Cheating Online Gamers 488
An anonymous submitter writes: "The NYT has an article - Do Cheaters Ever Prosper? - Just Ask Them. Hmmm.. Wireframe walls in Quake?"
BASIC is the Computer Science equivalent of `Scientific Creationism'.
I hate cheaters! (Score:5, Funny)
Re:I hate cheaters! (Score:5, Informative)
MOD PARENT UP!! (Score:5, Funny)
...and the first NYtimes cheat code is... :)
UP-Down-Left-Right-Select-START!! (Correct Link!) [nytimes.com]
Re:MOD PARENT UP!! (Score:4, Insightful)
Do Cheaters Ever Prosper?
No-reg access to NYT... the answer must be a resounding yes then!
Re:I hate cheaters! (Score:5, Informative)
windows users can find a file named hosts (no extension) under system32/drivers/etc and add the following line to automatically go to archive.nytimes.com instead of www.nytimes.com: 199.239.136.212 www.nytimes.com
Stealing what ? (Score:3, Interesting)
Re:I hate cheaters! (Score:4, Funny)
Pro$per (Score:5, Interesting)
Wallhackers and the honesty of surveillance (Score:5, Informative)
So what does this have to do with the honesty of surveillance? Well in team survivor when you die you can ghost other players as they move around the map, and it tends to be that wallhackers are discovered quite quickly--Their behaviour and actions in the game do not correlate with the information that they should be visually receiving (from what we can see ghosting them). Usually this quickly leads to cries of cheater and a vote to kick the offending player.
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
For some people the fun is in "being evil" by cheating and causing others to have less fun.
For some people the fun is in the glory winning, even if it was not fair win (just as long as the others don't find out).
Re:Wallhackers and the honesty of surveillance (Score:5, Insightful)
And i'd say that for me, if i wanted to cheat online, it would be for the fact that cheating is actually pushing the possible capabilities of the game to it's limit... Like being Neo eh?
It's not a question of showing off, or being evil or even winning... it's the question of getting all the necessary powers to your character. It's the only way to really get into the games, having everything. The problem lies in the fact that it is there, always a possibility in your mind. And i've never liked to put barriers there
Oh well, i don't see how we'll be preventing that beside playing on remote X terminals ehehe (which requires huge bandwith:-)
(P.S. Just a point of view, i never actually tried an online cheat and usually play with friends on local LANs anyway so i'd get my head ripped off hehe
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
Well, I'd certainly disagree with that. If you're cheating, you're not getting into the game, you're changing how the game works. You're changing the nature of how the game flows, what you can do in it, and all that. You're no longer playing the original game. Yes, I'm still playing a game if I decide that every piece of mine is a Queen, but it's not chess anymor
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
Re:Wallhackers and the honesty of surveillance (Score:5, Interesting)
The other day my favorite servers where full, so I went elsewhere. It was a clan operated server clan name was [CM] I believe. Sadly, people that are in a clan automatically think they are good, these people were not. Their movement was very predictable or nonexistent. Along with another player we were seriously killing these people and they outnumbered us 4:3. It wasn't long before we both were kicked. I immediately reconnected, just to see what the deal was (and make fun of them). They were convinced I was cheating, people act like it is hard to get head shots or something. The damn cheaters out there ruin the game for the good players.
Sorry for my rambling, I just get frustrated. When I come home from work, sometimes I just want to smoke some wacky tobaccy and shoot people in the head.
Of course they do... (Score:4, Interesting)
In terms of being "better" at the game than others, but part of the question should be is it cheating, or just another game.
Someone who buys or downloads a cheat that someone else made is a different deal, and clearly some of those people are pretty sad individuals who just want to say "ha ha fragged you", before never ever having sex with anyone.
However the person who creates the cheat, who engages in what can be described as espionage against the game developer is playing a different game of skill, that person is learning things, developing things and playing their own game with their own rules and "winning" by being able to cheat. The challenge here isn't to be better at Quake, but to be able to cheat the best at Quake, that in itself is a game.
How about an open game in which these developers play their cheats off against each other using the best players without cheats as the players in the game. That way you can find out who developed the best cheat.
Re:Of course they do... (Score:2)
I hate cheaters (Score:4, Interesting)
Playing a different game of skill (Score:2)
Yes, but--suppose you're winning at chess and your opponent jumps up and skillfully whacks you with a hockey stick? Maybe in his own mind he is playing a different game of skill, but that doesn't mean you want to see him across the chessboard again.
