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EVE Online PVP Tournament Streamed Live 101

infinitevalence writes "Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"
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EVE Online PVP Tournament Streamed Live

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  • by Xveers ( 1003463 ) on Sunday June 06, 2010 @12:27PM (#32476050)
    Day one's battles have already been posted on Youtube at http://www.youtube.com/user/CCPGAMES#g/c/29BA4E251AA2A6F8 [youtube.com] , in 720p HD for your viewing pleasure.
    • by sznupi ( 719324 )

      Did they got rid of wobbling? I'm somehow reluctant to turn those videos on otherwise.

      Really, this was one thing destroying the immersion for me, when I watched EVE videos the last time - really nice views generally, but eventually some massive object showing up that inevitably wobbles when hit, when it couldn't possibly wobble like that. If you want to, have in the close-up view a visible blastwave going through the structure (could be merely approximate), jets of plasma and debris through ports of presuma

      • You can turn the camera shake off.
      • Go look in settings for ship shake iirc
    • by DeadDecoy ( 877617 ) on Sunday June 06, 2010 @03:16PM (#32477262)
      It's funny watching the videos, because they look cinematic enough to be a news event but they're treated as a sports event.
      I'm half expecting the narration to be in a somber, journalistic tone:
      ...and the alliance initiated hostilities, killing 10,000 civilians.
      Then the sports commentator tone comes in:
      ...it looks like the scimitar ripped right through that battleships hull. The alliance is doing good damage to those ships. But they'll want to step up their game if they want more kill points.
      It's kinda surreal in a weird way.
      • It's especially funny when you consider that according to their canon, each one of those ships is crewed by hundreds of people.

      • Re: (Score:2, Insightful)

        by vivian ( 156520 )

        One thing that I find extremely irritating is how much TV time is spent televising sports - half the news programs here are about sports, there are many hours of TV time dedicated to sorts, not to mention whole free to air sports channels.
        After discussing this sad fact with my girlfriend just this weekend, we came to the conclusion that the reason why there is so much sport on TV versus say, coverage of computer games etc, is that of course sports events offer advertising agencies huge amounts of revenue, w

        • Re: (Score:2, Insightful)

          by DeadDecoy ( 877617 )
          I think it's more of a cultural artifact than a reflection of the current state of our society. If look back some 20-30 years, internet was still in its infancy and sports were the only form of entertainment. The people who manage tv and cable networks probably came from that era, and therefore don't realize the strong impact video games have, or for that matter, a tv series with a decent story line. Eventually, they'll pass the reins on to a younger generation who view video games as a spectator sport. Thi
    • If you want to understand this game... http://www.youtube.com/watch?v=AxBnf-wk6tU&eurl=http%3A%2F%2Fwww.youtube.com%2Fuser%2Fccpgames%23p%2Fc%2F29BA4E251AA2A6F8%2F1%2FAxBnf-wk6tU&feature=player_profilepage/ [youtube.com] this is the match to watch (second match from day 1). I know more then most about what happened and even I am going WTF!
  • by gravos ( 912628 ) on Sunday June 06, 2010 @12:52PM (#32476192) Homepage
    I'm surprised more game companies aren't taking advantage of streaming and even static online video. If you look around youtube, most of the game videos are "Let's Play's" or other fan material, not official content. Maybe they don't think it's worth the effort.
    • For many games, the "official" content has nothing to do with the best or flashiest plays. Starcraft comes to mind. Blizzard has nothing to do with nearly all high level play. Hell, all high level play specifically by passes Bnet ladder. The closest Blizzard comes to 'claiming' any high level play is the yearly Blizzcon tournament. Which is something that very few game companies have the size and clout to pull off.

      Really, the thing is lack of centralization. Aside from MMORPGs, game companies won't be able
    • I'm surprised more game companies aren't taking advantage of streaming and even static online video. If you look around youtube, most of the game videos are "Let's Play's" or other fan material, not official content. Maybe they don't think it's worth the effort.

