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Final Fantasy XIV Launches To Scathing Reviews

CmdrTaco posted more than 4 years ago | from the my-fantasies-are-never-final dept.

Role Playing (Games) 401

RogueyWon writes "Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a 'step backwards for the genre,' and now IGN has described it as 'an arduous experience that, in its current state, isn't worth playing.' Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed."

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Well shit (4, Insightful)

elrous0 (869638) | more than 4 years ago | (#33868928)

I guess I'll have to turn to one of about 10,000 other spikey-haired-hermaphrodites-on-the-rails-rpgs if I want my Japanese game fix.

Re:Well shit (1)

somersault (912633) | more than 4 years ago | (#33869072)

I thought the FFMMORPG has already been out for years.. the fact that I don't really care means it makes no odds though.

Re:Well shit (2, Insightful)

Andy Dodd (701) | more than 4 years ago | (#33869148)

This is the second one. As I understand, the first one was pretty crappy too.

Re:Well shit (2, Insightful)

TriezGamer (861238) | more than 4 years ago | (#33869258)

Final Fantasy XI initially launched in a pretty dismal state, but has improved vastly over the years, and is still getting fairly solid content updates.

But Final Fantasy XIV certainly is not ready to compete in today's MMORPG market. I'm not about to pay money to continue a beta test. I would guess it needs about 6 more months of development, at a minimum, before it's really ready to compete. Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

Re:Well shit (0)

Anonymous Coward | more than 4 years ago | (#33869312)

It NEEDS to be remade. But instead of making it in China, make it in Japan or even South Korea.

Re:Well shit (1)

Frigga's Ring (1044024) | more than 4 years ago | (#33869348)

Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

I couldn't agree more. S-E has had so many good ideas that have been mired by some glaring poor decisions. If they had just spent some time before and during development, their games would be released to fewer "WTF were they thinking" comments. They've been such a successful company and still have quite a few successful games that there's no reason they shouldn't have the budget for more marketing research, testing, and player input.

Re:Well shit (1)

Thanshin (1188877) | more than 4 years ago | (#33869510)

Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

Please elaborate.

Re:Well shit (5, Interesting)

TriezGamer (861238) | more than 4 years ago | (#33869842)

If you look at many successful games, you'll find a lot of consistency, both MMO and non-MMO alike. I'm going to focus on UI here, because it's one of FFXIV's biggest flaws, and it's the easiest example.

A user interface needs to be designed in such a way that it communicates information clearly. Furthermore, the interface needs to be designed in such a way that accomplishing any particular task is straightforward, quick and intuitive.

The UI for Final Fantasy XIV is excruciatingly poorly designed and fails on all aspects of this. Everything is accessed through a main menu that has a mess of nested sub-menus. There are no assigning of simple hotkeys for most actions (though you can assign combat and skill related actions to 0-9), and the entire interface responds VERY slowly, often taking 3-5 seconds to open each sub-menu.

Changing options such as screen resolution, detail settings, or controller configuration (if you have a game pad) is done by closing down the client entirely, running a separate configuration utility, and relaunching the client when you are done. Running the game in full-screen prevents you from alt-tabbing, else you crash the client entirely. This is particularly bad because these are chief complaints people have had about their own previous MMORPG, so they should be painfully aware of them -- but they appear to have learned nothing.

Square-Enix is just not in touch with what makes a game good as a game. They have a knack for compelling stories, and they have a solid art-design team, but these aren't enough to make a good game.

Re:Well shit (1)

Psmylie (169236) | more than 4 years ago | (#33870018)

That's not the biggest problem for me. The biggest problem is the lag when trying to open/navigate through menus. If it happened quickly, then much of the frustration would dry up.

Also, more customization is needed. Being able to move chat boxes around, etc. is a big step up from FFXI, but they still have that NPC-dialog box right in the middle of your screen that you can't move or switch off, which means that I can't put my chat box across the bottom of the screen like I wanted.

In addition, little things like being able to customize font colors and window opacity would be welcome, being able to have separate boxes for chatting and battle/system messages, etc. Not to mention the lack of search-able markets...

There are a LOT of things they did right with this game. It's very beautiful and detailed, the story so far seems rich and compelling, the character development is interesting and very flexible. But coupled with that are a host of minor annoyances that really suck a lot of the fun out of the game.

Plenty of people are playing it and enjoying it, but enough people have either been turned off by negative reviews or have quit out of frustration that FFXIV is going to have a very rough start. SE will continue to modify the game. In a few months, I expect the game to have far fewer frustrations. In a year, this will be a fantastic game. In two, in will be the pinnacle of MMOs. But right now, it's in a late-stage beta.

Re:Well shit (4, Interesting)

_KiTA_ (241027) | more than 4 years ago | (#33869860)

Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

Please elaborate.

Both FF13 and FF14 have been plagued by poor design decisions that represent management who are woefully out of touch with their target audience.

For example, FF13's dungeon design was vastly simplified, to the point that 99.99% of all dungeons in the game are single straight corridors, with no side paths nor possible ways to get lost. They're very pretty, but it's also very similar to playing "Final Fight: The RPG" -- walk forward, fight, walk forward, fight, walk forward, fight... This is indicative of a group of executives who have a very, very poor opinion of their target audience as a whole - "Today's gamers aren't smart enough to figure out a maze, make it a straight line." There's a reason that game was 98% off in stores a few weeks after release, it tanked, HARD. I would be pretty surprised if they made back the absurd development costs.

Final Fantasy 14, amongst other things, implements a "reverse rest EXP system" -- the more you play, the less you get out of playing. Not only that, when people openly started talking about this, Square Enix bold faced LIED about it to the player base -- claiming that it was all made up by "foreign websites trolling for hits." It took 2ch and the other Japanese fansites breaking NDA en mass and saying "no, that's all true" for them to own up and admit it publically. Blizzard specifically said they originally tried the same thing for WOW, but decided it was stupid and inverted it -- instead of punishing you with fatigue for playing too much, they gave you bonuses for taking breaks. Similar long cooldowns are implemented in the repeatable quest systems, the crafting system, the works.

These are symptoms of a company that knows their game isn't fleshed out enough to keep people busy, but is out of ideas on how to keep people from quitting before they can fix it.

This has actually been going on for a while, but these latest two have finally put it to the point that the detractors are louder than the fans. FF12, for example, had an atrocious plot, and they dropped the main character in lieu of a 14 year old metrosexual because "gamers can't associate with a middle aged (you know, 20) protagonist." But the rest of the game made up for it - the combat was aces, the open, near sandbox style map was great, the bonus fights were actually fun, etc etc.

FF11 was legendary for taking your characters hostage -- if you ever quit, they "deleted" (read: blocked you from using) your characters. Yes, they fixed it later, but only after the subscription numbers crashed. They still thought this was a good idea at the time. To say nothing about the design of the game as a whole -- the UI choices, especially on the PC, were downright criminal.

There have just been one bad design decision after another over there the past few years, and it's getting worse.