Wireframes? (Score:5, Insightful)
Why modify the game where they might be able to detect it when you can just play with drivers to do the same thing (assuming the game is sending all that to the video card already)
Re:Wireframes? (Score:2, Informative)
Consoles (Score:5, Interesting)
Re:Consoles (Score:3, Informative)
Re:Consoles (Score:2)
It is already being done (Score:3, Informative)
Codebreaker
There are others, but they do the same thing.
Boot form the CD. Select the cheats. Boot the game. The cheat program runs in memory changing values for you so you have lots of cash, lots of lives and so on.
Cheating IS fun.... (Score:5, Funny)
Cheats on the internet probably shouldn't be allowed, it'll just piss people off.
Re:Cheating IS fun.... (Score:2)
There was no idkroz code in Doom. Don't know which one you're thinking of
Re:Cheating IS fun.... (Score:2)
that was for duke nukem
dnkroz - full weapons...
Duke Nukem 3d Cheats [3drealms.com]
Re: (Score:2)
Re:Cheating IS fun.... (Score:2)
I agree with the author.. (Score:2, Insightful)
I think the issue is decency more than cheating. There will always be a few who wish to gain a 'competitive advantage' somehow, making life difficult for the average joe. This isn't the case just in games... l
Re:I agree with the author.. (Score:2, Interesting)
Re:I agree with the author.. (Score:2)
Of course for online gaming I never cheat, because that does take away the fun. It's also a great confirmation that I suck. I like having my feet planted firmly on the vir
Cheat me once (Score:2, Insightful)
ESR has a good essay on game cheating (Score:4, Informative)
I'm working, in my copious spare time, on a cheat-resistant comm library. Someone is sure to beat me to it.
The One (Score:5, Funny)
If you can reprogram your video card then you wouldn't even HAVE to cheat.
You already are "The One"
Re:The One (Score:2)
Whod they reference... (Score:2, Interesting)
This article seems rather dated when discussing the FPS cheat-em-ups. Punkbuster has been dead in the water since early 2001. VAC is just now gradually working at bridging the gap between legitimate players and cheat-free bliss. Still buggier than a Brit tho.
Then again, it is poignant to observe the Q2-era cheats. When the mood strikes, and an old Q2 vet hits up the few Lith servers left on the Net, he is greeted typically with one or more players OBVIOUSLY craxing and haxin
Re:Whod they reference... (Score:2)
I guess you don't play Soldier of Fortune II, Quake 3, or Return to Castle Wolfenstein.
Why? (Score:2)
The are probably the same people that drive in the carpool lane with no other passengers
What college is this? (Score:5, Funny)
What college is this that you can play games 14 hours a day and still pass? Everyone I know that did that either failed out or is taking so few credits they might as well have dropped out. College kids, I fear not. 12-year olds who have nothing to do all summer long, I fear.
Re:What college is this? (Score:3, Insightful)
The worst thing about cheating is the climate of distrust it creates. Any time a player gets lucky, or does something unusually skilled, they're quickly accused of cheating and usually booted. Even worse are the "So-and-so is cheating! / No I'm not!" arguments. O
Re:What college is this? (Score:5, Interesting)
Re:What college is this? (Score:2)
We love to play our Counter-Strike here at RIT.
Re:What college is this? (Score:2)
who said they're passing?
personally, i'm more worried about the recently unemployed techie armies out there.
Never Trust the Client (Score:2)
Unrealistic rule? (Score:2)
Re:Never Trust the Client (Score:2)
Both of these hacks simulate player input that you must have from the client machine.
Re:Never Trust the Client (Score:2, Insightful)
Alas, this rationalization wouldn't work in a FPS game that models a low-tech world, like one where savages run around shooting each other with arrows, throwing daggers, etc.
Re:Never Trust the Client (Score:2)
Then, you're competing with other players with your clever movement skills. When someone comes up with a movement cyborg that executes dodge combinations and such, then what? Make it a part of the game! After all, it's only natural that the soldiers of that world have cybernetic enhancements and smart movement
Here comes the old "leveling the field" argument (Score:2)
Yeah, bots also level the field for stupid people, less skilled people and complete idiots who don't know the
Re:Here comes the old "leveling the field" argumen (Score:3, Funny)
Rich
PunkBuster (Score:2)
This has always bugged me. PunkBuster is just
Re:PunkBuster (Score:2, Informative)
You are right and Punkbuster has been circumvented and hacked in the past.
The difference however is that the company that developed the game seldom provide a good way to stop new cheats fast. PunkBuster provides protection against cheats, and does ONLY that while the developing companies might very well have moved on to different projects and so on...
