Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
PC Games (Games) Entertainment Games

An Xbox Live-like Service For Open/Indie Gaming? 129

Byrne Reese writes "Amidst all the crazy ideas in online video entertainment in the past year, there is a small company called Arena Unlimited that is taking an interesting approach to gaming economies. As near as I can tell, they're trying to open up a multitude of online gameplay services (e.g., opponent matching, free market item trading) to the masses (i.e., open source and independent PC game developers). (I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into The Sims.) It's no Xbox Live, and their list of supported games is pretty small, but if they can do all that they say they may one day support, then sign me up."
This discussion has been archived. No new comments can be posted.

An Xbox Live-like Service For Open/Indie Gaming?

Comments Filter:
  • by Anonymous Coward
    how long before 50% of the current commercial big company developed onlien games tank
    • by aderusha ( 32235 ) on Monday February 16, 2004 @07:26PM (#8299195) Homepage
      not long i'd imagine, as new games come out with new features/graphics/bell/whistles to replace the old. evercrack and ultima online still are going, but given they're aging tech and the onslaught of newcomers, i don't imagine they'll be generating much revenue for long.
      • value for the money (Score:3, Interesting)

        by Anonymous Coward
        Can any of the current crop of online games either MMORPG or non RPG ones be worth playing for more than 2 or 3 months?

        Secondly, what kind of guarantee will you have when you spend 250+ hours a year building a character, e.g., Ultima Online, that
        1. you won't be forced to pay an extra $50 year to upgrade
        2. that the online game will be supported for the near term and long term future? They don't close down the game and servers for 6+ months after you buy the game.

        • by Lehk228 ( 705449 )
          EQ has been going strong for quite a while now... and they must be innovating still (innovation is directly related to buggieness right?) and with hundreds of thousands of people paying their 12.95/month SOE/Verant would be fools to shut it down....(they just added a new server to accomodate new players) the nature of such an environment is such that when it becomes less profitable(less subscribers) it also becomes less fun (less people online) so when it does die it will probably be a gradual death in whic
        • I have been playing Basebal Mogul Online [sportsmogul.com] for about 3 years now. The price has stayed the same ($5 per month for one team). It only requires a browser to play and there are no updates client side.
          You can play it on a 56K connection and don't need the latest graphics card.
          There are never any guarantees but I think in a way small gaming comanies are much less likely to screw you over or get closed down by the parent company. The only risk is that they might run out of money but that is the case with any ga
  • PC vs. Console (Score:5, Interesting)

    by lake2112 ( 748837 ) on Monday February 16, 2004 @07:23PM (#8299159)
    There will always be fanatics to a certain game that will devote the time necessary to create a place for followers of the game with all these services. PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point. I just dont think that the market is there.
    • Re:PC vs. Console (Score:4, Informative)

      by TomServo ( 79922 ) on Monday February 16, 2004 @08:08PM (#8299556)
      This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

      I'm sure that this has more to do with it being probably the single best racing sim on the console market (at least you can lock the brakes, you can't do that in Gran Turismo), but nonetheless, the excellent matching system it's got definitely helps the situation.
      • Re:PC vs. Console (Score:3, Informative)

        by prockcore ( 543967 )
        This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

        Maybe that's a long time for console games, but not for PC games. Quake3, RtCW, MOHAA, Diablo2 are all over 3 years old, and still have a large player base. Counterstrike is even older and has a larger number of players online than all of Live.
        • "Counterstrike is even older and has a larger number of players online than all of Live."

          To take an off the cuff colloquial statistic, PC Counter-Strike seems to average around 50,000 players online at any given time [GameSpy Industries]. The Xbox Live active subscriber base was last quoted to be above 750,000 users as of last month with projections indicating 1,000,000 by summer [Robbie Bach, Microsoft]. Counter-Strike PC claims approximately a 2 million user download base [IGN] of which an indeterminat
        • All I know is that Mech Assault has been out since XBox Live launched, and I can still find games to join on it pretty easily.
    • Re:PC vs. Console (Score:1, Insightful)

      by juneadelle ( 679625 )
      Four online games at a time, eh? Not much of an online gamer, are you? I've got time for ONE online game, the infamous EverCrack. If I didn't have a mortgage (and hence, a job), I might be able to do another similar game. But 4? I would have to have a clone living in a parallel universe to be able to invest that kind of time to 'stick' with 4 online games (as opposed to just trying them out)--and insane to WANT to. Before throwing out numbers, kindly think of something to back them up.
    • PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point.

