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Classic Games (Games) Entertainment Games

Street Fighter IV to Hit PS3, 360, and PC, Not Wii 158

Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel."
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Street Fighter IV to Hit PS3, 360, and PC, Not Wii

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  • by i kan reed ( 749298 ) on Wednesday May 28, 2008 @01:24PM (#23572985) Homepage Journal
    I thought all capcom did these days was re-release street fighter II.
  • Hasn't Street Fighter 2 been released on Wii Virtual Console? Just play that, it's essentially the same sans graphics. :)

    All joking aside, I'm still waiting for someone to use the Wii remote technology to its fullest in a fighter. I would think it only logical to map actual arm/foot movements (with various button presses) to achieve the various moves the characters can execute. This was a great opportunity lost, methinks.

    • Comment removed based on user account deletion
      • I really wish that game didn't look exactly like Fight Night: Round Three, all the way down to the way impact shots appear. I was pretty happy to see a new boxing game on the horizon, but if it uses Fight Night's engine, might as well get that from the bargain bin since it'll be the same game with different character models. I wasn't impressed with the overly simple fight system, but I figure it's fun for folks not too into the strategy side of things.

        As far as this being released on the Wii (I didn't know
    • I don't know about the Wii's VC, but you can get Street Fighter II: Hyper Fighting on Xbox Live Arcade. I downloaded the trial version a few weeks ago in a fit of nostalgia, but that fit didn't last long enough to justify buying the full game. I got Ikaruga instead.
    • Re:Why? (Score:5, Insightful)

      by Guppy06 ( 410832 ) on Wednesday May 28, 2008 @01:53PM (#23573485)
      "Hasn't Street Fighter 2 been released on Wii Virtual Console?"

      Three times.
    • The problem with that is that it's (I'm assuming) a lot of work that game developers don't want to do. (Mapping buttons vs. mapping movements with buttons and all the calibration I'm sure it'd need) The Wii's kind of screwed itself there. The image that Nintendo conveys for the Wii doesn't help, either.
      • I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.
        • I think they feel obligated to use the Wiimote. But that's all the developers' faults for thinking so. I was hoping Brawl using the GCN controller would maybe change a few companies' minds, but it's too early to tell.

          Personally, I love the GCN controller, especially my Wavebird.
        • I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.

          Do they really? I have a wii with 2 wiimotes, and no GC or virtual console controllers. I thought the wii was supposed to have been bought by a lot of non-gamers who presumably would not already have GC controllers, or care about virtual console, etc? (I do have ps2, xbox, dreamcast, etc, so I don't consider myself one of those non-gamers)

        • I've never understood why developers who have problems with the Wii's controls don't just release games that require a Gamecube or Virtual Console controller. Most people who have a Wii have at least one of those controllers already.
          Rumor is that if you can't play it with a Wii Remote or with a Wii Remote + Nunchuk, then Nintendo won't digitally sign your product.
        • Lesson #1 for console game developers: don't develop ANYTHING that requires something that doesn't actually come with the system itself to play. You're opening yourself up to an niche market within that console's fanbase. On the rare occasion when you do actually do this, you better be darned sure that your game is good enough to warrant people buying that upgrade specifically for your game (as I'm sure many people did with the RAM upgrade for the N64 when Majora's Mask came out).
    • by Thansal ( 999464 )
      IIRC, there was a DBZ game at release that actually did this. I think the basic attacks were done via button presses, however the special moves required you to imitate the character's moves. I never actually played it but it was amusing to watch people try it out at the Nintendo store.