Fortunately the Enix side appears to still be ran intelligently -- Dragon Quest 9 was pretty much spot on perfect, Dragon Quest Monsters Joker 2 has some missteps but is much better than Joker 1, etc etc. And the new Final Fantasy 4 Heroes of Light game is also pretty close to perfect as it stands, so there is hope for the franchise. Just not in the current path they're going down.

Re:Well shit (0)

Andy Dodd (701) | more than 4 years ago | (#33869954)

Really, there is very little difference between "exhaustion penalty" and "rest bonus" other than perception.

In both cases, you get more XP when rested and less when not rested. Other than psychology there is no difference.

Re:Well shit (1)

commodore64_love (1445365) | more than 4 years ago | (#33869588)

>>>is still getting fairly solid content updates.

Like a bad TV show, it just goes on and on and on. Kinda like Smallville. Or Voyager. I'd sooner a game be like a movie or book with a pre-designed fixed ending - a goal for me to reach, with a nice wrap-up of the story, and then move on to the next game.

Re:Well shit (3, Informative)

TriezGamer (861238) | more than 4 years ago | (#33869664)

So you clearly have no interest in MMORPGs. That doesn't mean those who like them can't be permitted to appreciate content updates. There is no law that says you have to play the game, but that doesn't mean the game should die. There's not exactly a shortage of games that have proper endings.

Re:Well shit (1)

poetmatt (793785) | more than 4 years ago | (#33869694)

Exactly, XIV is in the same situation as XI was - but this is years later, so there is no excuse for that.

Lots of things have been improved, but I felt no reason or desire to get the game. It's got too many things still substantially wrong.

Re:Well shit (1)

ByOhTek (1181381) | more than 4 years ago | (#33869442)

Sadly, this one is an improvement over XI. You can actually solo decently in it (excluding one class). There are some good classes, and the scenery isn't bad - that's though those are in line with the previous. You no longer lose XP when you die, very nice. Like most soon-after-release MMOs, the content is somewhat lacking - but that's not a surprise, and sqeenix seems to be ramping that up. Like their previous MMO, and contrary to what a previous user said, this isn't the usual train JRPG.

A lot of good ideas, but the crafting system is overly convoluted, with at least one material in any given recipe of worth being a bit too rare. Sadly, this is still an improvement over XI - less convoluted, but everything seemed to be too rare. Add to that most recipes require a web of ingredients going through many different skills - some of which 10-15 levels higher than the final product... It can be a pain in the ass without a good trade infrastructure.

You know, auction houses and mailboxes. Squeenix, in their infinite lack of wisdom removed these. They wanted to get rid of the RMT problem. Apparently their method of getting rid of the problem was to make it a desirable feature. Now you spend real money on items rather than money, because spending hours going through the user market is so much fun. Guess I should explain that. You can get a "retainer" this individual will stand around in one of about 15 zones in a city (and three cities, 45 zones). A retainer can have up to 10 items for sale, and can also "look" for" items (each look-for counts as two sale items as far as slots go) in his/her bazaar. When you want to buy user stuff, you can either look at the sales of these retainers or of people running around (each player can also have a bazaar, which works identically to that of a retainer). Consider that it takes 5-10 seconds to open and close a bazaar - and that each can only hold about 10 items. Now the busier zones probably have 50-100 retainers. Do you really want to sort through that in the "hopes" that you find what you want?

Oh, and since I mentioned it there. Laggy UI.

What would move this from a rather painful to a rather good game, in order?

(1) Mailboxes, this would make cross character trade a lot easier.
(2) Mailboxes/direct trade with more than 4 item slots - the UI is really laggy, having us need to trade multiple times is just PAINFUL.
(3) An auction house, there are better methods to hinder RMTs (implement your own microtransaction system, in-game tradeable 30-day subscriptions, etc.)
(4) Tweak the UI so it isn't nearly as slow.
(5) More content - only last because Sqeenix is actually working on this, and seems to be putting in reasonable effort.

Re:Well shit (1)

TriezGamer (861238) | more than 4 years ago | (#33869632)

The laggy UI baffles me. Also, the entire UI is a mess. Like Oblivion, it just isn't made for a PC user and was clearly designed for use with a console. Unlike Oblivion, mouse support is not integrated well at all. All of the configuration options that actually matter require shutting down the game and using a secondary tool.

This is poor game design for the PC platform. Given that this was one of the more irritating aspects of FFXI, I was hoping it would be addressed. Instead, they have repeated many of the same mistakes. You still can't alt-tab without crashing the game if you're playing in full-screen -- one of the biggest things that plagued FFXI until the player base created a third-party utility that fixed it.

Re:Well shit (1)

ByOhTek (1181381) | more than 4 years ago | (#33869928)

Of course, you don't need full screen anymore, which is nice.

Yes, those are all annoying too. However, at least to me, they don't make it unplayable. Everyone is different/YMMV

Wait, wait... (1)

tygerstripes (832644) | more than 4 years ago | (#33869290)

I'll weigh in on the debate when I finally finish FFVII

Re:Wait, wait... (1)

neumayr (819083) | more than 4 years ago | (#33869496)

:) Same here - it's not a bad game, it's intriguing story is worthy of the name Final Fantasy. But it's also so very, very long, with so much of it just traveling to the next scripted event..

Oh, for f***'s sake (3, Funny)

tygerstripes (832644) | more than 4 years ago | (#33869562)

No spoilers, god dammit! You've just ruined 5000hrs of gameplay for me.

Re:Wait, wait... (1)

digitig (1056110) | more than 4 years ago | (#33869548)

Heck, I'm still stuck in FFIV.

Just as a quick headsup (2, Interesting)

Moraelin (679338) | more than 4 years ago | (#33869468)

Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.

So, yeah, those spikey-haired hermaphrodites are Real Manly Men.

Yeah, it makes no sense for me either.

Re:Just as a quick headsup (1)

superdana (1211758) | more than 4 years ago | (#33870054)

Yeah, it makes no sense for me either.

It only makes no sense if you're committed to believing that our ideas about gender are innate and in no way cultural despite all evidence to the contrary.

long time vet (3, Interesting)

Anonymous Coward | more than 4 years ago | (#33868976)

I've been playing online RPG's since MUD's in junior high and FFXIV was the first time in my game-playing history that I've ever desperately wanted a tutorial.

Re:long time vet (1)

rainmouse (1784278) | more than 4 years ago | (#33869214)

All the reviews seem a bit premature to me. Its early days and most MMO's start of crippled by bugs. FFXIV seems to be buggered up by an amazingly counter-intuitive UI and extensive learning curve without any form of tutorial. It seems likely that these will be fixed after reading the feedback that really should have hit them in beta. The reviews of people who actually went to learn the game seem to be enthusiastically positive though those could well be from A&R or marketing of Enix Square.

Re:long time vet (0)

Anonymous Coward | more than 4 years ago | (#33869690)

You're right, these are problems that typically hit MMO's in beta. However, this game is being presented as a final release --- and as a Final Fantasy game. It's a finished game that plays like a beta, so it's being panned. Makes sense to me.