      Perhaps its more that PC gamers have longer attention spans when it comes to online games than Console gamers, or maybe just the target audience of XBox Live/PS2 online users. However, Console gamers don't have short attention spans. I know firsthand that there's still strong and growing messageboards for Super Metroid (1994) and Final Fantasy Tactics (1998). Pac Man and Super

      • More likely IMO is that many console gamers also have a far larger variety of games to choose from. You just aren't probably going to play only one game all of the time when you have a dozen others you want that cost $20 new.
    • Re:PC vs. Console (Score:5, Insightful)

      by Moraelin ( 679338 ) on Tuesday February 17, 2004 @09:46AM (#8303917) Journal
      Oh please... If I hear any more "PC gamers are like this, while console gamers are like that" sweeping generalizations I'm gonna barf.

      As someone who plays both, I find it funny to be told that when I grab the PS2 controller suddenly my attention span takes a nose dive. Or whatever else.

      But let's talk attention span. It's PC games which typically are over in 8 to 10 hours. There's an entire industry churning mindless 8 hour FPS clones for the PC.

      Whereas most console games I've played packed 50 hours or more. Even KOTOR which was _huge_ for a PC game, was actually somewhat short for its genre as a console game.

      E.g., on the PC you get racing games with maybe 3 to 5 cars to choose from. Most are with cars from only one manufacturer. Some are with only _one_ car total. On the consoles? GT2. 'Nuff said.

      Want to talk online games? Good. Phantasy Star Online? Had a lot of people playing it for ages.

      So some people are being obsessive about a single game. And in the case of some people I know, they're actually playing the same map again and again, because that's the map on which they can impress their clan.

      I've watched someone, day after day and months after months, playing the exact same Counter-Strike map, running to the exact same spot, and jumping up and down in front of the same vent to see if someone's coming. _Hours_ in a row _each_ _day_ spent actually just jumping in place in front of the exact same vent hole. (Virtual aerobic, or what?;)

      It's not an issue of "attention span", nor of "PC vs consoles". It's just sad. And they'd do it on consoles just as well, if they had a clan of retards to impress with their l33t score.

      MMORPGs as a _game_ (i.e., talking about those who actually _play_ them, and not just use them as a fancy chat room with graphics) catter to a variation of the same obsessive compulsive group. The kind which puts up with 12 hours a day of boring, repetitive, mindless clicking on monsters, and with waiting in line for 5 hours at a monster respawn point... just to get to level 50 and build a castle. And imagines that anyone will actually envy him/her for that achievement.

      Again, it's not an issue of "attention span", and I do believe they'd be just as sad on a console.
  • Hey... (Score:5, Interesting)

    by Bendebecker ( 633126 ) on Monday February 16, 2004 @07:25PM (#8299173) Journal
    Why not test out such things as a real free trade economy on The Sims before we try it out in real life? Would it not make more sense to test these policies out in a virtual world of real people instead of just going straight from a phisophical theory to a real world reality?
    • Re:Hey... (Score:5, Insightful)

      by seringen ( 670743 ) on Monday February 16, 2004 @07:39PM (#8299314)
      I really like your enthusiasm, but as you probably already know, philosophy never goes "straight ... to reality"

      Just as there was never a real implementation of Communism, there is no real "free market capitalism."

      There are, on a simple level, two reasons for this. One, no one can really agree what "free market capitalism" or "communism" is. The second one is that there's no way in hell politicians would ever inact something that makes sense without perverting it with "political realities."

      Being an economist is definitely a dismal science ;-)

      • Oh yes there is... (Score:5, Insightful)

        by marcus ( 1916 ) on Monday February 16, 2004 @07:56PM (#8299471) Journal
        ...true capitalistic free market anyway.

        It's called the "Black Martket".

        Drugs, cigarettes, prostitution, software, satellite cards, anything that is regulated and/or taxed to opression or overpriced or has unserved demand due to a monopoly has a black market and as such also has a true free market.

        All that participate, do so by choice. They take the risks for the rewards. They pay the costs for the product. All suppliers compete in a totally unregulated fashion and all buyers are free to choose based on price and product.

