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GamePro Shutting Down After 22 Years

Soulskill posted more than 2 years ago | from the is-this-the-new-gamepro-killer dept.

The Media 91

redletterdave writes "Popular gaming magazine GamePro has shut down its U.S. operations after 22 years of publications by its parent company IDG. GamePro's website, which has been online for about 13 years, will be converted to a gaming channel and incorporated into PCWorld on Dec. 5. Sources within the magazine say GamePro's employees, including its executives, received phone calls this morning with the news. The news comes as a relative surprise, as GamePro experienced its highest traffic ever last week. The company also released its first quarterly magazine earlier this month after deciding monthly print issues were too costly to maintain."

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Most popular services survive (5, Informative)

SharkLaser (2495316) | more than 2 years ago | (#38220926)

That is the sad news. They didn't gain enough visitors. If you look at their traffics and compare to other sites:

Gamepro [alexa.com] : Alexa rank 6489

and competitors
IGN [alexa.com] : Alexa rank 306
Gamespot [alexa.com] : 412

They just didn't have a change. Personally, I've never heard about them either. If I had and they gave good content, I probably would.. but I never got there via any means. For the other internet age publications, I found Kotaku and RockPaperShotgun and they serve me gaming news just fine. As for TF2, Reddit does great job.

So, was there anything special Gamespy offered that the others didn't?

reddit is crap, and you know it (-1)

Anonymous Coward | more than 2 years ago | (#38221008)

see title

By Slashdot standards, Reddit's crap looks savory. (3, Interesting)

Anonymous Coward | more than 2 years ago | (#38221458)

Oh please. I accept your challenge. Compare the comments on these sections:

http://www.reddit.com/r/askscience [reddit.com] and http://www.reddit.com/r/science [reddit.com]
http://science.slashdot.org [slashdot.org] (Be alert; it's worse than Facebook.)

Or the submissions here:

http://www.reddit.com/r/games [reddit.com] and http://www.reddit.com/r/gamernews [reddit.com]
http://games.slashdot.org [slashdot.org] (Um, where are the big news articles?)

Or here:

http://www.reddit.com/r/programming [reddit.com]
http://developers.slashdot.org [slashdot.org] (What happened? 10 years ago, programming topics were the main attraction of Slashdot.)

Or the comments here:

http://www.reddit.com/r/politics [reddit.com]
http://politics.slashdot.org [slashdot.org]

Slashdot today is a bad joke. I often find better content and discussions on Twitter.

Re:By Slashdot standards, Reddit's crap looks savo (0)

Anonymous Coward | more than 2 years ago | (#38221620)

games only came up a week or two ago. the main games subreddit, /r/gaming, is awful.

Re:By Slashdot standards, Reddit's crap looks savo (0)

Anonymous Coward | more than 2 years ago | (#38221862)

It's quite bad. And the Reddit front page is shameful. But that's the beauty of Reddit. If you don't like what you see, create a new subreddit! Slashdotters are force-fed what the idiot editors show us. http://slashdot.org/recent [slashdot.org] is a graveyard of more worthy submissions.

Re:By Slashdot standards, Reddit's crap looks savo (3, Informative)

hoxford (94613) | more than 2 years ago | (#38221760)

Slashdot today is a bad joke. I often find better content and discussions on Twitter.

IMHO, part of the problem is that most Slashdot comments are literally bad jokes. Too many of the comments are feeble attempts at humor by some attention starved idiot who believes he/she is far more clever than they actually are.

Re:By Slashdot standards, Reddit's crap looks savo (0)

Anonymous Coward | more than 2 years ago | (#38221974)

I also dislike that they frequently redesign the interface to not work on anything but the newest browsers. Remember when Slashdot had a simple select box for filtering and it loaded all the comments at once? Now it has some stupid slider that doesn't even show up in IE, simple rendering of text is a basket case older Firefox/Safari versions, and you have hit a "more" button at the bottom of the page a dozen times on average (and before reading anything too because it doesn't add to the end but insert them all over). I used to read Slashdot every day but now I might make it here once a month at best.

Re:By Slashdot standards, Reddit's crap looks savo (3, Insightful)

lucm (889690) | more than 2 years ago | (#38222764)

Slashdot today is a bad joke. I often find better content and discussions on Twitter.

