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Games Entertainment

2005 Independent Game of the Year Awards 137

cyrus_zuo writes "For anyone looking for something different Game Tunnel presents the 2005 Independent Game of the Year awards. Game Tunnel's list of the Top 10 Independent Games of the Year covers gaming from a different angle, looking at the Independent and the Innovative. The awards also include the best of each genre as well as technical categories. Last year's results are still available."
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2005 Independent Game of the Year Awards

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  • Google Caches (Score:4, Informative)

    by Anonymous Coward on Sunday January 01, 2006 @05:49PM (#14375716)
    Since the server is already getting crushed:

    2005 Awards [64.233.161.104]

    2004 Awards [64.233.161.104]

    • Wow. The "bandwidth exceeded" message identifies the host's web services.

      Talk about reverse advertising! I don't think I'd go with a place that folded so readily!
  • exciting? (Score:1, Interesting)

    I really wasn't thrilled with any of thoose, it almost seems like a flash back to early games.
    • Oh yeah, like new games are sooo original....
    • Re:exciting? (Score:5, Insightful)

      by ClamIAm ( 926466 ) on Sunday January 01, 2006 @07:20PM (#14376070)
      early games.

      Oh, you mean when games were fun?

      • Re:exciting? (Score:3, Insightful)

        by ergo98 ( 9391 )
        Oh, you mean when games were fun?

        Zzzzzzzz...

        Everyone crystalizes a certain era of their life (usually early/mid teens) as being the most fun period of time in the history of the universe, to all people, over all time. Of course this is complete B.S. - Like you I had this foolish notion that earlier games were much more original and enjoyable.

        Then I booted up MAME, and several other emulators. Boy did I have my rose-coloured memories shattered. The Pitfall of my memory turned out to actually be some trivial,
        • Nah, wrong. I had a phase in my life when games were FUN. And I had a "fun period of time", as you call it. Problem? These are two separate periods. I had lots of fun not playing games and I've seen a lot of fascinating games in a bleak period of life. I play those games from time to time and guess what - they're great! Original, enjoyable, focused on gameplay, not FX. Replaying them somehow didn't shatter my memories.

          I'm not saying that good games are not made anymore - I just don't have the time to search
        • Nope, I'm sorry but you are not exactly correct.

          Sure, there are some games which definitely don't live up to the memories, but then there are a good number that do. I'd much rather play Rampart, Robotron 2084, ToeJam & Earl, ZANAC or the original Legend of Zelda than, say, God of War.
        • Everyone crystalizes a certain era of their life (usually early/mid teens) as being the most fun period of time in the history of the universe,

          That's funny, the games I think of back then that were more original are from the time period $BEFORE_I_WAS_BORN to about age five. I didn't really play many games back then.

    • One great game that didn't get mentioned in the gametunnel article, but gets user votes and good talk in the forums there is Battalion at http://www.urbansquall.com/ [urbansquall.com].

      If you are a fan of turn based strategy, and if you liked previous games like Militray Maddness or Advance Wars, you will probably love Battalion. Best of all its mostly free and multiplayer if you want. At east worth checking out, I was hooked for a few months.

  • Comment removed based on user account deletion
  • by MasterDirk ( 659057 ) on Sunday January 01, 2006 @06:01PM (#14375752)
    cache available at (no pics, it seems) http://www.gametunnel.com.nyud.net:8090/articles.p hp?id=412 [nyud.net]
  • Enemy Territory (Score:1, Informative)

    by Fusen ( 841730 )
    Enemy Territory isn't mentioned much as its a free game but even though it was released mid 2003 it is still in the top 10 most played games according to gamespy and also has a huge fan following with mods still being updated and tournaments still running for the compeition side, I'd recommend people give it a go. http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Te rritory [wikipedia.org]
    • Re:Enemy Territory (Score:4, Informative)

      by Osty ( 16825 ) on Sunday January 01, 2006 @06:17PM (#14375828)

      Aside from being released almost three years ago (hey, it's 2006!), ET doesn't exactly qualify as an "independent" game. It was published by Activision, and would've been commercial if all the factors had lined up properly.

