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Mainstream Coverage of Manhunt 2

Zonk posted about 7 years ago | from the always-a-pleasure dept.

The Media 39

Now that Manhunt 2 is out (and garnering little enthusiasm from gamers) the mainstream press is having their say on the title. Joystiq has a look at what ABC and CBS has to say about the latest assault on our nation's children. "'What sets this video game apart is that the player can become physically involved in the acts of violence,' Couric says. 'Rather than just pushing buttons, the player actually wields a knife, an ax, a glass shard -- to stab an opponent.' Ummm, no. Don't know who writes the copy over there at that ratings powerhouse, but that's just plain wrong. Although the PS2 version would be about pushing buttons -- unless CBS has discovered some new feature -- we're currently unaware of the Wiimote's ability to shape-shift into any of those items described allowing a player to "stab an opponent." Couric then says that research shows violent games cause children to accept violence as an every day part of life."

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I don't care how many Manhunt stories... (-1, Troll)

xxxJonBoyxxx (565205) | about 7 years ago | (#21187027)

I don't care how many Manhunt stories get published on SlashDot's PR repeater; I still don't care one way or the other about this game. Zzzzzzz...

Re:I don't care how many Manhunt stories... (3, Interesting)

Phoenix00017 (1017168) | about 7 years ago | (#21187405)

The problem is that you're missing the point entirely. This has little to do with Manhunt, and has far more to do with censorship, violence in games, and main-stream portrayal of video games. This is what we call "precedence setting". While you might not care if they decide to ban Manhunt based on violence, something tells me you might care if they then decide that the upcoming Halo 4 (or God of War 3, or [insert bad-ass violent game sequel here]) game is excessively violent as well.

And before you come back telling me you never play violent games, it isn't so far to reach and say that Super Mario Bros., despite the lack of blood, still has the main character killing tons of seemingly-innocent wildlife. Sure, it seems like an incredible stretch, but you have to ask "where does it stop" once you start villainizing games and ignoring the fact that some games are made for adults as well.

Re:I don't care how many Manhunt stories... (1)

Clanked (1156473) | about 7 years ago | (#21187527)

So what if they decide its violent? Let them decide its violent, I mean the game was made for adults, not children.
The media is running around screaming "for the children!" Yet, it wasn't intended for children in any way shape or form. The designers of Halo, aren't out to go after the 8yr old crowd. Let them rate the game, since it should show about what age it is appropriate for.

I do disagree with banning it from an entire country. Let the people be informed, then decide if it is right for them or not.

Re:I don't care how many Manhunt stories... (1)

westlake (615356) | about 7 years ago | (#21193387)

This has little to do with Manhunt, and has far more to do with...main-stream portrayal of video games.

No matter how thin you slice it...

The New York Times reviews video games. TIME magazine reviews video games. Both have had nothing but good things to say about Bioshock and Halo.

When scandal erupts around a video game, it is almost certain to be a Rockstar product. Race. Sex. Violence. It doesn't matter. Rockstar will push all the red buttons.

Games vs Nature (1)

Rinisari (521266) | about 7 years ago | (#21187045)

I'm an expert on neither games nor human nature. It's one thing if a game directs the user to use extreme violence to solve a situation, but it's another if the game gives an objective and leaves the 'how' up to the player.

Re:Games vs Nature (1)

Von Helmet (727753) | about 7 years ago | (#21187399)

OK, now please enumerate precisely how many solutions Manhunt 2 offers that don't involve maiming, dismemberment and mutilation.

The real version was leaked. (2, Interesting)

Nursie (632944) | about 7 years ago | (#21187173)

I don't blame people for not buying the watered down version, the uncensored version is out in the wild anyway.

After all the hubbub, that's the version people will want.

OTOH, having played it a bit, it's not much different to manhunt one, or any random horror movie. But then I'm not a tv/radio shock-merchant and I seem to have this rare ability to differentiate games from reality.