IMHO, part of the problem is that most Slashdot comments are literally bad jokes. Too many of the comments are feeble attempts at humor by some attention starved idiot who believes he/she is far more clever than they actually are.

IMHO, part of the problem is that most Slashdot comments are about what comments should/should not be. Too many of the comments are feeble attempts at trying to tell people what they should or should not post.

Re:By Slashdot standards, Reddit's crap looks savo (-1)

Anonymous Coward | more than 2 years ago | (#38224454)

You mean like you just did?

Re:By Slashdot standards, Reddit's crap looks savo (1)

lucm (889690) | more than 2 years ago | (#38226850)

You mean like you just did?

I wonder if you have an extremely sophisticated sense of humor, or none at all

Re:By Slashdot standards, Reddit's crap looks savo (4, Funny)

Ihmhi (1206036) | more than 2 years ago | (#38224196)

I often find better content and discussions on Twitter.

Twitter bothers me sometimes. It's rather difficult to have an intellectually satisfying conversation when you're limited to only 140 charac

Re:By Slashdot standards, Reddit's crap looks savo (1, Funny)

CmdrPony (2505686) | more than 2 years ago | (#38224356)

It forces you to get to the point and not jabber endlessly. Learning to write in a way that is simple, short and well understood is important skill too. I can't stand people post walls of text, even if it would be interesting or intellect text. Whenever Slashdot shows that "Read the rest of this comment..." in bottom of a comment I

Re:Most popular services survive (1)

Nationless (2123580) | more than 2 years ago | (#38221024)

+1 for having never heard of them. To me the internet is the same tomorrow as it was yesterday.

What good are they to me if I've never been to their site or even know the name?

Re:Most popular services survive (0)

Anonymous Coward | more than 2 years ago | (#38224524)

If you've never heard of GamePro, you must be very young. They used to be one of the most popular gaming magazines of the 90s, right along with EGM, Famitsu, GameFan, VG&CE, Next Generation and PC Gamer.

These days I prefer MobyGames for reviews because they are written by actual gamers.

Re:Most popular services survive (1)

CmdrPony (2505686) | more than 2 years ago | (#38224986)

Not everyone is from US. We had our own magazines in our own language back when I was a kid. There was english PC Gamer too, but for obvious reasons it wasn't as popular. I don't really remember other english magazines that they sold, but there wasn't many.

I stopped ordering and reading them when internet became more mainstream and I guess so did many other people, as the magazines first changed to console-only and later just stopped making paper version.

Re:Most popular services survive (3, Insightful)

exomondo (1725132) | more than 2 years ago | (#38221066)

So, was there anything special Gamespy offered that the others didn't?

You mean Gamepro?

Re:Most popular services survive (1)

interkin3tic (1469267) | more than 2 years ago | (#38221174)

I found Kotaku and RockPaperShotgun and they serve me gaming news just fine. As for TF2, Reddit does great job.

I don't understand. TF2 news? You need gaming news for a specific online FPS? One that has it's own humorous blog with tons of information on every small detail about the game [teamfortress.com] ? One that sends you messages when you log on and that you must be online to really play?

Re:Most popular services survive (1)

Hadlock (143607) | more than 2 years ago | (#38221822)

TF2 has a lot of user generated content that isn't officially supported by Valve. Something like 10 worthwhile user made maps come out each month, in addition to whatever spin offs people come up with. For a single game it probably produces as much content as a bigger game like WoW or similar.

Re:Most popular services survive (1)

SharkLaser (2495316) | more than 2 years ago | (#38224054)

News, but also all the fun pictures and videos. Team Fortress 2 has great comedic gameplay value to it. TF2 also has item trading in the game and you understand the prices and what everything is worth if you read about it a lot.

I used to play TF2 when it came out, but then forgot about it only until trying it again shortly before it went free to play. It had changed and improved dramatically over the years, and whole time I kept getting special items I got when pre-ordering other games like Left4Dead. Long story short, I jumped into a game and someone saw me wearing Bill's hat and traded bunch of items for it. I just though "sure, why not" and only later realized it would had been worth much more and is a wanted item. These items are only given to someone who pre-orders game or for other time limited reasons, so you can only get them by trading now.

