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Role Playing (Games) Entertainment Games

FF XIII Timeframe Set, FF XIV Confirmed 140

Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score."
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FF XIII Timeframe Set, FF XIV Confirmed

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  • Hmm... (Score:4, Interesting)

    by gigne ( 990887 ) on Wednesday June 03, 2009 @06:37AM (#28193577) Homepage Journal

    So more insanely difficult piano pieces to learn.

    • Re:Hmm... (Score:4, Funny)

      by Bluesman ( 104513 ) on Wednesday June 03, 2009 @06:59AM (#28193687) Homepage

      In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in; so there's no need to haul out your keyboard just to play the game.

      • In addition to the musical score, Final Fantasy games have traditionally included a rendition of it built right in

        But no "sound test" that allows bringing up any part of the score on demand.

    • FF pieces can be hard, but I wouldn't say insanely hard like La Campanella or various piano concertos. I was working on the FFVII's "Fighting", it's not that hard if you are patient and practice very slow at first.

    • Think of it as more beautiful music and an opportunity to grow as a pianist rather than as a chore. The FF pieces have always been among my favorite not only to hear, but to play as well.
  • XIV'th post

    x_x

  • FF13? (Score:4, Insightful)

    by Mystra_x64 ( 1108487 ) on Wednesday June 03, 2009 @06:41AM (#28193593)

    How about Chrono Trigger 2?

    • Re: (Score:3, Informative)

      by wisnoskij ( 1206448 )
      It is called Chrono Cross, it was released in 1999. http://en.wikipedia.org/wiki/Chrono_Cross [wikipedia.org]
      • Chrono Cross isn't really a Chrono Trigger sequel. You'll get disappointed if you play that game expecting a sequel. It compliments Chrono Trigger, but it's not a sequel.

        • "It is the sequel to Chrono Trigger"(wikipedia)
          • Re: (Score:3, Funny)

            "Hitler was working under orders from Scaran High Command in an attempt to destabilize the planet and distract the opposing PeaceKeeper forces in the sector"(wikipedia)

            • regardless where you get the quote everyone that has heard of Chrono C knows it is the sequel to CT.
              • Re: (Score:3, Funny)

                And anyone who has played Chrono Cross knows it isn't.

                • It's much closer to being a sequel than any of the Final Fantasy games are to each other.
                  • Sure you don't want to set that bar a little lower? :)

                    I mean Metroid Prime is closer to being a sequel to Chrono Trigger than any of the FF games (barring X-2) are to each other...

              • Chrono Cross is about as much of a sequel to Chrono Trigger, as Secret of Mana was to Final Fantasy Adventure.

                Sure, technically they share a story so in that regard the one is a sequel to the other, but it's not the kind of sequel fans of the original would have expected. And anyone who says otherwise only says so because, unlike CC, SoM was actually good :P
                • Bad analogy, though. ;) SoM (Seiken Densetsu 2) actually WAS the sequel to FFA (Seiken Densetsu). They just put the Final Fantasy name on it to whore it out over here (Kind of like what they did with FF XI...)

                  • SoM (Seiken Densetsu 2) actually WAS the sequel to FFA

                    That was kinda the point :P

                    CC/SoM are both supposed to be in the same world as CT/FFA, and both share some story links with their respective predecessor, but that's about it that links the two. SoM is not the sequel to FFA in the same manner that, say, Half-life 2 is to Half-life, but on the level that SoM is considered a sequel, so too can CC be considered a sequel.

                    As fans, we don't mind SoM being called the sequel to FFA because SoM was actually a good game, unlike CC :P

                    And don't get me started on

                    • So you're saying it's more of a Koudelka/Shadow Hearts deal...

                      Aright, fine... but then AFAIC, I'm officially fanwanking CC out of existence. Any frigging game that makes you beat the boss by playing the right sequence of music for the best ending... needs to die.

                  • by bipbop ( 1144919 )
                    FYI Seiken Densetsu was called FF in Japanese too. Its title was Seiken Densetsu: Final Fantasy Gaiden.
        • And I have never seen a bad review for it. It is supposed to be a very good game.
          • Have you played it? And you should play Chrono Trigger first to understand why many fans are somewhat err... furious.

