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Minecraft Is Finished

timothy posted about 3 years ago | from the it's-never-finished dept.

Games 272

SharkLaser writes "Minecraft, the most widely known and best selling indie game in the history, is now finished. Minecraft creator Notch tweeted yesterday that Minecraft has gone gold and will be released at the end of the week at the first Minecon, a gathering of Minecraft fans. So far over 4 million people have bought the game, generating over 50 million dollars in revenue. Minecraft has also had a rapid modding community around the game, developing gems like the Millenaire mod, Builders and Tornadoes. Minecraft also brought back the interest in voxel based engines, introducing games like Ace of Spades (build, make tunnels, capture the flag FPS) and Voxatron [note: you might want to turn down your volume for this video]. It also opened up many ways for new indie developers, as Minecraft showed development can be funded solely by making something new and giving out early access to the game for those who are interested in the project. The upcoming Steam-like IndieCity-platform will also employ similar feature where, in addition to normal indie game store, players can look at unfinished projects and choose to support their development."

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Not finished (5, Informative)

Sockatume (732728) | about 3 years ago | (#38059412)

They've explicitly and repeatedly stated that while the 1.0 release is a major milestone, it's essentially arbitrary, and their development work on the game won't change quantitatively or qualitatively once it passes.

Re:Not finished (4, Insightful)

cygnwolf (601176) | about 3 years ago | (#38059432)

I think he's probably tired of saying the word 'Beta'.

Re:Not finished (5, Funny)

SJHillman (1966756) | about 3 years ago | (#38059484)

Which is why he'll never work for Google

Re:Not finished (5, Funny)

RussellSHarris (1385323) | about 3 years ago | (#38059502)

Or for the tropical fish department of PetsMart.

What were we talking about?

Re:Not finished (0)

Anonymous Coward | about 3 years ago | (#38059720)

It irritates me to no end how pet store clerks consistently mispronounce Betta as Beta.

Re:Not finished (1)

Megane (129182) | about 3 years ago | (#38059834)

Or how about those Brits who pronounce beta as beet-uh? [b3ta.com]

Re:Not finished (2, Insightful)

Oswald McWeany (2428506) | about 3 years ago | (#38059908)

Or about those yanks that pronounce beta as bay-tah.

Re:Not finished (3, Insightful)

FBeans (2201802) | about 3 years ago | (#38059938)

Or about those yanks that pronounce beta as bay-tah.

I say potato, you say potato, as long as we never speak in person and communicate soley over the internet, everything will be fine (TM).

Re:Not finished (1)

19thNervousBreakdown (768619) | about 3 years ago | (#38060082)

Wait, it's not bay-tah, it's beh-tah. Similar, and you only really hear the difference if you're not listening for it, but it's there. Kind of like Aaron vs. Erin.

Do you guys really pronounce it "beet-ah"?

Re:Not finished (1)

gilleain (1310105) | about 3 years ago | (#38060232)

Wait, it's not bay-tah, it's beh-tah. Similar, and you only really hear the difference if you're not listening for it, but it's there. Kind of like Aaron vs. Erin.

Do you guys really pronounce it "beet-ah"?

Yes, it rymes with "shoota" (gun) and "warta" (melted ice).

Re:Not finished (2)

Oswald McWeany (2428506) | about 3 years ago | (#38060486)

Originating from Northern Britain (or Norvern Britain rather) there are a few things I say that my American wife finds amusing.

"Aw" and "Or" are the same sound (US "or")- so she finds it amusing when I say things like Pawn Shop.

The "a" sound at the end of the word comes out as "er". She thinks "Chimichonger" is an amusing name for a Mexican dish.

I did adapt and started to reluctantly pronounce my "th" sounds when speaking because all the Americans I knew thought I had a lisp.

The things about the American accent that amuse me is how "Mary, Merry, and Marry" are (to most American speakers, not all) pronounced identically- and the same with Berry and Barry both being pronounced "Berry". "Berry" to me sounds rather unmasculine. I'm glad my name isn't Barry- I would have thought people were calling me a fruit.

Re:Not finished (1)

djdanlib (732853) | about 3 years ago | (#38059928)

You betta believe it!

Re:Not finished (1)

elrous0 (869638) | about 3 years ago | (#38060342)

Or Starfleet's Lieutenant Commander Data as "data."