      However, I expect that is about as detailed as we will ever see in that line of development. The Wii controls are not nearly as sensitive as would be required to actually map a full set of moves to equivalent movements by t
    • What they need is a fighting game that uses four controllers and four nunchucks, it would come with straps to put the nunchucks on your thighs and upper arms. Of course your opponent would have to be on another Wii.
  • No Wii? (Score:2, Insightful)

    The best part of SF was playing with friends, and the Wii is the console to have to play with friends at home. I guess online play will come to the rescue but it is not the same. Sad.
    • by Reapman ( 740286 )
      This may come as a suprise, but you can connect > 1 controller to the 360 or PS3.. or PC (although SF on a PC just seems weird)
      • (although SF on a PC just seems weird)

        Weird only to people who've never used an emulator. There's nothing weird about plugging a PC into a TV-sized monitor [wikipedia.org] and plugging two to four USB gamepads into a hub. It's just that apart from Serious Sam and Lego Star Wars, the vast majority of multiplayer games that work on one PC are either turn-based games (e.g. Civilization), official emulators of classic games (e.g. Midway Arcade Treasures), or unofficial emulators of classic games (e.g. MAME, Snes9x).

  • If you're going to make a street fighter game at this point, why would it not include all the fighters from every fighting game you could conceivably license? And why not include tons of other characters from pop culture just for fun? The graphics and memory space are there, and the game itself is pretty straightforward -- once you have the gameplay, adding characters should be a breeze. The Wii goes for more of this strategy with Smash Bros. Brawl, and IMHO that's the wave of the future for fighting gam
    • by miscz ( 888242 )
      Do you have any idea how hard is it to balance a diverse cast of characters? SFIV is probably just the first in the new series, expect SFIV 6th Strike Hyper Super Turbo Rainbow World Champion 3 in a few years with much more characters and tweaked gameplay.
    • by Aurisor ( 932566 )
      Why? Because the number of character pairings that need to be balanced increase exponentially with every addition.
    • We already made one, it's called MUGEN.
    • by ProppaT ( 557551 )
      They essentially did. It was called Capcom Fighting Evolution and featured characters from practically every Capcom fighting game. And it sucked. Bad. You just can't balance characters from games that were made to be played entirely different without changing them beyond recognition.

      It works with Smash Bro's because you're taking a bunch of characters that weren't previously in fighting games and designing balanced play mechanics for each of them. Doesn't work when you're trying to figure out how to ba
  • by dyslexicbunny ( 940925 ) on Wednesday May 28, 2008 @01:35PM (#23573153)
    Am I supposed to be excited that SF IV is being released OR should I be upset that it's not on Wii? That's actually a serious question. No offense to the editors here but which bias am I supposed to be seeing. Usually you guys throw in a little question that makes it obvious - as much as I hate it at times. Or are we supposed to reminisce about playing SF2 growing up?

    I'm not really interested in either case. I loved SF2 and worked my way through mastering every character. But fighting games were a blast when I was young and I've moved on and lost interest in them. Beyond Super Smash, do they even sell well anymore? Regarding the Wii, I'm not surprised. The hardware makes sacrifices so you'll miss some games due to this. I knew that getting a Wii so I just don't see why this is a story in that regard.
    • Re: (Score:2, Insightful)

      by Ren.Tamek ( 898017 )
      It's more like an interesting titbit. Quite a few game developers are avoiding the Wii recently for major releases, even though it is the best selling console worldwide.

      For a title like SFIV this is interesting, because the developers readily admit that it's going to be much like the original SF games, only in 3D, therefore there is no inherent need for performance hardware to enjoy the game. Make of that what you will. Maybe it's telling. Maybe it says nothing at all. Maybe that kind of conjecture is pret

      • Well, thank goodness. I like the nifty new graphics on the 360 and PS3, and I'm glad that some developers are releasing games for the more powerful systems in spite of the fact that there's this other game machine out there that outsold the others (because it was cheap.)

        I hate having to deal with lowest-common-denominator crap.
        • by morari ( 1080535 )
          That's how I felt last generation when the PS2 was leading in sales and was (by far) the most gimped machine out. Everything was built around its hardware, so most multiplatform games didn't look nearly as good as they could otherwise.