            • No, but what does one persons opinion matter when as far as i can tell the majority say it is a very good game and is officially a sequel to CT. Maybe they should make another sequel to CT, that is more sequely, but that does not change the fact that technically their is already a sequel.
              • There is such thing called Dis Continuity [tvtropes.org]
                • "On the series level, events may fall under Discontinuity because the show is perceived to suck at that point. Events also get "discontinued" for particularly screwing up the characters or setting" CC is not considered a bad game, and unless it screws up some characters then according to your article Dis Continuity does not apply. And besides a single fan cannot decide for everyone if CC is not part of the series, i have never heard of it not being considered not cannon, give me a link to a site featuring
                  • It was a big fail. So it does apply. (As I said somewhere on /.)

                    1. Too many characters.
                    2. Too small character development.
                    3. Characters themselves were pretty much the same with a bit of difference in stats.
                    4. Despite 1 and 2 they didn't even include Magus which was in Radical Dreamers*. There is some magic caster there. But there is absolutely no background. And storywise it is not Magus as a result.
                    5. It doesn't really have a feeling of CT reality. And that is bad if you want to make a sequel. Well, the g

                    • by Rycross ( 836649 )

                      7. Very few worthless dual/triple techs
                      8. Positioning of enemies/AOE spells no longer matter.
                      9. Very little variance in magic and techs.

                      The combat system was the most disappointing part of Chrono Cross.

                    • and i could give you a long list of great ratings and best of lists that include it. It is OK to not like a game, that other have said it a good game. But you cannot just pretend that everyone agrees with you.
                  • CC is not considered a bad game

                    By itself. Yes. As a sequel it does suck.

            • I stopped playing Chrono Cross at the Hi Ho Tank. The game pissed me off and it wasn't engaging.

              • I played it till the end... AFAIK I could see Ozzi and friends in the "New Game+" but couldn't force myself to play "New Game+" unlike with Chrono Trigger.

            • by A12m0v ( 1315511 )

              seconded
              as someone who did play Chrono Trigger and loved every bit of it
              and played Chrono Cross and hated it

        • The whole game is a direct consequence of Crono&co's actions. How can it not be a sequel? Because it follows a different cast?

          But sure, if you go in expecting to see more of Crono's silly adventures in time, you'll get disappointed. Expect another great story in the Chrono universe however, and you'll be rewarded.
        • For better or for worse, it counts as a sequel since it chronologically shows events that happened after a previous work (then again with CT's time traveling I don't know how true that is). One might say it's not a direct sequel, but CC fits the definition of just sequel.
      • It was horrible. It may be a good game by itself but sadly as a sequel it sucks.

  • For the record (Score:5, Informative)

    by lbbros ( 900904 ) on Wednesday June 03, 2009 @06:41AM (#28193595) Homepage
    Final Fantasy XIV Online is the official name of the much-rumored "Project Rapture", that is the new MMORPG that the Final Fantasy XI Online community had been speculating for the past three years (IIRC, a tech demo was shown at 2006's E3). Personally (as one who still occasionally plays FFXI almost six years after signing up) I'm quite happy: this gives the chance to start fresh and improve what FFXI was (despite being no WoW, it still has a reasonably stable population, even if the game mechanics are old and have evident flaws).
    • Re:For the record (Score:4, Interesting)

      by Spazztastic ( 814296 ) <spazztastic.gmail@com> on Wednesday June 03, 2009 @07:12AM (#28193739)

      even if the game mechanics are old and have evident flaws).

      Like de-leveling? Having to wait 10 minutes while "resting" to gain your HP/MP back? I've never before been so disappointed in a game that could have been a lot of fun if it weren't for things like that.

      • Re: (Score:3, Interesting)

        I played EQ for 5 years and I can't for the life of me figure out why I and so many people thought 28 minute spawn timers in L Guk was fun, let alone the Ancient Cyclops or Feathermane. Corpse runs were godawful. I can't see any game recreating that sort of horror and being a success now that WoW has done away with that.
        • I've actually thought about corpse runs a bit, and come to the conclusion that despite their unpleasantness, they were really part of the old magic of the original EQ. When you went into a new, dangerous zone that you weren't familiar with, there was genuinely a sense of DANGER. You'd be on the edge of your seat, inching your way in, desperately trying to avoid getting your corpse stuck somewhere it would take several hours to extricate.