Some Common-Sense Solutions (Score:5, Interesting)
Note, I'm not a really hard-core gamer or expert, so take this with a grain of salt, but...
Cheating in online games is always going to be a problem. You won't solve it, but can at least reduce it to the point where a server admin can deal with individual accusations.
-Only send each client information it really needs.
-Use checksums on binaries and libraries and things.
-Try to get more 'mature' gaming crowds together. I have noticed vast difference playing Battlefield 1942 at various times during the day, such as when it's mostly high school kids, or people with jobs who start playing after dinner, whatever.
-Make it clear that cheating sucks and won't be tolerated--this can help catch the remaining people with aimbot screen overlays and things that automated means won't take care of.
Netrek [netrek.org] used some anti-cheating mechanism, by embedding an RSA key in every "authorized" client, to which only a few developers known to the "RSA guy" and the Netrek community as a whole had access. Imperfect system, but it reduced use of bots to the point where it didn't really matter.
Also, one thing that a lot of people forget is that a lot of 'active' cheats (mainly bots in action games) fall into one of two categories:
a) Fully-automated -- these are predictable.
b) Partially automated -- things like aimbots. Their "owners" probably suck otherwise. If they see you, they'll get off a clean shot, but you don't have to confront them directly to smash them.
I am usually sufficiently gratified when I crush someone I suspect strongly of cheating by knowing it's probably some whiny 13 year old staring at his screen in impotent frustration to not really care about the other 9 out of 10 times he's beat me, not by skill but through some technology he most likely didn't create.
Re:Some Common-Sense Solutions (Score:4, Funny)
I feel the same way - when the Quake 3 demo first came out, I played online a bit. One day a player came along that was taking advantage of a serious speed enhancement... so I devoted the rest of my time to tracking and killing him. It didn't take long to find him as he'd wander all over at top speed... the funny thing was is that he was pretty predicable, even though very fast... so I was able to kill him before he got me about once for every three kills he got. I also taunted him, and I know I got to him as eventually he started only going after me!! Of course, knowing he was coming made it even easier to get kills as I could just slam rockets into a wall he was about to go past and throw him into a chasm, or other fun things... plus he was rather an idiot and probably killed himself as often as I did by trying to use rockets while running all over at top speed.
Anyway, it is fun to torment cheaters.
Re:Some Common-Sense Solutions (Score:3, Interesting)
That's why I generally only play online with friends. I don't need that kind of BS.
Re:Some Common-Sense Solutions (Score:3, Interesting)
That's the soliution that works best. If you play with people you trust, you not only escape all the misery and suspicion of dealing with cheaters (potential or actual), you get the pleasure of popping your buddy in the head with the railgun, and not some random dork in his mom's basement.
-aiabx
Re:Some Common-Sense Solutions (Score:3, Funny)
And then of course, when you finally beat him, he accuses you of cheating.
Or play games/mods Mature players play (Score:2)
About 6 months later I found Day of Defeat. I've seen some people cheat there, but it is much more rare than CS ever was.
Other games to try would be games that don't move so fast. I Hear there are WW2 mods for Ghost Recon that move so slowly cheaters/Immature idiots never bother.
Re:Some Common-Sense Solutions (Score:3, Interesting)
Cheaters never prosper (Score:2)
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They dont... (Score:2, Interesting)
Sure, you could get an hours worth of kicks out of hit at maximum, but there's a good chance you'd just get bored and leave.
However, there's a big twist here, that new gaming site, YouPlayGames may bring cheating to a whole new level. I've seen how crazy people get in Tournements, how they whine and bitch and some of them try to bend
Takes the fun out of it (Score:4, Funny)
For example, CNN reported that Iraqi forces were using wallhacks, and they have been camping in spots located well outside of the battle map/field where US missles can't reach. Totally unfair.
World + Models should be rendered in 1 pass. (Score:5, Informative)
THe result is, that when you 'patch' the world renderer so that it f.e. renders wireframes instead of solid polys (in OpenGL based engines this is 'not that hard', you just change the value passed to glBegin()) the models still are rendered solid, plus because most renderers for models rely on the depthbuffer filled during the world rendering, the models close to corners are fully rendered, since the depthbuffer is empty. So you can easily 'see' the models close to corners. If you also 'patch' the model renderer for not doing world clipping, you will see ALL models rendered in your window.
