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The Crowbar Returns - HL2 Aftermath 37

Kimi writes "1UP is running a week's worth of coverage on Valve; content includes Aftermath, Lost Coast, Day of Defeat, Sin Episodes, Garry's Mod, Half-Life 2 Xbox, and an exclusive interview with Gabe Newell. Be sure to check out the kickass cover image, which was designed using assistance of the Garry's Mod community." From the subsite frontpage: "It all started with a tram ride into unknown catastrophe. With the release of Half-Life in 1998, Valve put themselves on the map as the undisputed saviors of PC gaming. For 1UP's second-ever cover story, we team up with sister-magazine Computer Gaming World and go behind Valve's iron curtains to get an exclusive sneak peek at Half-Life 2: Aftermath, the latest chapter in their Half-Life saga. "
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The Crowbar Returns - HL2 Aftermath

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  • What about Mods (Score:4, Insightful)

    by superpulpsicle ( 533373 ) on Monday August 29, 2005 @02:41PM (#13429352)
    I have practically downloaded every free mod available for HL2. So far they all feel very beta-ish. Plan of Attack, Garry's physics mod, strider mod, you name it... it seems like the HL1 mods were much more fun.

    • I think you will need to give them more time.

    • Re:What about Mods (Score:5, Insightful)

      by KrisW ( 613034 ) on Monday August 29, 2005 @02:56PM (#13429520)

      I've noticed this with mods for a lot of recent games. I think the culprit is that these newer, more advanced engines take a much larger team a much longer time to create content for.

      While the engines of late allow for much more advanced architecture and physics, it's getting to the point that all the tools in the world aren't going to let you utilize the engine to it's fullest potential. Just take a look at how many mods released as of late have the same plain, boxy environments as mods based on games released 5-10 years ago.

      • Re:What about Mods (Score:3, Insightful)

        by Anonymous Coward
        This is all too true. Once upon a time all one had to do was a few lines of code, make a new boxy little map using world craft, add in some 8bit textures off the net, and maybe toss in a 400 polygon player or weapon model and call it a mod!

        Now we have to deal with levels littered with prop models and physics objects created with traditional 3D packages, super high res textures that need "Color Maps, Secular Maps, Bump Maps, or Normal Maps," and your player and weapon models are now twice as detailed. For on
      • Awww, can't I have just one more justice? I love MST3K
    • I have practically downloaded every free mod available for HL2. So far they all feel very beta-ish. Plan of Attack, Garry's physics mod, strider mod, you name it... it seems like the HL1 mods were much more fun.

      Well, if you look at the first year [telefragged.com] of single-player maps for the original Half-Life, for example, there wasn't a huge amount of quality content appearing. A couple of classics, such as USS Darkstar and ETC, but even they seem somewhat lightweight when played now.

      Half-Life 2 is undoubtedly a great m
    • This is a bit unrelated, but I miss the old Quake 1 mods. It was really the first large-scale game that had separate and replacable game logic. It also had it's own easy little programming language, which wasn't too hard to get into. As a result, you had all kinds of different and wacky mods. Soccer, racing, pong, a platformer, 3d pacman, various weapons, tanks, runes, superheros, hoverboards, etc.

      There were lots of crappy ones, but they sure were a whole lot of fun. I still miss the hoverboard mod
    • same thing. I'd rake it up to at least one of three things: 1)not very proactive support from Valve 2) it *is* written is C, so you can't just get a scriptor to really do thing...you need a programmer 3) this is *my* personal pet-peeve so bear with me; HL2DM, as the model upon which all SDK based mods are built...sucks. And sucks badly.

      I've done portions of my own mod based on the source engine and jumping in there was (is?) a nightmare because I don't have a programming background. I've seen the hordes o
  • by Malor ( 3658 ) on Monday August 29, 2005 @03:07PM (#13429627) Journal
    It would have been more interesting to link to this page AFTER the week has passed, so that we could read everything all at once. As is, the coverage is incomplete, so many of us will miss the later entries.

    If the purpose in all these links is to drive traffic to 1up, rather than to link Slashdot readers to complete and interesting coverage, then by all means, continue what you're doing. I, however, would feel better-served if the link was posted after all the content was actually there to read.
  • by Godai ( 104143 ) * on Monday August 29, 2005 @03:15PM (#13429692)

    undisputed saviors of PC gaming

    Hyperbole much? I really enjoyed Half-life, but it hardly saved the platform. FPS can be done quite satisfactorily with a little work on a console. If anything, RTS games like C&C or War/Starcraft, or MMORPGs like City of Heroes & World of Warcraft have kept PC gaming healthy, you know, things that can't be done on a console? (Yes, I know, the odd MMORPG makes it to a console but really, how good is it compared to it's PC cousin?) Valve seems like a decent bunch of game makers, but let's not cannonize them quite yet.

    • I also picked up on that. Just a prime example of how little quality there is in gaming journalism.
    • You stopped me from making my own thread on that subject.

      Half-Life was a good game but it hardly "saved" anything. In 1998 I was still playing Duke Nukem 3D, System Shock and a host of others. I wasn't aware that PC Gaming needed to be "saved" at the time and upon reflection I would still argue that it needed to be saved.

      Undisputed? I very much dispute that claim. Ugh, with the way that most people these days prattle on about Half-Life you would think that Valve created the damn FPS in the first pla
      • I think the problem is that PC gamers are too quick to latch on to one particular company to the detriment of others. To be honest, Half Life 2 wasn't all that great. It was good, but it had plenty of design flaws and the "pod design" strategy left segments of the game feeling stitched together.

        Quite seriously, Valve doesn't have all that much to show in their years of existence. Do they really deserve a week's worth of coverage?
        • Aww, come on! Doesn't the GRAVITY GUN OMFGGTFOBBQWTF!!eleven!!!one!!11! deserve some credit?

          Forget the fact that Quake invented it first! :p

          The mod community yet again gets no respect. :)
  • For those earlier on in the first person shooters, TF was the game to play - there were no others even close to it. It had any kind of multi play scenaro you wanted, but most played it for the fearsome Capture the flag.

    It was a sure to be a winner release, but it never came out. Does anyone with ties to Valve know why they dropped the ball on this assured money-maker? Today there are several variants of tis game, so it doesn't make sense to release it. The last I had heard of it was that it sounded like a

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