Re:long time vet (4, Insightful)

Yosho (135835) | more than 4 years ago | (#33869902)

Premature? If it's ready for a price tag, then it's ready for a review. If I'm going to pay for a game, I expect it to actually be fun. If I wanted to help somebody test something, there are plenty of free games and beta tests out there. Maybe I'll give FFXIV another chance after a year or two, if it's still around.

By the way, there's more against the game other than the terrible UI and learning curve. There's also the terrible player economy, the lack of anything to do other than grinding, the needlessly complex crafting system, the poor graphics optimization, the copy-and-paste environments...

Re:long time vet (1)

poetmatt (793785) | more than 4 years ago | (#33869772)

FFXIV would do "you can't move until you do X action" tutorial though, which basically means that the tutorial would have a minimum amount of time it'd take to go through (probably an hour).

square really fucked menus by not even letting people move around with a menu open.

Y'know... (1)

drunkennewfiemidget (712572) | more than 4 years ago | (#33868994)

I haven't even bothered with FF XIV. I do have XIII, and it hasn't captured me like the previous games have -- even X. I love the hell out of Final Fantasy, and my favourite games of all time are pretty much all of them up until X.

The point of my post, though, is that they could make another 16 bit version of the game like FFIV or FFVI, and I'd still play it because those games had amazing story lines. The story in XIII was more confusing than anything for quite some time. It took me a while just to figure out WHAT was happening, much less why I was interested in playing it.

I spend most of my time searching for good old SNES RPGs on the Internet because most of the new ones spent more time making the special moves look pretty and less time making the story interesting and in-depth.

Re:Y'know... (1)

ooshna (1654125) | more than 4 years ago | (#33869516)

Come on the story in VII was like a crazy Quentin Tarantino flick mix with M. Night Shamalan.

Re:Y'know... (0)

neumayr (819083) | more than 4 years ago | (#33869560)

XII seems to be missing from your list. If you haven't already, you should check it out.

Graphics over gameplay (2, Interesting)

koreaman (835838) | more than 4 years ago | (#33869014)

Haven't played FF XIV, but the issue plaguing XIII was the insistence of the developers on having a beautifully-rendered world full of gorgeous eye candy.

Turns out you don't have enough space on a standard PS3 DVD to make a beautifully-rendered world full of gorgeous eye candy that is as open and expansive as FF players have come to expect. Result: one of the most boring, linear games I've ever played. In fact FF XIII is more like watching a several-days-long film than playing an interactive game.

Re:Graphics over gameplay (1)

ProppaT (557551) | more than 4 years ago | (#33869096)

I don't think that's the reason for FFXIII's relative failure at all. You can always multi-disc games, so space isn't an issue.

The issue was the convoluted story. The game was intentionally linear through most of the game because of the way they tried to push the story. I'll give them a little credit...I see what they were trying to do and it might have worked if the story and characters were stronger. Instead of being excited about the characters and having the linear gameplay push a sense of urgency, most disliked most of the characters and got tired of trying to figure out what l'cie, fal'cie, etc. was, who you were, who you were routing for, etc. You went far too long without really developing any skills, as well.

Linear doesn't have to be bad, it just has to be interesting and have a strong story and battle system to follow. Both of these put me to sleep. And, while the game was beautiful, very little about it screamed Final Fantasy to me.

Re:Graphics over gameplay (0)

Anonymous Coward | more than 4 years ago | (#33869098)

You do know that PS3 games are on Blu-ray, right?

http://en.wikipedia.org/wiki/PlayStation_3 [wikipedia.org]

Re:Graphics over gameplay (0)

Anonymous Coward | more than 4 years ago | (#33869586)

And the 360 managed to fit this onto 3 DVDs and it still looked good, so I don't think space was the issue at all.

Re:Graphics over gameplay (1)

zegota (1105649) | more than 4 years ago | (#33869156)

I loved Final Fantasy XIII, thank you very much.

Re:Graphics over gameplay (1)

frosty_tsm (933163) | more than 4 years ago | (#33869576)

I second this. I feel like FFXIII did what FFXII tried to do with the gambits (which ended up not being enjoyable for me). In a battle I can focus on strategy instead of tactics. I'm curious to see what they take from FFXIII when they do FFXV.

Re:Graphics over gameplay (0)

Anonymous Coward | more than 4 years ago | (#33869656)

I loved Final Fantasy XIII, thank you very much.

Not everyone has taste. Anyone who liked FF13 is an idiot, pure and simple. I'll give you a pass if you claim to like the story or the visuals, but the gameplay part is just plain bad.

Even the most linear of JRPG allows for character customization. FFXIII didn't, but made you go through the motions ANYWAY. The whole "crystillium" thing was a joke. Either you followed their predefined path, or you got nothing. The "other options" cost so much CP for so little benefit that there was just no reason to use them. We're talking things like "500 CP: +200 HP" versus "3000 CP: +10HP". Not a hard choice.

But back to the main point, what has caused Final Fantasy to lose the magic?

That's simple: none of the people that made Final Fantasy what it is are still at Square. They've all moved on.

And so instead what you have are a bunch of people trying to cash in on the corpse of a dead series. None of the people who knew what they were doing remain.

Hell, Final Fantasy XIV isn't a Final Fantasy - there are NO Final Fantasy elements in it. The job system? No. The magic system? No. Standard items? Nope. There's just nothing in the game that says "Final Fantasy" other than things like chocobos thrown up as static background elements. Nothing you do says Final Fantasy.

It says a lot that Final Fantasy XI is a superior game to XIV when all XI did was take EverQuest and replace things with Final Fantasy names.

Oh, and add cat girls.

Re:Graphics over gameplay (2, Insightful)

c-reus (852386) | more than 4 years ago | (#33869866)

If it doesn't have a character called Cid, it's not Final Fantasy game. As simple as that.

Re:Graphics over gameplay (1)

tygerstripes (832644) | more than 4 years ago | (#33869308)

FF XIII is more like watching a several-days-long film than playing an interactive game.

Ever played Dreamfall...?

Re:Graphics over gameplay (2, Informative)

supersloshy (1273442) | more than 4 years ago | (#33869434)

The PS3 uses Blu-ray discs, which hold WAY more than your standard PS2 DVD or Wii disc. For a comparison, note that the game was also released on the Xbox 360 in multi-disc DVD format, and that DVDs hold about 8GB of data, while Blu-ray discs usually hold around 50GB (dual-layer). The problem with XIII's linearity wasn't the disc space, but rather mis-guided direction. Prettiness over playability, storytelling over customization, linearity over non-linearity.

Re:Graphics over gameplay (1)

DrXym (126579) | more than 4 years ago | (#33869938)

Turns out you don't have enough space on a standard PS3 DVD to make a beautifully-rendered world full of gorgeous eye candy that is as open and expansive as FF players have come to expect. Result: one of the most boring, linear games I've ever played. In fact FF XIII is more like watching a several-days-long film than playing an interactive game.