I heard same thing happened to lots of new players when Team Fortress 2 was released to Mac OSX, though. For some period during the launch players would get earbuds and old players would trade bunch of weapons for them, because they knew it's a limited item.

And of course, there's often discussions about in-game strategies that are good read, for example for spy which is noobs favorite class but also the hardest one to play as you need to understand how all the different classes play the game so you can mimic their actions realistically looking. One of my favorite spy items are Your Eternal Reward [youtube.com] or Dead Ringer. First one allows great chain backstabs is extremely good in taking out enemy medic+heavy combos as upon backstab you immediately disguise as the player who killed. Problem with it is that you can't disguise as anything without backstabbing someone, so you need to get behind enemy lines and start taking them out from the last player (and hope no one runs behind him and surprise you). Dead Ringer on the other hand allows you to feign death on damage, which is extremely good for getting behind enemy lines fast. But you need to know how to use it, and most stupid mistake new players make is run towards the enemy as a spy and kill on single hit. You need disguise as other class of your own class first to make it look your death more natural. It's also your job to take out engineer sentry nests, which can sometimes keep your whole other team from forwarding. I've found that Reddit discussions always provide good gameplay tips to these.

So all in all, news, fun stuff and discussions all in one neat package.

They weren't pro enough (1, Funny)

Spy Handler (822350) | more than 2 years ago | (#38221188)

That is the sad news. They didn't gain enough visitors.

they were really Gamenoob

Re:Most popular services survive (0)

Anonymous Coward | more than 2 years ago | (#38222152)

gamepro was huge before the net having some of the thickest mags on the shelves, i still got my 495 page mag with a shitload of game reviews in previews, tips and tricks. was my favorite along with EGM. RIP Gamepro EGM CGW i still have a boatload in milkcrates at my dads house to show my kids what printed media looked like :[

Re:Most popular services survive (2)

hairyfeet (841228) | more than 2 years ago | (#38223602)

If its like the rest of the gaming mags lately where EVERY game gets a "happy ending" review of 80% plus? Good riddance to bad rubbish. Frankly the game mags have gotten so damned bought off that I only trust the MOR reviews in Amazon anymore. The top reviews you have to watch for the astroturf but the ones in the middle of the pack are usually just normal Joes.

Frankly I gave up on the mags when they started handing out glowing reviews for even the bottom of the barrel dreck like Turning Point: Fall of Liberty. The whole point of the mags was to see what was coming up and what was shit and what was good, but now all they do is hand out glowing praise.

Now the only reviews i look for besides Amazon is I check out what old Yahtzee at Zero Punctuation [escapistmagazine.com] has to say. Yes he is a smartass brit but even when he tears into a game i think I'll like he points out the flaws in a way that makes it easier for me at least to decide. And if he thinks a game is shit he'll be the first to say so, like his review of Kane & Lynch II which he called "deep fried tampons" and as someone who bought the game for a whole $1 I can say his review was right on and it wasn't worth even that.

Re:Most popular services survive (0)

Anonymous Coward | more than 2 years ago | (#38226970)

Fun fact, he's Australian, he just lives in Britain.

Re:Most popular services survive (1)

hairyfeet (841228) | more than 2 years ago | (#38230424)

Fun fact, you have it backwards, he's a Brit living in Australia, as he complains at least once a year about how the UK gets games before he does in Australia even though the USA, UK, and Australia all speak English.

Re:Most popular services survive (1)

twocows (1216842) | more than 2 years ago | (#38223896)

Pretty much every service you've named as popular or positive is one that I've had vastly negative experiences with (exception being RPS, who have always been pretty cool in my book). GamePro wasn't anything great either, but I did have a lot of good memories of their magazine. It's a bit sad to see them go.

Re:Most popular services survive (1)

dskzero (960168) | more than 2 years ago | (#38225330)

... do you really read Kotaku?

