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Games Entertainment

More Than Half of the US Plays Videogames 85

The newest NPD numbers pass on a heartening statistic about the adoption of games: more than half of the US population plays videogames via some method. "Most people said that per week, they're either playing just as many or less hours than they did last year. Thirty percent said that they play more than a year ago, while another 30 percent said they play less and 40 percent say that they play the same amount of hours. Males aged 18-34 continue to be the heaviest gamers and are more attracted to hardcore games as opposed to casual games."
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More Than Half of the US Plays Videogames

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  • I guess... (Score:5, Funny)

    by Gaerek ( 1088311 ) on Thursday December 13, 2007 @04:44PM (#21687842)
    ...that means that according to Jack Thompson, over half the US is going to go on a killing rampage.
  • Statistics! (Score:3, Insightful)

    by Qzukk ( 229616 ) on Thursday December 13, 2007 @04:45PM (#21687870) Journal
    Most people said that per week, they're either playing just as many or less hours than they did last year.

    Or

    "Most people said that per week, they're either playing just as many or more hours than they did last year."

    Both statements are true.
  • by BZWingZero ( 1119881 ) on Thursday December 13, 2007 @04:53PM (#21687992)
    The number might be higher if people realized (or admitted, depending on how you view it) that those online flash distractions and card games are actually video games.
    • Are you sure that those games weren't being counted? Besides, I think that knowing the number of serious gamers is more important than the number of people who play solitaire. There's a lot more money to be made off of the latter group.
  • Surprising? (Score:5, Insightful)

    by physicsboy500 ( 645835 ) on Thursday December 13, 2007 @05:14PM (#21688392)

    NPD's report, Expanding the Games Market, said that 63 percent of the US population plays videogames on console, PC, handhelds, mobile, iPods, kids systems or other devices. The survey included over 5,000 online participants.
    I would like to point out that the data will be slightly skewed as this was an online survey and those with the ability to take an online survey have a wider exposure to video games already as they need a computer with browser. (i.e. I guarantee my grandmother who has never played a video game in her life and also doesn't have an internet connection or computer took this survey).

    With that out of the way, is this really surprising anyways? With Nintendo making games appeal to a much broader audience than ever before, we literally have a wide selection of video games for every market. Whether it's the sims on PC, soduku on hand-held, bowling on the Wii, or educational and learning games for the kids, I think that the US has learned to embrace the entertainment value and tailor it to everything from learning to leisure.

    The only real barrier to entry is getting used to a specific UI and there are a stubborn few that will refuse to learn something new, but there are plenty willing to learn as the market adapts to them, and thus I think that adaptation will only continue to grow too.

    I also think it makes sense that the hours played is flattening off. While I formerly was bad at putting a game down to go to (work / class / social interactions), I slowly realized there was a time and place for video games and began to play responsibly (although WOW is still pretty friggin addictive). I think most (we'll say 'normal') people already have this internal regulation, recovering addicts like myself that threw off the "hours played" curve are slowly coming out of the darkness.

    I won't say this is a good change as educational video games are not a substitute for good parenting, only a supplement, and I see some people forget this. Additionally (and I still refuse to say this in certain terms) things like video games could be a cause of ADD and other attention disorders.

    I will say that it is good to kick back and relax as long as it doesn't interfere with your life and some games can be good teaching tools if used properly.
  • How many of THEM?

    And who ARE they?
    And how come they never invites us over to their place for some games and fried carbohydrates?
  • Game crusaders are on the wrong path any ways. I mean, seriously, what is more likely to invoke a murderous rampage? Orange-box, or Super Mario Galaxy? In my opinion, the latter.

    BAN ALL PLATFORMERS. THEY INCREASE VIOLENCE, OH NOES.
  • by Anonymous Coward
    ...as far as I know, there's roughly a 50/50 split between males & females, in terms of U.S. population. Now I'm pretty sure that this doesn't mean that the entire male population plays video games, though by all accounts, males DO make up the majority. Even so, if an estimated 2/3 of video game players are males, that leaves an AMAZING amount of girl gamers!

    I don't believe, though, that most people in that study were gamers in the typical sense... those who play console or PC games. I believe a large
    • As I read this, my wife is playing Geneforge III. Hee mother is also playing it. The near total abandonment of story driven RPGs has resulted in a lot of women, that I know, sticking to older games.
  • "The survey included over 5,000 online participants." ...Okay... doesn't that mean that certain huge demographics have been completely ignored? Like, the people out there who don't have internet access? Or don't have access to a computer at all?

    I think this skews the stats a little...?
  • by British ( 51765 ) <british1500@gmail.com> on Friday December 14, 2007 @01:44PM (#21699472) Homepage Journal
    I wonder if the writers' strike, resulting in numerous TV reruns(& reality shows) would give a boost in video gaming. No new episodes of your favorite shows? Fire up the console then.

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