      Check out the Just Cause 2 "Anatomy of a Stunt" videos:

      #1 of the series: http://www.youtube.com/watch?v=Gc38RBNz0xI [youtube.com]

      Just Cause 2 user channel: http://www.youtube.com/user/OfficialJustCause2 [youtube.com]

  • by Anonymous Coward

    I'm glad to see this. I've been playing EVE lately, but I just can't get into it. The things that make EVE stand out to me are the single player-controlled universe and the lack of XP grinding. But (and I'm not trying to troll, here) I find the user interface to be excruciatingly bad, and most of the time I am wondering what I should be doing. You could argue that a user interface and having a supply of fun stuff to do are two cardinal properties of a good game. It seems EVE is calibrated for players that h

    • Re: (Score:1, Interesting)

      by lordmatrix ( 1439871 )
      I agree with you. EVE is a dull, boring game with a terrible UI. The only thing that makes it enjoyable is PvP if you're in a good corporation/alliance. It's not rewarding over short term. It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding. It's hard to find a fair player, most of them will try to scam you in any way possible. Honorable players are rare. It's next to impossible to a fair fight. There are definitely great moments
      • by hldn ( 1085833 ) on Sunday June 06, 2010 @01:37PM (#32476550) Homepage

        It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding. It's hard to find a fair player, most of them will try to scam you in any way possible. Honorable players are rare. It's next to impossible to [find] a fair fight. There are definitely great moments in game, but the amount of negativity is overwhelming and that is the reason so many people leave after trial runs out. Even those who have full accounts take breaks and often complain of boredom. It has a very low ratio of fun/"time invested".

        sounds strikingly similar to my life.

      • I've played EVE for a while, and my major gripes is for the population of players, the game universe is too big. In addition to that there is no real way to interact with people beyond joining a corp/alliance that is active and political. A large portion of the low sec area are not even used, the resources are not valuable, and you risk being blown up by very experienced pvp players. Even learning to pvp is a difficult thing - there are so many things that you have to learn and know most of them not conveni
        • TBH you may want to check it out again, they just added the Eve Gate something like facebook (spacebook) for pilots and corps. I dont find it very useful but lots of other people like it.
          • From what I've seen EVE Gate is only a contact list and private message system accessible over the web. It has no real time chat, groups or anything else that would really help.
        • Re: (Score:2, Insightful)

          Lowsec is a problem. Sec hits + sentry mechanics + danger + low rewards compared to 0.0/wormholes = low population. There's no good reason to go there and it's very risky.
          Learning to PVP isn't that hard. EVE University and Agony Empire both offer classes to anyone who can pay the (very small) fee. The UI should be easier, but it isn't by any means impossible.
      • by Jedi Alec ( 258881 ) on Sunday June 06, 2010 @05:37PM (#32478192)

        It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding.

        Then you're doing at wrong. When your character is still young and you're still inexperienced you should be flying cheap crap. Especially if you join a corp(like mine) that specializes in pvp you can still make a contribution even in a simple rifter with a total cost of less than 1 million, and any corpmate can have a 100 of those for you in 2 mouse clicks.

        One mistake a lot of EVE players make is to assume that bigger is better. Each and every ship in the game fills a particular niche, and the tournament shows this off quite well.

        Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

        • by RichiH ( 749257 )

          > Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

          As someone who does not play EVE, I don't even know if you mean real work or EVE stuff.

          > People replying to my sig annoy me. That's why I change it all the time.

          Pro tip: Delete your sig.

        • by MobyDisk ( 75490 ) *

          Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

          IRL, I used to fly hang gliders. The problem was the "hang waiting" where you sat on a cliff and stared at the sky for hours, waiting for the wind to turn. It was much like playing Eve: sitting at a gate waiting, like you say. The first few times it was exciting - a real battle, real money at stake. Then... time to go to bed. It's 3am and I just wasted my evening for nothing.