The GTA series managed to cram a detailed city in a DVD so I don't believe that. Then you have Oblivion and Fallout 3 which do pretty much the same for RPGs. The reason Final Fantasy is so linear has less to do with available resources than the genre. Japanese RPGs are virtually by definition linear, expository, cutscene heavy, repetitive and turn based (for combat). Frankly I don't see why the series is held in such regard especially outside of Japan.

Buddy of mine picked it up (3, Informative)

Pojut (1027544) | more than 4 years ago | (#33869016)

It feels like they just plain gave up and didn't want to take the time to polish it. The now-infamous Gametrailers review [gametrailers.com] is pretty much spot on.

If this and pretty much every Final Fantasy game since VII have proven anything, it's that this series needs to just go away. It's far too late for a graceful death, but put it out of its misery.

YMMV, just my opinion, etc apply.

Re:Buddy of mine picked it up (2, Insightful)

koreaman (835838) | more than 4 years ago | (#33869042)

Come on, 9 is still fun :)

Re:Buddy of mine picked it up (1)

jandrese (485) | more than 4 years ago | (#33869078)

Hell, even with the story and minigame problems X was still pretty good.

Re:Buddy of mine picked it up (1)

Spatial (1235392) | more than 4 years ago | (#33869428)

Ha ha ha! [youtube.com]

Re:Buddy of mine picked it up (1, Troll)

Pojut (1027544) | more than 4 years ago | (#33869090)

Eh, it's ok...I just feel like the "Fantasy" has been ripped from the series. I find there is far too much focus on technology. I realize the older games had a focus on technology as well, but it just felt different.

It's a shame, because the imagery and character designs since Final Fantasy went 3D have been stunning...but the games don't really go past eye candy for me. Everything just seems to be style over substance when it comes to Final Fantasy.

Re:Buddy of mine picked it up (2, Interesting)

TriezGamer (861238) | more than 4 years ago | (#33869464)

I fully agree with this. Final Fantasy games in the 8-bit and 16-bit era always had a little bit of a steampunk flavor in their settings, but never enough to remove the 'fantasy' feel from the game.

Final Fantasy VII dropped you in the middle of Midgar, and didn't feel like a fantasy at all until you were well outside of the city, approximately 1/3 of the way into the game. Even afterward, it never settled quite right with me.

Final Fantasy VIII had the gardens -- massive, mobile behemoth-cities that felt far too modernized compared to the majority of the game world's setting. The pseudo sci-fi last 25% of the game doesn't help in that regard either.

Of the single-player games, Final Fantasy IX was probably the heaviest on the 'fantasy' scale after the SNES era, but it suffered from generally unlikable characters, a story that was passable but nothing spectacular, and a final boss that didn't seem to make any coherent sense in the context of the plot.

Final Fantasy X left a bizarre disconnect between various aspects of it's plot -- it seems to have modern technology mixed in with a lot of magic -- which is alright, I suppose, but it never 'felt' fantasy-like to me. The additional mind-screw of a storyline didn't help it one bit.

Final Fantasy XI played high fantasy pretty much completely straight, had an epic storyline that shamed all of the recent Final Fantasy offerings, and no one cared because it was an MMORPG that took several hundreds of hours to actually experience the plots it offered. Based on my experiences with the beta of XIV, it appears to be the same way.

Final Fantasy XII was a decent attempt at making a fantasy game again in places, but giant fleets of modern-looking mechanical airships ruined it, even if those airships are supposedly powered by magic. The airships in the older Final Fantasy offerings were more like zeppelins than aircraft.

Final Fantasy XIII ... ugh. See FFVII.

It's not impossible that I'm just getting jaded, but it feels like the fantasy left this series a long time ago.

Re:Buddy of mine picked it up (1)

Swarley (1795754) | more than 4 years ago | (#33869136)

I couldn't get into 9. The protagonist is just such an asshat. I'm assuming that he "grows" through out the game as always, but I just couldn't stomach it long enough to get that far. FF protagonists always start the game as something of an asshole/douche bag/whiney brat/etc. and then grow up during the game, but 9's was just petty and annoying.

Re:Buddy of mine picked it up (0)

Anonymous Coward | more than 4 years ago | (#33869420)

Was 9 the one with the sword gun thing or the protagonist with the tale? I can't remember. I never played any of the old ones before 7, but I thought 7 was epic and played through it three times. The third time getting Knights of the Round or whatever it was.

I enjoyed 8 except didn't like the ending or how the enemies leveled up with you. I think 9 was the one where it just jumped back and forth all the time and I never finished it. I loved 10 and played through it twice. Haven't played one since.

Re:Buddy of mine picked it up (1)

Wonko the Sane (25252) | more than 4 years ago | (#33869526)

protagonist with the tale

Every Final Fantasy protagonist has a tale but not all of them have tails.

Re:Buddy of mine picked it up (0)

Anonymous Coward | more than 4 years ago | (#33869610)

Cloud's gunblade was in FFVIII and Zidane had the tail in FFIX

Re:Buddy of mine picked it up (1)

Securityemo (1407943) | more than 4 years ago | (#33869744)

I haven't played through 9 either, but he's "warm", almost like a foil to to cloud and squall, who where a psychotic emotionless stoic and a neurotic emotionless stoic respectively.

Re:Buddy of mine picked it up (1)

ProppaT (557551) | more than 4 years ago | (#33869114)

Well, the joke has been since we learned that the PC version was going to pre-date the PS3 version by half a year that the PC version was nothing but a giant beta test for the real PS3 version. It looks like this turned out to be true. I played the beta for a couple hours and gave up. Hopefully they can salvage the rest from this train wreck. It has potential...it just still feels like a beta.

Re:Buddy of mine picked it up (2, Interesting)

MBGMorden (803437) | more than 4 years ago | (#33869174)

I don't know. Despite starting the series with 7, I actually enjoyed 8 through 10 more. YMMV I guess. It's been downhill from there though. I only got about halfway through X-2 before giving up due to the general silliness of it. 11 I skipped because I wasn't interested in online play. Played 12 for a few hours, gave up on it. Did the same with 13.

I think to some degree, it's culture clash. Not saying they're wrong, or mocking them, but certain things that end up in Japanese games just seem incredibly odd to my western mind. In X-2 I don't want to have a concert and play dress-up while saving the world. It just comes off as something I would be embarrassed if any non-gamer types saw me playing. There's also the oddity that so many of what are supposed to be strong male characters are portrayed very effeminately. Kuja from FF9 was the worst here. First time I saw him it was hard to take the character seriously. It almost felt like I was watching a parody or something.

Like I said, it's just a cultural divide, and neither side is right or wrong, but I just don't find the games appealing as I once did. Particularly as I've gotten older my ability to suspend disbelief has waned, and I just can't accept certain oddities anymore.

Re:Buddy of mine picked it up (1)

elrous0 (869638) | more than 4 years ago | (#33869634)

here's also the oddity that so many of what are supposed to be strong male characters are portrayed very effeminately.

Every time I see a male Japanese game character, I can't help but think of Xandir from Drawn Together [wikipedia.org] . He's a Link [wikipedia.org] -esque videogame character who starts out the series proclaiming that he's on a "Never-ending quest to save my girlfriend!" only to quickly admit later that he's actually gay (much to the surprise of absolutely no one).