        • by cgenman ( 325138 ) on Monday February 16, 2004 @08:20PM (#8299643) Homepage
          For one, there is an external force artificially deflating the number of available sellers and buyers. Sellers further reduce their own availability through rather underhanded behaviors. Buyers rarely have more than one supplier, and actual price competition is equally rare. Product has frequent impurities / misrepresentations. Information is horded by those who have it, lest external forces come down upon them.

          True free market economics, where every party knows all of the prices available to them and the actual quality level and statistics of the products offered, is impossible without regulating bodies ensuring that all parties adhere to such high standards of information accuracy.

          Just because a market is flying under the radar of the "evil, oppressive, taxing government" doesn't mean it is a free market. Try getting 5 quotes for verifiably 90% pure cocane on a Friday night.

      • Re:Hey... (Score:5, Interesting)

        by kfg ( 145172 ) on Monday February 16, 2004 @07:59PM (#8299494)
        Being an economist is definitely a dismal science

        If you aren't familiar with it you might want to see if you can track down a copy of Stephen Leacock's (Professor of Economics- McGill University) "Too Much College" for his view of what the field of economics was becoming, circa 1939, as well as his views of a number of other fields and education in general.

        There's a good chance your library will have this.

        Of course there's another reason none of these political/economic theories has been tried in their purest form.

        They simply don't meet the needs of people. Capitalism and democracy work great in the market place. They really don't in the private home where oligarchy is the only workable system. Communism works great in the monastary and group farm, but only when imbedded in a larger social framework that allows dissenters to leave freely and not distrupt the communal ethic. In the early days of America we experimented with privately held roads and bridges. It sucked. It sucked a lot. Socialism is the only really workable way to deal with such infrastructure.

        Some "political realities" have reality.

        KFG
        • "In the early days of America we experimented with privately held roads and bridges. It sucked. It sucked a lot. Socialism is the only really workable way to deal with such infrastructure."

          Prove this. I've been researching on the topic and I have to say that I've found the exact opposite was true: there were few, if any failures in private infrastructure, the infrastructure was better cared for, and more diverse (ala, not just highways).

          Do you have anything to back this up, or is this just a baseless ass
          • Do you have anything to back this up, or is this just a baseless assertion?

            Uhh, ditto to you.
            • I didn't assert my findings as fact. Simpily the current results of research. Also, I wasn't using my assertion to prove any point, only to provide a counter example.

              If he does have some examples or evidence, I'd love to read it to further my studies. If not, then I'll just consider it an unbased claim. I'm not trying to prove anything, and if he doesn't want to answer, that's fine too.
    • Re:Hey... (Score:4, Insightful)

      by SandSpider ( 60727 ) on Monday February 16, 2004 @07:45PM (#8299370) Homepage Journal
      One of the prolems with this idea is that, in a game, it just doesn't matter. Your economic theory will work different in a situation where being broke means that you just can't afford the new cool thing vs. being broke means you will die. And if death were permanent in an MMOG, then people wouldn't play it.

      =Brian
    • Re:Hey... (Score:4, Funny)

      by kfg ( 145172 ) on Monday February 16, 2004 @07:46PM (#8299372)
      I see Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of. . .


      Yuppies on LSD - Dave Hitt

      KFG
  • what games? (Score:2, Interesting)

    oh i only briefly looked through the site, but is there a list of games (with genres) on the site?
  • It's a start (Score:5, Interesting)

    by AvantLegion ( 595806 ) on Monday February 16, 2004 @07:28PM (#8299211) Journal
    We need more services like Xbox Live in gaming. When I play something like Battlefield 1942 on PC, or SOCOM II on PS2, I'm always disappointed how some features of Xbox Live just aren't there, or are pale shadows of Xbox Live's. And of course it's not just one game, but lots. One of my best friends from high school is now in the Navy, stationed in Guam. He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live. That, and reliable voice chat.

    Microsoft cracked one out of the park with Xbox Live (apparently they save their innovative minds for their side projects). Let's move all online gaming in that direction.

    • Don't you have his screenname?

      Make him just put it in his away message.
    • Re:It's a start (Score:5, Informative)

      by prockcore ( 543967 ) on Monday February 16, 2004 @07:38PM (#8299311)
      He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live.