          Of course, the problem now is that developers just aren't recognizing the Wii at all. Assuming that they do, multiplatform games are being built around the more powerful consoles, ported down for last generation's PS2 and then put out on the Wii as well. It's really sad, con

      • Quite a few game developers are avoiding the Wii recently for major releases, even though it is the best selling console worldwide.
        They're also avoiding the PS1 and PS2, which have both sold more than the wii. Why is this?

        Nintendo made the choice of making their console as cheap as possible. One side of this is improved sales, the other is missing out on cool games because of weak hardware.
    • Re: (Score:3, Funny)

      Or are we supposed to reminisce about playing SF2 growing up?
      I remember getting my ass kicked just about every time by Asian guys in their mid teens thru early twenties. :(
    • Good point. I didn't buy the wii to play the some old stuff I could play on console X I got it because I thought it was innovative and I wanted to play innovative games. Not Fighting Game X squeal n+1.... Thats what my PC is for:)
    • Am I supposed to be excited that SF IV is being released OR should I be upset that it's not on Wii?
      You're supposed to be excited that it is being released on Windows. Major video game publishers generally haven't taken home theater PCs seriously. Too many games that allow multiple players to use gamepads require a locked-down console, and too many multiplayer PC games (even other than real-time war sims and first-person shooters) require a separate PC per player.
    • Personally I'm disappointed, anyway. There are lots of hard core gamers like me who own a Wii among their other systems and are just wishing that companies would be focused on it. They don't have to customize it for the Wii specifically, just make it available like for the other systems. I really don't understand why it has to be left out.

      Capcom released Resident Evil 4 and Umbrella Chronicles for Wii, but are not releasing RE5 for it. Rockstar released Bully for Wii, but no GTA games. A Katamari game
  • Personally, I think cross-platform games for the Wii are usually pretty poor. I have a 360 and a Wii, once I see that a game is released for both, I get it for the 360.
    • You're right about that, a game that plays to the strengths of the 360 or PS3 is probably not playing to the strengths of the Wii. It's a shame for people who can only afford one console that they're going to miss out on some games, and it's especially an issue with regards to the Wii because it's much more substantially different than the PS3 and 360 are from each other. But that's the compromise that Nintendo chose to make, and that gamers have to make when they choose consoles.
  • Not supporting the runaway winner of the current generation of consoles seems like a very poor business decision, but I guess we should expect that from Capcom whose business model seems to specifically avoid innovation.
    • by pembo13 ( 770295 )
      I only own a Wii myself. If this iteration of Street Fighter was good, I would have bought it.
    • by Khyber ( 864651 )
      THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.

      A d-pad and TWO easily accessible buttons does not really work in Street Fighter where there are three strengths of kicks and punches. You'd have to use a GameCube controller to even come close to being able to play it effectively.
      • by MagicM ( 85041 )
        A controller that has multiple built-in accelerometers is not well-designed for controlling movement? Unless SFIV has moved far beyond the hard/med/soft punch/kick scheme, I can easily think of a way the wii controller would be perfect.

        Ofcourse this would mean that anyone playing SFIV on the Wii will have a much-more developed right arm. But chances are, they already do anyway.
        • by Khyber ( 864651 )
          The Wii controller accelerometer can barely allow for a soft putt on Wii Sports' Golf, and you actually think it's going to be worth a shit for Street Fighter?

          I'll take two of whatever you're drinking. I want to be in your world.
          • by gnick ( 1211984 )

            The Wii controller accelerometer can barely allow for a soft putt on Wii Sports' Golf, and you actually think it's going to be worth a shit for Street Fighter?

            If you're equating your fighting style to gentle taps for short golf putts, I'd like to challenge you to a boxing match. The Wii controller does pretty decently for large movements, although the boxing in Wii Sports is fairly frustrating. I'd fault the Wii's lack of flexibility for controlled jumps/kicks/running in a Street Fighter-style game much more than inadequate accels.

