My personal computer is a Mac, which isn't good for anything but the biggest mainstrain PC games (ala WarCraft).

      PS2 = $US 200 (new when it came out)
      PS2 game = $US 50

      Now, this thing, if its anything like my PS1, will last me for about 3-4 years. I get to sit on a comfy couch, with friends who can also see clearly my large television, with my surround-sound stereo (that I already forked out for), and play 1st-rate video games. It boots very quickly, the graphics are great, most importantly the games are great. The controller is custom-designed just for gaming. It never crashes. I don't apply patches or download things, 99% of the unit's uptime is actively gaming.

      Now, before you go off and shut me down, tell me.. you've got:

      Gaming PC = $US 400
      PC Game = $US 50

      now add to that PC Game Controller = $US 35
      Large Gaming PC monitor = $250
      Good PC Speakers = $100 Windows license to run said Games = $50

      How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.

      I know its not all about economics, but the games, man! You must have as much money as possible to buy games. That is the whole point.

      How often do you update your rig? If it's 'fast', as in fast enough to run a cutting-edge PC game all the time, the turnover must be at least one a year, no? (Of course, the PC is more functional than a PS2, but we are talking about games, no?)

      I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch.

      • by Danse ( 1026 ) on Tuesday January 21, 2003 @05:06PM (#5129420)

        Since I'm of much the same mind as the original poster, I'll respond to this. First of all, I can do damn near anything with my computer that I want to. It can do thousands of things that the consoles can't even dream of. I even do real work on it. But, even if we're just considering games, the PC still wins. Much better selection of controllers (including keyboard/mouse), giving you just the right type of control for any given game. Compare playing a FPS game using keyboard/mouse to attempting to aim using those crappy thumb-nobs on most console controllers. Much more flexibility and immersiveness in games. No console can match the PC for depth of gameplay, and especially not for customization. Try creating a mod for a console game. Hell, that's where Counter-Strike came from. A mod. And now it's the most popular FPS game in the world. Try creating a game like Neverwinter Nights for a console. Not gonna work. Consoles still have a looong way to go before they can compete with the PC. They're fine if you're just a casual gamer and you don't have much use for a decent PC other than games, but if you're a more serious gamer, then there's nothing out there that can beat a good PC. Sure, it's a lot of money, but you get a LOT more out of it than you get from a console.

        • Much more flexibility and immersiveness in games.

          1) What do you mean by "flexibility"? A larger variety of games? Not true - I propose that the variety of game genres is roughly equivalent console/PC. I can't play Civ 2 on my PS2, but you can't play DDR on your PC.

          2) More immersive? Vague nonsense. Immersiveness is all about personal experience with a game, and is generally totally independant of hardware. Tell me GTA3 isn't "immersive". Tell me Virtua Fighter 4 isn't "immersive".

          No console can match the PC for depth of gameplay

          Vague nonsense. What do you mean by "depth"? Virtua Fighter has astonishing tactical depth [virtuafighter.com] as well as unrivalled twitch gameplay.

          and especially not for customization

          OK, granted =]

          A mod. And now it's the most popular FPS game in the world.

          So? How is this relevant?

          Consoles still have a looong way to go before they can compete with the PC

          In terms of what? Sales? Hoo boy are you in for a shock =]

          if you're a more serious gamer, then there's nothing out there that can beat a good PC

          How about a custom built machine that never crashes, never needs patches, and has the most polished games with interfaces specifically designed for standardized controllers? You know, like a PS2? =]

          grib.
    • Re:Too many already. (Score:3, Interesting)

      by gribbly ( 39555 )
      I prefer this setup greatly over sitting on the floor in front of my TV

      Man, talk about comparing apples to oranges. You have a "big comfy chair" for PC gaming, but are somehow forced to sit on the floor to play console games?
      Anyway, entirely missing from your post is the obvious fact that PC games are (in general) totally different to console games in terms of interaction complexity, depth, robustness, even tone and content.
      Some people (like you) like PC games. Others (like me) enjoy console games a lot more.
      grib.
    • by x mani x ( 21412 ) <.ac.lligcm.sc. .ta. .esahgm.> on Tuesday January 21, 2003 @06:24PM (#5130178) Homepage
      To each his own, but as a serious gamer I feel obliged to respond to your post. But I'm tired of saying all this like a broken record so I'll try to keep it short.