          Modern MMOs hold your hand so much that you (sorry for the projection

          • I agree that there needs to be some penalty for dying, but the combination of factors involved in an EQ style death were just too much. I can't tell you how many times it was late at night and I was off soloing when going LD caused me to log back in at my bind point, naked, with absolutely no way to recover my stuff, time, and xp until the next day when guildies were on. Later on that got a bit better, but you still had to hope that you could find a necro at 3am that was willing to travel to zone x to summo
  • Hmm. (Score:3, Funny)

    by tygerstripes ( 832644 ) on Wednesday June 03, 2009 @06:42AM (#28193599)

    Joel Veitch said it all [weebls-stuff.com].

    Oh no. A random encounter.

  • by Anonymous Coward on Wednesday June 03, 2009 @06:45AM (#28193611)

    You need to catch up to Mario, Square-Enix. Here is a recommended list of titles that you should make if you are trying to cash in on your IP:

    Dr. Final Fantasy
    Final Teaching Fantasy Typing
    Sephiroth Paint
    Cid's Time Machine
    Aeris is Missing!
    Super Final Fantasy Kart
    Kefka Tennis

    Then, in a few more titles, release "Final Fantasy 64", which will be a remix of your classic styling on a brand new system. You'll undo much of the damage that you did to your brand on the above crap. You can then go on to make a 4 player Final Fantasy versus fighting game, a never-ending stream of Final Fantasy "party" style games,

  • Eh. (Score:2, Insightful)

    by MrMista_B ( 891430 )

    Final Fantasy went downhill after VI.

    • Re: (Score:3, Interesting)

      by Tukz ( 664339 )

      A lot of people beg to differ.
      Final Fantasy VII was arguably the most popular of the Final Fantasy series.

      I've heard from several people, who've played both VI and VII, and most of say VI was better in most aspects, but VII was very close.

      I wouldn't had minded if you had said "Final Fantasy went downhill after VII", because I deem VIII and IX both failures (yes I know people disagree with me on VIII, but it just never catch on to me). X was great though, imo, and is on my second place, whereof X-2 isn't eve

      • Re:Eh. (Score:4, Interesting)

        by bluefoxlucid ( 723572 ) on Wednesday June 03, 2009 @07:56AM (#28193937) Homepage Journal
        FF9 was awesome, it had a pretty rich storyline and decent execution. 8 had a good storyline too, but sort of wonky with this wizard from the future bit; the main antagonist was mostly a faceless being hiding behind a banal character. In 9, you had several antagonists (Queen Brahne, Kuja, Garland), all active; the characters had depth, and lacked sanity. Kuja was like Sephiroph, but actually aware of wtf was going on and just on a huge ego trip instead of just being nuts.
      • by A12m0v ( 1315511 )

        most popular != best

        FFVI remains the best FF ever!

      • Re:Eh. (Score:5, Insightful)

        by Talderas ( 1212466 ) on Wednesday June 03, 2009 @08:30AM (#28194157)

        VII was good, but didn't really excel in any one area. A -lot- of it's fame comes from the fact that the Playstation brought a lot of new game players, and VII was the first RPG they ever played. If the first RPG you play is a good one, that one usually holds a slightly more elevated opinion than it should. If you really take a look at the mechanics of the material system, it's more of a constraint system rather than an augment system. FF7 was the only system (that I can remember), where your access to spells was limited which really drove it, more than other Final Fantasy games, to using a heavy melee focus. Outside of a few support materia combos that don't work when paired with master materia (and a few ultimate weapons), using anything other than a master magic, master summon, or master command materia is pointless.

        I also dislike that characters earn experience when they're not in the active party, even if it is at a reduced rate.

        My point is that FF7 showed a shift towards coming up with clever game mechanics. They try to make them a game within the game, which can sometimes overshadow some of the flaws with the game, or it can utterly wreck the enjoyment of it (FF9 for me). It's gotten excessively worse as well. FF12's license grid, and the limited effect that accessories have means there's very little incentive to use any accessory other than a Golden Amulet so you earn double LP for it until you've earned every license. From FF6 and before they didn't have these clever systems. Sure they had a few things, like Espers granting stat bonuses on level up and being required to use/permanently learn magic, but FF6 and early had to rely on their story. The biggest gripe people have about FF6 I believe is the major factor that prevents it from being bar-none the best Final Fantasy, and relegated instead to a debate. That gripe is that the story goes south after the world breaking. You have this grand, intricate story in the World of Balance. Then you get to the World of Ruin, where the story is lackluster. If the story in the WoR had been on par with the WoB story FF6 would be the best Final Fantasy.

