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Future Sony MMOs Will Be On Consoles

Soulskill posted more than 5 years ago | from the raiding-from-your-couch dept.

Sony 144

The MTV Multiplayer Blog interviewed John Smedley, President of Sony Online Entertainment, about the future of MMOs. He discusses some of SOE's current projects and comments that they'll be focusing on consoles for all of their upcoming MMOs. "I would say that we would be one of the early adopters on [bringing MMOs to consoles], and we plan on becoming one of the dominant players in the MMO space on consoles." Sony's plans may include games for their hand-held console, the PSP. Smedley goes on to talk about bringing existing, popular franchises into MMO development, and remarks, "It's pretty safe to say that 'EverQuest' has not seen its last game."

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Frist post (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25252693)

I sucked CmdrTaco's 2 inch penis for a nickel last night./

Re:Frist post (-1, Offtopic)

lysergic.acid (845423) | more than 5 years ago | (#25253631)

i don't think bringing MMOs to the PS3 will be much of a challenge. current gen. consoles are pretty much just compact computers. the PS3 has mouse & keyboard peripherals, and internet connectivity is pretty much standard. there's really no reason for MMOs to not go to consoles.

i think the harder task to accomplish is trying to bring MMOs to the PSP. and i'm not talking about controls here. people said the PSP could never support a decent shooter, yet many successful implementations have graced the system, including:

  • Star Wars: Battle Front II & Star Wars Battlefront: Rogue Squadron
  • Syphon Filter: Dark Mirror & Logan's Shadow
  • Splinter Cell: Essentials
  • Metal Gear Solid: Portable Ops
  • Ghost in the Shell: Stand Alone Complex
  • SOCOM: U.S. Navy SEALs Fireteam Bravo & FTB 2
  • Medal of Honor Heroes & Medal of Honor Heroes 2
  • Syphon Filter: Combat Ops
  • Chili Con Carnage
  • Gun Showdown

clearly, if a developer is creative enough, they can still manage to design a robust & intuitive control scheme for the handheld, even for FPS or RTS games. and with Monster Hunter Freedom, Valhalla Knights, and Bounty Hounds, there are already many examples of how this can be achieved for an RPG.

i think the bigger issue for portable MMOs is the subscription model. i don't think gamers will want to pay a monthly subscription for a portable MMO.

it's a shame that Sony never launched an Xbox-Live-like service for the PSP. it would have been great to be able to connect to your friends via the PSP--check if they're online, send them messages, see what games they're playing, invite them to a game, etc. i'm sure most PSP owners wouldn't mind paying a monthly subscription for an all-inclusive service that allowed them to play all of their PSP games online.

as of now, the PSP's wi-fi connectivity is completely underutilized. hardly any games support infrastructure multiplayer, and the few that do have sparse online players. a cohesive network connecting all PSP systems at all times would have made developing online multiplayer easier for developers, and would also make online gaming a more integral part of the PSP. not connecting the PSP to the Playstation Network was Sony's major mistake.

Everquest 3? (4, Interesting)

Anonymous Coward | more than 5 years ago | (#25252713)

I worry though about console MMOs. MMOs focus a lot on communication between people for grouping/raiding. Unless the console this is being written for supports headsets for a Teamspeak-like interface, communicating on a raid will be very difficult, especially with a game controller.

EQOA is a good MMO, but its almost empty of population.

Maybe the best compromise would be allowing both PCs and PS/3s to both play.

Re:Everquest 3? (1)

Ariven (256118) | more than 5 years ago | (#25253067)

They introduced voice chat into everquest 2 recently.. it went very smoothly and works great.. so I think they have the voice chat angle covered.

Re:Everquest 3? (1)

narcberry (1328009) | more than 5 years ago | (#25253385)

Also introduced voicechat into Everquest recently. EQ2 = EQ1, why'd you guys ever leave?

Re:Everquest 3? (1)

Ariven (256118) | more than 5 years ago | (#25253691)

Wait, there was another Everquest?

I thought the 2 was cosmetic, for effect..

Re:Everquest 3? (0, Offtopic)

electrictroy (912290) | more than 5 years ago | (#25253903)

>>>Sony's plans may include games for their hand-held portable, the PSP. >/b>

Question: My PSP has stopped working. I was playing Patapon when suddenly the thing just shutoff.

Now if I move the power-switch, then greenlight blinks for a second and then shutsoff. Even when I plugin my AC adapter, it only turns yellow and refuses to turn-on. I've charged it overnight and it's still the same results. Any idea what has happened to my PSP and how to fix it? Bad fuse perhaps?

Re:Everquest 3? (3, Informative)

Anonymous Coward | more than 5 years ago | (#25253391)

Everquest 2 is a well rounded MMO. I just wish more people played it. Its a great place for almost anyone except the hardcore PvP-er who wants battlegrounds 24/7. You can advance a character is a lot of ways, either by crafting (adventure level and crafting level are two distinct things -- you can be a level 80 crafter and a level 1 adventurer), running quests for AA (similar to talent points in WoW), raiding (downed named mobs give you status to buy items, as well as guild status), and good ol' mob grinding.

It also features a couple things that Call of Heros has -- mentoring for example. You can help out a low level character with your high level, and gain bonus exp in the process.

Finally, it offers a decent house and guild hall system.

Re:Everquest 3? (1)

drsquare (530038) | more than 5 years ago | (#25254283)

MMOs focus a lot on communication between people for grouping/raiding. Unless the console this is being written for supports headsets for a Teamspeak-like interface, communicating on a raid will be very difficult, especially with a game controller.