      The whole PC vs console debate is so fucking dated and pedestrian that to make your assertion in any gaming circle will get you laughed out of the room. I don't think you mean badly, but I'll venture to guess that you're just mainly into a certain type of game. Nothing wrong with that, but I do take issue that you're spinning your personal preference in games as objective reason that [god-like-voice]PC's Are Better Gaming Systems Than Consoles[/god-like-voice].

      I have the high end PC setup, and I agree that Battlefield 1942 cannot be enjoyed the way it should be on an XBox. Neither can Icewind Dale, Warcraft 3, or Space Quest 4. Now that we have that out of the way. I feel bad for you, the exclusive PC gamer, because you'll never enjoy the likes of Panzer Dragoon Orta, Garou: Mark of the Wolves, Metal Gear Solid 2, Soul Calibur, Ikaruga, Megaman 2, or Punch Out. Even if the above were ported/emulated to a PC (I think MGS2 might already be ported), they would be as bad as playing Starcraft on an N64 (*cough*).

      So I'll keep my MAME cabinet, all my consoles, and my PC. I count myself lucky because I can afford to do so. If you want to get into console gaming, feel free to ask me (or someone like me) for recommendations. Don't worry, no one will tell your UT clanmates. ;)

  • They claim to ship bundled a 2.4G wireless controller, which would be a great addition to the standard box of any console. Wireless controllers have gotten much better than the ol' Atari with an antenna.

    The distribution of games seens overly ambition, but it's an interesting concept. It'd be like getting the Playstation Underground demo disc automatically as soon as a game is released...instant demo for all games. And purchases would be relatively immediate as well, no need to go to the store and actually shop. Add the possibility of rental and consolidation of MMORPG payments into that, and there is some potential for continuous sales and income.

    Maybe it is a really big MAME box...or more like Citrix hooked up to a really big MAME box. Technology rarely pushes the success of a console faster than quality titles and developers, so it's likely this will become vaporware due to lack of developers rather than the failure of a broadband box. But if this has the potential to pull more game sales into the homes of gamers (like Xbox's project that every xbox sold will purchase 9 games) than other consoles, it might just be crazy enough to work.
  • What Garbage. (Score:4, Insightful)

    by TheGeneration ( 228855 ) on Tuesday January 21, 2003 @03:35PM (#5128660) Journal
    Boy that flash intro with 4 static images was really worth the download/loading time.

    Their blurb reads like toxic corporate MBA talk. "It'll change the world forever, parents will be able to monitor what their children play." blah blah blah.

    This is a company which -obviously- doesn't know who it's target audience is. You don't win people over with a cheesy looking computer model of your console. You win them over by showing flashy graphics in your commercials matched with good games.

    This company is doomed to go down in flames unless they figure out how to play with the big boys and their big PR companies.
  • by guido1 ( 108876 ) on Tuesday January 21, 2003 @03:36PM (#5128671)
    No really, go read it. It'll take a little extra time, but it could be the most hilarious thing you'll see in months.

    http://www.infiniumlabs.com/PR/Infinium%20Labs%2 0P ress%20Annoucment%204.0.htm

    I've seen companies promise a subset of the features that I want in product XYZ, but this is the first time I've ever seen a company promote that it has every single feature ever .

    A good quote: "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."

    Wha?

    It's just too funny on its own... I can't add to anything they've said...
  • by jasonditz ( 597385 ) on Tuesday January 21, 2003 @03:38PM (#5128689) Homepage
    From http://www.infiniumlabs.com/developer_benefits.asp

    Moreover, foresee the ability to develop games on a nonproprietary system, which is Windows based, something relatively unheard of today.

    How nonproprietary can it possibly be if it's "Windows based"? Do they mean Xwindows?