Convert to digital? (5, Insightful)

Tufriast (824996) | more than 2 years ago | (#38220970)

Hello! Don't shut down the site, just shut down the print and go to iOS NewsStand! Was this even considered? This was the first gaming magazine I ever read. I have issue #1 in my attic some place, and yeah, I thought it was grand. Now, the market has changed, and they give up? What the hell, is it that American companies just LACK agility in any shape or form these days? I can think of maybe 5 off the top of my head that will come against a big change and go "ok we can handle this" instead of doing like GamePro and caving. Ok I'm done ranting, but seriously, what is with the print industry? Sure, print is done, but DON'T kill the horse. Start a games site. See Destructoid or some other successful indie gaming news outlet. They started indie and made it big. GamePro would have had the advantage of starting big and STAYING BIG.

Re:Convert to digital? (1)

Synerg1y (2169962) | more than 2 years ago | (#38221016)

I totally agree, I loved gamepro back in the day, the day I'd get it in the mail was a good day. I don't need it in the mail nowadays because I go online google the game and come up with a ton of reviews, I've come across some gamepro reviews, but they've been dropping away. One thing I did notice though is compared to the old magazines, the reviews I found online from gamepro often left me unsatisfied and unsure on my decision of whether to buy, or sometimes even whether I should pursue the game at all.

I don't want to see them go away at all and reading the article heading made me genuinely sad, but at the same time I wish they'd increase their quality of writing and as OP states, why can't they be dynamic? The print market has been dying for the past decade, the trees are thankful, and numerous new markets have opened up, people certainly have not stopped reading game reviews.

Re:Convert to digital? (4, Insightful)

angry tapir (1463043) | more than 2 years ago | (#38221018)

Well they would already have had online revenue from the website, and I doubt this was a snap decision. Trust me, at the moment publishing is a really hard industry to be in, and really hard to be profitable in. It's not just as easy as saying "Whoo! Digital revenue instead of deadtree revenue!"

(Kind of disclaimer: I actually work for IDG's Australian subsidiary -- shameless plug: http://www.techworld.com.au/ [techworld.com.au] -- but I don't know the ins and outs of this decision. It's pretty sad though, given the Gamepro brand is pretty venerable in its particular niche.)

Re:Convert to digital? (5, Insightful)

theArtificial (613980) | more than 2 years ago | (#38222288)

Greetings. Speaking as someone who is involved in the print industry, our company works/ed with many large and small papers across the US as well as in several countries over the last 40 years supplying software for advertisement accounts receivable and circulation management.

This was the first gaming magazine I ever read. I have issue #1 in my attic some place, and yeah, I thought it was grand. Now, the market has changed, and they give up? What the hell, is it that American companies just LACK agility in any shape or form these days?

I noticed you didn't say "I have their latest magazine on my desk". I think you may be able to answer your own question: How many people 35 and under in your circle regularly purchase magazines or maintain active subscriptions, even to papers? Heck, I hardly purchase them any more opting for online sources which don't require a subscription ("free" isn't my only metric, my habits have changed from 15 years ago). Typically I make a few magazine/news paper purchases a year and using this year as an example I recall purchasing 2600 and maybe a neat specialty bookazine (200 pages of CG stuff from the UK) throughout the year. Many of my friends do not even do that, but they do make book and misc. purchases from Amazon throughout the year. How much competition is there in the video game segment?

Where and how people get information has changed significantly. In addition to that, what people are willing to pay for has changed as well. Another example from that past is to look at how news groups used to be THE way to get information online. Now forums have replaced news groups for the most part, see stackexchange.

I can think of maybe 5 off the top of my head that will come against a big change and go "ok we can handle this" instead of doing like GamePro and caving.

And how many have folded in that same period? Shrinking pie [printinthemix.com] .

Ok I'm done ranting, but seriously, what is with the print industry? Sure, print is done, but DON'T kill the horse. Start a games site. See Destructoid or some other successful indie gaming news outlet. They started indie and made it big. GamePro would have had the advantage of starting big and STAYING BIG.

I don't think you're aware of print margins either but maybe their business isn't viable without the print. How much overhead is there (take someone's salary and double that for a rule of thumb business costs)? See how much effort is involved in maintaining a sales force, steady income via subscriptions and/or advertisers, distribution, creative (writers, designers), legal etc. It's a lot of work and to say "you just give up when the market changes?" is hilarious. In the software world buyouts happen all the time - look at Google (Picasa!), Microsoft (Security Essentials), Apple etc. Look at the phone industry. I digress. Since there is now one less player, and you're confident in the demand for the services this publication provided now is your chance to shine, who knows, you might be able to scratch an itch.