      Just for clarification, "independent" != "free". The games on the list may have demos available, but most (if not all) of them will cost you $10-$20 for the full version. That's still better than $50-$60 you'll pay for a commercial game, but it's definitely not free.

      • I was in no way trying to say this is an independant game I was just tyring to plug it :]
        • And I'll second the plug. This game has kept me entertained for years when the games I actually buy get old and obnoxious. Something about it keeps me commin back.

          Download this game. It's not warez, it's free (as in beer) and high quality. Oh, and for the most part, punkbuster actually keeps out the punks.

          Don't keep saying 'I need a medic!' over and over tho, I hate that and give the offenders my knife (combat surgery?) instead of my morphine. :-D
    • Dude, this is for games from 2005, not 2003.
    • The same company that worked on that game is in the process of finishing up QuakeWars: Enemy Territory. It will not be free but the trailer of in-game footage looks very impressive. [enemyterritory.com]
  • Mirrors (Score:2, Informative)

    by Anonymous Coward


    Your comment has too few characters per line (currently 2.0).
    • I just compared the 2004 list with the one from 2005:

      For 2004, only ONE title (Gish) was listed as supporting Mac and Linux. In 2005, there are no less than FOUR.

      I wonder if this means that more titles overall are being released for these platforms.
      • Note that little item in #4's list of requirements: Java

        That's right people, Tribal Trouble was created by a long-time Java programmer. Don't be surprised if more and more Indies are done in Java. Cross-Platform support comes free, and development tends to be easier and faster. Tribal Trouble wasn't the first Indie game done in Java (*cough*heresafew [puppygames.net]*cough*), and it won't be the last. :-)
      • "I wonder if this means that more titles overall are being released for these platforms."

        Yeah, if you look around a bit, you'll see a lot more cross-platform releases, and that's great. A number of indie developers started reporting large Mac sales in 2005, like 30-50% compared to their Windows sales. As a result, a lot of devs started writing cross-platform code so they could hit Mac OS X. It wasn't hard to port to Linux if you were already developing for Mac, so Linux players got some trickle down.

  • "Last year's results are still available."

    They might still be spinning around on the server's disk, but they're not going anywhere for a while.
  • by vitalyb ( 752663 ) on Sunday January 01, 2006 @06:10PM (#14375791) Homepage
    That's the kind I enjoy the most. Such as "Pontifex" (Bridge Builder) and to a lesser extend "Gish" (same from the same company [chroniclogic.com] by the way.

    In fact, the latest "game" I enjoyed most is the Falling Sand [chir.ag] game.
  • by Osty ( 16825 ) on Sunday January 01, 2006 @06:10PM (#14375792)

    If you're lucky enough to have a 360, you can play both Outpost Kaloki (original [ninjabee.com], 360 [xbox.com]) and Wik: Fable of Souls (original [wikgame.com], 360 [xbox.com]. Mutant Storm (original [pompomgames.com] on Windows, Mac, and Linux, 360 [xbox.com], original Xbox Live Arcade [xbox.com]), the winner from 2002, is also available on 360 and was available on Live Arcade on the original Xbox as well. On the 360, these games go for $5-$10 (400-800 Points, where 80 points ~= $1), and Mutant Storm is $9.99 on Xbox. Compare that to $20 for the PC versions of Mutant Storm and Outpost Kaloki.

  • Quick list: (Score:5, Informative)

    by B5_geek ( 638928 ) on Sunday January 01, 2006 @06:21PM (#14375845)
    10) New Star Soccer 3
    System Requirements: Windows 95/98/ME/2000/XP
    http://www.newstargames.com/ [newstargames.com]

    9) DROD: Journey to Rooted Hold
    System Requirements: Windows 98/Me/2000/XP, Linux, Mac OS X
    http://www.caravelgames.com/Articles/Games_2/JtRH. html [caravelgames.com]

    8) Professor Fizzwizzle
    System Requirements: Windows or Linux, Mac OS X
    http://grubbygames.com/ [grubbygames.com]

    7) Darwinia
    Windows 98/XP/2000, Linux, Mac
    http://www.darwinia.co.uk/ [darwinia.co.uk]