Re:Not finished (1)

MadKeithV (102058) | about 3 years ago | (#38060428)

Or for the tropical fish department of PetsMart.

What were we talking about?

I usually pronounce that "ghoti".

Re:Not finished (0)

Anonymous Coward | about 3 years ago | (#38059832)

50 mill in the bank ? Who would ?

Re:Not finished (1)

pulski (126566) | about 3 years ago | (#38059918)

Even Google eventually takes things out of Beta.

Re:Not finished (0)

Anonymous Coward | about 3 years ago | (#38060204)

Or else just kills it and you get to find some other notepad service. Shame Yahoo! is probably doomed too.

Re:Not finished (1)

Windows Breaker G4 (939734) | about 3 years ago | (#38060216)

And to think I used up all my mod points yesterday. Why are they never there when you need them?!

Re:Not finished (2)

esocid (946821) | about 3 years ago | (#38059504)

It may be arbitrary, but the users on my server will bug me until I update, which I won't do, because the bukkit team will have to fix all those "arbitrary" bugs. No minecraft release is ever arbitrary.

Re:Not finished (1)

Sockatume (732728) | about 3 years ago | (#38059596)

What do you mean by "arbitrary" here, because it's not a usage that I recognise.

Re:Not finished (0)

Anonymous Coward | about 3 years ago | (#38059524)

Yes it is finished now. This does not prevent future updates. Bug fixes, more content, themed DLC maybe?

Re:Not finished (1)

AdamJS (2466928) | about 3 years ago | (#38059538)

Other than the ability to charge for updates, of course. :)

i love this game (-1)

Anonymous Coward | about 3 years ago | (#38059422)

it weeds out all the autistic man children from stuff that matters

Re:i love this game (0)

Anonymous Coward | about 3 years ago | (#38059458)

it weeds out all the autistic man children from stuff that matters

For me, it weeds out all the stuff that matters from my inner autistic child... and I love it :)

Great (0, Insightful)

Anonymous Coward | about 3 years ago | (#38059444)

Does that mean that the DRM has been removed?

* I've heard some people claim that it's not DRM, but any system where I have to activate the game with an external system counts as DRM in my book.

Re:Great (4, Insightful)

SJHillman (1966756) | about 3 years ago | (#38059496)

It may be DRM, but it's the least intrusive DRM I've seen in a long time. Especially the part where it will still let you play even if it can't contact the server.

Re:Great (2)

webheaded (997188) | about 3 years ago | (#38059526)

Which is good because those servers have gone down quite a few times. It's to the point that I turned off account validation permanently on my server because I was sick of having to turn it on and off all the time when those servers went down.

But hey, at least we HAVE that option. It's actually quite nice. Not to mention you don't really need any of that to play single. :p

Re:Great (1)

Megane (129182) | about 3 years ago | (#38059876)

If you don't connect for a few months, the words "UNREGISTERED COPY" or somesuch appear under the version number at the top of the window. I only know this because I didn't realize that I needed to download a new launcher a few months ago, and I was wondering why I couldn't log in anymore except with the web client.

Re:Great (1)

Vanderhoth (1582661) | about 3 years ago | (#38059974)

The only problem with their system is if you can't authenticate your copy of Minecraft you can't play on any servers. I have a local server that my wife, sisters, brothers and I play on. We all have paid for copies of the game, but when the authentication server goes down none of us can "legitimately" log on to my local server. Sure we can still play in single player mode which is better than nothing, but it's still a pain and is a reason we all have cracked copies of a game we each paid for.

Re:Great (2)

RoverDaddy (869116) | about 3 years ago | (#38060116)

You can configure your own servers to not require account validation.

Re:Great (1)

Sockatume (732728) | about 3 years ago | (#38059572)

Why don't you just click "play offline" when authentication fails?

Re:Great (1)

tepples (727027) | about 3 years ago | (#38059660)

I don't own a copy of Minecraft yet. But if it's anything like Steam games were in the early years of Steam, you have to already be online in order to set the client into offline mode.

Re:Great (1)

InsaneMosquito (1067380) | about 3 years ago | (#38059748)

Perhaps you should move from the 'early years' of Steam and actually try it again then. Hmm?