  • I think I have the answer to everyone's questions about this machine: the whole thing is B.S. - B.S. hoping for some V.C.
  • Somebody must really want to get rid of some spare money they had lying around.

    This is more or less a PC with Windows and TV out. Which makes it nothing more than the Indrema rehashed, except it uses Windows as the OS instead of Linux.

    Using Windows allows them to claim 32k games (they are listing pretty much all retail games that have ever been released for Windows as their 'launch titles')...But it also means this box is going to be EXPENSIVE compared to other consoles because each one will need a licensed copy of Windows and something tells me Microsoft isn't going to bend over backwards to give these guys a sweet bulk licensing deal.

    I think the fact that Microsoft spend billions on the XBOX launch and is still trailing pretty far behind the big boys in the console market shows how difficult it is to get a foot in the door here.

    These guys are fucked..Just plain fucked.

  • ... until I get my own 64DD. In fact, I here there'll be a Robotech game for the N64 any day now...
  • If they can get together the money Sony, MS, or Nintendo puts into marketing their product it might sell, otherwise it will sit somewhere collecting layers of dust.
  • Since I can't access the press release, does "32k games" mean "32,000 different titles" or "games 32 kbit big?"
  • by rudy_wayne ( 414635 ) on Tuesday January 21, 2003 @03:48PM (#5128771)
    The new game console is 6 times faster than any other game console (it crashes at 7 so they had to limit it to only being 6 times faster). It has every media player built in. And it's battery powered with batteries that continuosly recharge themelves.

  • Indrema is just an anagram for dreamin...which is OBVIOUSLY what their PR department is doing.
  • The original posting of the press release appears to already be /.tted so....

    I dunno if this is the same release HERE [infiniumlabs.com]

    Suck it and see :)
  • by ilsie ( 227381 )
    "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."

    Interesting.
  • 32k+ (Score:2, Funny)

    by zootread ( 569199 )
    By "32k+" they must be talking about the size of games themselves, not the quantity.
  • by 2Flower ( 216318 ) on Tuesday January 21, 2003 @04:01PM (#5128866) Homepage

    I read the press release on another game news site, and it seems like they're focusing completely on online delivery of games, game demos, media (movies and music) and rentals. No doubt highly encrypted and protected from hacking -- when they talk about 'buying' games they mention subscriptions to downloaded stuff, not buying a physical disc. Try to imagine every piece of software on your computer phoning home to ensure it's been legally purchased, and the joys of what happens when you run out of disk space and have to delete something you 'own' and can never install again.

    I just can't see gamers -- and more importantly, game companies, going with this. The power of going down to the retailer and nabbing an actual DVD-ROM of your favorite game is too intense. You can swap the game with friends or keep a library going in your home, you can pull a classic out of storage to emulate or simply play later. Having the game be something you grab off the ether(net) which doesn't really exist in a conventional sense isn't going to click with the mass mainstream game public they need to convince.

  • .. a game console that's going to launch in 2 months would have an actual picture to show instead of a CG rendering.

    There might be a small niche market here, though. If they're using broadband as a delivery mechanism, then they might be hopeful that garage developers will provide content for this machine. There might be something to that, but in light of better gaming experiences you can get from today's consoles, I doubt this'll grow past weekend-toy stage.

    I'm surprised they found any investors.
  • Phantom System? (Score:3, Interesting)

    by ParnBR ( 601156 ) on Tuesday January 21, 2003 @04:02PM (#5128878) Homepage
    It was already done in Brazil. :P
    Behold:

    The Brazil NES Market [planetnintendo.com]
    Brazil and the NES [atarihq.com]
    NES at ROAR! [roarvgm.com] - a nice picture

    Actually, it was a NES clone. Strangely, it featured Mega Drive-like controls. If you read the articles, you'll see this little console brought luck to its maker Gradiente, which later managed to be the official distributor of Nintendo products in Brazil. At the time it was good, because we only had Sega systems in Brazil. Let's hope this new "Phantom" initiative, if successful, brings something good to the world again. ^^
  • Interesting (Score:5, Interesting)

    by Chris Canfield ( 548473 ) <slashdotNO@SPAMchriscanfield.net> on Tuesday January 21, 2003 @04:08PM (#5128921) Homepage
    On the one hand, they appear to be charging for downloads of traditional PC games, so it appears that they have finally found another way to take commodity hardware and make money licensing game sales (the other, XBox).