Re:Buddy of mine picked it up (0)

Anonymous Coward | more than 4 years ago | (#33869820)

Troll? Learn to think you subhuman, censorship-loving piece of shit moderator.

To each his own (1)

tomzyk (158497) | more than 4 years ago | (#33869058)

Apparently some people feel ripped-off because they paid for something and they ended up not liking it. So they write a bad review.

The rest of us that like it, just play the game. (NO TIME 2 RITE REVIEWZ!!!!! MUST LVL!!111!)

I really like FF, but... (1)

supersloshy (1273442) | more than 4 years ago | (#33869086)

...this game just never made sense to me the very moment I heard about it, as well as FFXI. I've played I, II, V, VI, VII, IX, X, and the incredibly awesome XII (which people didn't like for being "too different" and "too non-linear"; peh), and it has always boggled me how they could ever translate the Final Fantasy experience to an online game; you can't! You can have the general look-and-feel, but it just isn't a Final Fantasy game, nor a good RPG in general, if the game's an eternal grind-fest. XII, for example, had so much strategy that I rarely saw in real-time-ish RPGs that it didn't feel like a grind-fest at all; I wanted to level up because there were more challenging boss fights and hunts ahead, and that alone, besides the awesome (and thankfully non-overly-melodramatic) storyline, was worth the money for buying the game.

I've tried many MMORPGs, and they're all the same to me. Loosly-jointed quests, repetitive grinding, almost no strategy whatsoever, and high monthly fees that add up to a lot of money compared to your usual $50 100-200-hour single-purchase RPG. If you remove everything that makes a Final Fantasy game good and make it a needlessly-expensive grind-fest with no redeeming value whatsoever (not even a linear storyline), how would you ever expect it to be a good game?

A step back? (3, Insightful)

Bieeanda (961632) | more than 4 years ago | (#33869100)

I heard from a friend in the beta, that it was basically Final Fantasy 11 with a fresh coat of paint-- and this was a guy who enjoyed Final Fantasy 11. Given that 11 launched during the Everquest era, when players were treated with total contempt by devs, soloing was a grind almost as agonizing as waiting for a group, and it was easy to lose days' worth of progress in an encounter gone bad, it's not surprising that something in a similar vein would go over very poorly today.

Re:A step back? (1, Insightful)

Anonymous Coward | more than 4 years ago | (#33869776)

It isn't like XI. XI is better is every way except graphics.

The interface is a step backwards, the gameplay is a step backwards, the world is a step backwards.

I always complained that each zone in FFXI was a monotone single-color area - well, FFXIV does this TOO, but the zones are fewer and even larger. So instead of being stuck in a single boring zone for brief periods of time, you're stuck in a boring zone PERMANENTLY.

There's nothing to see. There's nothing to do. You can't group with other players, because that's broken. Leveling up (er, "ranking" up) is broken. Crafting is broken. There's no auction house, so there's no player economy, so even if crafting worked, there's no reason to do it.

The game's been out for less than a month, and there's already absolutely nothing to do in it, and Square Enix has already made it clear that they don't give a shit about player complaints.

No forums, no community feedback, no answers from developers, no acknowledgment of bugs, nothing.

Thank God the open beta was free, otherwise I might have wasted money on this turd.

Compared to FF7? (-1, Flamebait)

Twinbee (767046) | more than 4 years ago | (#33869138)

Final Fantasy 7 was a mind numbing experience (just plod through the game, no difficulty or challenge).

I can't imagine how this could be worse.

Re:Compared to FF7? (1)

revlayle (964221) | more than 4 years ago | (#33869452)

I could not get through 7... Again, like some of the "super classic FFs" - I thought the story was pretty good, just so annoying to play. I have finished only 2 FF games in my life: 6 and 9 Every other one I would start I would get 3/4th of the way through (mind you I have only played, other than 6 and 9: 7, 10 and 12) and just perplexed why I wasted my time grinding for hours just to advance the story and just quit and never return to it.

Re:Compared to FF7? (0, Flamebait)

Twinbee (767046) | more than 4 years ago | (#33869550)

Since my post was modded flamebait (oh noes!), perhaps I should explain it more clearly.

I know nothing of the classic FF3 original (which from what I've heard was excellent), but for FF7 on the Playstation, here is what you did:

When you meet an enemy, press the same button over and over and over and over again. Caan you guess what happens when you meet the next enemy?

Rinse repeat. I'll repeat again, there was ABSOLUTELY ZERO CHALLENGE. It was the same button again and again. What the heck?!

Re:Compared to FF7? (1)

paziek (1329929) | more than 4 years ago | (#33869786)

Yeah, but you can always go extreme the other way round. For example Dragon Age was simply too hard for me. Perhaps I'm not cut for this kind of games, not sure... but I always had to be extra careful, always had to push to my limits and often... just load game after death. I played it until I came to place where I had to load like 10 times and still no dice. Game had pretty good story and gameplay, but was just too hard for me and I gave up. Lowering difficulty would probably just make it too easy.
I don't know how easy was FF7 on PS, but perhaps for most folks it was fit right. You know, they tend to be more casual.

My impression of the Final Fantasy series (5, Insightful)

dominion (3153) | more than 4 years ago | (#33869150)

What happened to Final Fantasy? I grew up with it, the original Final Fantasy was my first RPG, and then Final Fantasy 2, and then, what I believe to be the greatest RPG of all time, Final Fantasy 3/6 came out. Final Fantasy VII was great, and breathtaking, but since then, it's been downhill. Nine was a quick breath of fresh air, but VIII is the only Final Fantasy I've never played past the first hour. Ten was super linear (geez, *another* cutscene?), and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls). XII seemed to be on the right track, but that's because they used an established world and mythos from the Tactics series, and the biggest problem was it's abrupt ending and auto-gameplay, but at least there were some compelling characters and power struggles, although it fell short in that area. And then XIII I haven't played yet, because I took one look at the map, and lost all interest (hint, it's a straight line), and nothing I read said that the story made up for that lack of exploration.

It seems to me that the problem, more than anything, is the failure to dream up a really compelling setting, characters, and plot, and then let the player loose in it. Earlier games had those, but it seems that lately all that they're interested in is new systems of combat and leveling up. There are no villains like Kefka, no tragedies like Rosa's attempted suicide, no big reveals like Cloud's backstory, no tortured protagonists like Cecil.

In a lot of ways, it's as if they've substituted "cool" for "good". They want a cool story, a cool main character, a cool setting, not good ones, not well developed ones. The potential for storytelling in videogames, from a technological standpoint, it's all there. There's nothing really holding anyone back, but instead, we get flashy graphics and a new battle system, instead of characters we care about. When I was 14 years old, watching Rosa throw herself off a cliff, or Terra almost decide against saving the world, or even the NPC orphan teenage couple obliquely considering an abortion because Kefka had turned the world into a wasteland, that was good storytelling, and I expected it to only get better as technology improved, and it really didn't, at least not for the Final Fantasy series.