            • by Khyber ( 864651 )
              The Wiimote has too much LAG to be worth a shit in something as time-critical as a fight. There's the acceptable Classic controller for fighting games, but otherwise, it's not worth a damn. Interesting usage for Metroid Prime 3, though it's a pain for people with my arm injuries.
      • by JoshJ ( 1009085 )
        So? Most of the people who play Mario Kart Wii and Super Smash Brothers Brawl do so with the GCN controller, and the Classic controller is an option. I see no reason why they couldn't do that for SFIII. Even with Wiimote+Nunchuck, that's 4 buttons available (Z/C/A/B) and a joystick and you could use D-pad down as well if you needed to, which matches the SNES on face buttons. It's not 6, but I'm not sure that matters a whole lot when all the hardcore players would be using the 'cube or CC. There's even a f
      • At least MK made an attempt at it. I went back to normal controls though.. you know, the D-pad with all the buttons? It's not like the Wiimote is the only input the Wii supports..
      • Re: (Score:3, Insightful)

        by Millennium ( 2451 )

        THE WII CONTROLLER IS NOT DESIGNED FOR ARCADE-STYLE FIGHTING GAMES.

        The Wii controller is designed for all games, and indeed: all games can be improved through expressive motion control. If only Nintendo would force this issue on developers who want to dip into the Wii's money pit, this would become more evident. As it is, their insistence on allowing developers to support CC/GC controls is just enabling a generation of kinesophobes to cling to their outdated habits.

        Wii games need precisely two control options: take the plunge or play on another console.

        • by Omestes ( 471991 )
          No!

          I hope that Nintendo takes the plunge and tells developers that they don't have to feel obligated to use motion controls. I just rented the Wii port of Okami, and you can tell that the motion controls are just tacked on, and actually hinder gameplay (out side of the ability to really brush). It often feels like a gimmick, which detracts from game-play. Hell, some of Nintendo's own franchises don't even use motion control, like SSBB, to great effect.
          • I hope that Nintendo takes the plunge and tells developers that they don't have to feel obligated to use motion controls.

            They've already done that, and the damage it's done to the Wii has been enormous.

            I just rented the Wii port of Okami, and you can tell that the motion controls are just tacked on, and actually hinder gameplay (out side of the ability to really brush). It often feels like a gimmick, which detracts from game-play.

            Your lack of skill doesn't mean it's a gimmick. Take the plunge. Assuming you've actually played Okami, which I seriously doubt. You would not be saying this if you had given it a serious try.

            Hell, some of Nintendo's own franchises don't even use motion control, like SSBB, to great effect.

            For which Sakurai should be fired and sued for malfeasance. How can Nintendo expect third-party developers to take motion seriously when firwt-party developers don't?

            SSBB, like all other games, could have been far superior with expressi

            • by Omestes ( 471991 )
              They've already done that, and the damage it's done to the Wii has been enormous.

              How, empirically? I haven't seen sales dip, and so far this is the best 2-3 month period for quality games. The wasteland of 3rd party games is mostly due to crappy movie spin-offs, terrible attempts at making "kids" games, and clones of successful games.

              Your lack of skill doesn't mean it's a gimmick. Take the plunge. Assuming you've actually played Okami, which I seriously doubt. You would not be saying this if you had given
        • Why do you believe that there's something superior about the Wii controller? You assume it's the next logical step in game controllers, and I disagree.

          It's different. It suits a number of game types. Not all of them, though.

          When I come home from work and run my errands, I don't want to stand in front of the TV and wave my arms all over the place. I play video games to relax, and the game-pad style controller is very well suited for almost any game. If you didn't notice, you have a bunch of things o
      • You ppl that think the WII controller is acceptable for tracking real punches (shadow boxing) need to go to a gym and learn to fight for real.

        There is a noticeable lag between the controller movement and the screen, meaning you have to slow down punches and blocks. Think fighting in Dune, but not. :) It also can't differentiate between a jab, uppercut, and reverse punch well.

        Fix that and it would be cool.
      • The wii controller is not designed for arcade-style fighting games.