Re:Great (2, Informative)

cos(0) (455098) | about 3 years ago | (#38059884)

That's still true with the latest version of Steam. If Steam cannot get online, you cannot move it to offline. I struggled with this very problem just last week: I was on a laptop away from any open wi-fi access points, wanted to demo Sanctum (a wonderful game, btw) to a friend, and couldn't launch Steam. One can play in offline mode only if you have the foresight to set yourself as offline while being online.

Re:Great (1)

Anonymous Coward | about 3 years ago | (#38059926)

And how the hell is Steam relevant to Minecraft?

Re:Great (1)

Oswald McWeany (2428506) | about 3 years ago | (#38059872)

I'm not onto Mincraft yet either although curious what all the buzz is about.

I hate Steam- they still haven't let ME know that they got hacked and my data has been stolen- if it wern't for Slashdot I still wouldn't know.

Irresponsible company and I hate how they're taking over so when I buy games in a store thinking it will save me from having to use steam they STILL expect me to log onto steam before I can use the game.

From now on I'm going to be more carefull and won't buy anything that requires me to use steam.

Re:Great (1)

Ceiynt (993620) | about 3 years ago | (#38060044)

Maybe your notification email isn't up to date, or it got put in spam or something. I got an email from Steam the day after the story appeared here. It was the same text that was on the forum page and the news page when Steam loads up.

Re:Great (1)

Canazza (1428553) | about 3 years ago | (#38060240)

I get it every time I quit a steam game too.

Re:Great (0)

Anonymous Coward | about 3 years ago | (#38059994)

You should give steam another try. Here, I have a couple million accounts and passwords I can lend you. Oh wait - oops.

Re:Great (1)

Sockatume (732728) | about 3 years ago | (#38060400)

You have to log in once to download the client. After that, if it can't get online, it shows a big "Play Offline" button.

Re:Great (1)

ifrag (984323) | about 3 years ago | (#38060526)

you have to already be online in order to set the client into offline mode

This is incorrect. Disabling (or unplugging) the network connection will allow the user to set offline while launching steam. Had to do this to play something when their servers were on the fritz a few weeks ago.

Just as long as I can open wooden doors again! (5, Interesting)

Anonymous Coward | about 3 years ago | (#38059474)

That's what I want, because I just found an awesome seed, -6035877519343706770 and I'd like to try it with an "official" version of the game.

Try it yourself, mountain islands, two nearby villages, some deep chasms, and a readily accessible diamond chunk in a tunnel not too far away.

Re:Just as long as I can open wooden doors again! (1)

Anonymous Coward | about 3 years ago | (#38060196)

Pretty cool, I have one with a giant LavaFall, 8148238372256993907

Minecraft is proof... (4, Interesting)

blahplusplus (757119) | about 3 years ago | (#38059476)

... the gameplay matters. Even if it is simpler then modern games the interactivity (being able to build/destroy) is off the charts since you're able to create/destroy what you want and as you wish. So that patterns never have to be the same, as opposed to modern static worlds of aesthetically pleasing art that are most always the same /w some scripted destruction in the world here and there.

Ever since around 2001 ish game developers have just created clones and sequels ad nauseum because they allowed publishers and marketers to too heavily influence game development, if developers weren't so clueless they should have either joined forces or complained to the government about the abuse they take at the hands of publishers.

Re:Minecraft is proof... (0)

Anonymous Coward | about 3 years ago | (#38059592)

I'm too busy playing Battlefield 3 to read all of this.. but yeah, good luck.

Re:Minecraft is proof... (1)

Dunbal (464142) | about 3 years ago | (#38060016)

Meh BF3. It's ok I guess. Wish more people would spot - seems to be a dying art. I get my copy of Skyrim today. UPS says "Out for delivery"...

Re:Minecraft is proof... (1)

Frenzied Apathy (2473340) | about 3 years ago | (#38060132)

Say goodbye to life away from your TV/PC. I have. I got it via Steam and was able to start playing at 11pm last Thurs and I've already put in 30 hrs of play time - and I'm nowhere near completing the main story line!

Absolutely no comparison to Oblivion - Skyrim is lightyears beyond Oblivion.