The fact that Miss Couric throws in the bit about children shows how much people are still just *not* getting it. Manhunt 2 is NOT for your children. It is rated as M (or AO for the original), don't damn well give it to them.

Re:The real version was leaked. (1)

moderatorrater (1095745) | about 7 years ago | (#21187557)

The only thing I like about Manhunt is that it's really showcasing the difference between a game for kids and a game for adults. Honestly, any adult that lets their child play this deserves to have charges of negligence brought against them. Too many parents bring children into this world without the ability or the desire to do what's necessary to raise them properly, and video games are easy for a bad parent to ignore.

Re:The real version was leaked. (4, Funny)

rkanodia (211354) | about 7 years ago | (#21188673)

The funny thing is, there's never really anything 'adult' about games that are rated 'Adults Only', nor is there anything particularly 'Mature' about games labeled such.

I figure at the rate things are going, there will one day be a game consisting solely of giant-sized genitalia doing battle with machine guns and bodily fluids while healing themselves with crack cocaine. The villain will be an undead mutant urethra, who rapes the players with his radioactive waste-spewing demon gonads and multifarious blood-dripping, sulfurous tube-like appendages, better known as 'Satan-tacles'. At that point, the ESRB will have to add a new category above 'Well-socialized And Upstanding Community Member' (which itself was created to categorize Puppy Molestors 4, probably named something like 'Confucian'. And the whole thing takes place in Hell.

Re:The real version was leaked. (3, Funny)

moderatorrater (1095745) | about 7 years ago | (#21188963)

Are you publicly traded? I'd like to invest in your game idea.

Re:The real version was leaked. (1)

westlake (615356) | about 7 years ago | (#21189335)

The only thing I like about Manhunt is that it's really showcasing the difference between a game for kids and a game for adults.

The thing I despise most is how games like Manhunt 2 define "adult."

Re:The real version was leaked. (1)

Nursie (632944) | about 7 years ago | (#21194703)

What does that even mean?

What are you trying to say? That "adult" shouldn't mean violent/depraved?
Thay're not. The ratings boards are defining what is not suitable for children.

You would prefer "adult" entertainment to refer to serious, complex drama and art, I suppose? Well that's just fine, however there's little need to stop children from watching/playing that.

Adult games, vs. kiddy games branded M... (1)

trdrstv (986999) | about 7 years ago | (#21196305)

You would prefer "adult" entertainment to refer to serious, complex drama and art, I suppose?

Yes, actually I would. That would be a game for "Adults". What constitutes a "Mature" or "Adult" game currently means there is violence, and tits.

Well that's just fine, however there's little need to stop children from watching/playing that.

Apparently, the AO rating exists to prevent Adults (those 18 and over) from playing it as well.

Re:The real version was leaked. (2, Insightful)

lluBdeR (466879) | about 7 years ago | (#21187573)

It is rated as M (or AO for the original), don't damn well give it to them.
What? Actually pay attention to what my children are doing? Then who would I have to bitch at when the news tells me the goal of a game called "Manhunt"?

Video Games == kids (1)

TheCRAIGGERS (909877) | about 7 years ago | (#21187741)

That's only part of the problem. The other (bigger, IMHO) part is that these people are still equating the phrase 'video game' to the word 'kids'. The possibility that a video game could be made for adults is just as inconceivable as a porno film made for children to these people.

Re:Video Games == kids (1)

stormguard2099 (1177733) | about 7 years ago | (#21188189)

The possibility that a video game could be made for adults is just as inconceivable as a porno film made for children to these people.
When will these people realize that kids have needs too? oh wait, I think I might have missed something...

I can't wait to play this game! (1)

BlueshiftVFX (1158033) | about 7 years ago | (#21187203)

all this hype on how bad this game is! I want to see what everyone is talking about! I want to buy a copy of this game as soon as it comes out! it's such an alluring game being so, bad and all! ooooh it's soooo bad! gimmee gimmmee! Sarcasm turned up to 11. the sad thing is, is this is exactly whats happening. If I didn't know better I'd say Thompsons on Rockstars PR payroll team.

