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First Person Shooters (Games) PC Games (Games) Entertainment Games

Natural Selection For Half-Life Overhauled 30

Entropius writes "Natural Selection, a free Half-Life mod that contains elements of both traditional first-person shooters and real-time strategy games, has just gotten a complete overhaul with the release of version 2.0. In a nutshell, it combines the best elements of StarCraft and Counter-Strike. NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions. It's a whole new game now, and a blast to play... one of the most innovative new mods in a long time. The mirrors are straining to keep up, but here's a list of download links via readyroom.org." Update: 08/01 14:43 GMT by S : Here's a very necessary BitTorrent link, thanks to commenters.
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Natural Selection For Half-Life Overhauled

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  • Heyo,

    Let's get a .bit going so we can all enjoy. Righteo, let's move along here.
  • NS. (Score:4, Informative)

    by magsymp ( 562489 ) on Friday August 01, 2003 @09:42AM (#6587386)
    I played Counter-Strike for a few years and then gave it up. I un-installed Half-Life and decided to give up the FPS genre at least for a while, after also having played alot of Unreal and Unreal Mods. Then I ran into Natural Selection and I have to say it's a great game. The only real problem I see with it is that the learning curve is really steep; in the sense that, at first you get killed repeatedly by more experience players, regardless if you are playing Marines or Aliens. Also people will rarely let you play the commander, unless you are skilled and, well, it's hard to become skilled without practice. I think both sides are fun to play, but I prefer the Marines. I've developed a fair amount of skill in the game now, all I can say is I can't wait to check out this new version.
    • Re:NS. (Score:3, Interesting)

      by BrookHarty ( 9119 )
      The worst is when you get a commander that just builds and doesnt expand the weapons. And you cant get enough votes to kick them out. If the Aliens can morph into better soliders, you cant put up a defense. (Hoping they tried to make it a little more even this version.)

      Seems the normal start strat is alien you rush the marine spawn, marine you put up defenses.

      The mix of features makes this game fun to play, theres so much to do, and the maps are great looking. I'm wondering how many mods will be ported to
  • by Joel Carr ( 693662 ) on Friday August 01, 2003 @10:33AM (#6587849)
    A lot of 'great' mods have come out for Half-Life. Counter-Strike, Day of Defeat and Natural Selection immediately come to mind. Meanwhile, not nearly as many great mods have come out for say a game like Quake 3 Arena, which is from the same sort of era. Although lots of mods have been made for Quake 3, the only great one I can think of off the top of my head is NS-CO, but that's not even finished yet.

    My question is, why do people seem to prefer creating excellent mods for a game like Half-Life and not so much for a game like Quake 3. Is it because Half-Life is easier to write mods for, is it a better engine, or did it just happen to have the critical mass since it was such a popular game. Or am I just taking crazy pills and just as many great mods have been made for Quake 3 as for Half-Life.

    The reason I'm so interested is because I would love to be playing these mods natively under Linux, and I was wondering what the Half-Life engine has that the Quake 3 engine doesn't. Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods. I've heard Half-Life 2 will be a modders paradise.
    • I also noticed that (NS is incredible, but is limited by the ancient HL engine imho).

      My Guess is it, that it's mostly the great number of HL installs out there and the much larger audience that stems from there.

      Could also be the better support by valve and the bigger modding community overall.

      Q3 ofcourse is a much more flexible engine than HL, but i cant really comment on the differences of modding in detail.
      The methods of modding etc. should be pretty similar, since the HL engine was branched of somewhe
    • Live player count stats taken from gamespy:
      • Half Life : 86807
      • Battlefield 1942 : 6872
      • Wolfenstein: Enemy Territory : 6601
      • Medal of Honor Allied Assault : 5338
      • Unreal Tournament 2003 : 4085
      • Americas Army: Operations : 3925

      Half-Life is beating 2nd place by over a factor of 10 in terms of player count. More players = larger pool of potential modders = more high-quality mods. More low quality mods, too, of course - but you don't really hear about those much :)

      • To be more exact, its not Half-life beating all the others, its just Counter-strike. Noone plays HL multiplayer.
        • Which is too bad, because I always found HL MP to be far more interesting than Q3,UT or other MP games. It had great maps (including gimicky ones like the airstrike maps and rustmill) and a really good mix of weapons that lent themselves to all sorts of different strategies both rambo and tactical.
      • by ziggles ( 246540 ) * on Friday August 01, 2003 @12:50PM (#6589237) Homepage
        Those stats are pretty meaningless in this discussion. Half-Life already has lots of great mods, and everyone already knows it's the most popular online game today. The question is, is it the most popular because it has lots of great mods, or does it have lots of great mods because it's the most popular? Those stats don't answer any questions.

        Personally, I think it's a mix of both. HL is a great single player game, everyone who cared about PC gaming bought it. But it wouldn't have lasted without the mods.

        CS was the saving grace, after that it was just everyone else wanting to copy it's success.