        I actually think you're mistaken. The Wii controller is not designed the same as the last generation of controller. People said the same thing when Nintendo first came out with the pad style controller, arguing that joysticks were needed to play (arcade style) games.

        The problem is not that the Wii controller can't be used to play fighting games, but that fighting games designed to work with the old style of controller, including what the PS3 and XBox360 use will not play on the Wii without work. Of cour

      • by swerk ( 675797 )
        You're right: Any Wii remote control scheme would feel tacked on and wrong.

        You're wrong: The Wii classic controller is at least as good for Street Fighter games as Sony or MS pads. Quite a bit better, in my opinion.

        Those of us who wanted this game on Wii definitely already have classic controllers, so it's a shame they're ignoring the platform. But, we've got several flavors of Virtual Console Street Fighter II to choose from anyway; I can't imagine anybody's terribly upset about this.
    • by kellyb9 ( 954229 )
      Nobody said this about Halo or GTA IV. I think they are doing just fine not porting their games over to the Wii. Personally, if you ask me, Wii is doing good as far as the number of consoles sold, but I doubt it's doing as well as PS3 or 360 in the way of game development or even game sales. The games designed for the 360/PS3 are much more innovative and graphics intensive. Lets face it, I still don't think the Wii has released a game that has generated the kind of stir that the previous two games I mention
      • by tepples ( 727027 )

        Nobody said [exclusivity is a mistake] about Halo
        Halo doesn't run on PS3 for the same reason Smash Bros. doesn't: it's developed by a studio owned by a console maker.
      • Top 10 sales for April 4/10 (1.958m) are Wii, 2/10(1.991m) are 360, 2/10(1.224m) are PS3

        1. GTA IV - Xbox 360 - 1.85 million*
        2. Mario Kart Wii - Wii - 1.12 million
        3. GTA IV - PS3 - 1.00 million*
        4. Wii Play w/ remote - Wii - 360K
        5. Super Smash Bros. Brawl - Wii - 326K
        6. Gran Turismo 5: Prologue - PS3 - 224K
        7. Pokemon Mystery Dungeon: Explorers of Darkness - DS - 202K
        8. Pokemon Mystery Dungeon: Explorers of Time - DS - 202K
        9. Guitar Hero III - Wii - 152K
        10. Call of Duty 4: Modern Warfare - Xbox 36
    • by radish ( 98371 )
      The Wii may have sold an ass load of consoles, but the attach rate (particularly for third party games) is awful. Sure, part of this is that most third party games on Wii are shovelware, but plenty of research is pointing to the fact that all these "new gamers" Wii is creating aren't actually interested in buying games - they're quite happy with Wii Sports.

      If you're a software publisher interested in anything other than party games/licensed crap, 360 is the place to be right now.
      • Re: (Score:3, Interesting)

        by LWATCDR ( 28044 )
        I think that is A lot of wishful thinking.
        Yes Nintendo produces the best games for the Wii right now.
        I know a few Wii owners.
        Most all of them have GH3.
        Most of them have Mario Galaxy. One of them is a 35 year old mother of three. She has finished it all ready. Her and her kids stayed up late many nights finishing it.
        A lot of them have Mariokart. Many more want it but they can not get.
        And a BIG winner is Wii fit.

        If you are a publisher you may have a big problem with competing with Nintendo. They are producing
    • It would seem more wise for developers to focus on which systems are selling more TITLES than which are selling more units. Now I haven't done the research so this is just anecdotal, but 90% of the people that I know who bought the Wii are still playing Wii Sports.

      So if tons of people are buying the Wii but most of those people aren't buying many more games for it, then it's probably good for Nintendo (I'm pretty sure they're selling the system at a profit), but not so hot for 3rd party developers. Also
    • As others have said, Halo and GTA are hardly hurting for sales by avoiding the runaway least powerful of this generation. The sort of people who buy wiis (i.e. poor people and old casual gamers) won't be interested in street fighter.