    • Re: (Score:1, Informative)

      by Anonymous Coward

      Don't run highsec missions unless you like doing them. Get into a corp asap. Personally I'm loving living in wormholes.

      Perhaps check out Red vs Blue, Eve Uni or Faction Warfare for fights asap in cheap fun ships.

    • I'm glad to see this. I've been playing EVE lately, but I just can't get into it. [...] When you get a fresh WoW account you're off to the woods killing Kobolds or whatever right away, and maybe it is not totally challenging, but there's always something to do, somewhere to go, and pretty things to look at. But in EVE the first few *days* are mostly doing boring agent missions where you don't really even do anything (at least in WoW you have to click on the damned Kobold) except fly around and learn to use

    • by AP31R0N ( 723649 )

      Check out PlanetSide:

      Pure PvP FPS
      133 vs. 133 vs. 133 players per continent. There are several continents.
      No grinding, you fight for something and level up as a result.
      No economy, trading or currency (thus no gold farmers, no twinking, no gold selling, no economy to corrupt)
      Cert systems means no noobstomping and shallow power curve (my 6 year character can't just one click kill your 1 day character)
      Huge maps, but not huge in the same sense as EVE. You can get from anywhere to anywhere else in a few minutes

    • by harl ( 84412 )

      The UI is horribly bad. This is universally accepted by the player base. When in doubt right click.

  • erm.. (Score:5, Funny)

    by sqldr ( 838964 ) on Sunday June 06, 2010 @12:57PM (#32476234)

    "So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

    no.

    • Re: (Score:3, Insightful)

      by lisany ( 700361 )
      I'm sure those who would rather not partake will find that the WoW servers are still up.
      • Re: (Score:1, Informative)

        by Anonymous Coward

        You mean I actually have to play the game? No, thanks. The only thing better than playing a MMORPG like Eve is watching someone else play it. Better yet, anyone have a live stream of themselves watching the live stream? Don't want to get too close to the action my heart may explode LOL!

    • Re: (Score:3, Informative)

      Sadly the player "experts" are rather moronic this year. "Oh, look, that dramiel is trying not to die. Let's talk about nothing instead of analyzing the match." "He must be a master of orbiting." etc, etc.
      • Agreed last years commentators really knew a lot about the mechanics of the game and were able to speak intelligently about the tactics used. Yesterday one guy basically said I just fit the basic modules and go with it (paraphrased). They also had one of the most respected mercenary/pirate corporations represented, 'Veto'.
      • They at least need to be tested to see if they know how to pronounce the ship model names... no, you don't pronounce the 'C' in Scimitar!

        • True, though they got Gila right (the G is an H sound.) CCP needs to tape some fights between devs or something and have the commentator candidates comment it live during the interview.
    • Re:erm.. (Score:5, Funny)

      by Blakey Rat ( 99501 ) on Sunday June 06, 2010 @01:18PM (#32476420)

      If you don't play the game, the commentary is hilariously incomprehensible. If your drink is alcoholic, or your snack is pot brownies, that alone is pretty entertaining. It's also done over some sub-Skype crappy VOIP system.

      Of course the images are equally incomprehensible.

      • by Arimus ( 198136 )

        And the commentary is even more incomprehensible if you do play the game... wtf these player 'experts' came from is beyond me and anyone I know in-game...

      • I agree. I watched the commentary and I expected a lot more then just describing what I could see with my eyes.

        Rather then describing the action, "Oh that Scimitar is taking damage." "The Scimitar is down."

        How about why it is taking damage, what is being used to make it take damage, and how is it part of the teams strategy to go after that ship first? How about a description of the abilities? How about anything besides what a 6 year old could tell me by looking at the health bars?

        It left a bad taste in my m

  • by Anonymous Coward

    EVE online has many critics with very valid points, but never in my life have I had a PvP experience like in EVE. I've been gaming for over 20 years and never before EVE had I had a genuine fight-or-flight adrenaline rush. The terror of combat and the thrill of victory are unmatched outside actual combat. I've since quit the game, but I always look forward to watching the 10 man tournaments.