It's a shame, and maybe this is harsh, but I consider the Final Fantasy series to be like M. Night Shyamalan movies. Sure, "Sixth Sense" and "Unbreakable" were epic, and "Signs" was pretty decent, but at some point you have to give up on things and count yourself as no longer a fan, but a harsh critic.

Re:My impression of the Final Fantasy series (2, Informative)

Anonymous Coward | more than 4 years ago | (#33869388)

Celes, not Rosa.

Re:My impression of the Final Fantasy series (0)

Anonymous Coward | more than 4 years ago | (#33869398)

Did Rosa from FF2(4) attempt suicide by throwing herself from the cliff? I thought that was Celeste from FF4(6) after the Cid died.

Re:My impression of the Final Fantasy series (0)

Anonymous Coward | more than 4 years ago | (#33869418)

It was Rydia that did that, not Rosa. Just so you know.

Re:My impression of the Final Fantasy series (1)

Thrymm (662097) | more than 4 years ago | (#33869462)

Well said! I pretty much stopped playing them after VII. VIII didn't play for more than an hour either, and then watched my brother with IX periodically. Have found myself playing the NES original as well as the SNES 2, 3/6 over on the emulator though again. VII deserved a true sequel, or could have ended on the first CD and continued from there. Not some CGI movie sequel or some off shoot Vincent game.

Re:My impression of the Final Fantasy series (1)

shish (588640) | more than 4 years ago | (#33869658)

VII deserved a true sequel

I think that would be really hard to pull off, as the plot wasn't designed for a sequel (thank god -- plots that deliberately don't end are enough to make me boycott a series); A high-def, bug-fixed, otherwise unaltered rerelease however, I'd preorder 10 just to help it happen :-P

(And ditto for FFVI)

Re:My impression of the Final Fantasy series (1)

Applekid (993327) | more than 4 years ago | (#33869580)

What happened to Final Fantasy is, well, money. The quality you remember and describe is now a "brand."

Aside from a few Japanese directors and producers, the game itself is now almost 100% outsourced from Square. Square-Enix is a publisher and no longer really a developer. The dirty little secret in Japanese game development these days is the top tier names are all outsourcing their stuff to smaller unknown and unproven companies simply to maximize profit. Lousy games that might get released anyway on their own now get a Final Fantasy label slapped onto them to turn a game that ships 500K units into one that ships 5M units. If they spent 4 times the development money for a quality in-house production, sure, they'll ship 10M or more, but it's the law of diminishing returns in action.

It's the same reason why Hollywood right now just pinches off turd after turd of "inspired" movies that are basically movie remakes familiar comic book, television, and even old movie properties. In an increasingly crowded marketplace it's cheaper to get noticed with a familiar name that buyers will recognize than have a critically acclaimed game that the average schmo and his gift-giving grandma won't know about.

You lucky barstard (1)

Moraelin (679338) | more than 4 years ago | (#33869702)

VIII is the only Final Fantasy I've never played past the first hour

You lucky bastard. Sometimes I think I must be the only person in the known universe who actually played VIII until the end, just out of morbid curiosity if it gets better. It actually kept getting worse. After the first CD the plot twists started going from stupid to surrealistically stupid.

Re:My impression of the Final Fantasy series (2, Informative)

ObsessiveMathsFreak (773371) | more than 4 years ago | (#33869886)

, and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls)

FFX-2 was not made for tween-girls. It was made for people who like to look at girls in revealing dresses. And for the record, this did not change the fact that it was probably one of the most fun and enjoyable RPGs to be released in years--and not because of the revealing dresses either. Once you get over the farcical setting, it's a great game.

I'm not going to pretend that the FF series hasn't launched some beached whales over the years (FFVIII I'm looking at you), but in general they've usually delivered an enjoyable 50+ hour adventure. Though I've noticed a secular trend towards younger and younger characters and ever more angsty or shallower storylines; or maybe I'm just getting old. It would be nice to get an RPG built for an older demographic every now and again--and no, playing a walking camera in a prescripted world of D20 stats does not count. I want a video game, not a game on a computer.

Final Fantasy disconnection (1)

zerocommazero (837043) | more than 4 years ago | (#33870024)

I totally agree. My main issue with the Final Fantasy series is a disconnection I felt throughout the sequels.

Final Fantasy was the first RPG I ever played as well. I've been a big fan of all the 8bit and 16bit sequels up to VII on the PS1.

FFVIII was the first one that I quit after playing for only 6 or so hours. The repetitve summoning cutscenes and the grinding necessary to advance spells was a total bore fest. The story and environment were boring as well. I didn't care about any of the characters nor did I care for the futuristic feel (gun-swords?!... c'mon!). I tried to give it a shot but couldn't muster more than 6 hours.

I did enjoy IX thoroughly. The traditional art style worked for me as I felt the ultra-realistic look of VIII was a complete turn-off. But after that, my interest in the series was waaning like a bad relationship.

I tried Final Fantasy X and couldn't get past roughly six hours again. The focus on ultra-realistic graphics and drawn out summoning scenes just sucked the fun out of the fantasy for me. And I haven't even bothered with any sequel since.

I guess there is something to Nintendo's style of the "quiet protagonist" that holds a certain charm. When you over-develop a character you risk alienating the player and I feel the recent sequels suffer from this. I really think that is another reason besides the other points I mentioned above that caused me to feel disconnected to the games. I really didn't care and no changes to the core system could help that.

I Am Damaged Goods from World of Warcraft (4, Insightful)

eldavojohn (898314) | more than 4 years ago | (#33869168)

Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play. I don't go back to WoW until an expansion comes out and then I just level max my characters and drop it after a month.

I played Darkfall and it was very unpolished. I've played a lot of MMOs like it. It gets into development and then it feels like the source of funding forces an early release and the thing falls apart. If I think back before WoW to my first MMO which was Star Wars Galaxies, I can recall the complete lack of a tutorial, the completely unpolished game play and the glitches right off the bat. But I stuck with it for a long time right up until the combat upgrade because I didn't know that there was a World of Warcraft. FFXIV lacks any tutorial or basic guide. It lacks polish. And I scrutinize it unfairly and don't give it a chance. I was in the beta and the lag killed me. I'm told that got better but I wasn't giving up another $50-$60 for a month of a game. I don't think that's a bad deal, I just have had it with unpolished games.

I have given up on FFXIV unless my friends inform me otherwise in the future and I now away The Old Republic. For me, it's just looking for that next MMO to sweep me off my feet like SWG and WoW did. Unfortunately, it's going to need the interesting and immense world of SWG with the refined and polished combat of WoW before I dive into it forty hours a week for over a year. So far, there's been three or four candidates that have fallen short. FFXIV is just the latest. I'm starting to feel like it will never end. Please, game publishers, do not release an MMO before it's ready just to make some quick bank only to drop it like a prom night dumpster baby on the pavement. You are killing your developing team's vision.