Re:Minecraft is proof... (4, Insightful)

mr_gorkajuice (1347383) | about 3 years ago | (#38059594)

Noone who matters was ever in doubt that gameplay matters. But if you, as a developer, want to get paid at some point before actually having an early beta available for people to pre-order, you're gonna have to work for someone who already has the money. And if you're working for someone, expect to be asked to do as they say. And if you're the person with the money, hiring a lot of professional developers, you're either *REALLY* confident that your groundbreaking new idea is gonna sell, or you're gonna take the beaten path, and just hope you can beat the established players at their game.

You can't have a bunch of developers join forces, unless they agree which game to make. And if they don't agree, they'd might as well make "someone else's game" for a large company able to pay a decent salary.

In short - billion-dollar developer studios are not big risk-takers. Don't expect this to change, and don't try to make it sound like the government needs to save the oppresed developers from the horror that is established game studios.

Re:Minecraft is proof... (2)

JoeMerchant (803320) | about 3 years ago | (#38059734)

Noone who matters was ever in doubt that gameplay matters. But if you, as a developer, want to get paid at some point before actually having an early beta available for people to pre-order, you're gonna have to work for someone who already has the money. And if you're working for someone, expect to be asked to do as they say.

Sorry, too lazy to read TFA in-depth, but isn't the point that Minecraft netted $50M essentially "up front" before this release?

Re:Minecraft is proof... (2)

DrgnDancer (137700) | about 3 years ago | (#38060106)

I don't know all the details, but I suspect that the $50 million didn't start rolling in till after the game was substantially feature complete and people were playing the beta. There was a substantial period (I don't know how long, but I can't imagine it was less than several months) where he was working "for free" and had no idea if anyone would give him anything for his work. If you're a kid fresh out of college living with your parents, or in a similar situation you can afford to do that. If you've got kids and a mortgage you generally can't. There are exceptions, some people are wealthy from birth, others scrimp and save enough to allow them to take that kind of sabbatical, but in general people beyond a certain level of age/responsibility can't easily work on something for few months or half a year without pay or knowing whether there will ever be pay.

For a young guy, doing something like this is a win/win. He'll either make a game people like, it will catch on and he'll make money (which is what happened); or he'll have a Hell of a project to show as code samples when someone is interviewing him.

Re:Minecraft is proof... (1)

Hadlock (143607) | about 3 years ago | (#38060362)

I think Minecraft had netted ~$15 million in October 2010, which means they made ~$30+ million in 2011. Prior to May 2010 the game was definitely Alpha, and by July or August 2010 it was what I would call "beta" and actually playable. By January-March 2011 it was in a state most companies would release as gold master. Multiplayer was essentially finished, and players could access the "nether" world without crashing it too badly. What we're getting here in November is sort of "major patch #2" you might see 6-8 months after release from a large studio.
 
All numbers and dates are approximate. I'll let the real minecraft fans correct me with actual dates and numbers.

Re:Minecraft is proof... (1)

Anonymous Coward | about 3 years ago | (#38059624)

I know this may come as shock to you but people are different and not everyone likes the same things. For example Minecraft holds absolutely zero interest for me. Shitty graphics or otherwise. My point? Kinda getting sick and tired of being looked down on by Minecraft players just because i dont like their precious little game. The presumption that because they like it then it was all gaming should be gets on my tits. You are the hipsters of video gaming and you are annoying.

Re:Minecraft is proof... (0)

Anonymous Coward | about 3 years ago | (#38060390)

That Ace of Spades thing linked in the summary looks interesting. It takes minecraft's building stuff, and adds ... a game!
I'll maybe give it a go at some point, for a LAN maybe.

Actually reaching an audience (1)

tepples (727027) | about 3 years ago | (#38059740)

Ever since around 2001 ish game developers have just created clones and sequels ad nauseum

I'd go back slightly further. Since the introduction of Parappa in 1997, there really haven't been any genre-making games that I remember. Even Katamari Damacy is just the old arcade game Bubbles redone as a 3D platformer.

because they allowed publishers and marketers to too heavily influence game development

Publishers and marketers hold the keys to actually reaching an audience with your game. There are entire genres where self-publication on PC is not practical, and you need a publisher in order to get your game onto a console.

Re:Actually reaching an audience (5, Interesting)

Moridineas (213502) | about 3 years ago | (#38059972)

I'd go back slightly further. Since the introduction of Parappa in 1997, there really haven't been any genre-making games that I remember. Even Katamari Damacy is just the old arcade game Bubbles redone as a 3D platformer.