1. Nearly anyone who's played games such as Call of Duty online have headsets.

2. There's no reason an MMO needs to revolve around communication or raids.

Re:Everquest 3? (1)

Supurcell (834022) | more than 5 years ago | (#25254489)

2. There's no reason an MMO needs to revolve around communication or raids.

MMOs absolutely need to revolve around communication. What's the point of playing with a massive number of people if you aren't interacting with them? Teamwork is the core of an MMO, and to work together effectively, you need to be able to coordinate with each other.

tag hijinx (-1)

Anonymous Coward | more than 5 years ago | (#25252723)

I thought I would take a moment to immortalize the fact that this post was tagged 'japshavesmallpenises' originally.

Re:tag hijinx (-1)

Anonymous Coward | more than 5 years ago | (#25252947)

jap shave small penis?

goodluckwiththat (-1, Troll)

Gewalt (1200451) | more than 5 years ago | (#25252725)

mmo's on consoles... sure. Ya, that will be real successful. /sarcasm

Re:goodluckwiththat (2, Insightful)

Hairy Heron (1296923) | more than 5 years ago | (#25252741)

Yep it's not like anyone played FFXI or anything.

Re:goodluckwiththat (1)

Gewalt (1200451) | more than 5 years ago | (#25252793)

Yep it's not like anyone played FFXI or anything.

Ya, that's about right [mmogchart.com]

Re:goodluckwiththat (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252801)

So it was in the top 4 on the chart for 3 years and has averaged over 3x the subscribers needed to be profitable. Yep, what a huge failure it is.

Re:goodluckwiththat (1)

Gewalt (1200451) | more than 5 years ago | (#25252821)

And where would it be if they had made that a PC game? Right. Much higher and more profitable.

Re:goodluckwiththat (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252849)

Protip: There was a PC version.
http://www.amazon.com/Final-Fantasy-XI-Online-Pc/dp/B0000E2OBD [amazon.com]
Did you even spend the 2 seconds it would have taken to find that out?

Re:goodluckwiththat (1)

Gewalt (1200451) | more than 5 years ago | (#25252875)

Ok, so how many of those subscribers on that chart were from consoles then?

Re:goodluckwiththat (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252913)

From the figures I've seen from various sites something around half to 2/3rds are from console subscriptions.

Re:goodluckwiththat (1)

lysergic.acid (845423) | more than 5 years ago | (#25253361)

grasping at straws to avoid admitting you were wrong is a bit immature don't you think? maybe you should do a little more research yourself before making wild assumptions without any supporting evidence.

if FPS and RTS games can be made to work on consoles, then MMOs can surely be migrated to consoles. most MMOs are MMORPGs--which are just regular RPGs with a social element derived from the online multiplayer gameplay. and there have been RPGs on consoles since the days of the Atari 2600 (Dragonstomper). i don't see how adding internet multiplayer to a thriving, and highly successful, console gaming genre would be a bad idea.

aside from internet connectivity, there is nothing about MMOs that makes them the exclusive domain of computer gaming. and now that internet access is an integral component of the current-gen consoles, that barrier is moot. aside from player preference, there's no reason not to choose a console over a PC for an MMO platform.

Re:goodluckwiththat (1)

Grave (8234) | more than 5 years ago | (#25252855)

Uhm.. FFXI *IS* a PC game. It's also been ported to PS2 and XBOX 360, but it most definitely is on PC as well.

Re:goodluckwiththat (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252887)

The PS2 version wasn't a port. It was the original released version. The PC version came out 6 months after the PS2 version came out.

Re:goodluckwiththat (1)

IKnwThePiecesFt (693955) | more than 5 years ago | (#25254817)

I'm pretty sure it was the other way around. Came out on PC first and PS2 about 6 months down the line (as I recall when the PS2 launch happened everyone was talking about the amazing influx of newbies without keyboards). That being said, I don't know if I'd consider it a port or if it was developed simultaneously.

It is not. I already looked on youtube. (-1, Troll)

Anonymous Coward | more than 5 years ago | (#25252905)

http://www.youtube.com/watch?v=vs1CA5hFdd4 [stileproject.com] See how it's Apple OSX only?? They don't have a PC Version.

Who cares and good riddance. (5, Insightful)

rufusdufus (450462) | more than 5 years ago | (#25252739)

See these charts:
http://www.mmogchart.com/Chart1.html [mmogchart.com]
http://www.mmogchart.com/Chart2.html [mmogchart.com]

Notice the arcs of SOE's products. This company is washed out. And no wonder; the way they jerk their players around is unbelievable. This company is run by sociopaths.

Re:Who cares and good riddance. (1)

Atriqus (826899) | more than 5 years ago | (#25253329)

I knew Blizzard effectively shamed the rest of the MMO genre, but I had no idea it was to that extent.

Re:Who cares and good riddance. (1)

lysergic.acid (845423) | more than 5 years ago | (#25253447)

i agree with you about Sony (it's not just limited to their game publishing arm), but those charts show that all MMOs (and probably all games) follow an arcing popularity curve.

a few games like WOW and Tibia seem to have longer popularity arcs than usual, but they will still wane in popularity eventually. and FF XI actually seems to be doing better than a lot of other games.

their anti-consumer business model/attitude, and incompetent corporate leadership, etc. have resulted in many mismanaged products. but i really don't see what would suggest that their development studios are washed out. the game developers have little to do with company policies or customer relations. it's mostly the management-level decision makers that are delusional sociopaths.

Re:Who cares and good riddance. (1)

leathered (780018) | more than 5 years ago | (#25254811)

Don't use mmogchart.com as even a guide to players subs. Only Blizzard are up-front about their numbers, and why wouldn't they when they are so far ahead of the pack? For most MMO publishers, subscription figures are secret and never make it outside of the boardroom. For these publishers, Mmogchart.com can only resort to speculation and heresay to arrive at their figures.

You sound like another bitter ex-SWG player who can't let go of the fact they ruined *your* game. Yes they fucked up, and Smedley has admitted as such, though people often overlook the influence LucasArts had over the changes and lay the blame totally on SOE. Get over it and move on.