      Um, All Seeing Eye anyone?
    • Re:It's a start (Score:5, Interesting)

      by Deathlizard ( 115856 ) on Monday February 16, 2004 @07:40PM (#8299330) Homepage Journal
      I would have to agree overall.

      Even though it's a pay for use network, and a lot of gaming companies dont like Microsoft getting in their online future business (EA for example), it's still is one of the best systems you can find on a console, and its game portable, which makes it really nice when you want to play more than one game with all your friends.

      And seriously, the one year price at roughly the price of a game is a whole lot better than monthly. Especially considering the value that it does bring to the online gaming table.

      Even the PC is going Live like. From the looks of things, it seems like Steam is trying to be a Live device for all things Valve, since it has buddy lists, automatic updating of content, and online voice chat intergrated. If they can work all the bugs out of it, It would be a whole of a lot better than most online gaming to date.
    • Re:It's a start (Score:4, Informative)

      by Anonymous Coward on Monday February 16, 2004 @07:49PM (#8299403)
      Good things about Live:

      * Consistent interface
      * Quick match in all games works the way it's supposed to: find a game and just play
      * Voice chat, for all intents and purposes, is a success

      Bad things about Live:

      * Where are the dedicated servers?
      * Even with everyone on broadband, there's still occasional lags
      * 12 year olds who haven't hit puberty (although there are a lot of adults on the service)

      Still, I think they've done a pretty good job, overall. Xbox is still my favorite system (for hacking and playing -- got about 20 games), and they can still improve, but it ain't bad.
      • >> Where are the dedicated servers?

        On one hand, I agree.
        On another hand, I play SOCOM II on PS2 more than anything on Xbox Live. Lots of dedicated servers for that game, and they're incredibly unreliable.

        Meanwhile, every Xbox Live game I've played has been very reliable. Still some lag? Sure. But not even as bad as SOCOM.

        I would like to see dedicated servers for select games, but for many games, the setup as is right now is perfect (I don't think Top Spin really needs dedicated servers).
    • Actually, there's a neat new system for PC games that does almost exactly what you want--it shows what game your friends are playing, info about their game server, and lets you join them easily. Check out http://www.xfire.com

      truth in advertising statement--I'm the director of engineering for Xfire.

      ZandramasX
      • Have to check it out.

        To achieve Xbox Live style functionality, programs like this have to become pretty ubiquitous. I like being able to add random people from games that were fun to play with as "friends".

        Xfire looks like a good start. I'll be sure to give it a try.

      • Yay! Now we can have 5 IM clients running on our PCs. What joy.

        Nothing like this is going to work terribley well until someone creates a viable open standard IM system.

        Anyway, a mongrel of GameSpy and Yet Another IM Client isn't terribly original or promising.
    • Gamespy Arcade does many of the features you are referencing. Who is online, what game they are playing as well as instant messenges. It also supports a vast number of games and makes finding a server quite easy.

      As far as voice chat... everyone I know uses speak freely. I do believe a registered version of gamespy arcade comes with Roger wilco. However, most of my friends use speak freely as oppossed to any in game communication. As for depenability, these are free services and a dedicated service simply
    • We need more services like Xbox Live in gaming. When I play something like Battlefield 1942 on PC, or SOCOM II on PS2, I'm always disappointed how some features of Xbox Live just aren't there, or are pale shadows of Xbox Live's.

      This is exactly why we started this project. We're not trying to compete with Microsoft (at least not directly). Microsoft doesn't seem to have a current incentive to open its development tools to non Microsoft platforms. That's not to mention that not every game developer can affo
      • Re:It's a start (Score:2, Interesting)

        by inteller ( 599544 )
        oh give me a break with this touchy feely hippy shit. In order to make stuff like this work you have to have a unified corporate strategy. Just look at the PS2 online mess. EA is trying to put a good face on it but lets face it, it is shit. you have to learn a new interface for eveyr online game, you can't find your buddies on other games......it is just crap. XBL has it made. And no motherfuckers they don't have to "open up" their development tools to non Microsoft platforms. Its called "They Own Th
        • I think Sega had it right with Seganet. If Sega would have had more financial resources, we'd all be playing Dreamcast connected to Seganet right now. Corporate strategy will not beat corporate dollars. Microsoft is a success not because they had a good strategy, they are a success because they had the dollars and they used it. Sony had not originally planned to go online, their system came with no modem, and no harddrive. Sony should include the modem with every system being sold from now on, and includ
    • I find it ironic to hear a console gamer bemoaning that the PC market doesn't have something...especially when the PC market HAS had it for years.

      www.gamespy.com - been doing it since at least, what, 1998?

      www.teamspeak.org - been putting out quality online voice software since at least 2000.