    6) Democracy
    Windows 95/98/ME/2000/XP
    http://www.democracygame.com/ [democracygame.com]

    5) Mexican Motor Mafia
    Windows 98/Me/2000/XP
    http://www.scienceoftomorrow.com/mmm_main.htm [scienceoftomorrow.com]

    4) Tribal Trouble
    MacOS X / Linux /Windows NT/2000/XP
    http://tribaltrouble.com/ [tribaltrouble.com]

    3) Zombie Smashers X2
    DirectX 8+
    http://www.totallyscrewed.net/newsite/home.htm [totallyscrewed.net]

    2) Weird Worlds: Return to Infinite Space
    Windows 98/ME/2000/XP
    http://www.shrapnelgames.com/digital_eel/weird_wor lds/1.htm [shrapnelgames.com]

    1) Oasis
    Windows 98/Me/2000/XP
    http://www.oasisgame.com/ [oasisgame.com]
    • DOwnloaded the demo, and after 20 tries, a game is always: run around until you meet the first enemy who will kill you dead in 10seconds.

      I managed ONCE to get a chance encounter that actually didnt kill me...

      Am i something missing or is this really like elite 1 20 years ago, only 20times more retarted and with worse graphics?
      • If it's like the original, there is a difficulty setting. At the easiest level, you can survive most encounters, and at the hardest, you'd best avoid every fight until you're able to get better shields, engines, weapons etc. The random nature of the game means that's sometimes not possible.
      • It's supposed to be a more coffee-break/arcadey version of space conquest games. You run around and try and get lots of cool stuff, maybe blow up some guys, attempt to get a good score.
      • Space combat is WW's end game, you completely suck at it with the gear you start with. Until you've upgraded significantly and got a few more ships, you should run away from any hostile aliens you meet.
        • Well, i would LIKE to upgrade.
          But I cannot sell or by anything, and whereever i move there usually is an enemy (who will kill me with the starting equipmnt).

          Ok, twice i found an "artefact ship" instead, once it had a weapons (that wasnt much stronger than the build in one9, but the other time it became hostile and killed me, too).

          Maybe the demos timeframe is just to short, because serching for non-hostile stars will make the game end before you find one, usually...
          • It definitely takes a bit to get the swing of things. If you haven't encounted the Klackons you probably want to run from every battle. The klackons give you a device that you can use in battle (top of the screen) that lets you call them in...they are pretty tough and will help you win. There are of course dozens of other power-ups and mercenaries you can run into...depends on how you play and your objectives, but I did run into the same problem when I first played it.
  • by Anonymous Coward
    Apparently non-profit FLOSS games such as Battle for Wesnoth [wesnoth.org] (released their 1.0 last year) aren't independent enough...
  • by hellfire ( 86129 ) <deviladv.gmail@com> on Sunday January 01, 2006 @06:35PM (#14375902) Homepage
    I can't tell if any of these games were on last years list, but the Avernum and Geneforge game lines by Spiderweb Software deserve honorable mentions. I live for these games! The game play is excellent, the development of characters is fun, and the plot and background of the games are the most original I've ever seen in fantasy RPGs. Jeff Vogel spent time creating whole new worlds. Hats off to Jeff! I salute you with Demonslayer raised high!
  • Another nice one... (Score:4, Interesting)

    by fcrick ( 465682 ) on Sunday January 01, 2006 @06:45PM (#14375933) Journal
    I've started playing Trash, an indie RTS game that came out a few months ago. I think its targetted at Starcraft fans, but has some nice, elegant game mechanics I haven't seen elsewhere that are very cool.

    Check it out here: http://www.inhumangames.com/ [inhumangames.com]

    Here's some stuff off the site:

    Dec 27. Trash earns Game Tunnel's 2005 Multiplayer Game of the Year Award!

    Dec 6. Indie gaming news site Game Tunnel gives Trash a 9 out of 10!

    Nov 12. German language site rebell.net gives Trash's multiplayer 80/100.

    Oct 29. Trash gets 4 out of 5 in review at upallnightgaming.com. "Trash puts the fun in RTS"
    • No offense...but if you say it has some unique things that set it apart, rather than just post peoples ratings of the game, why not post what some of those unique features are? I know I for one didn't want to take the time to hunt it out, so your post probably could have been more helpful if you listed that. Not a flame, just a suggestion for future posting.