Console controllers for long-term playing? (3, Insightful)

compumike (454538) | more than 5 years ago | (#25252743)

Maybe it's just me, but for something that I'll be playing even for more than half an hour, I really prefer a PC mouse/keyboard (and sometimes joystick) to a console controller. Since these MMOs tend to focus on people who are going to be playing for a long time very frequently, I hope they've considered that effect. I'd get very uncomfortable with any of the popular console controls (Wii/Xbox) and just don't find them particularly effective. Additionally, text chat seems to be an important part of MMOs.

This isn't a show-stopper, as I'm sure they could adapt conventional PC controls, but I'm still not sure if it's a step in the right direction or not.

Re:Console controllers for long-term playing? (3, Insightful)

RightSaidFred99 (874576) | more than 5 years ago | (#25252767)

I think it is a showstopper. MMO requires keyboard/mouse - period. Or at least, a standard console controller won't cut it.

Re:Console controllers for long-term playing? (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252777)

Exactly why is a keyboard/mouse required? It's amazing how hundreds of thousands of people had no problems playing FFXI without a keyboard/mouse.

Re:Console controllers for long-term playing? (1)

RightSaidFred99 (874576) | more than 5 years ago | (#25252785)

FFXI not real MMO. Go look at e.g. WoW, AoC, Warhammer, etc... Not playable with console scheme. They'd have to be way dumbed down.

Re:Console controllers for long-term playing? (1)

Hairy Heron (1296923) | more than 5 years ago | (#25252835)

FFXI not real MMO.

Ummm.. lol? Exactly how is it not an MMO?

Go look at e.g. WoW, AoC, Warhammer, etc... Not playable with console scheme.

In what way? All you would do is have macros set to key combos to do things just like the vast majority of people do in other mmos on PCs.

Re:Console controllers for long-term playing? (2, Interesting)

rtb61 (674572) | more than 5 years ago | (#25252921)

It is not about playability, as that is nothing more than what accessories are available ie. remote keyboard and mouse. What it is about is an alternate sales scheme for game consoles. Join an MMO, sign a long term contract, pay the subscription fee and get a free game console as part of the package.

This creates an opportunity to create a major MMO whilst also providing an opportunity for additional sales and licence revenues. The only question is whether it would work or not and how many failed rental contracts Sony might get stuck with in these turbulent economic times but, the rental model often works better when finances are tight.

Re:Console controllers for long-term playing? (1)

CronoCloud (590650) | more than 5 years ago | (#25253555)

Where have you been for the past 8 years. What does EVERY PS2 have on the front of it? 2 USB ports. And what could people plug into them? Keyboards for text chatting in the two PS2 MMORPGs, EQOA and FFXI.

What does a PS3 have on the front of it? 2 or 4 USB ports. And what can people plug into them? Just about anything, but personally I always have a keyboard and mouse plugged into my PS3.

Re:Console controllers for long-term playing? (1)

drsquare (530038) | more than 5 years ago | (#25254317)

I think it is a showstopper. MMO requires keyboard/mouse - period. Or at least, a standard console controller won't cut it.

Why? What is it about online multi-player gaming that requires a keyboard and mouse? Millions of people play sports games and FPSes online with controllers. The only real difference between those and an MMO is the number of players. Talking about WoW or Warhammer is laughable, as they were designed to be played with a keyboard and mouse.

I'd like you to explain why an MMO designed to be played with a controller, would be unplayable with a controller.

Re:Console controllers for long-term playing? (1)

Talgrath (1061686) | more than 5 years ago | (#25254347)

You can use USB mice and keyboards with the PS3.

Re:Console controllers for long-term playing? (2, Insightful)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#25252823)

Your point is fair, console controls are substantially inferior for certain purposes(RTS is the worst, FPS is pretty bad, MMO isn't much better than FPS). However, it should be noted that the all contemporary consoles have USB ports, and all but the 360 have bluetooth(except maybe the most cut down ps3, I can't keep them straight). USB HID and/or bluetooth peripheral support would be trivial enough to add, and USB or bluetooth peripherals are ubiquitous and cheap.

The consoles have absorbed enough PC that controller suckitude is optional.

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25252949)

I can play FPS's just fine on a console, thank you. It all depends on what you're used to. I've played consoles a lot longer, so I can control them better than using a keyboard and mouse.
Oh and Final Fantasy XI wasn't that great, but it wasn't to bad on PS2. The game itself was what was bad, not the controls. Sorry if I made any FF XI fans mad ;)

Re:Console controllers for long-term playing? (2, Insightful)

Hairy Heron (1296923) | more than 5 years ago | (#25252973)

FPS is pretty bad,

And yet apparently 10s of millions of people seem to manage playing them just fine on consoles. I think the issue is a personal failing on your own part in light of this. BTW I play FPS on both PCs and consoles and have no issues with either and never understand when people complain about this.

Re:Console controllers for long-term playing? (2, Insightful)

fuzzyfuzzyfungus (1223518) | more than 5 years ago | (#25253049)

I'm not looking to start a flamewar over matters of taste; but I will note that autoaim is considered a cheat on the PC, and a feature on the console. Go figure.

Re:Console controllers for long-term playing? (1)

Hairy Heron (1296923) | more than 5 years ago | (#25253079)

but I will note that autoaim is considered a cheat on the PC, and a feature on the console. Go figure.

And I will note that I've not seen any serious console player ever use autoaim if it even exists in the game, which is almost never.

Re:Console controllers for long-term playing? (1)

Hairy Heron (1296923) | more than 5 years ago | (#25253089)

I should amend my comment and say that that at least applies to any of the online multiplayer modes I've ever played.

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25253487)

I think fuzzy was getting at the "shoot in the general direction of the enemy and get a head shot" aiming on console FPS games as opposed to the "I missed a head shot by 3 pixels" aiming on PC FPS games. Most console FPS games use this sort of aiming system for the simple reason that most people can't do pixel perfect aiming with a thumbstick. It also helps to increase the accessibility and fun factor of console FPS games.