Re:Convert to digital? (1)

Dogtanian (588974) | more than 2 years ago | (#38226798)

How many people 35 and under in your circle regularly purchase magazines or maintain active subscriptions, even to papers?

I'm just outside your target range, and I haven't bought a magazine for around 2 1/2 years. And I remember *that* because it was the first time I'd bought a magazine in a while.

OTOH, I still read and buy newspapers, despite the fact that the news is often (annoyingly) out of date by the time I read them properly. The analysis often makes up for this, and I just prefer reading papers for longer articles.

Re:Convert to digital? (1)

theArtificial (613980) | more than 2 years ago | (#38234486)

I tend to buy things for other reasons such as layout ideas and trends or even because something interesting caught my eye. I purchase magazines and papers on a whim and only a handful of times throughout the year. I have more of a "Do I really need this?" moment with electronic purchases for under $10. (I do this for larger purchases too, but I seem to really burn mental cycles over it for the "small" purchases.

When I buy papers and magazines it's simply because I find it relaxing to hold and read especially when I go to the beach (which isn't as often as I like) or when I fly/get freedom fondled. I am still on the fence with the e-readers. I see them as very capable for reference work but the initial cost needs to be factored in too. "I've now spent $150+ to do what I could already to before." On one hand you have the appeal of a device which may contain an entire personal library in a nifty hand held device. Books tend to be heavy and they require lots of effort when you're moving several bookcases. On the other hand draw backs with battery power, brightness, longevity/construction, resale, planned obsolescence, retroactive DRM etc. E-readers seem more like toys (to me) than devices to get work done and introduce more problems than they solve. As with anything there are trade offs and I love being able to search through electronic copies with ease but at the end of the day I look forward to my ritual of taking my glasses off, feeling the paper, and getting immersed in the material.

Who? (2)

mrmeval (662166) | more than 2 years ago | (#38221034)

Who? I'm baffled by this as...who is this?

No really.

22 years you say?

I should KNOW them.

Ah well.

Re:Who? (0)

Anonymous Coward | more than 2 years ago | (#38225420)

How old are you? For me, GamePro was the sole alternative to PC Gamer for years, and both were excellent magazines. Sadly, GP never kept its edge once news sites moved from being VoodooExtreme to being a wide range of different places, each with their own look and feel.

Re:Who? (1)

mrmeval (662166) | more than 2 years ago | (#38233368)

I'm old enough to have had a a subscription to COMPUTE!'s Gazette. The time was when boys and men typed their games into the computer line by line. I was co-sysop of the first Commodore 64 BBS in the DC metro area for a computer store. Eventually it had four C64s with modems which were networked with one floppy controller that had 8 floppy drives. This was only possible due to some kind of custom cartridge that implemented a network, built by the person who wrote the BBS and an after market drive which actually had Floppy 0 and Floppy 1 for each numbered drive.

And I'm old enough to have forgotten the store and BBS's name.

Re:Who? (1)

JustSomeProgrammer (1881750) | more than 2 years ago | (#38227742)

Back when I was buying gaming magazines there wasn't much choice if you wanted something spanning multiple platforms. GamePro was one of the highest quality magazine during that era. I don't know how it performed over time as I stopped paying attention. They have had periods of much success over time including a show on TV at one time.

Re:Who? (0)

Anonymous Coward | more than 2 years ago | (#38255248)

Any time you see the "PROTIP:" meme, that was from GamePro.

I still have EGM issue #1 (0)

Anonymous Coward | more than 2 years ago | (#38221054)

And I am going to use Die Hard magazine for kindling this cold winter

Ad revenue only gets you so far... (0)

Anonymous Coward | more than 2 years ago | (#38221088)

Even if you have decent traffic, ad revenue only pays a small portion of the bills (unless you have ungodly amounts of traffic, like google and a handful of others).
You have to run a site on a skeleton crew and use all avenues for revenue (subscriptions, sell product, etc) in order to pay folks...
On the print side I dunno, I guess the free online content in the game market makes it a hard sell...