    Outperforming a generation of consoles that was released over two years ago isn't particularly difficult... The Dreamcast did it quite well, but failed miserably in the market. The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games. With a system of renting otherwise available PC games, I don't see how they will have any of the exclusives they need to thrive, unless they develop them themselves.

    Limiting themselves to broadband-only customers and broadband-only distribution is an interesting choice. Traditionally, if you wanted to sell a console you had to convince hundreds of thousands of stores across the world to devote 5 - 20 feet of shelf space to your product... a difficult task to say the least. However, by going with broadband, they have cut out that huge fixed cost. If they didn't go overboard with their DRM and can find a somewhat linearly scaling manufacturing facility (difficult, I admit), they *could* survive on a very small installed userbase. They will have to work with the Nintendo model (all partners absorb fixed cost risks in exchange for a cut of razor blade sales), but I could really see them living comfortably on a base of 1 to 2 million people or less.

    On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC. Microsoft tried it with the XBox, and while sales aren't horrible, they are still losing the race with a lunchbox. Infinium will have to develop / buy exclusives, and it doesn't seem like they have the funding to do that.

    Furthermore, DRM and temporary rentals are *designed* to frustrate consumers, and the home entertainment device crowd is notoriously unforgiving when they feel they have been wronged. They will have to dance a fine line between demos / rentals / subscriptions / and sales. Just reading their mission statement makes me wonder if they will have anytime, night-and-weekend, and overtime minutes. Can I get extra minutes if I sign to a one-year contract? What do you mean I owe $170 dollars for going over? But it was Final Fantasy, what do you expect me to do?

    I'd like to say I have high-hopes in this situation, but high hopes in this situation would be survival.

    -c
  • Emulation (Score:3, Interesting)

    by photon317 ( 208409 ) on Tuesday January 21, 2003 @04:09PM (#5128932)

    The answer to the 32k games statement seems pretty obvious to me. I think that in addition to having a small set of games written for and optimized for their supposedly powerful platform, they will put emulators in the box by default. Boot code will detect a disc/cartridge of Type X and load the appropriate emulator from rom. They could easily emulate NES, SNES, N64, PS1, Sega up through Dreamcast, and maybe PS2 althought I'm not entirely sure on that. The 32k games will be other consoles' games that you can replay on this one. It's the only way that number can make sense.
  • by moosesocks ( 264553 ) on Tuesday January 21, 2003 @04:32PM (#5129107) Homepage
    I'm a bit stumped as to how they can claim that they make a 'fast' console. Quite frankly, I've never used a 'slow' console.

    NTSC TVs have a maximum frame rate of 30 FPS (29.7 if you want to get technical). I don't find load times particularly offensive for most consoles now ( the N64 could load anything instantly). Almost every game I've ever played on a console could be played that 30FPS rate ALL THE TIME.

    Do they want to turn up the quality of the graphics? It won't be FASTER, but it'll look nicer (although there's only so much you can do at 640x480 interlaced). Sure, you can play pong at 8,000 FPS (even though your TV can only display 30), but do you really WANT to?
  • Emulator. (Score:5, Interesting)

    by pla ( 258480 ) on Tuesday January 21, 2003 @04:40PM (#5129185) Journal
    This platform *MUST* act as an emulator, thus the *need* for it to have the most power of any console on the market.

    Why do I say "must"?

    32k games equals, roughly, the number of games ever created for all major consoles (and that includes both regional variants, and what MAME calls "clones", which usually make up half to two thirds of the known games for a given platform). Without including such almost-identical versions of the same game, 32k very well might equal the number of games written *ever*, for *any* platform.