You still have to know which weapon to use, when to fire, how many rounds to fire etc, but there is less precision involved in aiming. Note that I say less precision and not less skill. Someone who's played purely PC FPS games for 20 years won't instantly have godlike abilities at console FPS games.

I think this has a lot to do with why console game developers don't support using a mouse/keyboard in their games even if the console supports it natively. How do you balance the two aiming systems against each other without making one inherently better than the other?

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25254573)

Posting to undo mismoderation. Was laughing too hard at the phrase "serious console player" and clicked wrong.

Re:Console controllers for long-term playing? (2, Insightful)

Darinbob (1142669) | more than 5 years ago | (#25253199)

It's because you are special, with double jointed fingers able to wrap around a tiny controller and manipulate 2 joysticks simultaneously while pressing left+triangle+B. Just because I can't do it doesn't mean I'm lame, and just because you can do it doesn't mean everyone else can.

Consoles have a completely different viewpoint from PCs. On my PC I am currently playing a game that is more than ten years old. Is anyone on an XBox pulling out dusty boxes from their closets to replay them? Anyone on a console alt-tabbing out of an MMO to check their email? Consoles basically grew up around kids, designed for families who can't afford computers or understand them, whereas computer games are designed for people who already have computers. Consoles are all about having the latest gizmos, with corporate controlled games; PCs have a good market with independent and smaller game makers (though getting rarer), and most people don't buy a new one or upgrade every two years. Consoles are designed around the idea of playing on the couch or living room floor usually, and PCs and PC games are designed around a desk and chair.

When consoles are able to do what PCs can do, then they will essentially be the same as a PC - ie, add a mouse and keyboard and internet and hard drives and DVDs and a monitor, then you've essentially got a home computer.

Re:Console controllers for long-term playing? (1)

CronoCloud (590650) | more than 5 years ago | (#25253607)

Anyone on a console alt-tabbing out of an MMO to check their email?

It's possible, Runescape does run on Firefox under Yellow Dog 6 on the PS3.

Consoles are designed around the idea of playing on the couch or living room floor usually, and PCs and PC games are designed around a desk and chair.

I actually have my consoles on a computer desk, connected to a 19" HDTV. It's a useful setup for me because I run Linux on my consoles, currently a PS3, but I've done it on a PS2 as well.

When consoles are able to do what PCs can do, then they will essentially be the same as a PC - ie, add a mouse and keyboard and internet and hard drives and DVDs and a monitor, then you've essentially got a home computer.

And what did most C64 owners use their machines for? Games. There were plenty that only played cartridge games on them with joysticks and didn't use the computer functionality much at all. What is a PS2 or PS3 with Linux installed but a home computer, that's why Sony always refers to the PS2 and PS3 as a "computer enterainment system"

This stuff isn't new, Sony released the PS2 Linux kit in 2001 in Japan, 2002 outside of Japan and the first PS2 MMORPG was released in February of 2003.

Re:Console controllers for long-term playing? (1)

rabbit994 (686936) | more than 5 years ago | (#25253383)

FPSes on Consoles are quite different then on console. Most FPS on consoles are at ranges that would have already been decided and done for on the PC. Most FPSes on Consoles feel like knife fights with guns.

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25254675)

Take two players of roughly equal skill, give one keyboard and mouse, the other a gamepad. 'Nuff said.

Re:Console controllers for long-term playing? (1)

spire3661 (1038968) | more than 5 years ago | (#25252999)

PS3 fully supports Kb/mouse via bluetooth and USB.....

Re:Console controllers for long-term playing? (1)

carlzum (832868) | more than 5 years ago | (#25253387)

Why don't console manufacturers offer games designed for a keyboard and mouse? If they're serious about competing with PC MMOs, why not address the biggest barrier to switching for gamers? They could still support a standard controller with macros and limited flexibility. Plus, branded keyboards and mice create additional peripheral sales. I'd bundle a wireless keyboard and mouse will new consoles. The console manufactures keep talking about their products as media centers. If they're serious, encourage people to stay on their PS3 or XBox to check email, surf the web, and play games only available on PC today.

Re:Console controllers for long-term playing? (1)

CronoCloud (590650) | more than 5 years ago | (#25253515)

Why don't console manufacturers offer games designed for a keyboard and mouse?

They did/do, ever since the PSone days (with certain PSone mouse centric games) just not many of them. Both current console MMORPG's on the PS2 have keyboard support and almost everyone had one, those that didn't were subtly encouraged to get one.

The console manufactures keep talking about their products as media centers. If they're serious, encourage people to stay on their PS3 or XBox to check email, surf the web, and play games only available on PC today.

Sony does, to a certain extent, though they don't promote or advertise such abilities to the mass market: http://www.playstation.com/ps3-openplatform/index.html [playstation.com]

[CronoCloud@mideel ~]$ cat /etc/redhat-release
Yellow Dog Linux release 6.0 (Pyxis)
 
[CronoCloud@mideel ~]$ cat /proc/cpuinfo
processor : 0
cpu : Cell Broadband Engine, altivec supported
clock : 3192.000000MHz
revision : 5.1 (pvr 0070 0501)
 
processor : 1
cpu : Cell Broadband Engine, altivec supported
clock : 3192.000000MHz
revision : 5.1 (pvr 0070 0501)
 
timebase : 79800000
platform : PS3

And before the PS3, I did pretty much the same thing with my PS2 that had a Linux kit installed on it.

Re:Console controllers for long-term playing? (4, Interesting)

MBGMorden (803437) | more than 5 years ago | (#25253681)

As another user already pointed out: consoles today are often connected to HDTV's that rival computer monitors in display resolution. Most have hard drives. If you add a keyboard and mouse, and the ability to check email, surf the web, etc, then the whole idea of a "console" is gone. It's just become another PC platform that happens to have good game support.