And by that standard there has NEVER been a movie with an original plot and all of the works of fiction of our lifetimes are just hackish copies of the same stories that existed thousands of years ago.

We're a culture that loves the new and sometimes the innovative. When it really comes down to it, there's not that much that's truly new (at least by your standards for video games!). I don't really like the argument, and it's kind of reductio ad absurdum, but posting on slashdot is basically just a form of email, email is basically the same as a telegraph, a telegraph is basically the same as writing a letter, and writing a letter is basically the same as memorizing a message and telling it to someone else. So were any of these things truly innovative? People have been relaying messages for tens of thousands of years!

Beyond that, I would say video games don't really HAVE to be innovative. Again, by your standards, World of Warcraft was not at all innovative. Very little in Warcraft was new, innovative, or unique (see EQ, UO, MUDS, etc). But it was all done really damn well! Sometimes excellent execution of a well-liked idea/game/plan is good enough!

Re:Minecraft is proof... (-1, Troll)

Anonymous Coward | about 3 years ago | (#38059752)

Minecraft is proof nobody cares that an ugly Java applet game can use 100% of the resources on a moderately high-end computer. We've come so far in performance and software just keeps getting less efficient.

Re:Minecraft is proof... (2)

MadKeithV (102058) | about 3 years ago | (#38060454)

Minecraft is proof nobody cares that an ugly Java applet game can use 100% of the resources on a moderately high-end computer. We've come so far in performance and software just keeps getting less efficient.

I don't know man - it sounds like a really efficient and fun way to earn 50 million dollars.

Re:Minecraft is proof... (4, Insightful)

Goaway (82658) | about 3 years ago | (#38059880)

If Minecraft is proof of anything, it is that gameplay does not matter at all. Minecraft used to have no "gameplay" whatsoever. It is only recently it has gained some fragments of gameplay, and even that is pretty primitive.

There are plenty reasons to like Minecraft, I'm sure, but "gameplay" is not one of them.

Re:Minecraft is proof... (2)

Bengie (1121981) | about 3 years ago | (#38060010)

You'll have to define "gameplay". Personally, I assume it's something that I find fun and lots of people have found Minecraft "fun" for a long time now. Your definition must be different than mine.

Re:Minecraft is proof... (5, Insightful)

Goaway (82658) | about 3 years ago | (#38060064)

Gameplay implies rules, and goals, and mechanisms.

You can have fun for hours in a paint program, but that does not make it a game.

Re:Minecraft is proof... (1)

Anonymous Coward | about 3 years ago | (#38060284)

Lego might object to that point of view

Re:Minecraft is proof... (3, Insightful)

Goaway (82658) | about 3 years ago | (#38060298)

I don't think Lego has ever claimed to be selling a game.

Re:Minecraft is proof... (0)

Anonymous Coward | about 3 years ago | (#38060438)

Goal #1: make stuff

Rule #1: if you die, all the stuff you carried drops
Corollary, don't die if that bothers you.

Mechanism #1: hitting blocks with the appropriate tools lets you make stuff.

Tadah, it's a game.

Re:Minecraft is proof... (5, Insightful)

ledow (319597) | about 3 years ago | (#38059890)

Replayability.

Even something as silly as Nethack has almost infinite replayability, and that's why it's popular. (It doesn't mean that making games replayable will instantly make them hits, but it's certainly a large factor).

I've realised, though, that no matter what games I emulate from my "golden" period of gaming, that I quickly get bored of them and move onto other games, except for a certain handful that you *can* just keep playing over and over again even if you've played them for 20 years on-and-off.

Modern games rely on things like multiplayer options to provide their replayability but that relies on people *wanting* to play it online to the extent that they setup / buy / manage servers / games for it. Multiplayer really was the death of creativity in videogames.

The problem is that games authors don't match replayability with making money. If someone can only reasonably play a game once or twice before they get bored / stop having fun, then they'll go and buy another - maybe a sequel - instead. It's not directly profitable to make a game replayable. It's a rare instance where a replayable game can just make that amount of money overnight because of people "rewarding" them, effectively, for making such an enjoyable bit of gameplay - few others will enjoy that success even if their game is better AND more replayable.