    For those of you unfamiliar with the epic scale combat can reach, I suggest you look at the EVE Dominion trailer [youtube.com].

    • by Fumus ( 1258966 )

      CCP are doing their best to prevent the lag or failures of nodes when big battles happen. For one, you can send them a message ingame ahead of time saying "In system XYZ we will be attacking the other faction tomorrow." and CCP then dedicate a much stronger server for that time to this system. Then you can have battles of 500+ ships with moderate success. For spontaneous events I believe battles of under 200 do not cause much problems anymore.(apart from some lag)

      • Re: (Score:2, Insightful)

        by Secshunayt ( 976978 )
        Before last winter's patch, spontaneous 600-800 man battles were quite playable, and 1200 was doable with a reinforced node. However, something went terribly wrong with that expansion, and we now have crippling lag with even 600 on a reinforced node. The issue is causing a lot of upset amongst the game's space-holding contingency (who happen to provide the majority of advertising for CCP). It's an issue that CCP needs to fix soon, or they face a mass exodus of their veteran players.
        • by Fumus ( 1258966 )

          And before before that spontaneous battles of 100 players were unplayable. Yes, it is a step back, but it's not like over two hundred people fighting at once is something to be sneezed at. Cut CCP some slack or just don't play the game if it's so bad. I'm sure dozens of new players will happily fill in the void your corp leaves after you go away in protest.

    • I think this video gives a better flavour of EVE Online: The Butterfly Effect [youtube.com]

    • If you think it's fun slash nailbiting to watch, try participating!

      (Dystopia Alliance)

    • by Keerok ( 870468 )
      I've been playing a game called Armada Online (think Armada from the Dreamcast) for the better part of 6 months. Just a top down space MMO space game, Free ( as in beer) and the game is full of suprises. It has some nice features, decent customizability, great ( IMHO) PVP (team and solo) some entertaining PVE and Crafting ( which is both rewarding and oooh so disappointing). The PVP ( once you've gotten a decent understanding of the game/ship abilities) is quite intense, there is quite a bit of team work ne
  • My roommate just recently began playing Eve again and, naturally, tried to get me to buy into the game. However, every time I see clips or streams of the game I...I just...I....*SNOOOOOOOOOOOOOOOOOOOORE*
  • If you change your user agent string accordingly, you'll see that most of the examples work fine in Chrome, just not the first (video doesn't play) or the VR one.

  • "Playing" EVE is like watching a screensaver. Watching other people "play" EVE? My Futility Detector just went off the scale!
  • When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots? How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed? What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships? How many human players are involved in a batt
    • Re: (Score:3, Informative)

      by Wog ( 58146 )

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      Ships are not irreplaceable. If you play Eve, you WILL lose ships.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The GMs move the teams to a specially isolated system where there is no way in and no way out. If you leave a certain radius from the center of the arena you are automatically destroyed. You can't return to the field after fleeing, so there's never anything to gain from running before doing as much damage as you can.

      What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

      Different ships are assigned a point value, with a hard point limit imposed on each team. You can have a few expensive ships, q

    • Re: (Score:3, Informative)

      by codetwice ( 980018 )

      When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

      The point of an alliance tournament is not to make a lot of money. It is to show yourself and prove yourself in the eyes of the community, to earn some respect and achieve something only a few people have achieved before. The prices for the top 3 are very high this time, but I am quite sure that the alliance tournament would not be less popular if there were no other prices than just the title itself.

      How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

      The arena is in an isolated area of space, unaccessible to normal players. Running away is not an option, th

    • Thanks, Wog and codetwice.
  • Terrible announcers (Score:3, Interesting)

    by MobyDisk ( 75490 ) * on Sunday June 06, 2010 @10:02PM (#32479846) Homepage

    These would be fun to watch if they had decent announcers. They are just saying "Team A is doing a lot of damage to Team B's (insert ship name)" and stuff like that. Even someone who has never played the game could look at the screen and tell you that. I wouldn't listen to a baseball announcer who just said "It's the 3rd inning, and the guy in the middle is throwing a ball at someone holding a bat. Look! He hit it! Now the scoreboard shows Team A scored."