Side Note: FFXIII was terrible. What a linear game! Have they forgotten how much players like to customize their characters to their own desires and goals?! I think there was maybe one dimension of that game that allowed me to customize my characters through their skill spheres and even that was a no-brainer-everybody-has-to-take-this-path style of game play. I gave up after five levels of "now you must go here, you cannot grind, you cannot do anything interesting, you cannot explore, you can not investigate." What a stark departure from a franchise I have loved!

Re:I Am Damaged Goods from World of Warcraft (0)

Anonymous Coward | more than 4 years ago | (#33869370)

Totally agree. I actually stopped playing WoW because I don't have the time (or inclination) to deal with all the B.S. required to run the dungeons. All I want is a solid PvE experience with reasonable grouping and some enjoyable BG-like PvP for quick fun. WAR came really close but just became an unfocused mess and imploded, it almost had it all.

Looking out on the horizon, I'm not seeing much either. I may just give Cataclysm a whirl and see if I can just be happy playing casually. Rift/Telara seems kinda cool, and maybe GW2 but I have my doubts there (I still do not understand the PvP-only character or how to play it in GW1).

It seems like everyone is always so focused on end-game and hardcore PvP that they miss a huge market of those of us that enjoy MMo's but don't want to dedicate our lives to them. I'm still happy to pay monthly, so I never understand what it matters.

Re:I Am Damaged Goods from World of Warcraft (1)

Aladrin (926209) | more than 4 years ago | (#33869606)

WoW had to fight that same baggage. All the other MMOs (especially Everquest) were really well dug-in.

The thing is, WoW had them beat out the gate. It was prettier, smoother, and had less grind.

New games just have to be more fun.

Re:I Am Damaged Goods from World of Warcraft (1)

delinear (991444) | more than 4 years ago | (#33869806)

I don't think you're being unfair by comparing the game to an established, polished brand at all. It's not like there haven't been plenty of MMORPGs already to make the mistakes and allow others to learn from them, and it's all well and good releasing a game that requires some polish and live development if they developers drop the price to reflect this and only up it to match the competition once they have a game that can compete. Either have extended beta testing and iron out the bugs, or give players a monetary incentive to play (after all, they're the ones helping make the game better, they shouldn't be deoubly punished with high prices and a poor experience). Totally agree on FFXIII, too - it felt like I only had freedom in one area at one specific part of the game, and that came about 60 hours in! And I hate the mechanism of forcing characters on the player - if I've gone to the trouble of honing a certain group of characters into an elite fighting team, let me use them, don't keep switching people out, and definitely don't switch people out without warning me so I can swap equipment around. XIII was my first FF game since VII, and I'd been warned the series had gone downhill badly over the years but I wasn't prepared for how tedious this game was. I'll be avoiding the franchise in the future unless they pull something spectacular out of the bag.

Re:I Am Damaged Goods from World of Warcraft (5, Insightful)

PseudonymousBraveguy (1857734) | more than 4 years ago | (#33869934)

Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play.

Actually "why don't I just play WoW instead." is exactly the question the games devs/execs should ask themselves. Because their games don't exist in a vacuum, they exist in a world where WoW has 12 million subscribers. If they want any share of that market, they have to give players a reason why not just to play WoW. And just "different" does not cut it if the game is basically beta or worse on launch.

Re:I Am Damaged Goods from World of Warcraft (3, Interesting)

twoallbeefpatties (615632) | more than 4 years ago | (#33870010)

I don't think that's a bad deal, I just have had it with unpolished games.

Not to defend FF14, but it's worth remembering that a few months after WoW was released, Penny Arcade famously rescinded their game-of-the-year award as protest against the terrible lag and glitches, so it's not like you even had a smooth experience with the biggest MMO in the world.

The game ended at 10 (1)

CodePwned (1630439) | more than 4 years ago | (#33869232)

Whoever did 10-2 should be shot... and from that point it just tanked. I'm not taking into account the MMORPG... but the normal serious completely tanked. The story was confusing, if not completely lost... and the target audience changed vastly. It's not Final Fantasy anymore... it's a Uwe Boll made movie now.

Get back to original storylines and release a game that's worth playing. Not just for cash.

Re:The game ended at 10 (1)

revlayle (964221) | more than 4 years ago | (#33869402)

I argue it was dead at 10 too... however, I never played 10 fully all the way. I never played 11. I got 12 for a great price, but about 3/4ths of the way though I was 1) confused by the story 2) didn't care about half the characters 3) and started to hate that tower of never ending suck. That was over a year ago, I never went back. I looked 13 for my PS3 and just remind myself of life lost during playing 12. 12 was pretty... and I thought combat system was "interesting", but that was about it. 10 had a great story, but the grinding in that game is just as bad as any of them and prevented me from finishing it.

Dissatisfaction of FF13? (0)

Anonymous Coward | more than 4 years ago | (#33869306)

"General" dissatisfaction? [wikipedia.org] Huh? I mean I know some reviewers took a swipe at it for some things like the linear game play (like other FF's haven't been like that ::rolls eyes::) but my impression was that the "general" reception was that it was a good game.

Re:Dissatisfaction of FF13? (0)

Anonymous Coward | more than 4 years ago | (#33869422)

What a great collection of reviewers whose reviews should never be trusted ever again.

XIII (1)

santax (1541065) | more than 4 years ago | (#33869412)

Man that game sucks. Bought it right away. Looking forward to it. Even my girlfriend was looking forward to it (it's true, i have such a thing with titties and a complete lack of logic running around here) after 24 hours of hitting the A button to fight something, taking 1 step forward in the only direction there is, and repeat... i just put it away. The game is fucking boring as hell. And I tried... I really tried... any other game this bad would have been put aside in 2 hours... let alone 23. My girlfriend managed to take her savegame to 26 hours... before she finally said something that actually made sense: this is boring :')

Well, in a word: (0, Flamebait)

HeckRuler (1369601) | more than 4 years ago | (#33869424)


GameTrailers Review (2)

motang (1266566) | more than 4 years ago | (#33869436)

GameTrailers [gametrailers.com] isn't a fan of the game either

the magic (1)

shish (588640) | more than 4 years ago | (#33869454)

many long-time fans of the series must now be wondering whether the magic hasn't departed.

There is nothing to wonder about; the magic left when Square merged with Enix and many of the key staff resigned, and they started putting out sequels, expansions, MMOs and totally linear games rather than anything like FF1-9 :(

-- a long time fan of the series

Video Games are Dead, Long Live Dwarf Fortress (4, Insightful)

kenp2002 (545495) | more than 4 years ago | (#33869482)

The Video game industry followed the movie industry down the rabbit hole. They are dependent now on blockbusters and are always one bad game or expansion away from bankruptcy it seems. Bad release? Time to lay off half the studio.

The EA\Sony\Activision nonsense of the uber publishing house has run its course. Eve Online continues its slow lumbering growth by rejecting the contemporary model. Minecraft outsold SC2 for a couple of weeks, with 1 guy as a developer. Dwarf Fortress soliders on and grows. Indie games are making a comeback and all that the big 3 (here in the US at least) can do is more reboots and sequels... just like Hollywood and we know how well that worked out for them for quality... blegh....