        Final Fantasy VIII was brilliant. The storyline was subtle, and it was good at misdirecting the player. For most people that dislike FF8 there's two major gripes, the junction system and the love story in it.

        Final Fantasy IX had an awesome storyline from what I remember, but game system killed the game for me.

        Final Fantasy X didn't really have that grand of a story. I think my biggest issue was that FF10 wasn't about Tidus, it was about Yuna. I personally don't like RPGs where the focus character isn't the central character.

        Final Fantasy X-2? That game doesn't exist.

        Final Fantasy XII has the same issue that FF10 does, though I haven't beaten it yet. The story revolves around Ashe with Basch and Balthier on perimeter, but the focus character is Vaan. At least the Basch-Gabranth and Balthier-Cid is interesting. What does Vaan have? Nothing. His only link is Reks and that is such a piss poor link it's not even worth considering. Vaan is like the red-headed step-child. Sometimes I think Penelo has a better link with what appears to be a bit of a budding crush between her and Larsa with Larsa being Vayne's brother.

        • No mod points, else I would mod it up.

          Very good and interesting points, which make me want to (re)visit earlier instalments of Final Fantasy.

          • Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

            • by Kagura ( 843695 )

              Unfortunately my exposure to FF1-FF6 is limited. I've only played and beaten FF1 and FF6. I've played FF4. I own FF5. I lost my FF:Origins disk so I no longer have FF2, and FF3 just hasn't been released on a platform that I own.

              Thanks for the info.

              ;)

        • Re: (Score:3, Insightful)

          by lbbros ( 900904 )

          Final Fantasy X-2? That game doesn't exist.

          A honest question: why? I think most of the player base got misled by the introduction movie and by the "2" in the title. I bought and played it, and while not exceptional, it is a decent game overall (not to mention it closes off the FFX story). Why all the hate?

          • The characters pissed me off. They went way too far towards pop. Plus the fact that you can't get the best ending in one play through. It was bad enough to play through this bad game. It just adds insult to injury that you have to play it twice to experience the best ending.

            • Re: (Score:3, Informative)

              by lbbros ( 900904 )

              Plus the fact that you can't get the best ending in one play through.

              Are you sure? I couldn't get the best ending only because I got too frustrated with the last hidden boss. But you can get it on first play.

              • There is a decision whether to give that Sphere to one faction or another. Which ends up with you receiving a special item that is different based on who you gave it to. You need both of those items to get 100% completion.

      • >>Final Fantasy VII was arguably the most popular of the Final Fantasy series.

        Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

        That doesn't mean it's good, and it doesn't change the fact that it was one of the most linear craptastic games of all time. Essentially a movie with long tedious bouts of gameplay in between with absolutely no challenge (I didn't die once in

        • Sure, because it hit new markets (the PS2 and the PC) for the first time, and was the first really big JRPG to hit the American consciousness since FF1 and FF2 (US name) back in the 80s.

          It was released on the Playstation not the PS2. Final Fantasy X was the first Final Fantasy released on the PS2.

          FF1-FF3 : NES
          FF4-FF6 : SNES
          FF7-FF9 : PS
          FF10-FF12 : PS2

          Expect FF13-FF15 to be released / available for the PS3.

          • by gid ( 5195 )

            FF13 is supposed to have a PS3 / 360 release. I really wish they would consider a PC port, especially since the 360 is so close to PC hardware. The problem is it doesn't seem there's a huge market for JRPGs in the PC world. Square just recently released The Last Remnant for the PC, which includes huge improvements over the console version, but really, the last big JRPG released before that was what, FFVIII? I'm still waiting for my summons to finish. (which bring an important point, TLR PC has a turbo

      • Re: (Score:3, Interesting)

        by IorDMUX ( 870522 )
        Perhaps... perhaps not. Given that character portrayal / character development is so critical to the Final Fantasy series, I think one of the best ways to compare the games is by looking at this aspect (and focusing on the protagonists... I'll leave the Kuja vs. Kefka vs. Sephiroth debate for another thread). I'm deliberately ignoring everything from graphics to soundtrack to battle mechanics, but I think it's an interesting comparison nonetheless. I threw this together a while ago, so I figured I'd dred
    • Are you trying to troll?
      Well I'm not going to feed you!
  • by nwmann ( 946016 )
    nobuo
  • by Supurcell ( 834022 ) on Wednesday June 03, 2009 @06:56AM (#28193661)
    I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.