Saw CBS (4, Informative)

MBCook (132727) | about 7 years ago | (#21187265)

I saw CBS's piece last night, not knowing it would be on. It was just as fair and balanced as I expected.

They basically considered it a murder simulator. They pointed out that while violent games existed, this took it to a new level because you act it out. They did the "while there is no evidence yet linking games to causing violence, violent people often like games" kind of thing. They had a few little points that were good (like pointing out the game was rated M/17+, and that the Wii has parental controls).

But by and large the piece was terrible... as I expected. They talked about the game, but never mentioned that it was a sequel (that was up to you to figure out). They mentioned that it was banned in Britian, but not that many consider it tamer than the previous game. They pointed out it was from Rockstar who made the GTA games. They showed the movements you make with the Wii controller, but it's just flailing like in Twilight Princess... not "murder simulating" like they tried to insinuate (note: not a quote).

They didn't mention it was toned down. They didn't mention that it just isn't a very good game (have you seen the reviews? 40%-70%). They didn't mention it's a bit of a one trick pony (once the violence stop shocking you, there isn't supposed to be much there). They showed the game to some 20 somethings and said they were all shocked by the violence. They had a clip of someone saying games like this shouldn't be made.

They said that this would make the Wii more hardcore and less family friendly.

But they didn't put anyone pro-gaming on. If they interviewed me, I know what I'd say. It's violent. It's disturbing. It's a good thing someone made it. It's interesting. Someone should make something other than the Carnival Games and Wii Play. There is no great reason this shouldn't be available if someone wants to make a game like this. I have no interest in it, maybe if the violence was in another context. But I think this kind of game should be available. There no way kids should get to play it, but if you buy it for your 8 year old that's just you being a terrible parent.

It could have been worse. They could have shown someone saying WiiSports made their kid violent, and they had to ban their kid from playing Boxing in WiiSports (I've seen that, try telling your kids not to punch other kids... see if that helps).

Now to put things in context... they fear monger. Other stories included the terrible wild fires, how thousands of Iraqis were terrified about the damn that was in imminent danger of bursting (truth: hardly inspected, not in good shape, but not imminent danger of bursting).

CBS and the other guys like to fear monger. They have slanted stories with incredibly slanted titles. That's just how they work. It's sad, it's pathetic, it's true. My news comes from NPR, The Daily Show, The Colbert Report, and the web. NPR is mostly neutral (slight bent), but don't fear monger much at all compared to the mainstream media. The Daily Show and The Colbert Report are fake... if they have a bent on a story it's obvious and usually funny. The web gives me many viewpoints, on issues that the mainstream media doesn't cover (for various reasons).

Re:Saw CBS (3, Interesting)

UbuntuDupe (970646) | about 7 years ago | (#21187425)

it's just flailing like in Twilight Princess... not "murder simulating" like they tried to insinuate (note: not a quote).

Well, if you'll recall, USA Today said that Manhunt 2 "literally gives you the hands of a killer", which if they understood how to use "literally" would be a serious accusation.

(Hey, I'm all for colorful use of terms. But what am I supposed to say when I literally mean literally?)

Re:Saw CBS (4, Funny)

rkanodia (211354) | about 7 years ago | (#21188787)

Actually, when you buy the game, the box includes a pair of severed hands, taken from a condemned murderer.

Re:Saw CBS (2, Interesting)

clearreality (1116627) | about 7 years ago | (#21191727)

In my opinion, this game (and other games by Rockstar) include unnecessary violence. Further, I'd say it is too much violence and too graphic, both in depiction and in conception. Should it be illegal to make a game like this? I suppose not. But to use a long-worn phrase, just because you can does not mean you should. (I felt this way within the first few minutes of watching a friend play Grand Theft Auto, and Manhunt is worse, if anything.)