      Granny bought a wii to occupy the grandkids at family visits, not to play fighting games!
  • by Lilith's Heart-shape ( 1224784 ) on Wednesday May 28, 2008 @01:40PM (#23573249) Homepage
    I wonder how much money Capcom expects to make off of this game. 2D fighters like King of Fighters tend to end up in the bargain bin pretty fast these days, and even 3D fighters aren't much shakes. If you don't have a bunch of like-minded friends to play with, a game like Dead or Alive 4 is only good for a weekend rental. I think gaming has moved on. I don't see Street Fighter IV having any interest for people who didn't grow up on 2D fighting games and still feel nostalgic.
    • by Awptimus Prime ( 695459 ) on Wednesday May 28, 2008 @03:00PM (#23574459)
      They'll make some money. I don't have a clue as to how much but that shouldn't be the focus as far as the consumer is concerned. As long as there are plenty of people to play online and it's a fun game, that's all I will be caring about.

      DoA4, well everything in the DoA series, has been quick to the bargain bin. It's got a sloppy control system but tends to be released early in the life of consoles, so each time a new one comes out it sells because it's usually the first to utilize the console's graphical abilities. The Soul Calibur series is the only one I found that seemed to be able to balance simple controls and slop with enough depth to expand into tactical, calculating game play without spending lots of time practicing (compared to Tekken 3, VF. or SF games).

      As for Virtua Fighter and Street Fighter 2 HF, I never have trouble finding a large number of people to play online. The games (unlike DoA 4) are actually fun and not some little kid riding the wave of latency to get through defenses. As for the Street Fighter 2 HF players on Xbox Live Arcade, there is a mix of old people (like me) and a ton of younger people playing it.

      I think everyone was surprised at the mass appeal the 2D fighter still has. Here's some linkage regarding SF2 HF's initial sales:

      http://www.gamespot.com/news/6155288.html [gamespot.com]

      Additionally, I don't even have trouble finding people to play online to this day even playing Street Fighter Anniversary Edition (an old Xbox1 title people continue to play on their 360s due to the lack of a modern SF game to play, but will probably last beyond the new release dates due to them being different games, with different moves, and different characters).

      Personally, I like all good fighters. So much, I raped a wireless 360 controller for parts and built a custom arcade controller using Sanwa parts with a Japanese SF button layout for the above games. It's nice to see such controls actually coming out with decent quality parts from companies like Hori, albeit, none of them are wireless and built by me!
  • I'm sick of games being released either for Xbox2/PS3 or Wii. As a Wii-owner, I wish I had access to SF4, GTA, etc. Oh well, maybe its just time to buy an Xbox.
    • Well, given that the Wii outputs at 480p, and a lot of game developers are as big on HD as Sony has been on 3D, it's not surprising that developers aiming for the HD-capable consoles would subsequently ignore the Wii.
    • Re:Poor wii (Score:5, Interesting)

      by phantomlord ( 38815 ) on Wednesday May 28, 2008 @02:33PM (#23574059) Journal
      As a Wii-only owner, I have no interest in buying another console. In fact, the Wii is the first console I've bought since the SNES. If game publishers don't want to publish for my machine, they don't want my sale. Nintendo has already made a fortune off me (3 wiimotes, 2 nunhucks, 1 classic controller, Wii Fit, Zapper + 4 first/second party games and the 3 bundled games) and I've bought 5 third party games. I'm still having fun with the games I already have and there are plenty more that I want sitting on the shelf in the store or on the way over the next few month.

      If you want my dollars, make your game work on my console. Ditto if you want my computer game dollars - make a Linux version or chances are strong I'm not buying (I've bought about 5 Linux games for every Windows game over the last 10 years since Loki first came about). They're my dollars, earn them by giving me what I want or lose them if you think I'm not profitable enough, just don't expect me to fork out tons of cash to buy another system plus accessories to give you money.
      • Yes, if only Capcom released their game for the Wii they could be as successful as Loki.
        • Loki's demise couldn't have anything to do with a poor business plan, a terrible chief executive and a market that wasn't ready for such an entity, could it?