    Instead, they need to be informed of the loadouts ahead of time so they can say "Team A is using speed tanking to prevent missile damage by the (insert ship type here). This loadout is weak against smart bombs but works great against Team B's choice of long range missile damage."

    I haven't played in years, and it is hard to make the action of a bunch of icons interesting without someone giving relevant background. It's too bad: the game is so highly tactical it really would add a lot of value to have people who know what they are talking about.

    • by MobyDisk ( 75490 ) *

      I watched a few more... they got better as they went along.

    • I totally agree. But CCP won't change anything even if all Eve players agree...As it is now, tournament videos are just boring...
  • by Aceticon ( 140883 ) on Monday June 07, 2010 @07:15AM (#32482110)

    Too bad they're not showing the hundreds or even thousands of hours worth of mining that went into making the largest ships.

    Or the 2 years worth of subscription that went into getting the ability to pilot the more advanced ones (learning skills is on a clock using real life time).

    Yes, I've played EVE in the past: left when I came to the conclusion it's too much like work, only slower.

    EVE has a lot of grassroots advertising above and beyond what it's size would seem to justify because it is fun for the small group you've been there for a long time and belong to one of the player Alliances that control the space with the rarest minerals. It's not really fun for newer players - addictive perhaps, but not fun.

    Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.
    Also the economy is based around the mining of minerals (used for making ships), the most common (least valueable and used in larger quantities for ship making) are found in safe NPC controlled space while the least common are found only in player controlled space (where if you don't belong to the right group you'll be shot on sight).

    Somebody has to spend hours and hours mining all those low level minerals needed for making the largest ships for the players in those player Alliances that control "unsafe" space and who beter than newer players (who cannot go outside safe space without being shot) who are suppose to "work" before they get to have fun in PvP?

    It is in the best interest of the estabilished players to get as much fresh meat as possible into the game to do the mining.

    If you have several years of EVE under your belt and are in a player Alliance you're probably having some fun fights once in a while (a lot of time is wasted in other things and you still have to do some mining of higher level minerals), but if you're not one of those then the game is much lot less interesting than the fanboys portray it.

    • God, again with the complaints about mining!

      I have 4 eve chars, totaling almost 200 million skill points, and I've mined a total of 3 hours in over 4 years of playing.

      The oldest, richest characters in Eve make their money on industrial stuff: Purchasing, trading, producing from valuable blueprints, etc. Value added kinds of stuff.

      A lot of people (me, in my earlier days) just went killing NPC pirates for bounties. You can make enough to buy even the most expensive ship fielded in the tournament (probably o

    • by harl ( 84412 ) on Monday June 07, 2010 @02:24PM (#32486784)

      Because of how skills are learned over a period using real-life time (u need not be logged-in for the time to count) a new player can never catch up on an older player.

      This shows a fundamental lack of understanding of EVE game mechanics. It's either complete ignorance or pure slander.

      All skills in EVE are on a 1 to 5 scale. For example you can train Large Projectile Turrets to level 5 in a month. You can train it to 4 in about 6 days. Training from 1 to 4 takes 20% of the time as training from 1 to 5. In 20% of the time you can be 80% as good as that multi-year player.

      This isn't a traditional MMPOG like progression where a level 30 is completely incapable of touching a level 60. A one month old character can take out a multi-year player no problem.

      Old characters aren't better they're simply more versatile. Say you can max your projectile skills in 4 months. They're maxed. They don't get any better. If you're 4 months old with maxed projectile and they're 24 months old with the same exact projectile skills how exactly did you not catch them?

      Sure that 24 month old player can also use lasers really well. But that just gives him options. It doesn't make him better. You have the exact same skills. You're just as good.

"What man has done, man can aspire to do." -- Jerry Pournelle, about space flight

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