I believe it is ok for some things to be socially unacceptable even if they are legal, and depictions and promotions of realistic/graphic violence as entertainment should be one of those things. (ie, it is not the government's job to manage every aspect of people's behavior -- that is our own responsibility.)

There's some line here that is hard to describe, but something like Saving Private Ryan may not cross the line (violence is not glorified), while the Silence of the Lambs series probably does (the message is confusing as the serial killer is idolized). Likewise, Starcraft probably does not cross the line (clearly "fake" violence), but Manhunt 2 does (player initiates criminal violent acts to "win" the game).

This is clearly not a well-defined line that should be codified in law, rather a moral/social line that should be based on good judgement.

Whether there is a link between violent entertainment and actual acts of violence I cannot say, however promoting criminal and violent acts does provide some glorification of those things -- for example movies that glorify stealing cars. What is the effect? I don't have any data to say, but I think anyone who says there is zero impact on viewers/players is simply ignoring obvious connections between people and how they are influenced by their environment.

I guess it comes down to this: it is good to encourage people to have values that respect other people's lives, rights, and property. Does this kind of entertainment encourage such things? No. Rockstar may not feel like it is their responsibility to encourage good values, but I would counter and say that it is everyone's responsibility. (Yes, that means there are people and companies who I feel are not meeting that responsibility.)

Also, why make a game with realistic depictions of criminal violence and abuse when it is possible to make a best-selling game that has none of those things? The only reason I can think of is that the studios developing those games do not have the talent or ability to develop a best-selling game without using the crutch of realistic violence (because, despite my opinions, those features can increase sales).

I think the objection to a game like this is a moral stand and a moral argument, but that does not mean it is a bad argument.

Re:Saw CBS (1)

dintech (998802) | about 7 years ago | (#21195959)

Likewise, Starcraft probably does not cross the line (clearly "fake" violence)

Hey! Some of my best friends are Zergs you insensitive clod!

Re:Saw CBS (1)

dintech (998802) | about 7 years ago | (#21196077)

They talked about the game, but never mentioned that it was a sequel (that was up to you to figure out).

Manhunt 2. Wow, really tough. What a conundrum. :)

Witch hunts continue (2, Interesting)

sickspeed6 (1057634) | about 7 years ago | (#21187345)

As usual, in an effort to shift the blame from the parents to the game designer, the major new outlets get to spread misconception to the everyday citizen. I am only 19, but, my parents have been allowing me to play violent video games since i was 10. I'm not killing people, nor do i intend to kill people. It has always been the game designers, musicians, directors that are bad people. How about parents try and be there for their kids, talk to them, tell them that games aren't real. I know that i will allow my children if/when i have them in 10-15 years, to play violent videogames, not when they are 3 or 5, but when they are 13 or older, maybe even sooner if i think that they are mature enough. But it will be my choice, not the choice of some ill informed news outlet.

Re:Witch hunts continue (1)

dintech (998802) | about 7 years ago | (#21196013)

I am only 19, but, my parents have been allowing me to play violent video games since i was 10. I'm not killing people, nor do i intend to kill people.

Let's wait until you get a real job before we discount your gun totting maniac credentials, hmm?

Re:Witch hunts continue (1)

sickspeed6 (1057634) | about 7 years ago | (#21196229)

I have a real job working in Tech Support for all the rich kids at Boston University...if imma go crazy, this is the place that will cause computer wont turn on it plugged in...ohhhhhhhh, now it works....or my favorite, "its ok if you dont have time to fix it, my daddy will just by me a new mac book pro..."haha

Re:Witch hunts continue (1)

dintech (998802) | about 7 years ago | (#21196303)

Tech Support, huh? I'll be watch the newspapers.

Off Topic: Jericho.... (1)

Devir (671031) | about 7 years ago | (#21187361)

Manhunt is getting all the attention. It's getting people freaked out about a game training our future killers. I've yet to play it, though I would love to get a copy to try.