          Certainly, the Wii's market has as little demand as Linux gaming did in 1998, right? Not to mention the fact that Nintendo is a brand new company that is hemorrhaging money and begging to put the payroll on employees' credit cards.

          When it comes to gaming, I'll look at people who support my platform. If they do, great, I'll consider buying. If they
    • Ya think?

      Ohh noz! Why won't they make 22" rims for my Nissan Sentra? I purchased a Sentra and I think I should be the center of the universe!
  • I will wait for Street Fighter IV : The New Warriors Turbo Championship Strike!

    Give them some time to fine tune the FUN!
  • They'll announce the "Turbo" version. :)
  • This is a game that could really have been improved through expressive motion control. But oh well; graphics are everything, right?
    • PS. The PlayStation 3 has motion sensing controllers.

      Funny how all the WiiKiddies seem to forget that all the time..
  • I'd say this summary and even the title of the linked article are a bit misleading. From the text of the article:

    Capcom... but has stopped short of committing to a Wii version or confirming the game's release date.

    So they haven't promised a version for the Wii or given a date. They're probably still deciding how hard it will be to make a version for the Wii (graphics limitations) and if they can make the UI good enough that Wii fans will actually buy it for the Wii instead of something with a UI that takes advantage of the Wii's input devices. Maybe they will or maybe they won't but if they do it will

    • Hey Retard. If numbers of consoles sold was the ONLY factor in whether or not to develop games for a system, then by your rational:

      "I don't really think Capcom is stupid enough to ignore the PS2. The potential market is huge, so if they aren't getting paid to ignore it, they're just throwing away cash. I think Capcom is like a lot of entrenched video game companies. They were not counting on the PS2 to be such a huge success and are still in the process of trying to reverse course and capitalize upon it w
  • by MobyDisk ( 75490 ) on Wednesday May 28, 2008 @02:27PM (#23573987) Homepage
    I can think of several ideas as to why it won't be on the Wii:
    1) No 6-button controller. From the article:

    Six-button controls for the game will return
    although having seen other fighting games on the Wii, I think a few gestures could more than make-up for that.

    2) Limited graphics. But I'm not sure if that is the case or not:

    renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective "with additional 3D camera flourishes".
    The Wii has no problems doing some nice cell-shaded 3D stuff. It doesn't sound like they are doing hyper-realistic HDR rendering. And I don't see how that would apply to SF.

    3) Wrong market. Maybe Wii gamers just don't play stuff like this. What have the sales been on other Wii fighting games like Bleach?
    • What have the sales been on other Wii fighting games like Bleach?
      Brawl has set records.
    • by ProppaT ( 557551 )
      It's #3, wrong market. Granted, I would consider myself in the dedicated gamer market and I own a Wii, but I think they're also going after the Madden/GTA/FPS crowds as well. Sure, the Wii's sales are through the roof but the thing you gotta remember is that most of the sales are to older folk. My bosses both have a Wii. EVEN THOUGH Wii Sports came with a bowling game, they BOTH went out and bought Brunswick Bowling. These are the kinda people the Wii's dealing with and this is part of the frustration
  • So every time a game doesn't come out for the Wii, we are going to have to see it broadcasted in the title? Are slashdotters so stupid that they can't deduce which consoles are missing from a list of a whopping 3 consoles?
  • I am just happy its going to be on PC.

    Just think, we might be able to add our own characters and moves!
  • The Wii already has Brawl, so I don't think there's going to be too much of an uproar.
  • Even though the Wii is the only current gen console I own and I am a big fan of the Street Fighter franchise, this doesn't bother me at all because:

    1) The game looks goddamn awful, seriously have you seen it? It looks like a 1999 game, with HD added.

    2) According to what I've read the gameplay is intentionally lacking in new features so it feels more "old-school", which sounds retarded to me. Hell they won't even include the SF3 parry system. If I want "old-school" I'd play an actual old SF game. Capcom has

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