      Both essentially free or with optional registration.
    • He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live. That, and reliable voice chat.

      I'm rather confused... I've been playing online since '94 (Descent over Kali or IHHD). Kali has listed usernames since way back then - When you ran either DOS or OS/2.

      Roger Wilco came out years ago.

      I don't get it.

  • by UPAAntilles ( 693635 ) on Monday February 16, 2004 @07:30PM (#8299230)
    From all my poking around and googling I can really find little/no actual information on it. Their FAQs are empty (except for "future releases") and I can't even tell what it is. Is it a console game/system? computer game?

    In all appearances this looks more like a Phantom [phantom.net] Then an actual "gaming news story".
  • by mlmitton ( 610008 ) * on Monday February 16, 2004 @07:30PM (#8299246)
    Well, I love any company that can plan to be Slashdotted, complete with a google link to their home page at the ready.
    • by mbogosian ( 537034 ) <<matt> <at> <arenaunlimited.com>> on Monday February 16, 2004 @09:40PM (#8300278) Homepage
      Actually, I didn't think we'd get SlashDotted so soon, if at all (our poor hosting provider is probably cursing us at this point).

      As far as I know, there's no Google cache of anything we've done so far (hence the generic, if not hopeful link), but the redirect trick is something we learned right here on SlashDot just in case something like this happened:

      <?php // index.php

      $referer = $_SERVER['HTTP_REFERER'];

      if ($referer !== null
      && preg_match('%://[^/]*((cnn|msnbc\.msn|news\.com|pe nny-arcade|nytimes|wire
      d)\.com|slashdot\.org)/%i ', $referer))
      {

      ?> ... Oops, SlashDotted! ...
      <?php

      }
      else
      {
      header('Location: site/');
      }

      ?>
      • ^^
        That, and the nice standardized ( XHTML 1.0 Transitional ) markup helps...greatly reducing the amount of data served. A good decision that will show easy returns in hardware cost. Finally, even /. has begun to investigate [alistapart.com].
      • But isn't the whole point of a website so people can see it? Seems to me like you're responding to the DDoS by effectively taking your site offline, thereby ensuring that the terrorists have already won. Why are the users coming to your site from somewhere other than /. more worthy? For that matter, don't the editors click on submitted link to check the site? Doesn't this ensure that you'll never be featured on any of those sites at all?

        A much more reasonable solution would be to serve a lower-bandwidth ve
  • by Anonymous Coward on Monday February 16, 2004 @07:30PM (#8299247)
    It's a safe bet the economic impact will be boring.
    • Boring is relative. I, for one, am intrigued by the emergent economies in MMO games. This should allow us to freely study economic effects is a vacuum environment - and that, for anyone even slightly interested in microeconomics, is fascinating.
  • by sarastro_us ( 745933 ) on Monday February 16, 2004 @07:32PM (#8299259)
    But does it run on linux so it'll work on my hacked Xbox?
  • by Quarters ( 18322 ) on Monday February 16, 2004 @07:33PM (#8299271)
    "...and their list of supported games is pretty small."

    So small, in fact, that you didn't need to pluralize the word "games" in that sentence.

    • So small, in fact, that you didn't need to pluralize the word "games" in that sentence.

      The current release is really not (yet) meant for end users. It's really meant for developers to see how we're approaching the problem and to get feedback from the community. But, hell, "need more games" is valuable feedback, right? :-)
  • If you have been following GNU Gaming Zone [ggzgamingzone.org] progress recently it is maturing rapidly, just give those dirty GNU hippies a few more years they'll be on par with Microsoft's services.
  • by igrp ( 732252 ) on Monday February 16, 2004 @07:38PM (#8299303)
    Well, there are already a bunch of free XBox Live clones, e.g. XBconnect [xbconnect.com], XLink [xbox-scene.com] et al. Basically, these are all tunneling solutions and more or less of a hack.