  • To be honest I wasn't too impressed with the screenshots of Darwinia, but one day being bored of playing Day of Defeat:Source I downloaded the demo of Darwinia. I was instantly sucked in. I am not too high on the startegy game genre, but found Darwinia to be a 'just fun' game. After finishing the demo I was left with a craving for more and have not regretted it one bit. Darwinia is hands down my #1 pick.
    • I agree.

      I played the demo of Darwinia sometime a while back when it was shown on TechTV, and enjoyed it then. When I saw it pop up on Steam recently, I downloaded it again and was pleased to see that the controls were much improved (you used to have to draw mouse gestures to run programs, and you used to have to aim both sides of a dish to cross open water). I haven't purchased the full version yet, but at $20, I may just have to.
  • Darwinia (Score:5, Informative)

    by CowboyBob500 ( 580695 ) on Sunday January 01, 2006 @07:21PM (#14376074) Homepage
    Only number 7? I've enjoyed this more than any other game I've bought in 3 or 4 years including the real biggies such as HL2, Doom 3 etc etc. Yeah it could be longer - but there are mods and rumours of a multiplayer coming soon.

    This game is sadly overlooked, and although independent it blows away the competition in terms of gameplay. And yes, I have the boxed version, even though Valve took pity on the devs and released it over Steam to give it a US audience.

    Bob
    • "Smoke me a kipper, I'll be back..."

      Okay, I tried smoking a kipper but it just wouldn't light. Is there a howto for this?

      I was thinking that inhaling a burning fish sounds pretty odd, but then inhaling burning plant is rather odd too when one thinks about it. So I started thinking about other things one could smoke but decided to stick with plants after the flashing image of myself with a burning gerbil between my lips. And spare me the Tom jokes, please.

      Happy New Year from Boise, Idaho
    • Re:Darwinia (Score:5, Interesting)

      by Dachannien ( 617929 ) on Sunday January 01, 2006 @10:32PM (#14376623)
      Darwinia really is a fun game, if a bit short. The Tron-esque retro look is cool (and nostalgic, for those of us old enough to remember when Wolfenstein 3D was bleeding edge), plus it meant that they didn't have to hire legions of 3d artists to make a good game. In addition, the plot is really captivating. It introduces the player to artificial intelligence concepts like genetic algorithms (GAs) without being boring and pedagogical. And this is coming from someone whose life's work really does focus on GAs - their take on the topic was quite honestly fascinating.

      But us Yanks didn't actually have to go through Steam to play it until it was released on Steam. I ordered the game the old fashioned way before its Steam release, and was able to download it from Introversion's servers as well as receive a hard copy on CD shipped from the UK.

      Why they changed their distribution method, I don't know, unless it was somehow actually cheaper to use Valve as their US vendor rather than doing it the other way. Or maybe Valve is giving them promotional opportunities (i.e., advertising) that they couldn't get before.

      • Re:Darwinia (Score:4, Insightful)

        by HD Webdev ( 247266 ) on Monday January 02, 2006 @01:33AM (#14377093) Homepage Journal
        Why they changed their distribution method, I don't know, unless it was somehow actually cheaper to use Valve as their US vendor rather than doing it the other way. Or maybe Valve is giving them promotional opportunities (i.e., advertising) that they couldn't get before.

        They changed because they couldn't afford the money to get shelf space. This way, they can't lose money if the game doesn't sell.

        With Steam, they save bucketloads of money and get a virtual box in the shelf-space on every of the millions of computers that have Steam installed. Every user sees that advertisement every time they go to pick a Steam game to play unless they've changed that option in the Steam settings. They can play the demo in just a few minutes on any computer that they want to since a Steam account can be used on as many computers that the person want to play those games on.

        I run LAN servers and notice that very few people shut off the advertisements because the target audience is the correct one, the ads don't take any extra time to load, they can be disabled, and the ads aren't obnoxious. Instead, people are more likely to talk about the new games that show up in the advertisements or news.
    • Re: Darwinia (Score:3, Interesting)

      by Black Parrot ( 19622 ) *
      > Only number 7?

