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First Person Shooters (Games) Games

Valve Announces Counter-Strike: Global Offensive 109

Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."
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Valve Announces Counter-Strike: Global Offensive

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  • Sadly it's being play tested by source players, not a single 1.6 player giving any input.. not sure about what the outcome will be.
    • by h4rr4r ( 612664 )

      When they added the bullshit shields and those changes at the time I got sick of it. Bring back 1.4 you bastards!

      • Wow. I forgot about the shields. You know they removed those right? After playing CS:S, I much prefer it over the original. I played it again awhile back and everything just felt so completely wrong, whereas back in the day I thought 1.6 was amazing and felt natural.

        • by h4rr4r ( 612664 )

          Really?
          In both or just source?

          I shall have to fire it up tonight.

          • It's been a good few months since I played CSS myself (I've probably lost what little skill I had to atrophy) but I'm pretty sure there wasn't a riot shield in it.
          • Really?
            In both or just source?

            I don't know about 1.6, but they're definitely not in Source; never have been.

      • cs got lame the minute valve made it retail. it peaked in awesomeness somewhere around beta5-6.
    • by jadin ( 65295 )

      My favorite version of CS is still 0.6. Though I haven't played 0.6 in years...

      In 0.7 they removed "bunny hopping" - which I personally didn't care for, but the solution to removing bunny hopping also removed the fluid movement I loved so much. Ever since then the fluid movement of your character just isn't there.

      • by yoyhed ( 651244 )
        Nah, they removed bunny hopping in 1.3.

        1.1 was my favorite, because it was the latest version before bhop got removed - I consider that the peak.
        • by yoyhed ( 651244 )
          Addendum: they didn't -remove- bunny hopping in 1.3, but it was the first version where they slowed down your speed in midair to mitigate the problem. People still found ways to do it, but it was much harder and you couldn't get going as fast as 1.1 and prior.
  • by RyuuzakiTetsuya ( 195424 ) <taiki.cox@net> on Friday August 12, 2011 @06:03PM (#37074496)

    Dear Valve.

    L4D/L4D2, Portal 2, etc. etc. were fun.

    NOW TELL ME WHERE BARNEY CALHOUN WENT.

    • NOW TELL ME WHERE BARNEY CALHOUN WENT.

      I'm hoping he buggered off with Alyx so we can have a return to the survival horror that got us hooked on HL in the first place.

      • by h4rr4r ( 612664 )

        Ravenholm was about the only survival horror in HL2. HL1 was as much adventure/puzzle as survival horror though

        • by ildon ( 413912 )

          HL1 had more in common with a platformer than a survival horror game (at least after the first 15 minutes).

    • Haven't you heard? Valve can't count to 3. [imageshack.us]It's really true!
      • Half Life Forever will be out in about 8 years. At least that's the way it feels with since 2007 with the last DLC episode to 2. I've been waiting too long after their cliff hanger for the way Aperture fits into the story.

        Though really, ANOTHER CS game announced before they even give any real details about the next Half Life. I could care less about CS.

        • by Jorl17 ( 1716772 )
          I, for one, absolutely love both the HL1 and the HL2 saga. I believe it is a brilliant work of art, be it related to the carefully designed speeches or the cleverly placed graphics.

          Plus, it runs in my Linux box just great!
        • Re: (Score:3, Insightful)

          by cgenman ( 325138 )

          I'm kind of curious why everyone is so up-in-arms wanting HL2:e3. HL2 was brilliant. HL2:e1 was a solid extension of that. HL2:e2 was a good game that started to feel a bit redundant. But neither of them reached the brilliance that was HL2. Since HL2, Valve has had brilliant moments with Team Fortress 2 and Portal 1 / 2 and Left 4 Dead. They're letting the Half Life universe rest, until they either have something unique to say or a unique way of saying it.

          The last CS game was CS:Source, which was just

          • Because they put together a compelling narrative and they're ignoring what their fans want. Even worse, Gabe made the comment that Chell was going to be involved in the HL2 story and with portal 2, that didn't happen.

            I just wish valve didn't say anything about ep 3 or put the huge cliff hanger involving aperture science in ep 2. You cant knee your fan base in the balls like that with out some outcry that you indeed kneed them in the twins.