We have Clive Barker's Jericho that was released a week earlier. This game should have every group out there in an outrage.

It's violent and gory to an extreme. you wade through pools of blood and body parts in some scenes.
It deals with the premise "God" created something "before" humans. That alone should be enough to throw relihous groups into a tivvy.

It deals with paranormal. Each team member has spiritual powers and to boot they're funded by the government.

MINOR SPOILER: THere's posession in the game, your character "dies" near the beginning of the game, but his soul lives on. This allows you to posess and control the different team members, jumping from one o the other.

There are quite a few references to the "first born", an Abyss, and all sorts of occult occurances.

Personally I love the game. The fights are intense, t he story is great, and the graphics are amazing.

Yet Manhunt gets all the acclaim and this little bombshell of offensive content goes completely unnoticed. I could be wrong though, since i've been too busy playing it to notice if it has been in the news or not.

Re:Off Topic: Jericho.... (1)

BlueshiftVFX (1158033) | about 7 years ago | (#21187403)

thats because Rockstar pays Jack Thompson.

Mmmm, violence... (2, Insightful)

Krinsath (1048838) | about 7 years ago | (#21187661)

"It's bad because it encourages people to act out violence!"

Ok, as a kid I remember playing Cowboys and Indians, "sword fighting" with wooden swords or sometimes just plain old sticks and having full-contact water gun fights...sometimes conducted while riding a bike in a sort of "drive-by" fashion...not so much because we were trying to be cool and emulate gangsters, but for the simple fact that you could shoot them and they couldn't hit you very effectively.

These things all strike me as things that lead to *actual* violence, yet not once were we chastised for rough-housing growing up unless somebody got hurt (or if one of the mothers caught you swearing). However, waving a white piece of plastic around and around in yet another example of crappy Wii controls from an uninspired developer is going to make kids suddenly more prone to violence? Did I miss some fundamental shift in the nature of human development here?

I realize that most people informed on the issue are fully aware that there is no proven direct link between violent videogames and actual violence, and in fairness to CBS they alluded to that fact in their report, but it was glossed over about how this game is going to turn little Johnny into a killer. Sort of a "while there are no signs that link leaving an electric fan on at night will cause your death...ARE YOU WILLING TO TAKE THAT CHANCE? Listen to our thousands of anecdotal stories that make good cursory sense to those who know nothing of the way things work, because we know that's all the further you'll look into the issue!"

I know all news media is a pack of lies to get advertising money and anymore who you watch is just picking the pack of lies which you find most palatable, but it still saddens me to see that "journalism" has descended to such a pitiful level.

Re:Mmmm, violence... (1)

badasscat (563442) | about 7 years ago | (#21188985)

Ok, as a kid I remember playing Cowboys and Indians, "sword fighting" with wooden swords or sometimes just plain old sticks and having full-contact water gun fights..

And did you routinely decapitate your opponent in these play fights?

I see this argument a lot and while I'm usually on the libertarian side of things, I think most of the arguments in favor of games like Manhunt are disingenuous at best. You're not stabbing with an actual knife? That's semantics - the fact is you're taking an object and performing a stabbing motion that is then shown to cause a bloody death on screen. You played cowboys and indians when you were a kid? So did I, but I don't recall any blood spurting out anywhere when I did.

I'm not saying there's a definite link between games and violence, or that even if there was, that anything should necessarily be done about it on a governmental level. (That's true libertarianism - not refusing to acknowledge an issue, but acknowledging that there may be an issue and then saying government should still stay the heck out of it.) But I think it's pretty ridiculous to argue that culture as a whole does not have an effect on individuals and their actions. We live in a violent society. While you may not feel this way, a lot of people do consider violence basically a part of life. Games like this only encourage that attitude - as do violent films, as does violent music. I'm not saying games are the only part of culture that has any effect.