    I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
    • by Bluesman ( 104513 ) on Wednesday June 03, 2009 @07:07AM (#28193717) Homepage

      It made me feel exactly the same way, but I liked the programming aspect. It removed the tedium of doing the same thing (in previous games, didn't you just wish you could teach the characters a strategy instead of being forced to repeat the same commands ad infinitum?) I even started wishing for more advanced gambits to prevent characters from doing stupid things given certain situations.

      But maybe that's just me. I think there were still plenty of challenges in that game even with the gambits. Yiazmat was a particularly meaningful and involved battle.

      Putting limits on powerful weapons is a great idea. I'd really like to see an RPG where strategy trumps leveling and items as the key to winning.

      • by Talderas ( 1212466 ) on Wednesday June 03, 2009 @08:36AM (#28194197)

        There was 1 Gambit I really wanted, no matter how much I try and experiment, I can't come up with an effective stealing gambit that nets me most enemies stolen from with fewest number of stealing attempts after it has been stolen from.

        Foe: Has Not Been Stolen From. Right now I use Foe: HP >= 70% on two characters and then use my party leader to attack enemies that have been stolen from.

        Have you played Final Fantasy VIII?

        Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.

        • Have you played Final Fantasy VIII?

          Final Fantasy VIII had few and far between weapon upgrades, and you could just buy new weapons. There was quite a bit of strategy and experimentation in figuring out the best junction stats. Not to mention the power difference between a Lv10 and Lv100 is minimized because of junctioning.

          VIII had a good idea, but a bad implementation. About 60% of your combat power comes from junctions, about 30% from levelling, and about 10% from weapons. Because of this, and because mon

          • Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.

            God damn, I loved that system. My party was so overpowered.

            • Not so. The real power in FF8 comes from leveling properly. The trick is to minimize the number of levels you get until you have a good selection of GFs, then equip the "$stat Bonus" abilities on whichever character you're going to level. By doing this method, you can get 255 of damn near every core stat, without junctions.

              Exactly. That's why people hate it so much. Square said this time around that we're going to reward you for not grinding out levels. Those that did were met with a much harder game. My biggest gripe would be that if you didn't have any pre-knowledge of the game and just picked it up, there's no way to really know that you shouldn't be grinding experience.

    • Really? I had mid-level cure spells at like 80%, because if I let them get to 60% they'd have trouble healing each other before they died. I wanted a more robust system.
    • Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.

      Tactics RPG, with fewer but random battles.

    • by A12m0v ( 1315511 )

      ut they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved,

      may I recommend Growlanser?

    • by RogueyWon ( 735973 ) * on Wednesday June 03, 2009 @08:53AM (#28194327) Journal

      Final Fantasy XII is odd. I suspect most people who just play the game through normally, as you seem to have, will feel as you did. I know I felt that way after my first playthrough.

      The big discovery for me with FFXII was playing it through again, with a power-gaming FAQ. With an hour or two of grinding for levels early on, you can pretty much slot yourself onto a parallel game track, where the real challenge isn't progressing through the plot (which can be done in a few minutes with your extra levels and better rewards), but rather beating the optional (and sometimes secret) challenges that are unlocked throughout the game.

      If you do the more advanced hunts, simply setting up your gambits is nothing like enough to get through these harder fights. Certainly, from King Behemoth onwards, you will need to be micromanging one of your characters intensely and making frequent interventions on other characters whenever they need to do something that the gambit system just can't cover.

      The gambits do feel a little odd if you just play through the game's main plot. The more you get into the optional challenges, the more you realise that they're a sensible solution for keeping the micromanagement required down to a sensible level during some pretty epic fights.