          • I'm kind of curious why everyone is so up-in-arms wanting HL2:e3. HL2 was brilliant. HL2:e1 was a solid extension of that. HL2:e2 was a good game that started to feel a bit redundant. But neither of them reached the brilliance that was HL2.

            People want EP3 because they want to know the rest of the story. These games are essentially interactive stories. You don't go to the movies and get up and walk out 2/3rds into it do you? It's not about how "brilliant" the game is, in the same way you don't generally j

            • by Tacvek ( 948259 )

              I'm emphatically not a FPS enthusiast. The only FPSs I've ever really played are the half-life series, the Portal series (hardly a FPS at all anyway), and the metroid prime series, which are primarily a 3d platformer and only secondarily a FPS.

              So why have I played and enjoyed the Half life series (including the original HL, HL:OF, HL:BS, HL2, HL3:EP1, HL3:EP2)? (I refuse to call the episodes HL2, since even Valve admits that was a mistake.)

              I've enjoyed the story and atmosphere. Sure I've heard claim that th

  • I love TF2 (Score:5, Insightful)

    by newcastlejon ( 1483695 ) on Friday August 12, 2011 @06:05PM (#37074522)

    But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.

    That said, if I can still have fun with a French trumpet I'm in.

  • by Anonymous Coward

    BUTWhEREThEFUCKISEpisode3?

  • How about a nice game of Global Thermonuclear Warfare?
  • Dear Valve: (Score:1, Insightful)

    by cforciea ( 1926392 )
    It's totally lame that you take retroactive credit for people's work after you buy them out/hire some or all of their developers. Most of the titles that you list yourselves as "creators" of were developed by dev studios that you bought out, and you did nothing even close to "creating" either Counterstrike or Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under y
    • by Anonymous Coward

      Oh, also...don't forget... The source engine is still just a glorified hack of the quake ONE engine...

      • Don't forget that GoldSrc was a glorified hack of id tech and Source was a total rewrite from scratch.

        • Source still used a lot of GoldSrc stuff as its base. The .bsp map format is still, essentially, the same as when id invented it for Quake, it just contains more data lumps now.

          Source added a lot of nice features that they needed to make HL2 look decent, including advanced shader support, displacement maps, decals and overlays, full Havok physics integration, a material system, an advanced skeletal and facial animation system with lip-syncing and loads of other improvements, both major and minor (per-surfac

    • Riiiight. I know you're trolling, but I might as well bite. So, you're mad because they hire people who do good work, probably would never be able to succeed if Valve didn't "buy them out" (most were community modders), pays them lots of money, and lets both them and the community have open access to their moderately powerful and extremely moddable engine? All because you happen to prefer the original versions? Which, AFAIK, still exist? Ok. You can keep doing that.

      It is pretty much a modders dream to be h

      • My complaint is not that buying out and hiring these dev studios and modders is an overall bad thing. My point is that saying Valve created Team Fortress is like saying Oracle created Java.
        • Ah, fair enough. And looking at the full article, I do see that they claim to have created Team Fortress and CS in the press release. I suspect, however, that they meant TF2 and CS:S, or that they were responsible for maintaining the franchises. True, it's a loose and incorrect way of speaking.
          • Original developers of Team Fortress:

            • - Robin Walker: Still a Valve employee. Core dev for TF2 (and other Valve games).
            • - John Cook: Still a Valve employee. Core dev for TF2 (and other Valve games).
            • - Ian Caughley: Hired by Valve, went on to be a director for another company, no bad blood I was able to find

            Original developers of Counter-Strike:

            • - Minh Le: Hired by Valve, worked on CS2, project got shelved and he move to SK.
            • - Jess Cliffe: Still works for Valve. I'm sick of looking this stuff up, but I'm going
            • by Ihmhi ( 1206036 )

              As I understand it, the guys who made Portal originally made Narbacular Drop, and Portal was made entirely in-house at Valve. That is one case of them bringing on a mod team and creating something completely new from scratch after they've gotten them in-house rather than buying up an existing game, polishing it, and releasing it.