    There's just no way those solutions will be competing with commercial online gaming platforms, like XBox Live, any time soon though. Mostly, for technical reasons: most console users don't want to have to deal with setting up a LAN or even basic routing functionality (as you have to do when using a tunneling tool), no matter how simple, they just want stuff to work out of the box. Exposure is another problem: XBox Live is a household name. Most people, on the other hand, don't even know that independently run online gaming services exist.

    It will be interesting to see how the PC gaming crowd, which is generally more inclined to tweak their systems and try new stuff, will react when free, preferably open-source online services become widely available. With high-bandwidth Internet access becoming affordable, or even standard, in many areas this might just turn out to be a very interesting thing(tm).

    • by mbge7psh ( 633184 ) on Monday February 16, 2004 @07:43PM (#8299354)
      The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.
      • by Anonymous Coward
        The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.

        Although its not a clone of the XBOX Live Service, Gamespy Arcade offers Gamespy Tunnel
    • When these kinds of tools first came out they were so bandwidth intensive that normal broadband could only handle two or three players -- have they improved since then?
  • I can definately see a market for a service where you hook up to a game server, and then pay a small fee for a "stooge" to let you kill him or her (doesn't really matter which) repeatedly in something like Tribes or Unreal Tournament.

    Now, wouldn't THAT be a fun job?
  • by Anonymous Coward on Monday February 16, 2004 @07:44PM (#8299355)
    I've been playing online games since what - 1997?

    How is an open games service any different from something like Gamespy, All Seeing Eye, or even just finding a server and logging onto it? yes, I know there are the issues with scoreboards and ranking and whatnot, but stuff like Raven Shield does that anyway.

    So, to cut my rant short: what makes X-Box Live so great that it needs to be open-sourced?

    Secondly, if X-Box Live is so groundbreaking, why the hell do I always hear about open source ripping off other people's models? I mean it's embarrassing! We bitch so much about Microsoft, but spend most of our time copying them: Media Center, Mono, Office, and now an online gaming community... way to go guys...
    • I'll have to assume you aren't trolling, because the first half of your comment was exactly what I was thinking.

      The second half, however... Integrated office suites existed before MS Office (ClarisWorks, Symantic Greatworks, etc), integrated media players existed before Media Center, networked mail management programs existed before Mono (see also, nearly all of UNIX), online gaming communities with matching and stats existed before XBox Live (Gamespy, et al).

      Open Source developers aren't always the most
      • You can find clippy for xvim though.

        Well, evil clippy, someone made it based pitr's work when he created clippy for vi. (pitr from userfriendly.org).

        It was neat, useless, funny, but I have no idea where to find it now.
    • Yeah, I recently let some of my friends convince me to try out Linux, and it seems like nothing more than a bad clone of DOS. If the kooky Open Source community is just going to sit around cloning MS software, they should at least clone the revolutionary stuff like MSPaint or regedit.
    • The issue is that Xbox Live does a lot more than scoreboards and server listings.

      Server listings alone aren't the same thing as matchmaking, which is what a lot of games need (I know Blizzard tried it for Warcraft III, heard it went poorly). Sure, difference in abilities don't matter too much for the FPS games you mention where you play with 30 other people on one server - things tend to average out. But in any 1on1 (and 2on2, so on) style game, being able to play someone of your abilities is a godsend. Or
    • I've been playing online games since what - 1997?

      1994 here. Decent in DOS via IHHD or Kali.

      How is an open games service any different from something like Gamespy, All Seeing Eye, or even just finding a server and logging onto it? yes, I know there are the issues with scoreboards and ranking and whatnot, but stuff like Raven Shield does that anyway.

      Kali.net gives you a whole slew of games and listed servers to choose from.

      So, to cut my rant short: what makes X-Box Live so great that it needs to

  • dont except me to pay 50 bucks for the game AND pay to play online. id pay 10 to 15 max if onlinw play costs me cash. if its more....can u say filedonkey? it may be wrong but show me who can afford 50$ and 20 a month 4 every game. if pay 2 play is to work, the cost of the game must be minimal. unless youre rich, though i doubt you got rich by blowing all your money on stuff like this.