    No, I did not just pull this number out of the air. As of December 30th, the Cowering ROM ID tools included 33,586 games for "major" console systems (Atari, Nintendo, Sega, Intellivision, Coleco, TG16, NeoGeo). That does not include the Playstation or Xbox line, of course, as the games take up too much room on current hardware, even if a decent emulator existed. But I figure that would add another two to three thousand.

    For comparison, the C64/Amiga line, arguably the longest running, most popular gaming platform of all time (though not really a console) only had 26k games. But this never-before-heard-of company has already beat that for their initial launch? Not very likely.

    So, as my guess, they plan to push this on the retrogaming community, and possibly open it to "modern" ports (though I don't think they'll focus on that area, at least not unless/until they get a good market share). They can claim such a high number of games without already having licensed them for the same reason Nintendo now carries games written by Sega: They don't need to "steal" the original works, or make obscenely complicated licensing deals (as many people have suggested would hold true of and retrogaming platform). They'll just let the authors republish their original games (without even needing a rewrite, since very likely most of the source code for older consoles no longer exists), for a cut of the action.

    On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though.
  • by Christianfreak ( 100697 ) on Tuesday January 21, 2003 @04:43PM (#5129213) Homepage Journal
    ... and we would have beaten Microsoft and Sony too if it hadn't been for those darn kids!!

    Sorry just had to say it :)
  • Understatement (Score:5, Insightful)

    by M.C. Hampster ( 541262 ) <M...C...TheHampster@@@gmail...com> on Tuesday January 21, 2003 @05:05PM (#5129408) Journal

    I think calling him a Spokesdrone is an understatement. Check this answer out:

    Infinium Labs was formed by veteran entrepreneurs who have a successful track record in building large scale companies and advanced architectures for supporting massive eCommerce and enterprise applications. Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market.

    Except for the term Wi-Fi (and maybe synergy, although that's so 20th century), I think we've hit just about every buzz word in the English language.

  • by CharlieO ( 572028 ) on Tuesday January 21, 2003 @05:31PM (#5129638)
    I'm serious - why is the be all and all of what a console can do always measured by speed?

    And anyway what speed?

    In a modern machine be it PS2/XBox/PC the graphics CPU is as important as the main CPU.

    So do we measure in clock speed - polygons per second - frame rate - operations per second - memory bandwidth....


    At the end of the day the big secret is IT DOESNT MATTER

    What MATTERS
    a) Do the games play fast enough to be responsive?
    b) Are the graphics convincing enough without being obviously limited

    All of these are down to how well the game is programmed - who cares how cool the graphics are if it runs at 10 frames per second and takes half a second to respond to a button press - who cares if the graphics don't have quite the same number of polygons in if the game is moving so fast you don't notice.

    Before I get flamed by the console-kin I am aware this only holds within certain bounds - if the hardware is lacking badly then even good code-craft will not help - but the PS2/XBox/Dreamcast/PC game experience can all be equally as good with a good game, and equally bad with a sucky game.


    What matters more to me would be the range of games - the XBox is great when you play Halo, but what then? - and the convenience of the hardware - PS2s don't have hard drives so are suprisingly shock resistant, PC controllers always feel clumsy when compared to console ones but boy can you get a range (the problem here of course is its easy for a PS2 developer to figure out a really good button arrangement because all the controllers are roughly the same - god help PC developers who generally resort to letting the user map the keyboard)

    The 'best' console is relatively easy to spot - its the one doing well in the market - the problem is PC 'consoles' don't show up because they are so flexible. At the end of the day the 'best' console is like a car - whatever is the best package for the person that buys it - otherwise we'd all be driving Ferrais (and I am not having a flame war on cars BTW)


    For the record my choice would still be the PS2, its got great games, is well engineered and is just a good package.

    As it happens I don't own any consoles, nor a bleeding edge PC (well it is, but for DV editing not polygon count) because most of the time I'm watching DVDs....
  • by Cyclone66 ( 217347 ) on Tuesday January 21, 2003 @11:35PM (#5132489) Homepage Journal
    Tetris level A
    Tetris level B
    .
    .
    .
    Tetris level ZZZZZZ

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