              I do find it a bit insulting, though, that TF2 is free to play and TFC is *still* $5 (and the community is nearly dead) when it originally came packaged as a free mod for Half-Life.

              • If you really need TFC for zero dollars, try the free mod for Wolfenstein:Enemy Territory.

                • by Ihmhi ( 1206036 )

                  I already own TFC. I bought it with the Half Life Anthology [amazon.com]

                  Around late 2005 - early 2006. Also got Blue Shift and Opposing Force (which I think is one of the best of the original three, if not the best).

                  I've played Enemy Territory. I really enjoyed Return to Castle Wolfenstein and Enemy Territory was pretty boss back in the day, but it doesn't have conc jumping.

              • by yoyhed ( 651244 )
                That kind of sucks that TFC is $5, but only because it doesn't come with Half-Life at the base $10 price anymore (you have to spend $15 to get HL1 with the expansions and TFC - and they've apparently separated CS completely).

                For quite a while after Steam was released, you still got all the "free" mods like CS and TFC with the purchase of HL1. Not sure when they switched over, but then again I wouldn't have noticed, since I've owned HL since 1999 and I've had it activated on Steam from the day I made an a
            • Portal doesn't count because they were Valve before they ever started making Portal. I also invite you to pay special attention to Turtle Rock if you think that being brought in by Valve always works out for the best. They got closed after L4D and given the option to move hundreds of miles to work under Valve's creative direction on a quick cash-in sequel to their own game. That sounds just fabulous.

              But that's still not really the point. The point is that they did not create either of the two above menti
        • If the people who made Java were happy about the buyout and stuck around with Oracle and were given creative freedom and they came out with new versions of Java that were hailed as even better than the previous Java, then sure, it'd be just like that.

          • Even if all of clauses of what you just said were true (though I contend that they are not true of the studios brought in by Valve), Oracle still would not have created Java.
    • >>Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under your name.

      It's true - graphics aside, the original Team Fortress was head and shoulders better than Team Fortress Classic or TF2. Though the speed and smoothness of gameplay, I guess, is secondary to modern day users.

      People still play the original, though. You can join a bunch of old school holdouts on

      • > It's true - graphics aside, the original Team Fortress was head and shoulders better than Team Fortress Classic or TF2. Though the speed and smoothness of gameplay, I guess, is secondary to modern day users.

        WTF -- can I have some of what you are smoking please!

        The _original_ TF was a mod for Quake 1. I quickly switch to a Mega-TF; the gameplay in Mega TF was MUCH better, the gameplay in TF was crap.

        TF2 is a great re-invention, better then the original TF.

        The _only_ thing I miss from the original is th

        • Uhh, Mega TF was better gameplay than vanilla TF?!?! Seriously?!? And you're accusing others of being crack heads? Mega TF was the most disjointed, imbalanced, ridiculous, absurd, arbitrary gimmicky filled piece of nonsense TF mod, period... You're nuts. WTF
        • >>The _original_ TF was a mod for Quake 1. I quickly switch to a Mega-TF; the gameplay in Mega TF was MUCH better, the gameplay in TF was crap.

          MegaTF was a mod by and for immature, teenaged, crackheads. Beavis and Butthead quotes, etc.

          Obviously, I'm a bit biased toward CustomTF being the best mod for QWTF, of course.

    • Team Fortress 2 is far better than the original. But that's just my opinion same as yours.

  • Now: Half Life 3. I repeat: HALF LIFE 3. People are already picketing over it (http://pc.gamespy.com/pc/half-life-2/1187378p1.html) In all seriousness, TF2 and Portal 2 were great. I hope that the new CS and the eventual HL:3 are just as awesome.
    • They have to release episode 3 before they release Half-Life 3 and they haven't even ANNOUNCED episode 3 yet so don't get your hopes up!
      • by Tukz ( 664339 )

        Wasn't the episodic content supposed to be HL3?