This can't be done if the world + models use a single render routine, i.e.: model polygons and world polygons are packed together as THE set of polygons to render, then the single render routine will eat these single pack of polys to render. If you patch the routine for wireframing, you will see the models also wireframed, if you patch out the world clipping, you will get the complete world in your window, not what you want.
I think in future game engines there will be a merger between world + model polygon sets, because worlds are more and more modfyable in game by the player, which in the end requires that the modifyable parts are 'models' too. However games based on the current crop of quake * engines will keep on suffering from this.
Quake 3 cheaters (Score:2)
Re:Quake 3 cheaters (Score:2)
Dont know if its specifically falls under "cheating" but learning to play with a wide FOV helps. Also, I just upgraded to a new system, and noticed that my scores rather dramtically improved immediately. Simply because it "looks okay" on your end,
Re:Quake 3 cheaters (Score:2)
Keep in mind that the model of an enemy you see on your screen may be nothing like what the other person is actually doing. The clients snaps, packetloss and fps all affect how well the server is able to predict a players position and direction, and if the server isn't getting correct data, then it won't give you correct data. The other player might be turned around but your computer hasn't received that information before he shoots and kills you.
As for railing you after you fall of the edge, it's not tha
Sometimes it's OK, sometimes not (Score:2, Interesting)
I also think it's OK if it's an inside, official cheat. I don't think this exists in online games, but if it exists, then it should be used. It's like it
Re:Sometimes it's OK, sometimes not (Score:4, Informative)
Generally the game is declared void if someone's caught after stealing the deal; but if you catch them before, you might continue with the game, wondering if you missed one before...
Nethack cheaters (Score:4, Funny)
Cheaters Anonymous (Score:2)
Reminds me of a time I decided to try a MUD. Even though it was
turn off the damn hack!!! (Score:2)
why bother to play if you're just playing to cheat?
Maybe I'm a Little Paranoid (Score:2)
All of these techniques depend on users' having full control of the software running on their home machines.
Hrm, a hidden agenda push for DRM? They do go on to say later:
"All of the major developers were saying that they could do nothing to fight cheating because they couldn't control what went on in people's computers," he said. "The whole landscape of online gaming changed when we proved cheating could be fought effectively."
In refrence t
DRM vs. Punkbuster (Score:2)
Interesting. I wonder how the methods of fighting online cheating relate to DRM. Anyone ever heard of such an analysis?
Decoding the Matrix (Score:2)
Neo and his cohorts are cheaters in the great game of life. "There is no spoon," indeed.
Two kinds of cheating (Score:3, Interesting)
On-line game cheating in role-playing, especially subscription games is FAR more serious, because in some games, the currency or objects of power or weapons are worth real cash and can even be sold on e-bay (see the post with the e-bay link above) and it suddenly matters very much that some people are cheating.
I have no problem with cheating...IFF!!! (Score:3, Interesting)
I think a partial solution to the problem would be for online game sites to have separate games where cheating is explicitly allowed. Lame-ass cheaters who don't have the guts to match their hacking skills against others will still cheat in the no-cheating games, but at least the cheaters who have confidence in their skills will participate in these games, because winning there will earn them legitimate respect from the community they have the most respect for.
If those who participate in the hacker games make some effort to create a culture that looks down on people who hack in the non-hacking games, that could help too.
People who cheat in games where cheating is not allowed by the rules are lame-ass selfish bastards with no character and a pathetic substitute for self-confidence. If they really feel like they've accomplished something by winning in a way that spoils the game for unsuspecting people who play by the rules, then I feel sorry for them.
Cheating is a social problem-- (Score:5, Interesting)
As long as code executes on fundamentally untrusted platforms and as long as code is imperfect, there is no way to prevent cheating or exploiting in a multiplayer game. That's just the way it is; more technology isn't going to change it a whit, especially for
If we approach the problem socially, however, solutions present themselves.
Many games provide unique identifiers for each installation, like Half-Life/CounterStrike. This is usually an anti-piracy measure-- but we could use it to control cheating. Banning by unique ID is part of the solution, but not everything. Consider a solution modeled on USENET killfiles--
I join a game, and the client downloads the UIDs of the other connected players. The client compares this list against my personal list of people I don't like to play against (cheaters-- or maybe just obnoxious twits) and notifies me if any are in the game. I can then make an informed decision about whether to play there or look elsewhere.
Clients could also collaborate; if a player joins who's on my 'shit list,' I could allow the client to notify the other players. Perhaps even an automated voting scheme could be enabled-- a player UID thats on enough people's shit lists could be automatically banned (assuming the server allows it).