      • And that touches on the major problem I had with 12: The focus of the game was on all the side-questy stuff which didn't expand the plot, characters, or settings at all. It felt like a single-player MMO, with a bunch of stuff to do for its own sake, but pointless overall in the scope of the world as it had little to no effect on what's going on.

        The main plotline started off like it was going to be amazing and intricate, but after all the setup you simply went in and killed the main bad guy and The End. I

    • by Homburg ( 213427 )

      It made me feel more like I was programming the game to play itself than actually playing it.

      There's an element of truth to that, but I don't see why it would be a criticism. Why have a computer if you can't program it to do repetitive stuff for you? FFXII retains the fun part of the battles, viz, figuring out the best strategy, while minimizing the boring parts of implementing the strategy. What's not to like?

  • "Continued Fantasy" would probably suit the series better. How many finals can you get? ;)
    • Re: (Score:3, Insightful)

      The original Final Fantasy was actually supposed to be the last one ever produced. The company was facing bankruptcy and the lead designer was planning on retiring from the games industry altogether if the game didn't do well. It did so well though, that they were able to produce a second Final Fantasy within less than a year. The tradition has continued since then :) Wiki Link [wikipedia.org]
    • Well... Each one is a story unto itself (except X-2...). It's a different planet, with different peoples. There are some (many?) commonalities: chocobos, Cid, moogles, magic, and crystals. There are completely different heroes and villains in each.

      So, in a sense, each game is the "Final" story in it's own "Fantasy" world.
  • It's strange to me that they are releasing FFXIII and XIV at basically the same time. Wouldn't they want to spread the dates out?

    If they released XIV later, the MMORPG could use the time to add polish, which mostly any MMORPG needs when it is first released.

    This also means I have to decide which one to play when I have both :X
  • Hopefully we won't have another 8 months wait for this one across the pond after its US release. SE is extraordinarily bad about this.
  • FFXIV Confirmed (Score:5, Insightful)

    by jfbilodeau ( 931293 ) on Wednesday June 03, 2009 @09:33AM (#28194771) Homepage

    Do they really need to _confirm_ FFXIV? I mean, who did not see FF XIV come after FFXIII? Might as well announce it now: FF XV will also be confirmed in the future. As will FFXVI.

    • by lbbros ( 900904 )
      Yes, because there were rumors floating about "Rapture" being presented at E3, but no one knew exactly what Rapture was going to be.
    • by HoppQ ( 29469 )

      FFXVI 2: episode 3 will also be coming, to be sure.

  • by Fantastic Lad ( 198284 ) on Wednesday June 03, 2009 @09:43AM (#28194933)

    Holy shit! Enough cheese with your trailer?

    Square really needs to back off trying to make movies.

    It's far too easy for the Japanese to create superheros who seem over-pretty and lacking in charisma. The old, "You Lack Honor! Your Brother hates you because he is too proud to accept your love. My Fight-Magic is Stronger! Huraugh!" characteristic is so bloody boring and predictable and, frankly, lower-functioning that I have a hard time taking Japan seriously half the time.

    Still, I get it. Any society is going to have a hefty dose of Retarded Ape dominating its pop culture. In the West, we are simply so surrounded by our own brand of Retarded Ape that it has blended into the background.

    But honestly, if you threw into any Square story an average American individualist, it would pretty much only be the language barrier preventing him from becoming their leader within about half a day. --All based on the sheer inability to embarrass him into servitude. And on his ability to embarrass into servitude any dope so emotionally stunted that he hates his brother because he is too proud to accept his love. --That and sustain eye-contact with somebody who can see instantly the tangle of social awkwardness and fear of embarrassment scarcely hidden a half millimeter beneath the surface of your studiously maintained socially sanctioned "cool" fashion sense.

    But don't worry. Having a big robot or super-power will make your friends stop beating you up and taking your lunch money. When they see that you have a super-power, then they will like you!

    Newsflash: Stop Daydreaming, Fuck the System and Get Real Friends.

    Nice graphics though.

    -FL

  • Although I have never played, nor have any interest in, the FF series I am wondering if we'll finally see the MMO to dethrone World of Warcraft?
    • by zoips ( 576749 )
      With any luck, no. All the things I loved about FFXI were gone in WoW with nothing I wanted to replace it. But that's just me, I guess.

E = MC ** 2 +- 3db

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