Going from monthly to quarterly (3, Interesting)

ackthpt (218170) | more than 2 years ago | (#38221106)

That's usually a pretty bad sign, right there. While magazines seem to be dying everywhere, I'm completely at a loss for the hige number of magazines in a local bookseller, which appear to cater to select readership. There must be something they do right.

Re:Going from monthly to quarterly (1)

Anonymous Coward | more than 2 years ago | (#38222174)

If I'm not mistaken, magazines work like the book industry; the unsold copies can be returned to the publisher for a refund. This means you can see books/magazines everywhere in physical stores, but if nobody is buying them, the bookseller will send those right back home to the publisher and collect their refunds. Or maybe they rip off the covers and send those back. Something like that.

End result is that a publisher can't count their money until all the remainders are in.

Re:Going from monthly to quarterly (1)

Tim C (15259) | more than 2 years ago | (#38225148)

My parents used to own a newsagent's and you are correct - unsold magazines were returned to the distributor for a refund. This is going back about 7 years mind, but I'd be surprised if the situation had changed since.

Re:Going from monthly to quarterly (0)

Anonymous Coward | more than 2 years ago | (#38224156)

ad demographics man. If you sell bike chains, you don't want to waste ad money in general mags that only .001% of readers want your product, so you spend your small ad budget on Bike repair monthly where it might have a very small readership, you know a high percent of those are interested in your product. Gaming is no longer a niche market, the ad budgets are huge, so they advertise everywhere

Re:Going from monthly to quarterly (0)

Anonymous Coward | more than 2 years ago | (#38230130)

These magazines come from a magazine mill. I wish I could remember the names of them, but there are several companies with thousands of writers that basically write random articles for random magazines. They're sort of legendary in the writing world that there are buildings with several hundred writers that pump out hundreds of magazines. They're profitable because A: The articles are very brief and simple in nature, and B: 50% of the magazine is advertisements.

Good ridance (0)

Anonymous Coward | more than 2 years ago | (#38221164)

Let's hope the others follow very soon.

Games mags are supposed to represent the gamer and provide valuable information. All these rags to now is troll for clicks and spout grossly overzealous "reviews" to ensure the publishers advertise with them. When titles turn out to be bugfests like PS3's Skyrim, they turn into pathetic cowards and either ignore the issue, or put up a meaningless poll and ignore the results. They should at least investigate for themselves, and if major issues are found, they should revise their review and class titles as the unplayable shit they are.

But they don't, and then wonder why their only customers are games publishers.

Fuck all of them!

Damn it :( (2)

Daetrin (576516) | more than 2 years ago | (#38221176)

I'd just belatedly started listening to Kat Bailey's "new" Roleplayers' Realm podcast on GamePro, after she moved there from 1UP's "ATB" podcast. I guess there's still RPGFan's podcast to try and fill that niche, but i hope that she and everyone else at GamePro manage to land on their feet =/

That name takes me back.. (2)

flimflammer (956759) | more than 2 years ago | (#38221180)

Haven't dealt with GamePro in ~14 years. I actually wasn't even aware they were still in business, which I guess was part of the problem. I still remember all the GamePro and Nintendo Power magazines I had in the late 80s/early 90s. I probably still have them somewhere...

Re:That name takes me back.. (2)

Digicrat (973598) | more than 2 years ago | (#38221930)

Same here, though I kind of knew they were still around from a few random encounters with their website or magazine in the store (on average once every other year...).

Anyone remember SwatPro, their spinoff magazine printing just game cheat codes? Short-lived, but memorable in the days before the net took over.

I also recall at some point in the late 90s losing interest in GamePro when I realized that 3/4 of the magazine seemed to be nothing but ads...

Re:That name takes me back.. (2)

DigiShaman (671371) | more than 2 years ago | (#38223320)

I remember my first edition of Nintendo Power and the fold out guides to Zelda. Oh, and that section of codes. I've always cracked open to that section first. What kid didn't? :) But the best had to have been EGM (Electronic Gaming Monthly) back in the 16bit console war era. Each month was jammed packed with news, gaming gossips, reviews, and of course, Japanese console gear galore and imports you could order from at the back of each edition. Back then, gaming was much more elusive and mysterious than it is nowadays. To me, that was the core element that made it so exciting and fun to play. You just never new what Easter Eggs were to be found next.