    • oh come on you cheap bastard. here in australia its about 100bucks a year, which is about 10 bucks a month. In the international beer unit of measure thats 2 beers down at the pub.

      If you can't afford that you are either lying, or one DAMN DAMN DAMN cheap bastard.

      "Sorry fellas, can't buy a round today, my xbox live account is KILLING ME"
      • Im guessing you dont have kids. Lets say they get 10 games for the year and each games is "only" ten bucks a month as you put it. At the end of the year Im looking at 1700 bucks. Im sorry but thats not chump change to me. By the way $100 AU is $79.31 US. Oh I forgot to mention the 50 bucks a month in Cable Internet. So now were are at 2300 just for games. But hey...i guess Im a cheap bastard. ITS WRONG to rape someone with a 50 price tag on a game and then charge them just to play the damn thing. Take a
        • ?? the games are your choice man. At most I buy for my xbox like 3 games a year. And you obiviously already have an internet connection at home. your xbox live subscription costs you 50bucks US, thats it, unless all you do is play xbox on your cable internet. If you can show me someone that ONLY plays xbox on their internet then they will be paying the amounts you seem love to banty around. hmm, do you have pay tv, or a mobile phone? its exactly the same. Do you think its wrong for your providers to charg
  • by Anonymous Coward
    I really can't see this one working. If developers are cheap enough to use a small, cheap, independent service such as this one - and consumers don't want to pay for it - why the heck does anyone think they're going to buy anything that's advertised?
  • by ameoba ( 173803 ) on Monday February 16, 2004 @07:49PM (#8299409)
    Over at IBM's Alphaworks site they've got a project called Business Integration for Games [ibm.com] that seems to be oriented along these lines.
  • by jefdiesel ( 633290 ) on Monday February 16, 2004 @07:50PM (#8299419)
    The real money is in real world games..
    I'd pay if someone could tell me where the nearest topless women's volleyball game was, or even drop in floor hockey on a tuesday night..

    This whole 'internet' fad is bound to fade soon, I mean look at CB radio's, and we'll be back at home with no friendsters, and duke nukem forever still six months away!
  • by AmVidia HQ ( 572086 ) <{moc.em} {ta} {gnufg}> on Monday February 16, 2004 @08:18PM (#8299629) Homepage
    This is what Valve's Steam content distribution and gaming system is heading towards. I gives you a friends list (like icq), lets you voice chat in game and IM across games (Valve supported ones), and does automatic patching with anti-cheat updates.

    A similar 3rd party system for non-Valve games would be cool and useful. Especially the extension to the real market for MMORPG's.
  • the sims? (Score:4, Funny)

    by wisdom_brewing ( 557753 ) on Monday February 16, 2004 @08:31PM (#8299753) Homepage
    I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into... life?
  • Well now I can play counter strike on live with my friend in bombay, who is on 128 dsl... which is VERY pricy..... i feel for him... but then again, there is not really going to be a huge fan base there seeing that people there are still without a computer, let alone a dial-up connection, or high speed broadband for that matter.
  • by buhatkj ( 712163 ) on Monday February 16, 2004 @08:49PM (#8299881) Homepage
    i am the lead developer of an open source game,Fmorg [sf.net] and somehow these arena unlimited people got my emailaddress, and sent me THIS:
    To whom it may concern:
    You are invited to check out Arena Unlimited's new, free online service
    for Open Source and independent game developers.

    Our technology aims to allow developers to convert their virtual game
    items into real commodities that can be bought, sold, and traded. Also,
    we intend to enable developers and publishers to create, sell, and
    manage dynamic advertising space, objects, sponsorships, and other content
    within their games.

    On Friday the 13th, we made available a preview release of our project
    showing off some of our basic features. We want to give developers a
    chance to check out what we're doing and evaluate the approach we're
    taking to ensure usability in the upcoming production release.
    Please visit the Developer's Corner
    (http://arenaunlimited.com/site/dev/) to see what we offer. Comments,
    questions, and suggestions are welcome and wanted.
    Sincerely,
    Dan Chow
    CTO, Arena Unlimited, Inc.
    P.S. You are receiving this invitation because you are a developer for
    Open Source or independent game content. We're sorry about the mass
    mailing, however this is the first, last and only e-mail we'll send you on
    the subject if you don't want to sign up for the mailing list. We
    believe in opt-in, not opt-out.Your address "_my_sf_email!_@users.sourceforge.net" has been invited to join
    the developers mailing list at mail.arenaunlimited.com by the developers mailing list owner. You may accept the invitation by simply
    replying to this message, keeping the Subject: header intact.