Video Games are Dead, Long Live Minecraft. (1)

Viewsonic (584922) | more than 4 years ago | (#33869868)

The problem is people keep buying the sequels. I think I'm the only person who doesn't really get into buying sequels at all. I want a new experience every time. There has been a lot of original games lately, but you are right about the sequels. Bioshock, Mass Effect, Dragon Age, Dead Space, Mirrors Edge, Gears of War, etc. I played them and found them really great games. I haven't and don't plan on, buying any follow ups, prequels, or whatever else they come out with. I usually only break that rule if its a new generation of console and it's the first game for that system like Halo 3. I know I'm missing out on good games, but I much prefer NEW directions over more of the same, even if that same is really really good.

While poor now it does have potential (1)

Orga (1720130) | more than 4 years ago | (#33869614)

I've been playing for awhile now and will say that no mmo to date has actually made such a successful game out of crafting/harvesting. If you'e familar to EQII crafting it's somewhat modelled after that, with skills to react to certain actions (colors) but adds a very complicated system of needing multiple crafts to make one finished item. You can imagine the headaches however when everyone starts a game only being able to produce component materials.. yarn, nails, string, sticks, handles... They've designed the game to depend on a large number of component mats to get thrown together to make an actual functional piece of armor/weapon/tool. Only after a few weeks now are you starting to see some of this stuff flush out. The market system for for buying/selling materials, items between people is obviously horrible as stated in a multitude of reviews, and on top of this if you actyually try to do everything yourself.. which you definitly can.. you run into silly bag space restrictions, even using your npc retainer just to hold materials. They need to put housing in (to store stuff), and hopefully follow the EQII method of actually being able to put in crafting workspaces. I imagine they will do this before too long. I think the fighting/combat class system is solid, being able to mix skills from multiple classes into the one you're playing. While there isn't enough story right now I have enjoyed what I've been through, I find it a bit more intriguing than what other MMO's have produced, especially when you look at free plays (Aika, Allods etc.). I'm going to give them time, I think they've laid a solid foundation for something more with the crafting system, more than just watching a progress bar for 5 seconds to deplete to nothing. I know they have some mechanics as far as multiple member combat skill usage as far as figthing as well, that's going to require more than 111111. People need slow down imo, people say well when you get high level blah blah blah.. well if you're high level already... you haven't played the game as was intended, go pick up another tool/weapon relax and have some fun. It's not a race, it's a game.

Missing the most basic things (1, Troll)

Bardwick (696376) | more than 4 years ago | (#33869620)

Finding gear on the "market" is ala EQ1. 500 toons standing around in the market area. Have to go to each one and "browse" and hope they have the gear your looking for. I spent just close to an hour last night looking for one piece of gear (no luck). To make level 6 gear, you need items from level 20 crafters... There is no "bank". So you are very limited on space. Can't transfer items from one toon to another. No mail system. Tab always selects you first. Graphics kick ass, no doubt. Been an avid gamer and participated in most Beta's through launch since EQ1. This game is two gens behind at least.

Beta for everyone (1)

drej (1663541) | more than 4 years ago | (#33869648)

What is everyone complaining about? Square-Enix has given us all an opportunity to get into a beta of a huge, anticipated game. With Halo, Medal of Honor etc. everyone was desperately trying to get into the betas, but with Final Fantasy XIV it's now as easy as picking it up in stores. Isn't it great?

Wake up call (2)

Draconi (38078) | more than 4 years ago | (#33869672)

This should be a wake up call to every 1st tier MMORPG developer:

Money and a strong IP do not equal success!

How many of us felt intuitively that Square Enix has been losing its way with the FF franchise for years? How could FFXIV be anything other than what we're seeing right now?

Just like the offline industry that spends hundreds of millions now to develop offline AAA titles, the MMORPG market is suffering the same, eventual fate: to be usurped by quickly built, fun, disruptive games discovering new monetization models ala Minecraft. Yet, we're seeing the big boys approach development with the same WOW-killer attitude again and again, instead of innovating.

Some might say: well look at FFXIV's switch up from the auction system to player markets! Sorry, that's as old as Ultima Online and finding items you want is just as frustrating.

It's so very disappointing to see Final Fantasy XIV hit the shelves like this, I can't even believe it.

I find it enjoyable, but it isn't for everyone... (2, Interesting)

Wornstrom (920197) | more than 4 years ago | (#33869724)

I have been playing since it was released (not the collectors early release) and I have found it quite enjoyable. The main thing I have a problem with right now is the bazaar-only system. They really need to implement an auction house. I've left my game logged in overnight several times just to sell off some inventory, because the market wards just seem too cumbersome to actually use them. I'm sure my video card loves that... and high pop servers probably appreciate the associated lag of loading everyone's character model etc. Another thing they ought to do is give us recipe books. The crafting system is intricate enough without having to go to a 3rd party website to look up mats for everything you want to craft. Love how crafting damages your gear too.

I figure they have until WoW:Cataclysm comes out to sink or swim, at least for me.


Anonymous Coward | more than 4 years ago | (#33869784)

DOUBLE STRIKE! *Pow* -66 dmg *Pow* -64 dmg

Final Fantasy has been defeated into the ground! The series is over!

You gain +120 gold, +431 exp. Level Up!

Kotaku's log/reviews (1)

Misch (158807) | more than 4 years ago | (#33869884)

Kotaku has been posting a log [kotaku.com] of their in-game experiences.

Problems summed up (4, Informative)

abigsmurf (919188) | more than 4 years ago | (#33870028)

Here's an overview of the issues with FFXIV:

Laggy menus. the vast majority of menus are server side. You have to wait for them to load (1-3 seconds normally, 5+ seconds for vendors)

-Awful interface design. No keyboard shortcuts. To interact with a crystal I don't double click or right click it, I have to open up the main menu and select a menu that only displays near a crystal (I actually had to look up how to interact with crystals).

-Crafting requires you to go through 4 or so (laggy) menus and confirmations. You then start a (slow) crafting process where you're given no information what to do and how to lower the chance of failure. Most crafting requires materials only made by other professions

-No AH. Instead you've got to manually visit dozens of player stores and hope one of them has the item you're after. Laggy menus make this even more of a chore.

-Worthless maps.

-NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.

-Limits to the number of guildleves (quests), XP and skill points you can get. All on different counters, all reset in different ways, all punishing the player for playing the game they've paid to subscribe to.

-Worlds are filled with copy and paste scenary.

-Nowhere near enough content. Only story comes from story quests you get once in a blue moon. Other than that it's solo grinding or guildleves.

-Even creating an account is a mission in itself. You have to deal with stupid amounts of unexplained jargon even at this stage, you have to sign up to some paypal clone (with its own cumbersome registration process). Oh and they put on a leaflet in big letters "YOUR REGISTRATION CODE", silly me, I thought that was the code I should use to register. 30 Minutes of wondering how I enter a code with that format, I discovered that wasn't the registration code, that was a code to enable me to use the forums. The code I really wanted was on the back of the manual.
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