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Role Playing (Games) Media Movies Star Wars Prequels

SWG Timeline Moves Forward 36

Rumours have been working their way through the Star Wars Galaxies boards about the possibility that the timelines of events will be moved forward past the current "post-New Hope, pre-Empire" point. Darniaq writes on this possibility, and links to a post on the boards where the Community Manager confirms this development. Unfortunately, the posts have already been removed. Fortunately, an individual at Sony Online Entertainment was able to confirm with LucasArts that there are plans to make this change to the game. Here's hoping the timeline change will be a breath of fresh air for the beleaguered game.
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SWG Timeline Moves Forward

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  • by VGPowerlord ( 621254 ) on Thursday January 12, 2006 @07:41PM (#14459396)
    By moving the timeline forward, Sony can use this as an excuse to plan a bunch of new expansions.

    Anyone want to bet that they still won't fix outstanding game bugs before new expansions come out?

    • By moving the timeline forward, Sony can use this as an excuse to plan a bunch of new expansions.

      Anyone want to bet that they still won't fix outstanding game bugs before new expansions come out?


      I will go one step farther. I will bet they will release another expansion before they are anywhere near done to finishing the majority of the content and issues for the NGE.
    • This is SOE, you should be thankfull if they just leave the existing bugs. Current policy seems to introduce a thousand new bugs AND reactivate the old ones with each update.

      Fix outstanding bugs. Tsk, you have much to learn young one.

      Granted some bugs are being fixed by just removing the game mechanics behind them. One long lasting bug was that vehicles were not repaired properly wich was finally fixed shortly before the CU. The fix now? Vehicles don't get damaged anymore. Repair was a much needed money

      • I was giving them the benefit of the doubt.

        I haven't played any Sony MMOs in some time (1 year (or less) stint back when SWG came out, 3 month stint when EQ2 came out).

  • by PIPBoy3000 ( 619296 ) on Thursday January 12, 2006 @07:41PM (#14459401)
    The poor guys sound like they're trying hard to draw in subscribers, but so far the latest changes have been met with extremely negative reviews. I think they're down to 250,000 subscribers, but it's hard to get accurate numbers.
    • Disclaimer: I'm not that representative as a MMO player, and in fact I'll take a good SP RPG instead any day.

      Still, on a scale of "pretty cool at least at low levels" to "its _only_ merit is the franchise name", WoW would be at the first end, SWG seemed _the_ poster child for the latter.

      SWG, after all this time at it, has pretty much any problem you can imagine.

      E.g., design problems, such as classes whose only source of income is hoping that someone would drop by and give them a tip. (Try making any money a
  • Regardelss of what point in the timeline the game is placed... until more content is added, current issues are resolved and customer service / development is no longer oblivious to what *actual* subscribers want, Star Wars: Galaxies will still be a horrid abomination of a game.
    • Publish Notes for Publish #Nevergoingtohappenever

      * Tons of Content added, even a system for players to create content!

      * Majority of the bugs that have been logged since the inception of this game and were never fixed... have been fixed!

      * Development and CSRs, now recognize players as customers and fellow human beings.
  • http://files.filefront.com/Daukuas_Memorialmov/;45 94131;;/fileinfo.html [filefront.com] That is the best thing ever, a funny movie involving...saying...F U SOE for ruining so many veterans lives. Build us up then screw us over.
    • Thanks for posting my vid! I hope everyone watches it to see how I and many more vets feel about the current state of SWG. FU SOE!
  • by Blakey Rat ( 99501 ) on Thursday January 12, 2006 @08:30PM (#14459728)
    What with all the news over the "New Game Enhancement" (or whatever they call it), I figured I'd download the demo and give it a try. Here's my experience:

    1) The tutorial is wrong. This game has been around, what, 2.5 years now and even the TUTORIAL has bugs in it. To be specific, when piloting a spaceship, the tutorial says that the mouse controls the ship's movements when not in pointer mode. What it doesn't mention is the rather important fact that if you have a joystick plugged in, the mouse doesn't do SQUAT, only the joystick does. So despite the game knowing I had a joystick plugged in, the tutorial was giving me the wrong controls, lying to me. I was stuck in my little ship outside of the training base for about two hours before it occured to me to try the dusty old Logitech joystick hidden behind my monitor. And to make things worse, while you're stuck here, you can't put in a ticket for the help system because of (I presume) another bug where the Help button doesn't work.

    2) During the non-ship sections, my framerate slowed to 1 FPS twice for no apparent reason, and I had to re-log to fix it both times. (The second time, I actually died because some NPC shot at me while the framerate was screwy, and I didn't even know it until I logged back in.

    3) Even after I was done being stuck in my starship, I couldn't figure out how to open a support ticket for the above two items. I found where the game listed open tickets, so I know it's possible, but I couldn't find how to make a new one.

    4) The game is generally crude, ignoring the bugs. The creatures didn't have death animations, instead just going from standing to being dead in 1 frame. Many items had no visual appearance, so they appeared as a huge featureless cube around my character. There were (get this) clipping errors in the *pre-rendered* videos describing the classes! If you're pre-rendering the movie, pick a camera angle that won't show obvious clipping errors!

    Anyway. The game is losing players because it's crap. Other than the Star Wars brand, I have no clue why anybody started playing it in the first place. I used exactly four hours of my 10-day demo before giving up for life.
    • For the most part, I think your observations are straight on. I tried to be fair [slashdot.org] about that. I hate to say it, but you may have been playing when they had some huge network issues two weeks ago and last week. It certainly doesn't excuse the game that you experienced. It just could be more of case of unfortunate timing.