I judge my Steam purchases by hours of gameplay per pound (about $1.50). Anything over 10 hours per pound is usually pretty good. Some games are in the hundreds of hours per pound. Most half-decent games manage at least 1 hour per pound. Anything below that I consider a loss. So the game has to be either amazing and long (rare - HL2 managed it), or it has to be cheap, or it has to be very replayable.

How many games, when you replay, do you end up doing the same things, talking to the same characters, hitting the same buttons, being "ambushed" at the same points, etc.? (I tired of Magicka very quickly because of that (and because of their stupid save system).

How many have a formula - "press this button, then hide on that platform and shoot until everything's dead" - that, once you work it out, you can follow and be pretty certain of constantly making progress? Even HL2 is guilty of both problems and thus why I've never really replayed it.

But silly things like Minecraft, Nethack (and spin-offs like Dungeons of Dredmor), Elite and a thousand other games are replayable enough that even if you *DID* make it through and complete the game, you could go back for more and it would be different. For HL2 you'd still be subject to the same cutscenes, the same forced route, the same decisions, etc.

It's not just an "open-plan" game like the Grand Theft Autos - you still have to do the same mash of missions in the same time in the same way doing the same things in those even if you have choice of which one to do when - but a replayable game. Replayable games can even be quite repetitive at times, but they don't stop being fun to play because it "feels" different - like you've acclimatised to how the world works but it's still a new world each time with its own challenges.

Big-name games don't have the same replayability that they used to - it's definitely followed the indie genre more than the commercial publishers. Sequel after sequel after sequel don't make something more replayable - it's like the difference between being given three "one night" game rentals, and being given three games. With modern games, you'd hardly notice the difference because you'll never load them again, but with the best games, you'd much rather pay more and own them forever and get to play them as much as you'd like.

As someone who's racked up over 500 hours on Altitude, 100 hours on Dungeons of Dredmor, 1000's of hours on Counterstrike, it's disappointing that most of what make them great is missing from commercial games that people queue outside stores for, see advertised on TV, etc.

Replayability is the key. If I don't get an hour per pound, it's a waste in my opinion. £40-60 for a copy of a game that I'll barely get 10 hours out of? No thanks. There's just no value in it. But Minecraft for £10 that I have spent days in? Well worth it.

Games publishers either don't understand it and/or play purely to the profit motive and can't see other ways to build a good brand but spending millions on graphics and then charging a fortune for a handful of hours of gameplay. Until they do, just fund the indie stuff and those games that are replayable.

Re:Minecraft is proof... (2)

Frenzied Apathy (2473340) | about 3 years ago | (#38060310)

Excellent commentary and I totally agree on your points.

If your an RPG fan (or even slightly interested), then check out Skyrim. If you want long per-play-through times and incredible amounts of re-playability, then that's your game.

Skyrim (0)

Anonymous Coward | about 3 years ago | (#38060478)

The amount of things you can do in skyrim is amazing. You can easily put in hundreds of hours without even touching main quest. And can replay it if you want as a totally different character with different skills.

Did Netcraft confirm it? (0)

Anonymous Coward | about 3 years ago | (#38059536)

That's the only way to know for sure.

The modding community it awesome (1)

Anonymous Coward | about 3 years ago | (#38059558)

There are some REALLY awesome mods for this game. I do a lot of videos for some of the modders, and the things you can do are basically limitless.

I believe that Notch is releasing unobfuscated source code with this release, to make things easier on the modding community (YAY!).

If you're interested in checking it out, visit my youtube channel (Shameless self plug): http://www.youtube.com/user/direwolf20

Re:The modding community it awesome (1)

Direwolf20 (773264) | about 3 years ago | (#38059582)

Odd, thought I was logged in when I posted this. Woops!! :)

Re:The modding community it awesome (1)

FredFredrickson (1177871) | about 3 years ago | (#38060094)

I used to run a site that integrated multiple different theme servers and a central ebay-like store where you could buy/sell materials gained in each server. Gold was the standard of currency. It was a lot of fun. I ran out of money, so the site remains but the servers are offline. Check it out, maybe I'll revive it: http://www.mineverse.com/ [mineverse.com]

Become a Muzzie (0)

Anonymous Coward | about 3 years ago | (#38059562)

play minecraft for real

Re:Become a Muzzie (1)

Chrisq (894406) | about 3 years ago | (#38059630)

Become a Muzzie

play minecraft for real

I think you mean mine craft [wikipedia.org] for real.