Re:Console controllers for long-term playing? (1)

carlzum (832868) | more than 5 years ago | (#25254043)

It's just become another PC platform that happens to have good game support.

I think that's MS' and Sony's strategy. They want people to use a console to buy and watch movies, play games, and organize music and photos. Why not include the few things most people still use a computer for? The features and support are built in. Embracing a keyboard and mouse as standard peripherals seems like an easy way to get people to spend more time in front of their console.

Re:Console controllers for long-term playing? (1)

Colonel Korn (1258968) | more than 5 years ago | (#25254115)

Console mmorpgs will likely be quasi fps games in a persistent world. When Sony released the new combat system for SWG the idea was to expand to consoles (or so I read on gaming news sites). It should give you a rough idea of what SOE's ideas were for console mmorpgs a couple years ago. For reference, the new SWG was a horrible embarrassment that finally sealed the coffin on a game that probably should have died awhile before it was introduced.

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25254429)

I wouldn't much mind an actual console MMOFPS, the style of Planetside. RPGs are not the only kind of online game, even though fantasy MMORPGs are the most oversaturated niche out there currently, at least in the 'persistent server state' category.

Re:Console controllers for long-term playing? (0)

Anonymous Coward | more than 5 years ago | (#25254743)

PS3 has 2 - 4 usb ports (depending on model) and firmware support for standard usb keyboard and mouse. It's also posible to connect bluetooth keyboard, mouse and headset.So there should be no problem with MMO controls.

Smedley and the rest of SOE haven't a clue (5, Insightful)

Anonymous Coward | more than 5 years ago | (#25252797)

SOE is one of those companies that bought their way into a market, lost the people who could produce quality products, and now flounder about trying to find relevance. Their games completely miss the point in that they don't give gamers today what they're looking for. EverQuest 2 was a product that would have been rather successful if it had come years earlier. SWG was a product that, while having its own problems, originally delivered what gamers were looking for. What did they do? They patched the game until there were no remnants of the original game and lo and behold, the player base evaporated. Vanguard is a joke; who the hell wants MORE of a grind in MMORPGs?

SOE is irrelevant as a gaming company. Maybe they can push some shovelware on the PSP and PS3 and earn themselves some income, but some serious changes would need to happen in order for them to ever produce a game that can affect a market the way EverQuest did.

Am I the only one? (0, Redundant)

bobwrit (1232148) | more than 5 years ago | (#25252807)

OR do I find the MMO genra over-ratted. I find that there are other genras(strategy games) that are much more entertaining and can be time-consuming. It also happens that most 13 yr olds who are playing the games then go to game development proffesionals and say "OMGZ i r g01ng to mak3 th3 n3xt aws0m3 MM0 gam3!!!!111!!!!111!" and basicly the response to them is "teh noob, teh silly, silly noob"(I'm not saying I support this view, I support the view that it's realy hard to create a MMO and thus unsuitable to beginers and that you likely wont be succsesful in creating one because of operating costs)

Re:Am I the only one? (1, Funny)

Anonymous Coward | more than 5 years ago | (#25254657)

>OR do I find the MMO genra over-ratted.

Yes, there are definitely too many rats.

Also, your command of written English is very poor - you should talk to your Mom about it and get help.

It's pretty safe to say that 'EverQuest'... (1, Interesting)

Anonymous Coward | more than 5 years ago | (#25252837)

has seen it's last decent game.

Perhaps I do mean to be an ass, but has anyone actually made a decent MMORPG for a console that has a remote chance of appealing to the same crowd as the PC MMORPG player that cut their teeth on the likes of UO and EQ?

No, it's pretty obvious what Sony is doing here. WoW stole all our EQ2 customers, so we're going to the place where there is a) no competition and b) a bigger install base. Nevermind the fact that consoles, even with text-thumbpads that have been coming out lately, are completely unsuited to deep role playing.

Re:It's pretty safe to say that 'EverQuest'... (1)

CronoCloud (590650) | more than 5 years ago | (#25253647)

Perhaps I do mean to be an ass, but has anyone actually made a decent MMORPG for a console that has a remote chance of appealing to the same crowd as the PC MMORPG player that cut their teeth on the likes of UO and EQ?

Yes, Sony Online Entertainment with Everquest Online Adventures (Frontiers) I personally met a few players of PC EQ who preferred the gameplay of EQOA. They mostly complained that PC EQ was more tedius, and complained about corpse runs, game balance issues, and the lack of contiguous zones. You could walk/swim from Fayspires to the Kappa Fortress on Odus and not see a single load screen. Course that meant that EQOA is constantly streaming data on disc and is hard on PS2's. If your PS2 is getting ready to give you DRE's you'll notice it if you play EQOA on it.

And also Square-Enix with Final Fantasy XI, which had players of the PS2 version and PC version playing together on the same servers.

Nevermind the fact that consoles, even with text-thumbpads that have been coming out lately, are completely unsuited to deep role playing.

They are? Why not? It isn't a control issue.

The hurdles, they be many (4, Insightful)

The Living Fractal (162153) | more than 5 years ago | (#25252843)

- Modding community ... can they exist w/consoles?

- Alt-tab to a helpful wiki-based site for game
help? Can it be done on consoles?

- Game forums, still computer based? I guess that's ok...

- I assume communication will be done via voice? I shudder at the thought of hearing 11 year old immature idiots on the /trade channels. Keyboards and text chat had better be an option or I /quit.

- Can the consoles handle 50 people in the same scene at once all casting spells and generally being insane fucks? If not, give up until they can, because I don't want to see my FPS drop right when I get into the thick of things.

- My PS3 controller has ten buttons. That should be plenty to create a deep control scheme, if done right. That's the hurdle here: doing it right.

if they address this stuff I think it could be pretty sweet to be able to sit on my comfortable couch and play a MMO on my PS3. (yea yea I know, I can play an mmo on my big screen right now by using a computer anyway, but shush, we're not talking to you computer owning types here ;P)

Re:The hurdles, they be many (2, Interesting)

Tatsh (893946) | more than 5 years ago | (#25253093)

- Modding community ... can they exist w/consoles?