      • by shish ( 588640 )
        IIRC Episodes 1, 2, and 3 were originally going to be bundled as Half Life 3 -- the fact that we now have "Game #1: Half Life 1", "Game #2: Half Life 2" and "Game #3: Half Life 2" (in 3 parts) was a bit of a marketing cock-up, and it's still up for debate as to whether Game #4 will be called Half Life 3, or they'll rename the episodes to be HL3 and call game #4 HL4.
    • The whole "episode" thing was a Valve experiment and they learned something useful. They dont make nearly as much off these episodes as they do on full-on time-delayed sequels.

      The key is the time delay... the fan bases anticipation can be met with a fully blown upgraded (better graphics, physics, etc..) experience creating the warm fuzzies and good vibes that takes the market by storm through good reviews echoed by everyone.
  • For people that following gaming regularly, many found out about this last night (some of the testers did a Reddit AMA [reddit.com]). The 20 people that went there weren't under NDA and started talking about it last night. Valve confirmed this today and put out a press release too.

    From what I've been reading, there are a few key points that worry me:

    • * "CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up
    • "CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up to standard Valve quality.

      The above statement doesn't shed much light on who's doing what, however Hidden Path has Xbox experience and apparently also have provided updates for CS:S lately. In addition Their "Defense Grid" game was very solid IMHO and I think they're capable of delivering "Value quality".

    • For people that following gaming regularly, many found out about this last night (some of the testers did a Reddit AMA [reddit.com]). The 20 people that went there weren't under NDA and started talking about it last night. Valve confirmed this today and put out a press release too.

      From what I've been reading, there are a few key points that worry me:

      • * "CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment." - Valve is not the primary developer for the game, so it may not be up to standard Valve quality.
      • * Little seems to be changing, which could be good or bad. While they say its different, much is the exact same. Sounds like what Starcraft 2 did.

      "Didn't grossly offend anyone" is code for "didn't change very much".

  • Fuck anything that involves the VAC anti cheat system, because its in Black Ops, but it sure as fuck doesn't work. I like how they give the multiplayer game away with the single player game, then let it get over run by cheaters so that you have to rent a server from THEM and THEM ONLY, so you can ban cocksuckers and have a clean honest game. To rent a server is 20 bucks a month, that is more than what WoW charges. I guess it's worth it to ban dickheads who log in and wallhack/aimbot their way to lvl 15 pres

    • by h4rr4r ( 612664 )

      That is Activision's fault not Valve's.
      As far as I can tell all the Valve games let you host your own server.
      If you can host you own server you just kick/ban cheaters.

      • Not with Black Ops. It's a serious burn. Frankly I would pay each month for a clean environment and a little game tweaking and content now and then.

        • by ildon ( 413912 )

          Like the other poster said, that's all on Activision.

        • by h4rr4r ( 612664 )

          Black Ops is an activistion game, Valve just sells it via steam. This would be like blaming walmart since they sold box copies.

          • Indeed.

            Consider this though, VAC is the "anti-cheating" system that is used. And frankly it sucks. You don't have the option of setting up your own server on your own hardware. If you want to admin a server, you have to rent it out from the company. And you have to monitor the players, and some of these "cheats" are a science to detect. It seems as if there is no security in play unless it's by the admins themselves. Which is problematic, you can rent a server, run your own cheats, and you can prestige up i

    • by geekoid ( 135745 )

      Calm down, Francis.

      Find a private server. I play TF2 on a controlled server, if a hacked is suspect, an admin will watch them and boot them if need be. We all keep a control on language. Same with Left for Dead

      Maybe if you learned to talk like an adult, you could find servers that treated people like adults?

    • As someone who runs a few high-traffic gaming servers, I can say that hacking is definitely a problem with Source-engine based games. However, with a little knowledge, some patience, and experienced admins much of it can be done away with.

      For example, Kigen's anti-cheat tool was great and has been replaced by SMAC (SourceMod Anti-Cheat) which works really well also. SMAC, a couple of security plugins/settings, and keeping the attack surface as small as possible (not a lot of addons, etc.) keeps a lot of
      • What would you recommend for a FPS that would be hacker free.