      It would have done better, if not for the high-profile competition from Intelligentdesignia.
  • I wonder... (Score:4, Funny)

    by RoadkillBunny ( 662203 ) <roadkillbunny@msn.com> on Sunday January 01, 2006 @07:34PM (#14376127)
    ...if my favourite game made the list: "Let's Slashdot this server". Seems like it did!
  • I really liked (Score:3, Insightful)

    by rsilvergun ( 571051 ) on Sunday January 01, 2006 @07:45PM (#14376165)
    Thomas and the Magic Words [viquagames.com]. It's one of those game ideas that's so simple and cool I wish I'd throught of it :).
  • by cyrus_zuo ( 821016 ) on Sunday January 01, 2006 @07:52PM (#14376195)
    We actually spent MANY hours trying to be ready for this type of traffic, but apparently fell short :(. There is a pseudo mirror of the article and website here: http://gt.independentscore.com/articles.php?id=412 [independentscore.com]
    • Care to tell us how many gigs of bandwidth /. burned through so far?
      • I've been told that on the primary server that bandwidth isn't the issue...it's the site processing (probably should move the mySQL off the server) I'm unable to access the dedicated server in anyway at the moment...don't know what the numbers are like. Sadly this news was sent to Slashdot on Thursday, and it was un-expected this afternoon...I wasn't around and the person running the server wasn't' either. So I was caught a bit off-guard in having a quick response :(.
  • Angband is not on the list? The author must be from the Windows dimension, the one I refer to as Dimentia.

    Seriously though, Angband is great,a modernized descendant of the old Unix "Rogue." If you think you are a tough, hardcore gamer, Angband will humble you thoroughly in short order.

    • Angband is indeed good, but does it count as 2005 game?

      Alas, my favorite Rogue descendant is still Nethack. :)

    • (Greeting cries of the American Nerd.)

      Angband? Angband Angband! angangangBAND Angband Angband! (beats chest)

      Nethack! NETHACKHACK Nethack! NetHACK! (makes threatening gesture with found stick)

      Angband! Angband! (slinks off into woods)

      NetnetHACKnet. Nethack. (sits in clearing, preens, looks in vain for females)

      (another approaches) Er... Diablo?

      (Nethack becomes enraged, Angband returns from woods, and the two team up to rip the third to deserving shreds)
  • It was just released last month, but I'm sad to see that Minions of Mirth [prairiegames.com] was overlooked for this list. It is an incredible achievement for the indie community. The two person team managed to create an incredibly engaging MMORPG. The game runs on PCs and Macs. Check out the press release [prairiegames.com] or just download the demo (links on the front page).
  • by Anonymous Coward
    My favorite game this past yeat, by far was Microsoft Studio's award winning "Blue Screen of Death". It seems like I wouldn't get more than 5 minutes of work done before I was compelled to play it until my computer rebooted itself!

    My friend keeps talking about some penguin slalom game, but how good could something thats free be? Hell, I paid $125 to get Blue Screen of Death, and I'll be damned if I won't take advantage of it.
  • No Cave Story? These games couldnt even hold a candle to that game. Oh well.
    • Cave Story was released last year, actually. It just got more attention in 2005.

      And dude, have you even played the other games? I hear a lot of whining in this thread about "no way my favorite game isn't there". Tunnel vision. Play some of those other games--they are pretty much all outstanding.

      • Im well aware it came out in 2004, in fact I had it a few days after its release. I have played some of the other games on the list, its just more my matter of personal preference. Granted they're quite good, they're just not much to my liking.
  • by Call Me Black Cloud ( 616282 ) on Sunday January 01, 2006 @10:01PM (#14376557)
    Why isn't he on this list??? His indie Battlecruiser series [3000ad.com], now renamed Ultimate Fighting Championship, are the greatest ever, with secret AI goodness! Hell, the man has a PhD! These games by high school dropouts are nothing compared to the masterpieces that have been in development for years! His flamewar [werewolves.org] was the greatest online game for years - it's time his software was recognized too! Aaaaaahhhhhh!
    • OH GODS NO!!!