- Alt-tab to a helpful wiki-based site for game
help? Can it be done on consoles?

- Game forums, still computer based? I guess that's ok...

- I assume communication will be done via voice? I shudder at the thought of hearing 11 year old immature idiots on the /trade channels. Keyboards and text chat had better be an option or I /quit.

- Can the consoles handle 50 people in the same scene at once all casting spells and generally being insane fucks? If not, give up until they can, because I don't want to see my FPS drop right when I get into the thick of things.

- My PS3 controller has ten buttons. That should be plenty to create a deep control scheme, if done right. That's the hurdle here: doing it right.

if they address this stuff I think it could be pretty sweet to be able to sit on my comfortable couch and play a MMO on my PS3. (yea yea I know, I can play an mmo on my big screen right now by using a computer anyway, but shush, we're not talking to you computer owning types here ;P)

Modding community? Yes. Sony can set up a website and software that uploads. So it still requires a computer and all but they don't have to worry about the game runs. Instead they just have to worry about the creation software running on most people's computers. If Sony decides not to, then I suppose those who care will wait till PS3 is hacked to run Homebrew and 'backups' and hope that this works.

I think the second is definitely possible as long as you have a keyboard connected to your PS3.

Why not do communication via voice like every other game nowadays?

As far as I know, the PS3's processor is pretty powerful and could probably handle what you are mentioning.

Not sure what they should do about PS3 controller. I think they should put some effort in it but there will a be 'true player' trend where people use keyboard and/or mouse.

The biggest thing is that PS3 can be pushed with Sony-only MMOs. PS3 has got nothing except MGS4 for right now. They do not even get Final Fantasy exclusively since Xbox 360 will get it as well from now on. Pretty much every 'produce for Sony-only' developer contract/deal has expired, such as the GTA series and other games. I guess MGS went back to Sony-only for the time being.

Re:The hurdles, they be many (0)

Anonymous Coward | more than 5 years ago | (#25253275)

If we're going to do all that why not just skip it and get a computer? Buying all these devices to do what one device can do just seems wasteful.

Re:The hurdles, they be many (1)

Pazy (1169639) | more than 5 years ago | (#25253211)

If you want to play an MMO on your PS3 you could go get a copy of FFXI for the PS2. It still has loads of people and the controls work great. Im playing it on my Xbox 360 just now and I can navigate the menu's, sort my inventory and engage in combat using the controller easily. The only thing I had to do is a hook up a spare USB keyboard (which I already had hooked in to use MSN) so I can text chat to people. Im sure technically at the higher ends you can do more in a battle situation in a smaller time but the same could be said for most genre's. Side note, the LB button is a saving grace. I can hold the up on the stick to move forward then press LB and he keeps running. Good for running across maps when I want to go make a sandwich.

Re:The hurdles, they be many (1)

drsquare (530038) | more than 5 years ago | (#25254369)

None of those are really hurdles. Mods are not necessary for a game with a well-designed interface; they're a PC fetish, console gamers don't want them. Alt-tabbing to a cheat site is hardly something that's necessary or desireable. And I don't see why a console would suffer FPS-drop more than the typical PC.

Monster Hunter? (0)

Anonymous Coward | more than 5 years ago | (#25252873)

come on, steal MH3 back! Pay Capcom more money!
you saw what MH2 and 2G did for PSP, YOU NEED IT FOR the PS3!!!!

I'm a PC gamer (1)

Mente (219525) | more than 5 years ago | (#25252931)

However, you can get a keyboard/mouse for your PS3, so I really don't see the issue. I would assume that they would be focusing on the PS3 for these games.

One of the rumors back in the day was that one of the reasons behind the NGE for SWG was that they simplified the game so they could port it to the PS3 easier. Far fewer controls.

Re:I'm a PC gamer (1, Insightful)

.Bruce Perens (150539) | more than 5 years ago | (#25253005)

Add-on peripherals for consoles are never successful. It if isn't in the console's box, don't build a game around it.

Re:I'm a PC gamer (0)

Anonymous Coward | more than 5 years ago | (#25253063)

Guitar Hero and Rock band would like to have a chat with you.

And I know you're gonna say "But the controlelrs are bundled with the games!:, well whats so hard about shoving a mouse/keyboard into a box?

Re:I'm a PC gamer (1)

CronoCloud (590650) | more than 5 years ago | (#25253665)

Did you forget about the PS2's network adapter? Plenty of games built around that, and it wasn't bundled for a couple of years.

Re:I'm a PC gamer (2, Insightful)

zippthorne (748122) | more than 5 years ago | (#25253627)

Yeah, but what most people forget about is that the keyboard+mouse combo has an implied third component.

A desk.

You gonna put your console in the office, now?

Re:I'm a PC gamer (1)

CronoCloud (590650) | more than 5 years ago | (#25253683)

Card tables, laptop tables, tv trays, writing type lapboards. It's not rocket science. You can even put the keyboard on your lap and an optical mouse beside you on the couch.

SWG was the start. (3, Insightful)

Beer_Smurf (700116) | more than 5 years ago | (#25253057)

To those that witnessed the dumbing down and destruction of Star Wars Galaxies, this is not news.

WoW beat them to the punch :) (1)

bubkus_jones (561139) | more than 5 years ago | (#25253209)

http://www.worldofwarcraft.com/moltencore/ [worldofwarcraft.com]

Yeah, well.......maybe not

Re:WoW beat them to the punch :) (1)

CronoCloud (590650) | more than 5 years ago | (#25253711)

That sort of thing makes Blizzard assholes, since their first game ever was a SNES game with much better graphics than that and they know it. And some of their later games like Warcraft II and Diablo got ported to the PSone. Now they're just another bunch of PC only snob developers. They should know better, but they don't. And now there's dev houses doing Diablo clones on the PS2/PS3 that look better than anything Blizzard has done. Diablo 3 is nothing, it looks like an enhanced Snowblind engine game. I'd have more respect for them if they weren't lazy bumfucks that took 5 years or more to do a sequel that is obviously borrowing ideas from Baldur's Gate: Dark Alliance and Champions of Norrath.