      But that's just about the latency issues. The game itself is still riddled with bugs and holes that have existed since launch, and the new combat system is all fighting the old socioeconomi
      • I don't know about network problems. I had massive lag issues well outside the weeks you've mentioned, _and_ the game was showing 50ms latency. Yet creatures would come back from the dead to melee me, after having stood there staring at me during (what I thought was) the actual combat. And various other such occurences which in other games happen only during massive lag spikes.

        And dodging the bugs might be harder than it sounds, seeing that you don't even have to do much to be bit by one. E.g., you only hav
    • What it doesn't mention is the rather important fact that if you have a joystick plugged in, the mouse doesn't do SQUAT, only the joystick does.

      Don't blame this game for that -- it happens in other games. For example, I couldn't aim straight at all in GTA:VC, until I posted on a BB and someone clued me in that my gamepad was taking over...
    • The trial is a mess and the NGE is a mess BUT the part of certain items (especially loot) not having an appearance is caused by the fact the the downloaded demo is limited. It is a mere 2 gigabyte and the full game is close to 5.

      While this problem is trivial by itself (just wait for the game to completely download) that is exists at all just goes to show Sony has mismanaged the game to an extent that can not be believed only experienced.

      To clarify, the demo is a partial download of the full game. Why? Bec

  • Updated hyperlink (Score:4, Informative)

    by Darniaq ( 738858 ) on Thursday January 12, 2006 @08:56PM (#14459916)
    Just an FYI, but this is the link [sony.com] to TH's confirmation. Not sure why it didn't work from my blog entry, but it should now.
  • ...if they played it out in the game, rather than arbitrarily advance it all at once. I think I'd enjoy enlisting in the big movie battles and playing them out.
    • by SB5 ( 165464 ) <freebirdpat@hMEN ... com minus author> on Thursday January 12, 2006 @09:41PM (#14460202)
      That would never happen. I used to play on Bloodfin, and the PvPers would regularly be able to crash the server or planet. 100+ pvpers in one city and the server was toast. And this was over a year ago before the CU and the NGE, using what was essentially a DikuMUD combat system. The fun part was you could come across the PvPers in a big battle in a town nobody ever visited for anything(because there was nothing there, no quests, no reason to even pass through except it being close to a dungeon. People were always in Eisley, Theed, but mostly Coronet waiting for the buffs to go to Dant.

      If they ever made SWG 2, probably going the Guild Wars route is probably going to give the people more of what they actually want for the Star Wars Experience.

      I loved SWG though, the 30+ professions all the planets. The problems before the CU and the NGE have all been outlined many times before, but the Devs never seemed to listen, even the smugglers had to wait what 2 years for a revamp or something, and they still can't smuggle.

      I started out as an artisan, and moved to a rifleman, ranger. Then the nerfing started.
  • That's great, move the timeline ahead. Let's not actually make a worthwhile game.
  • by SmallFurryCreature ( 593017 ) on Friday January 13, 2006 @04:36AM (#14461839) Journal
    SWG had something that NO other MMORPG game offered. First of it was a Sony game and Sony is the ONLY company around who understands real world economy. Or put another way, Sony is the only one to use a proper collection agency and support every existing payment method in use through out the world. Every other MMO company seems to think credit cards are in use by everyone.

    This makes a huge difference. For many SOE games are the only MMO games available appart from the fee free Guild Wars.

    But apart from Sony being the only MMO company willing to take my money, SWG was the most open and free of the games out there at the time.

    It wasn't D&D and while bugged it wasn't as crappy as Anarchy Online. It also had rancors and before the doc buffs arrived they were actually scary.

    But when you first started the game it showed a lot of promise by actually allowing you to design your own character. You could easily create a very balanced character dabbling in all the proffesions in the game. Use the pistol you made youreselve from materials you gathered to shoot a critter then switch to melee once it close heal yourselve, rip the beastie apart for its skin meat or bones and then dance your worries away.

    Mid level you had to make some choices, specialise and give up certain jobs OR just not be able to move on.

    It was the end level that was the bitch that killed SWG. You either had to give up all the freedom of making your own character OR just resign yourselve from never being able to do the high level stuff unless you found a large group willing to drag you along.

    SOE in its infinite wisdom made all new content exist of dungeons that only the leetest combat specced characters could complete. Had a sideline in say Ranger? Scout? Entertainer? Beast Handler? Crafter? Bio-Engineering? Useless mate. Only non combat characters that were of use in say the corvette or death watch bunker were the doctors as they could revive the dead.

    SWG had something but sadly it was ruined when you moved on from the fun midlevels when Dathomir was a place of nightmares to the end game when you were engaging in 20 minute slap fests with 1million hitpoint enemies.

    The sad thing? In a way the Death Watch Bunker and Corvette missions were exactly what people on the forums had been asking for. SOE has a lot to answer for but so have the players themselves. If you doc buffed, if you solo grouped, if you spin-attacked a rancor lair, if you armor holed, if you stacked resists THEN you are one of the people that killed SWG. I did it myself and know that. SWG never had a chance. SOE and the players raped it up the ass and then called it a whore.

  • By choosing the time period to be between episode IV & V the designers created two issues.

    First, having the game take place in the middle of the story in effect puts the game in a very small box from a story, event, & content perspective. They were limited on what ships, items, etc. they could have, how much the in game universe could change and what events they could do, and how much the players could affect things. To stay true to the story and fit everything in the "little box" they would have

  • I'm assuming that they mean they'll be forward to post RotJ. All the people I've talked to regarding the NGE changes (including myself) has the same opinion, the new player tutorial and intro quests are the only part of the "new" game that is actually fun, the rest of it is dull, boring, and frustrating. But these quests center around you being rescued from Darth Vader by Han and Chewie. Hows that supposed to work in a post RotJ world again? So once again SOE scraps the working part of their game in a despe

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