    You can also visit this web page:

    http://lists.arenaunlimited.com/mailman/confirm/de velopers/5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Or you should include the following line -- and only the following
    line -- in a message to developers-request@mail.arenaunlimited.com:
    confirm 5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Note that simply sending a `reply' to this message should work from
    most mail readers.

    If you want to decline this invitation, please simply disregard this
    message. If you have any questions, please send them to
    developers-owner@mail.arenaunlimited.com.

    as was reported on slashdot before, this virtual property thing is real big now, some kid sold his UO virtual property biz for like 10 million if i remember correctly. this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap. my personal recommendation, JUST SAY NO TO SUITS!! -Ted
    • You hit it on the head. If people would actually read through the site they would see that the company's goal is to add layers of real-world commercialization to online game worlds. They specifically mention out-of-game trading of virtual goods, in-game ad placement, and sponsorship of "high profile" gamers who would get paid to play to attract other players.

      Jeez, would it be alright for people just to have fun, without getting pimped to every minute? I guess not.
    • i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS....

      First, let me apologize if the e-mail was unwanted. Your e-mail address is listed on the Fmorg project page [sourceforge.net] and we thought you might be interested in what we're doing.

      this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap

      Second, we're not a contract-based service. We don't charge or require anything from developers. Period.

      Personally, I'm an advocate of and contributor to the Open Source community. As long as I have any input, games released under any approved license [opensource.org] will never be required to pay licensing or developer fees to use our system.

      We are constructing and offering a set of tools to be used at will by any developer who might benefit from the inclusion of such features. For example, if a developer wants to sell, say, cars [racer-xtreme.com] to augment a racing game [racer.nl] to help support development, etc., then we would like to help facilitate that in a convenient and secure manner. We don't have or want any say in setting the price. We're looking to support ourselves by collecting a small percentage of the sale (the majority of the revenue goes straight to the developer).

      my personal recommendation, JUST SAY NO TO SUITS!! -Ted

      We're really not suits, we promise! (If you don't believe us, then check out our pictures.) :-) So far the project has been entirely self-funded (all our cars are beaters and paid for if you don't count the repair bills -- by the way does anyone have a spare alternator for '92 MX-3?). Our biggest hurdle to date (aside from trying to find Other People's Money) is tearing ourselves away from BZFlag [bzflag.com] and Armagetron [sf.net] long enough to get some work done.

      But if you feel violated by our approach, I sincerely apologize. I hope you continue work on Fmorg with our without our help, as it looks very promising.
      • welp, the suits thing was a joke really, i AM sorry if it hurt your feelings, i was just kiddin. as for me thinking it was a scam, these days almost anything that arrives in the form of a mass mail, its not unfair to assume it's probably a scam. most im glad to know you arent trying to rip anybody off, but next time, you should definitely consider an alternate way of advertising yourselves, mas email wil NOT win you customers, especially from techies. i spend 8 hours a day (i'm a network admin in my day j
  • shudder to think if one could actually introduce a legitimate and real free market economy into The Sims.)

    Is that when little AI controled computer people buy stuff from me off of an ebay like system?
  • You are winning in ESPN football. Up by 3 in the third quarter the opponent throws the ball into the outstretched arms of your cornerback.

    TOUCHDOWN!

    And in the middle of your glory the screen goes black, and the only thing left to see is:

    Waiting to Connect
    15
    14
    13
    12

    Holy crap, you mean you'll let me PAY YOU for this? Sign me up!

    Everyone that loves video games, bow your heads. Let us pray:

    "Please never let anything be like Xbox Live again."
    • Ummm, how is that remotely exclusive to Xbox Live?

      What's more, Xbox Live actually solves that problem to some extent. Drop a game because you are losing, and it is attached to your more or less permanent online record. No anonyminity to hide behind...
  • Maybe in a few years the virtual worlds are too complicated to be called a "game". Real economy, people have part time jobs and you can buy stuff in shops for both real world and the virtual world.
    We'll see ...

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

Working...