Netcraft confirms: Minecraft is Finished (2, Funny)

Anonymous Coward | about 3 years ago | (#38059600)

Netcraft confirms: Minecraft is Finished

Re:Netcraft confirms: Minecraft is Finished (2, Informative)

Megane (129182) | about 3 years ago | (#38060088)

(sigh)

It is official; Netcraft confirms: Minecraft is finished

One more crippling bombshell hit the already beleaguered Minecraft community when IDC confirmed that Minecraft market share has dropped yet again, now down to less than a fraction of 1 percent of all games. Coming on the heels of a recent Netcraft survey which plainly states that Minecraft has lost more market share, this news serves to reinforce what we've known all along. Minecraft is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.

You don't need to be a Kreskin to predict Minecraft's future. The hand writing is on the wall: Minecraft faces a bleak future. In fact there won't be any future at all for Minecraft because Minecraft is finished. Things are looking very bad for Minecraft. As many of us are already aware, Minecraft continues to lose market share. Red lava flows like a river of blood.

Minecraft is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant announcements from long time Minecraft developer Notch only serve to underscore the point more clearly. There can no longer be any doubt: Minecraft is finished.

All major surveys show that Minecraft has steadily declined in market share. Minecraft is very sick and its long term survival prospects are very dim. If Minecraft is to survive at all it will be among indy game dilettante dabblers. Minecraft continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, Minecraft is done.

Fact: Minecraft is finished

Voxel based? No (-1)

poity (465672) | about 3 years ago | (#38059606)

Correct me if I'm wrong here, but isn't voxel a way of rendering rather than a way of representing? That is to say Minecraft world is represented by boxes or elemental chunks of in-game matter, but since those boxes are ostensibly still rendered using vertices, and their textures are still stuck on using coordinates based on those vertices, you can't really call it voxel-based in any way.

Re:Voxel based? No (1)

poity (465672) | about 3 years ago | (#38059618)

I just looked up wikipedia and it lists Minecraft as a voxel based game, so now I'm confused.

Re:Voxel based? No (0)

Anonymous Coward | about 3 years ago | (#38059744)

A voxel is about the data more than anything else. A pixel in three dimensional space.

Think about what a "pixel" is. It's the same thing except with a 3D position. Rending voxels is the same as drawing pixels and has the same relationship.

Re:Voxel based? No (1)

_0xd0ad (1974778) | about 3 years ago | (#38060142)

Voxels are analogous to sprites, not pixels.

Re:Voxel based? No (1)

Megane (129182) | about 3 years ago | (#38059942)

It represents most of the world data as voxels, however each "voxel" represents a cube 50cm high, with typical 3-D graphics textures applied.

Re:Voxel based? No (2)

JoeMerchant (803320) | about 3 years ago | (#38059812)

My simplistic understanding of "voxel" is that it is a 3D version of the 2D "pixel".

You can render them, represent them, store them, compress them, do whatever you want with them, but at the end of the day a voxel is just a conceptual volume of a discrete cube of space in a Cartesian coordinate system.

Re:Voxel based? No (2)

Sockatume (732728) | about 3 years ago | (#38059838)

It depends on what you mean by "voxel" and that's pretty shaky. While voxel means "volumetric pixel" which implies that it's a rendering element, it's not really analogous to a pixel (there's a layer of transformations between voxel and screen) and even in technical papers it's often used to refer to the component parts of a volumetric representation of a some property that varies through space, rather than the technique used to visualise that property.

Volumetric texel (1)

tepples (727027) | about 3 years ago | (#38059944)

While voxel means "volumetric pixel" which implies that it's a rendering element, it's not really analogous to a pixel

I'd consider voxels more analogous to texels in a texture map. The earliest commercial applications of voxel rendering used heightmaps, which can be thought of as voxel maps that are run-length encoded along the height axis. Those are almost exactly the same in practice as modern displacement maps.

Finished? (4, Funny)

guybrush3pwood (1579937) | about 3 years ago | (#38059690)

What do you mean by "finished"? I payed 14,96 euros for unlimited, endless updates. SO GET BACK TO WORK, MOJANG MINIONS!!

Re:Finished? (1)

muddyh2o (2486274) | about 3 years ago | (#38060360)

Minecraft is released Minecraft is complete Minecraft ships Minecraft goes gold Minecraft is final But finished? never!