        • Well, I'm not sure what FPS you're interested, but here's what I would say. Find a gaming community that runs public servers. A lot of them are set up as clans, but are super-friendly to non-clan members that are "regulars" (i.e. play on their servers all the time). Spend some time on their website forums and on their servers. Make sure that they have competent admins on regularly that take care of things. Many of them will have security discussions on their forums (although maybe in the members-only secti
    • by yoyhed ( 651244 )
      First off, let me agree with you on Black Ops, and extend those feelings to MW2 for myself as well. In addition to the cheating: since it's random matchmaking in MW2, you can get put into a server that automatically levels you to 70 and gives you every achievement - thus ruining all the legitimate progress you've made thus far. I had a level 50-something account ruined in this fashion, and that's why I don't play anymore (not to mention the occasional cheater, which seems as frequent as the pre-VAC days of
      • I didn't play those games, so they could have went to hell for all I know. I just know they were pretty good about keeping Team Fortress cleaned up. Then Valve and VAC got involved and it went to shit, and I stopped playing.

        I hate cheaters. If I was king of the world, cheating would be a capital offense. You and your whole family would be executed for it. This includes your dog, your cat, the house plants, would salt your lawn, chop down your trees, it would be scorched earth. In fact, your whole neighborho

  • "We need to give this series some weight." - Valve Marketing Director

    Valve announced today that it's found something else for its developers to do besides Half-Life 2: Episode 3. "After the heart-pounding and tragic ending to Episode 2, we felt it was important that players identify with the death of [redacted] and really identify with the pain of the other characters," Valve's CEO explains. "Half-Life 2 is a deep franchise, you know. It's all about giving the player a long-term and life-changing emotion
  • [Valve] wanted to create a game with a different feel, and overall it was really smooth.

    'Smooth' means hideous frame buffer mouse smoothing / lag compared to HL1 engined games? I'd bet on it. Only source players invited would seem to back that up

    unanimously felt that the first three bullets of the M4 and AK in particular were too inaccurate, which took out the art and skill of "tapping"

    This sounds like deja vu, but obviously even more nerfed than recoil and accuracy have already in existing versions of

    • most players are noobs, and getting owned is a really shitty gameplay experience.

      It's like the people bitching about how Super Street Fighter IV and Marvel vs Capcom 3 let players make mistakes. Hint: It's not fun if the other guys keep wiping the floor with you. Also, to the percentage of players who are good enough to be offended by this: Fuck off. You're a bunch of whiny, self important bastards who cry whenever anyone so much dares not give into your shitty whims. You're the reason why PC gaming has

      • by miasmic ( 669645 )

        Being owned is a shitty experience. But if a game is well designed with a decent learning curve, 'beginners' servers exist (as they did back in the day with CS), and the player doesn't have ADHD, the path to improvement should be not so hidden as to appear impossible and I do think most will persist. If that wasn't the case, why did CS become so popular (relative to other online games) during the pre-Valve and pre Steam era and slowly decline afterwards? How do you explain the success of Quakeworld and Quak

  • teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..

    what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?

    • by FSWKU ( 551325 )

      teach them kids good, they will need to be prepared to kill people in the next war.. i mean police action.. i mean liberation.. i mean contingency operation.. ... . ..

      what would happen if they spent their childhood playing games where you learn stuff or have to puzzle out complicated stories?

      Col. Grossman,

      You're already relegated to being nothing more than a footnote in history. Your buddy Mr. Thompson has been disgraced and disbarred. Just admit that your "games are evil murder simulators" campaign has failed. Why can't the two of you retire somewhere out in the middle of nowhere and leave the rest of society alone?

      Sincerely,
      Gamers Everywhere

      • if you think that's murder simulation, well, i dont know, those are you words, not mine. i didnt mention 'murder' or 'simulation' in my original post, at all.

        its not just me talking. its the government, who spends millions of dollars on ... the game industry.

        • by xhrit ( 915936 )
          Computers were invented as weapons of warfare. 90% of the computational power in the entire world is spend on advanced weapons research and nuclear blast simulations. I am talking big iron super computers, that is the reason why they are built. And it is not just computers, it is every industry. Every tool mankind has ever invented, from the simple hammer to the most complex geo-positional satellite network, has its roots in warfare. Applied violence is the human race's greatest motivator. If necessity is t
  • ...I Want My Half Life Three!

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