Yes, there would be a market for new UIDs, much as there is a market for CD keys. However, if the client makes it easy enough to maintain the shit list, that in and of itself is only a temporary problem. As a side-effect, if an ID gets widespread my client plonks the whole lot of cheaters with one entry.
The emergent behaviour of such a system would force all the cheaters to play each other on cheater-friendly servers. At that point, who cares? 8) I see this as a win-win scenario; cheaters get to cheat, and the rest of us don't get bothered.
Some games are partway there. Tribes2 and some CS admin mods have voting mechanisms that kick/ban players; but this doesn't carry over between servers, whereas the above scheme would.
A third-party tool would help, but to be really effective it needs to be integrated into the game client so that all players are using it.
Re:Cheating is a social problem-- (Score:3)
Why Be a Cheater ? (Score:3, Funny)
Why be a cheater when it's more fun to TeamKill instead ??
Seriously, killing guys all day with wireframe and grenade hacks does not piss the otherr players off as much as team killing.
You have to get really psychological with the other players. Do a couple of team kills and explain that you are a newbie (having a name like Player 6 helps). Sorry man !! didn't mean to kill you!! I did not know where you were when I threw the grenade and so on
After a while they will figure it out and team kill you and get the same server enforced penaltys (less money for weapons and whatnot).
Then you go into chat and start saying "what's your problem man ? Just trying to have some fun and being a dick
Finally the last phase is when people trust you again to really open up the team killing whoopass.
This is so damn fun
Oh yeah, right... (Score:5, Funny)
Have the LucasArts people seen the new Star Wars movies? The only alien languages would be "Broken English with Asian accent," "Broken English with Jamaican accent," "Broken English with Italian accent"...
If you ask the cheaters... (Score:3, Funny)
Cheating takes the fun out of it. (Score:3, Interesting)
said he did so without apology (although he did not want to be identified by name)
This means you know what you're doing is wrong, and you have a great deal of shame for doing so. Otherwise, why would you care? Oh, maybe your account would get canceled, but that's a small price to pay for being right, isn't it?
While breaking the rules or using secret "cheat codes" has always been an accepted, even treasured part of single-player games,
Yes, sometimes you find insurmountable obstacles that cheating seems to be the only way around. But it's not true, you're just not trying hard enough. But by cheating, you rob yourself of the thrill of actually BEATING the damn thing. But once you start adding extra programs to "assist" you in playing the game, or exploit hidden bugs to give your character an unfair advantage, you've just admitted to yourself that you aren't good enough to play by the rules.
and when it becomes boring it is time to turn to the greater game of beating the system, they argue.
No, when it gets boring, that means its TIME TO STOP PLAYING! That's your brain telling you that it's time to get a life.
They fear that people would stop playing if those who cheated held all the power.
And ultimately this is true. However, all game companies aren't perfectly innocent in this regard. Cheaters may comprise a small percentage of the total player base, but it has appeared at times that reforming the cheaters seems to be of a higher priority than showing them where they can get off, and giving them a shove in that direction. Ultima Online went through this several times during the first few months. Kept giving amnesty to cheaters if they just gave back the stuff they obtained by cheating, or even warning them a few days before they would start checking. I say, day one, mention that all cheaters will be banned permanantly and immediately, no exceptions, no warnings, NOTHING. And in their defense, a lot of them say this, but there wouldn't be that many cheaters if they were serious about it.
In theory, this should give players many options and strategies to explore, but it could also lead to players' gaining monopolies.
And in the real world, monopolies are regulated.
Games also typically have a grey area, mentioned in the article. These are tricks you can do in the game that are within the rules and maybe even the spirit of the game, but have a result that was not planned for. FPS Speedrunners have long exploited these tricks without crossing the line into cheating. In Doom for instance, you had strafe running, wall grabs, wall running, rocketjumps, archie jumps, flipping switches that are "out of reach", clearing ledges that should have been too far, but aren't, etc. Of course, all of these tricks are generally more difficult than playing exactly as it was intended. Players have spent hours trying to perfect a trick that will save them a few seconds, just so they can shave a second or two off the record.
If a grey area is considered unfair, then it should be stated as such and fixed. In a perfect world, most such exploits and grey areas will be identified and removed during an extensive beta period, but beta periods have been traditionally too short, and game developers are caught with problems that they have to fix without upsetting a world that can't be reset. In games that end after 30-60 minutes, this isn't a problem, but for the games that go on forever, your options are limited.
-Restil
Why cheating ticks me off (Score:3, Insightful)
But it took to much time too many cheaters.