Misleading Title (1)

Greystripe (1985692) | about 3 years ago | (#38059704)

Did anyone else read the headline and think "oh and here I thought they were doing well"? Perhaps saying it was no longer in beta would have been better.

Just have to say.. (2)

HerculesMO (693085) | about 3 years ago | (#38059718)

Good for him (Notch).

I tire of so many crappy games that it's nice that what seems to be a pretty nice, funny, and smart guy got this far with an idea he started for fun. I haven't bought it because I don't think it's really my genre, but I'm looking forward to Scrolls.

Re:Just have to say.. (0)

Anonymous Coward | about 3 years ago | (#38059828)

I just wish he'd share more credit and some financial thanks with the Infiniminer devs.

Re:Just have to say.. (1)

FredFredrickson (1177871) | about 3 years ago | (#38060052)

He did use infinimer as a muse, but the code he wrote is all 100% from scratch.

Re:Just have to say.. (1)

Megane (129182) | about 3 years ago | (#38060136)

In particular, IIRC, the first release of Minecraft happened just a few days before the Infiminer source was released. Not only that, but Infiminer = C++, Minecraft = Java.

Fcraft (0)

Anonymous Coward | about 3 years ago | (#38059820)

And they are forgetting all the 'free'-version (classic) mod builders :(
Like http://www.fcraft.net/

How not to develop (5, Insightful)

Anonymous Coward | about 3 years ago | (#38059866)

Notch is a man bursting with ideas, but from what I've seen, he is an atrocious project manager. The number of half-baked ideas and functions still left in the game even at 1.0 (Although as a previous commenter mentioned, this is a very arbitrary number for the game) speaks volumes about the company's attention span when implementing new features. They always seem to get halfway there, and then abandon it for the next lightbulb that lit up.

Of course, the title is praised by both computer game enthusiasts and casual passers-by across the world, and the simple but powerful idea of creativity, survival, and effort/reward are fully realized. But when bedroom coders do impressive mods in their spare time over a weekend, and the devs take months refining trivial bugs, it says to me that there is a world of possibilities missed out due to a very amateur approach to development.

Just my two cents.

Suck it, corporate mouthwhores (5, Interesting)

Rogerborg (306625) | about 3 years ago | (#38059896)

The part that I like best about the Minecraft story is that the shambling masses of "me too" handout junkies have no answer to it.

"My concept is the next Minecraft, so give me money" doesn't and can't work as a pitch. If your project is the next Minecraft, funders will be chasing you because you already have a game and players, and you'll be laughing at them because you're already making money, directly, without their intervention.

Die, parasitic middle-men, die.

Re:Suck it, corporate mouthwhores (1)

FBeans (2201802) | about 3 years ago | (#38059996)

My latest idea is the next "My idea is the next minecraft" Just like in MC i'm taking this s**t to another level! Cue a post about recursion...

Re:Suck it, corporate mouthwhores (1)

KDEnut (1673932) | about 3 years ago | (#38060036)

God I wish I had mod points!

Gone gold! (5, Funny)

arkham6 (24514) | about 3 years ago | (#38059968)

Notch: Look what we have built team! Look at this beautiful creation we have made! Hours of sweat and labor finally complet*SSSSSSSSSSSSSSSSSSSSSBOOOM*

Notch: DAMMIT!

Doing it wrong : volume (1)

Hal_Porter (817932) | about 3 years ago | (#38060122)

the best way to do it is for the video to start real quiet and for sites like slashdot to tell people they need to turn their volume way up to hear it. then without warning THE VIDEO GETS REALLY LOUD.

Pleas make an easier way (1)

geekoid (135745) | about 3 years ago | (#38060312)

to add mods.
Adding mods is a nightmare.

Not finished (1)

fortapocalypse (1231686) | about 3 years ago | (#38060348)

Someone griefed the hell out of it. Now they have to redo the whole f-ng thing.

Steam (1)

Bengie (1121981) | about 3 years ago | (#38060466)

When is it coming to Steam? I want to buy it, but I'm holding out.

Congratz Mojang! (1, Informative)

Zpin (921535) | about 3 years ago | (#38060470)

For anyone interested in hosting their own Minecraft server(s): http://www.multicraft.org/ [multicraft.org]
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