Holly EQ flashback - its Fippy Darkpaw time again! (0, Offtopic)

GlobalColding (1239712) | more than 5 years ago | (#25253261)

I can't wait *twitch* to grind Everquest levels all over again, but this time on a PSP! "WTB SoW and a port to North Karana" "Who KSed my Queen Kliknik?!" "I am so powwah, Qeynos am teh suxx0r!" "WTB Crushbone belts" "TRAIN TO THE BB ZONELINE!" zOMGZ *eye twitch*

Re:Holly EQ flashback - its Fippy Darkpaw time aga (1)

CronoCloud (590650) | more than 5 years ago | (#25253719)

Ha ha, on EQOA on the PS2 was pretty much like that. Trying to remember if there were Crushbone orcs, I remember Hatebone's.

The MMO business model is not sustainable (4, Insightful)

bluefoxlucid (723572) | more than 5 years ago | (#25253265)

You cannot grow and sustain the MMO business model in a free market without an economy. An MMO typically requires a continuous subscription, or allows free play for a one-time fee but then puts the financial burden on the service provider. As more MMOs enter the market, more avenues for paying out money become open to the player; this means more $30/mo bills (or however much, $10 even), and thus less interest in joining more MMOs (hmm I've got WoW, everquest, UO, FFXI, etc etc etc... 15 MMOs I'm paying $450/mo total wow! I'm tapped!)

Somehow SecondLife manages on one-time membership fees, I'm unsure exactly how they keep a revenue stream. What I am sure of is that they do need a constant revenue stream, which means a constant influx of new players or a way to get money from current players or someone else; so does everyone else. This means, as far as pay-per-month subscriptions go, creating an endless stream of independent MMOs will not scale, and eventually the worlds will be mostly empty save for a few popular ones and thus only a few can make money.

Seriously, $50/month, I can buy a whole new Wii or Gamecube game each month. Why do I want to spend $150/mo to have FFXI, WoW, UO, Matrix Online, Pirates Online, whatever the hell else? And then see a new one I want too, and join that? Eventually I have to leave one game, or stop joining new games!

Re:The MMO business model is not sustainable (1)

FishWithAHammer (957772) | more than 5 years ago | (#25253333)

Somehow SecondLife manages on one-time membership fees, I'm unsure exactly how they keep a revenue stream.

Second Life has monthly subscriptions that give you some perks and stuff. There are also "tier fees" for virtual land (own X m^2 of virtual land, pay USD $Y).

Re:The MMO business model is not sustainable (1)

CronoCloud (590650) | more than 5 years ago | (#25253799)

Don't forget people buying L$ directly on the Lindex, Linden Lab gets a tiny cut of that but it adds up.

Re:The MMO business model is not sustainable (1)

anubis7733 (1377725) | more than 5 years ago | (#25253655)

I think I would have to disagree. They could work with a one time fee when you buy the game, or you could have a subscription system like XBox Live, in combination with micro transactions. It would be either a small initial investment or a monthly fee that covers all games. Sony would then give a cut of the subscription fees to every company running an MMO. The small transactions would allow for a constant revenue stream as new items could be created or extra levels and skills and classes downloaded. Then you'd be back down to just $10 or $20 a month if on a subscription plan with small payments if you decide to update your games. I once again worry about the interface. They will really need to ensure that communication is easy and not too annoying. If this means using a USB keyboard instead of a wireless headset, I don't think it would be too hard to get people to plug in a keyboard. Headsets could still be used within a party for easier communication.

Re:The MMO business model is not sustainable (1, Insightful)

Anonymous Coward | more than 5 years ago | (#25253707)

Uhmmm, cancel your account. I have a wow account an EQ account and a LOTRO account but never all 3 at once. If you want to try another cancel the first one first. Your characters do not get deleted and you can always reactivate later if you want to.

You seriously couldn't figure this one out?

Re:The MMO business model is not sustainable (1)

NonSequor (230139) | more than 5 years ago | (#25254453)

Every MMO has a lifespan. They launch, they find an audience (or don't), and generally they eventually have that audience dwindle down to nothing.

Over the course of that lifespan, if they have a decent launch and manage to sustain an audience for a reasonable amount of time, then they should be able to earn enough to cover their development costs. Keep in mind that most MMOs follow a box+subscription model so they get money for every new subscriber regardless of how long that subscriber stays. Generally the developer begins making plans for a new MMO as the previous one begins to have its population drop.

Players follow a similar pattern. They generally devote most of their effort to one MMO for as long as it maintains their interest and then start looking for another one as their interest fades (which tends to coincide with the population drop-off of their MMO).

Re:The MMO business model is not sustainable (2, Insightful)

GrumblyStuff (870046) | more than 5 years ago | (#25254503)

Waitwaitwait... SecondLife is a game now? When did this happen?!

I thought it was a place for furies, virtualized company storefronts, and flying digital penises.

Re:The MMO business model is not sustainable (0)

Anonymous Coward | more than 5 years ago | (#25254703)

That's a pretty strange argument. The idea isn't to get one person to play dozens of MMOGs, it's to draw in those who aren't playing any, or who are bored of their current online addiction and would like to try another. I'm theoretically a hardcore gamer who loves the idea of persistent worlds, but I haven't played any MMOG religiously since Ultima Online turned to crap about 7-8 years ago. It's not for lack of interest; I would be extremely interested in playing a game with UO instead of EQ as its spiritual predecessor. Something like Horizons was supposed to be.