      Now you've gone and done it..
      Like a true spawn of satan, all it takes is for someone to invoke his name.. and he appears..

      I think that man has shown up on more internet forums than the infamous goatse.cx pics.

  • The big question is how many of these games run on Linux ? And I am not talking of running them using emulation like Wine. But natively. Me being a linux user, will start buying them when they start supporting linux .
    • DROD: Journey to Rooted Hold has a native Linux version. A FreeBSD version and a Mac version are also in the works. Go to http://www.caravelgames.com/Articles/Games_2/Downl oadJtRH.html [caravelgames.com] to download Windows, Linux, or Mac demos.
      • I've been a bit slow with the FreeBSD version after losing my machine with a default v5.4 build, and rebuilding my heavily tweaked system to v6.0 (and realising alot of people still use v5) - but I've finally got qemu working beautifully,
          and have 'default' builds of 5.4 and 6.0 (others may be added) so I can do proper testing.

        A new and uptodate FreeBSD beta should be released soon for anyone who is interested -- see my homepage
    • "The big question is how many of these games run on Linux ?"

      Four. You just have to read the system requirements that are next to each game on the original page (or copied into this thread). Barring any errors in the listings, the 4 Linux-running games are:

      So 40% of the games in the top 10 run on Linux. And cross-platform indie developers report about 10% of their sales come from Linux games. So don't bitch too much.

      • "Four. You just have to read the system requirements that are next to each game on the original page (or copied into this thread). Barring any errors in the listings, the 4 Linux-running games are: DROD: Journey to Rooted Hold,Professor Fizzwizzle, Darwinia, Tribal Trouble "

        That is good to hear. But seriously, more and more game developers should consider Linux as a viable platform and start developing games for linux. As far as bitching is concerned :), only if we protest in a public forum will the develop
  • by Yartrebo ( 690383 ) on Monday January 02, 2006 @02:51AM (#14377249)
    These games are all or mostly non-gratis and non-free games. I'd be far more interested in the top 10 list of free-software games. Even if they're not stellar games, at least I can play them for free and without having to deal with the ever tempermental WINE. Having source code adds much more potential fun too once I start getting bored with the game (loads of cheating and modding opportunities).
  • Darwinia is amazing, but I'm sad that my ATI Mobility-equipped laptop (which can handle Battlefront II) won't run it.
  • I'm sorry but Oasis (#1) blows. The gameplay is too simple and not deep at all. It would be OK if they got it working on a cell phone or PDA, where you have lowered expectations and just want to kill time for five minutes, but as a computer game it's not even as fun as Solitaire or Minesweeper. And they want something like $30 for it? A fucking joke. If it wasn't that people want to root for the underdog, it wouldn't be getting any attention.

    And I could have sworn it was winning Independent Game of th

  • I'm surprised not to see this one. In development by three blokes in the UK and distributed via their website (not free, but well worth the 24 quid), this online multiplayer-focused game competes with big-money racing simulations (and comes out on top in many aspects). www.liveforspeed.net
  • DROD is the worst time-sink I have ever encountered. I spend way too much time on it. But it's a superb game, especially if you have a CaravelNet subscription.

    TFA doesn't quite "get" DROD. It is a pure puzzle game with a tongue-in-cheek premise ("Deadly Rooms of Death") and a surreal background. The community is a big part of the fun. Most of the entertainment value comes from community created "holds", not just the hold that comes with the game.

    The game runs on Windows and Linux. A Mac version is on th

  • Okay, here's the thing.

    When you install a game to your hard drive, that usually takes a while. It fills up a good chunk of space, especially with some games. Then, you start playing, and just when it starts getting good, [TIME LIMIT EXCEEDED PLUNK DOWN CASH FOR MORE]. Then you have to buy it or uninstall it, which also takes a while, and unless the uninstaller is very well made can leave cruft in your registry.

    At this point, the player is usually pretty pissed at the short period of the demo. So it woul
  • Want to know the worst thing about this? The Casual Game of the Year award. It's full of match-three puzzles and very little else. I'm pretty sure [suttree.com] that there were more exciting casual games than that out there last year, starting with Jewel Thief [playaholics.com], for example.

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