If you look at other countries around the world with lower levels of violence than we have, you can find all sorts of cultural differences that discourage, rather than encourage, violence. If you think that's coincidence, then you've got a screw loose. Ditto for any chicken and egg arguments - you think Americans are somehow genetically predisposed to violence? What scientific basis would you have to make that argument? We're not a different race or species than humans in any other country, many of which have much lower levels of violence than we do. No, we're violent because our culture finds it acceptable to be violent. And games like Manhunt are part of the problem.

Re:Mmmm, violence... (1)

Krinsath (1048838) | about 7 years ago | (#21190327)

Didn't see blood spurting anywhere? While not something that happened every time, injuries did often happen resulting in a goodly amount of shed blood. I see what you're getting at though...were we trying to kill each other? Not exactly, but the unspoken intent to harm each other was certainly there. We weren't using swords (albeit wooden and blunted) because we wanted a tickle fight after all. As I said, many of us did get injured at various times and to varying levels of severity in our rough-housing. Now, you can argue that there's a line between trying to stab someone in the back when they're not looking versus trying to strike them very hard with a relatively blunt object that can only be fatal in an extreme freak circumstance, but the point remains that we played those childhood games to inflict harm...that was the competition, after all: who got hurt the least. If you were really good, you didn't get hurt at all. If you were bad, you got a lot of very poignant reminders that you needed to work on things. While I'd like to pretend otherwise, I really never managed better than "gave as good as I got" in these contests. However, steering away from the apparently modern marvel that we didn't kill ourselves, this does touch on a much deeper topic. Humans, as a species, are violent animals. Six thousand years of recorded history up to and including the present day show us that despite all our beliefs of superiority to every other creature when you put us to it, we're just as base and violent as anything else...more so in fact, since we're one of the few species that will wantonly kill our own. Paradoxically, those conflicts while representing the ultimate in the abandonment of our humanity is also when we're at our zenith of intellectual thought. It's sad, but true that we're never more inventive than when we're trying to kill each other. Once we stop fighting and work on applying the concepts once used as weapons to productive uses, we often find that we've vastly improved conditions. Airplanes, as an example, would probably not have advanced to the level where commercial jet liners were in use a scant six decades after the Wright Brothers first achieved powered flight if someone had not noticed that aircraft could be used to kill some one during World War I. Nuclear power, two edged sword that it is, probably would not have seen the advancements it saw without someone first trying to blow someone else up. Even the space program with the numerous off-spin technologies to improve our lives was not done so much out of the altruistic "let's go there to do it!" as much as "let's go there to stick one in the Soviet's eye!" Of course, violence is not the direct cause per se as is the competition...but very often those two go together hand-in-hand. That's what those games we played as kids were about, proving who was the most nimble...who was the strongest...etc. etc. Where am I going with this? That violence, like sex, is part of our animal heritage. It's there, hard-coded into each and every person that lives from our days living in caves and hunting mammoth where the strong lived and the weak died. While we strive to rise above this primitive programming, it's not going anywhere and to deny its existence, which is too often what we try to do with both sex and violence in this country, merely causes it to manifest itself in ever more extravagant ways. Put something under pressure and keep a tight lid on it and eventually, it blows up. In other societies, sex and violence are not such taboo topics. There's no forbidden fruit allure to's just, there. Whoop de doo. Think about alcohol, as another example. In the US, it's regulated with almost the same zeal that we devote to narcotics but we still have rampant alcoholism and myriad problems with the stuff. Yet in Europe where alcohol is a daily and embraced part of life, they have such a lower incidence of these problems. Do they exist? Yes, but not with the massive excesses you see in the US. The surest way to get someone to do something is to tell them that they shouldn't. I think that's the core of this issue, that as a throwback to the days of Puritanism we refuse to discuss some topics and instruct people that anything you enjoy on that primal level is bad. People are taught to bottle these things up, rather than express and understand them and be able to apply them to their life in the proper context. This can lead to feelings of isolation because the thought is "If I like violence then I must be a horrible person", and that can start the chain of events where a person dissociates from society and starts a downward spiral that usually doesn't end in a good way. When we communicate freely with each other, like we're doing here, we realize that we're not freaks...we're not abnormal...and we're not broken. We're people, just like anyone else. What we feel is part of being human, and with the proper relations we can harness our competitive, violent nature into something productive and non-destructive (or at least...minimally destructive). That's why games like Manhunt are great...because they bring forward the topic and spark discussion. But yeah, from what I saw of it the game from CBS, I'm not interested in ever playing it, but that has nothing to do with the content. From a gameplay perspective, it just looks bad... ;P