        Anyway, in reply to the original post, there are some high quality mods for Quake 3. Urban Terror, Total Combat, Rocket Arena 3, Challenge Promode Arena(my personal favorite multiplayer FPS), and probably some others I'm not familiar with. Also, I'm kind of glad it's not as popular.. it's harder to find random people to play against, but it's also a lot less free of unexperienced idiots playing online games for the first time and treating it like an AOL chat room.
        • Er, sorry, I meant True Combat, not "Total Combat."
        • Those stats are pretty meaningless in this discussion. Half-Life already has lots of great mods, and everyone already knows it's the most popular online game today. The question is, is it the most popular because it has lots of great mods, or does it have lots of great mods because it's the most popular? Those stats don't answer any questions.

          There's not much of a question there, because those stats are multiplayer only, and everyone knows that the stats also show the default HL dm is played by very few
      • Those numbers are just plain wrong. They count both bots and 'fakefull' servers. Fakefull is a plugin used by desperate admins who cant get users to join their server, so they create fake clients to trick people into joining. Of course without these halflife would still win, but those numbers are still misleading.
    • My question is, why do people seem to prefer creating excellent mods for a game like Half-Life and not so much for a game like Quake 3.
      Quake3 while yes a good engine, has a few problems, the texture maps make it look dark and cartoonish. HL textures look better compared to Q3.

      I would love to be playing these mods natively under Linux
      WineX from transgaming, works great for HL.

      Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods.
      HL2 engine is g
    • How about [link=http://urbanterror.net/]Urban Terror[/link] mod for Q3A?
    • HL is NOT from the same era as Q3: it is two years older. The reasons it's so popular include it's low system requirements (no matter what computer you have, you can find HL very cheap, and it will play on your computer), the great support from Valve, a very moddable engine, and also just plain momentum. Not to mention the unprecdented success of CS. Doom3 should be as moddable as Q3, and it's hard to compare to HL2 because we're heard so much from Valve about how they'll be supporting mods, and very lit
  • by clamatius ( 78862 ) on Friday August 01, 2003 @12:56PM (#6589293) Homepage
    <plug>
    A little project I've been working on in my spare time is a bot for this game. It's called WhichBot.

    Features include a bunch of fancy AI stuff (dynamic navigation, wall-climbing support, pack-based strategies, etc), Linux support and open-source code on Sourceforge.

    You can find it at whichbot.com [whichbot.com].
    </plug>

    Important note: we didn't have access to the NS 2.0 server before release, so the current bot version DOES NOT support NS 2.0. We hope to have a compatible bot version up ASAP.

  • NS 2.0 (Score:2, Insightful)

    by Foggy1 ( 692248 )
    I've been playing NS since 1.0 came out last October, and it's been my favorite HL mod besides The Specialists [specialistsmod.net]. I've been waiting for 2.0 (then called 1.1) for quite a few months, but I'm a bit disappointed with it. I thought it would be the huge upgrade that would turn NS into the mod to end all mods, but it's basically just a set of tweaks with some new features and 4 new maps. I'm not complaining, but I was expecting something.. bigger.
    • Re:NS 2.0 (Score:3, Interesting)

      by ctr2sprt ( 574731 )
      It really is a huge upgrade. It changes the fundamental strategy for marines from "Don't let the aliens get 2 hives" to "Capture as many resource nodes as possible." One consequence of this is that it eliminates two of the most successful - and most hated - NS 1.04 strats, the jp/hmg rush and the 2-hive lockdown. Both strats may be effective at times, but as complete strats they are gone.

      I guess the big changes don't really leap out at you as much as new guns would, but trust me, they are there. I thi

      • Re:NS 2.0 (Score:2, Informative)

        by clamatius ( 78862 )
        In competitive play in NS 1.04, a solid (but un-fun) strategy was to spawn-camp the aliens.

        That doesn't work in NS 2.0, thankfully.

        The biggest change of all is actually the different resource model:

        * resources nodes take a while to activate
        * alien gorges get an equal share of resources compared with other aliens
        * both sides get resources for kills (even the commander, he gets resources for turret kills)
      • i agree,also the irritating siege canon behing the back wall of a hive now needs skill to achieve
        the biggest improvment is how much cpu power it needs,playing on some older machines(lan),me and my friends didnt a dedicated,the previous version did on the same machines.
        also being able to eat people for health is a VERY good touch
  • by PeteyG ( 203921 )
    NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions.

    I haven't played Half-Life mods for over a year now, and I only focused on DoD and CS. I know nothing of Natural Selection... save from what I've quoted up there.

    When I read that... My heart nearly exploded with joy. I cannot wait to go home tonight, dig out my old HL CD and cd key, and install that. I anticipate many squidjims of joy in my computer roo
  • I downloaded the V2.0 version a week ago and have played it quite a bit. I was an avid fan of the V1.03 & V1.04 version.

    The game has definately improved a lot. It is no longer a case of the Marines winning 80%+ of the time, if anything the balance is favouring the Aliens.

    The weak point (and strong point) of the game is the Marine Commander, if you have a bad commander or one that simply is not on the ball the Marines will almost certainly lose the game. However if the Marine Comm is good then the Alie

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