Two reasons I haters cheaters.
When I made a great move or kill or too many kills in a short amount of time, people would call me a cheater. I would get tired of defending myself.
In other games(real basketball) when someone makes a nice move or shot/pass, I tell them so(Complimenting other players seems to keep egos in check, and thus more fun)
The problem is in Counter-Strike I never know if they are cheating or not.
Thus is the end, is simply ruins the game.
What I do to users that cheat at my online games.. (Score:5, Interesting)
I run several massively multiplayer, free, web based online games (WWII - War of Supremacy - war.coldfirestudios.com [coldfirestudios.com] and Space - Glory Through Conquest - space.coldfirestudios.com [coldfirestudios.com] to name a couple)
Now I know that everyone that administers an online game handles cheaters differently, but here is what we like to do
Now, don't get me wrong
We only do the above nasty things to people when they ruin the experience for the other players
It may not be the perfect answer, but most of the people playing my games seem to enjoy it
Begin Ranting and Raving
My thought on cheating, especially with games, is simple: Why would you spend hours and hours playing a game that doesn't provide a challenge? If you cheat, it takes away the feeling of accomplishment that you have when you're done playing
So again, what is the point of cheating?
Proposed solution - Handle more on the server side (Score:3, Insightful)
How about The server keeps track of positions of all the clients, and does some vector math on calculating visibily before even transmitting coordinates to the clients? With the fast-as-hell CPU's we have out there now, I'm sure this could be pulled off with VERY little slowdown. This reduces network traffic by not sending everyone everyone else's position, but also... so what if player X does have a see through walls hack? If the server doesn't tell Player X where Player Y is, he still can't see him.
Any Thoughts?
Oh, and by the way... I knew a guy doing transparent wall hacks back before 3d accel cards were even invented, it's not news
Re:Catching (Score:3, Interesting)
Not sure what you mean. I dont play MMORPGS or RTS.. Im a first person shooter kinda guy.. but when I get on Quake3 server, adn I see one score of 300 and the rest are around 30, its a clue.. and when you see the skin standing in the wide open firing faster than any human could shoot and spin, with rails apparently coming out its ass, you get a clue that this is what is going on.
usually, I suspect those bots are actually _on_ the server. But Punkbuster helps..
Playing UT23K
Re:Catching (Score:2)
Re:Catching (Score:2)
You can often catch them in the replays. When watching the replay, you might see one of your units (usually a hero) suddenly get highlighted as your opponent selected it to see how powerful it is. If this happens and there are no enemy units within visual range and the animated circle of light, that indicates a legitimate far seeing or reveal attempt has been made, doesn't appear then chances are your opponent used a map hack to reveal the entire map and consequently
Re:Catching (Score:2)
Having never played Warcraft,
Re:Hell... (Score:4, Informative)
It can be, if the gamers in question are always logged on as root instead of setting up a user account with normal user access...
Re:read it here (Score:2, Interesting)
It's time slashdotters lived up to their own words and started frowning upon article-reposts like this. Otherwise, dont complain when the GPL is likewise ignored.
Re:read it here (Score:3, Insightful)
Then why don't you drop some change at the news stand and buy yourself a dead-tree copy, Privacy-Boy?
Do you not think that the NYT deserves some form of compensation for publishing a story that
Re:read it here (Score:3, Interesting)
You know I have had a NYT id since 1996, I used "nyt@", and I have never ever gotten a spam from them.
The NYT sets a cookie, so you don't have to constantly relogin, assuming you use the same computer.
Its not difficult. I had more trouble setting up my KDE desktop than I had registering for the times. The Times, by the way is Lynx compatible, which, when I only had dial up, was my preferred way to surf news sites. I also did the entire registration in lynx.
S
Re:read it here (Score:3, Insightful)
Re:read it here (Score:3, Funny)
Just sounds more realistic than they expected the game to be
Re:MORON (Score:3, Funny)
Judging by his definition of leveling the playing field, he must have been an Anderson intern.
Re:Reward those who think outside the box (Score:2)
Like L.O.R.D with the "underground" mod on it. If you went into the gambling establishment, bet huge amounts of negative money, and lost, you won that amount in positive.
Local BBS installed it, took em weeks to figure out how I was going from a new character to the crystal shard etc and beating the hell out of people in the Inn in two days.
Yeah.. it was a cheat, but it was a bug, not so much a cheat, and anyone who wanted to do it (and went to that po
Re:please do not post NY Times articles (Score:2)
Re:Yes (Score:2)