Manhunt 2 matters not. (2, Insightful)

ObiWanStevobi (1030352) | about 7 years ago | (#21187689)

The game title doesn't matter. Could have been a care bears game and the media will find some way of convincing you it is deadly. If it isn't a murder sim, it's soo addictive that you'll forget to eat or sleep for three days and die. If it gets any coverage from the media, you can be sure that it will be something that can kill you.

The problem in question here is not censorship. It's media.

They have free reign to be completely wrong without any adverse reaction from the masses. One of the first news stories I remember was that killer African bees were coming and America was in danger. Never happened. Exploding school buses, nevcer happened. How many looming epidemics that never happened? I would have never guessed SARS killed less than 1% of infected people if it wasn't for South Park. Shooting at police helicopters during Katrina? Nope. Iraq WMDs, nada. Do they tell you what kind of missions shuttle crews are going on? No, but they will replay the challenger explosion and talk about the dangers of foam and heat shielding damage for hours.

I could go on for hours here, but I'm sure you get the point. Media doesn't care if they get anything right, they only care about it scaring you in to staying tuned until after the next commercial break.

"Violence as an every day part of life" (1)

TheCRAIGGERS (909877) | about 7 years ago | (#21187887)

Last I checked, violence WAS an every day part of life. You can't watch the news without hearing about a soldier getting blown up or a local murder.

Even before video games, we had cops and robbers, coyboys and indians, eskimos and seals... whatever. After that we play organized sports. Anybody here who played football knows what I mean.

Re:"Violence as an every day part of life" (2, Funny)

Chosen Reject (842143) | about 7 years ago | (#21188209)

Even before video games, we had...eskimos and seals
You had a very interesting childhood.

Re:"Violence as an every day part of life" (1)

TheCRAIGGERS (909877) | about 7 years ago | (#21196509)

Why do you think they make those Nerf bats? They're sure as hell not for hitting baseballs.

It * is * more than "pushing buttons." (1)

westlake (615356) | about 7 years ago | (#21189233)

'Rather than just pushing buttons, the player actually wields a knife, an ax, a glass shard -- to stab an opponent.' Ummm, no. Don't know who writes the copy over there at that ratings powerhouse, but that's just plain wrong...unless CBS has discovered some new feature -- we're currently unaware of the Wiimote's ability to shape-shift into any of those items described allowing a player to "stab an opponent."

Let's be honest here.

The player uses the Wii controller to physically mime the slashing - the gutting - of his victims. To which the game responds with the appropriate animations and rewards.

Rockstar's PR made the player's emotional engagement with his on-screen character a selling point.

If this isn't a murder simulation, I should like to know what is.

I am reminded uncomfortably of the inability of anyone in the Bush Administration to say that the water torture is torture.

The gamer, it seems, is no less willing to resort to any evasion, any contrivance, to avoid saying that this is out of bounds - - whatever this may be.

Perhaps the use of the Wii controller to mime a rape?

The coward denies the truths which are self-evident to others. A refusal to set limits isn't maturity, it is the very definition of arrested adolescence.

Uncensoring the PSP version. (0, Offtopic)

richy freeway (623503) | about 7 years ago | (#21194103)

There's info out there explaining how to edit a file in each levels directory to remove the censorship on the PSP.

I don't have a PSP to try it though. Of course it's going to require a modded PSP as well.
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