Making yet another EQ/WoW clone is clearly an idiotic business decision. Making a game that will appeal to another market segment is probably a good idea.

Who cares? We're still boycotting Sony, remember? (0)

Anonymous Coward | more than 5 years ago | (#25253313)

Since the copy 'protection' scandal Sony might, as far as I'm concerned, not exist. Or perhaps it's better to say that it were better had Sony not existed. Oh, and Sony's bad rep is not just deserved for it's little CD scandal, but I hear their customer support is lousy too. Just say no.

Right (1)

icsx (1107185) | more than 5 years ago | (#25253433)

Good luck with that. I see clear advantage with mouse and keyboard with multiple bindings to keys over console controller. Sure, you can buy those separately to consoles but that costs extra money. They should ship them along consoles by default and then maybe they would have a chance beating PC.

And more MMOs to fail... (1)

gweihir (88907) | more than 5 years ago | (#25253451)

They really think they have a shot at time-intensive games on the _console_, that has its primary business in fast-paced games you can play quickly, without learning much, when you have a bit of time? Have they lost their mind?

Incdentially, this will accelerate the already in-progress demise of Sony.

Re:And more MMOs to fail... (1)

CronoCloud (590650) | more than 5 years ago | (#25253741)

They really think they have a shot at time-intensive games on the _console_, that has its primary business in fast-paced games you can play quickly, without learning much, when you have a bit of time? Have they lost their mind?

Not all console gamers are "Madden and other sports game only dorm/frat boy/ESPN adult fanguy gamers" Ogre Battle? Final Fantasy tactics? Disgaea? Persona? Final Fantasy XI/XII? Oblivion?

Looks like I won't be... (1)

Chas (5144) | more than 5 years ago | (#25253471)

getting any of Sony's rootkits...

I mean...I mean playing any of Sony's roo^H^H^H^Massively Multiplayer Online games.

Not that I'd consider any of their crap anyhow.

Console MMO = good times for 14 year olds (5, Interesting)

Grendel_Prime (178874) | more than 5 years ago | (#25253587)

Consoles appeal to:

1.) "Hardcore" gamers -- primarily 14 year old homophobic racists
2.) Adult gamers -- 30-something PS3 owners who play after work and on weekends
3.) "Casual" gamers -- mainly Wiinies, young kids, women, senior citizens

Out of these, the only ones serious enough about gaming to put the time and energy into grinding would be the "hardcore" gamers. Great just what we need, MORE unsupervised kids running around in a persistent virtual environment yelling racial homophobic epithets while teabagging every other player they just teamkilled on a quest. This should make Sony lots of money!

Yet another sign of just how out-of-touch Sony is with its consumers.

Re:Console MMO = good times for 14 year olds (1)

CronoCloud (590650) | more than 5 years ago | (#25253819)

Going to have to disagree a bit with you on this. I think group 2 will also play MMORPG's on their consoles if they find them appealing, but if they do they won't play much else.. Group 3 might also play an MMORPG, stay-at-home-moms have the time if their kids are old enough. (I know several mom's who devote a TON of time to Second Life), senior citizens too. The oldest D&D players are probably senior citizen's now, and they might find MMORPG's more appealing than trying to get people together for a tabletop session.

Don't forget, those that played RPG's on Apple II's, C64's, NES's and SNES's are used to grinding, and most of those folks would be in their 30's or older.

So what? (1)

Inominate (412637) | more than 5 years ago | (#25253641)

Every game Sony touches turns to shit. They can take a good game and stop people from playing it, they're even good enough at it that they can make the game free and still have nobody play it.

Moving to consoles isn't going to help them, but at least pc gamers won't have to watch them ruin more games.

MMORPG on consoles is WAY overdue (0)

Anonymous Coward | more than 5 years ago | (#25253687)

I know this comment will probably get buried but I am one of the people who CAN NOT wait for MMORPGs to hit the console. I will resub EQ (or any other MMO) as soon as it will work on my PS3.

Keyboard and mouse to me is work. I have worked at a computer with a keyboard and mouse 40 hours every week for a decade now. Computers just do not equal gaming to me anymore even though I used to love computer games.

Let me kick back in the lazy boy with my PS3, 60 inch HD TV and a controller and play the MMORPG. Do that and I'll pay whatever you charge.

Re:MMORPG on consoles is WAY overdue (1)

CronoCloud (590650) | more than 5 years ago | (#25253869)

I know this comment will probably get buried but I am one of the people who CAN NOT wait for MMORPGs to hit the console. I will resub EQ (or any other MMO) as soon as it will work on my PS3.

Your wait was not needed.

http://everquestonlineadventures.station.sony.com/ [sony.com] It's a PS2 game but works just fine on the PS3. You did do the smart thing and buy a PS3 with PS2 backwards compatibility. If you didn't, PS2's are cheap, and that'll run on a slim PS2.

It's available on Amazon: http://www.amazon.com/Everquest-Online-Adventures-Frontiers-Playstation-2/dp/B0000CDZB9 [amazon.com]

There's also Final Fantasy XI: http://www.playonline.com/ff11us/ [playonline.com]

You have to create a PS2 partition on your PS3 hard drive for that one, and it won't work on a slim PS2 without a hard drive.

EQ3? We'll just have to see. (1)

some old guy (674482) | more than 5 years ago | (#25255255)

I, for one, welcome our new PS3 Everquest overloads. I'm not optimistic about the quality of a Sony-produced PS3 EQ implementation, but I'm willing to give Sony a chance to let a 3rd party team re-develop the brand. Wasn't some Korean shop doing something called Never-Ending Saga along these lines? EQOA (after the Frontiers expansion) for the PS2 was a nice platform for it's time, but aside from minor tweaks and a few occasional bits of new event-based content SOE seemed to let it rot on the vine once they had a profitable player base. Pity, because it was a great community in it's day. This is coming from a rather gimp but fun-loving 60 Shadow Knight on Ferran's Hope. :)
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