Re:That name takes me back.. (1)

BTWR (540147) | more than 2 years ago | (#38312310)

I agree 100%. In the mid 90s, EGM was 100% of all gaming news and tips for me. It was so popular that, for a time, they even had EGM^2, a second magazine each month with yet more information.

I loved the reviews by Sushi X.

Gamepro (0)

Anonymous Coward | more than 2 years ago | (#38221210)

I used to purchase their magazine many years ago, back when I was a kid. I probably still have some of their magazines lying around someplace. Over the years the Internet eventually made them irrelevant and I'm no longer into games so much anymore anyways. I only really play an online open source game now, given the sad state of IP I try to avoid funding the IP cartels unless I have a really good reason to.

Gaming rags haven't been relevant... (1)

blahplusplus (757119) | more than 2 years ago | (#38221262)

... since the internet became popular roughly 12 years ago. It's a miracle they survived so long. Most people hit gamespot, gamefaqs or metacritic these days or the developers/game companies forums themselves.

Re:Gaming rags haven't been relevant... (2)

manwargi (1361031) | more than 2 years ago | (#38222530)

It's not as easy to admit to it, being one of the sentimental types that fondly remembers the gaming magazines of the early 90s, but I have to agree with everything you said. Around the time the internet gathered enough momentum to get a sufficient number of gamer types the internet began to get the latest in news that much faster than the magazines. The big sign which ultimately lead to me allowing my EGM subscription to run out was the point when I was receiving the following month's issue early each month (i.e. getting a May issue in early April, maybe even the end of March), and the content inside was still dated compared to everything I'd already read about online.

Re:Gaming rags haven't been relevant... (1)

Dogtanian (588974) | more than 2 years ago | (#38226750)

The big sign which ultimately lead to me allowing my EGM subscription to run out was the point when I was receiving the following month's issue early each month (i.e. getting a May issue in early April, maybe even the end of March), and the content inside was still dated compared to everything I'd already read about online.

Well, the fact that they put it out much earlier than the cover date (*) doesn't imply that the news is going to be any more up-do-date when you actually get it. It's just a line of text on the front cover after all, it's not like they can beat the Internet by putting a date six months ahead on it (maybe if they push that far enough they can predict things before they happen ;-))

(*) This isn't new- I remember when I bought Amiga magazines in the early 90s, they often came out exactly as you describe, i.e. over a month in "advance".

I'm old... (4, Insightful)

Charliemopps (1157495) | more than 2 years ago | (#38221266)

Wow, I remember seeing the first issue of this magazine on the shelf and thinking to myself "HOLY CRAP A MAGAZINE ABOUT VIDEOGAMES?!?!" I still have the issue. Found a pic here: http://gamesnet.vo.llnwd.net/o1/gnet/117181_6.jpg

At the time there wasn't anything else, at least where I lived. There was no internet. Basically you got a game and guessed the best that you could. All those awesome Easter eggs that gave you unlimited lives and such? No one knew really... and if you got stuck in one spot in a game? You were truely screwed. Nothing you could do but give up. Then along game Gamepro and a couple of other magazines like it and BAM! Full maps! Tips! Strategy! Hell, I'd read guides to games I didn't even have and then decide to beg my parents for some money.

I don't know how relevant they are now... or any print material for that matter. But they were revolutionary in 1989, RIP Gamepro.

Re:I'm old... (0)

Anonymous Coward | more than 2 years ago | (#38221584)

All those things you loved were in magazines in the early 80s for the ZX series, C64, BBC et al. I.e. all the 8 bit mircos that had more than 3 owners. Certainly not revolutionary in 1989!

Re:I'm old... (0)

Anonymous Coward | more than 2 years ago | (#38222614)

Youngster. You never got to experience Electronic Games Magazine (81-94) that was something. :-)

Re:I'm old... (0)

Anonymous Coward | more than 2 years ago | (#38223386)

I had a subscription to this! So long ago...

Re:I'm old... (1)

xtracto (837672) | more than 2 years ago | (#38224450)

I remember paying a high price for the GamePro magazine each month about 20 years ago (I lived in Mexico and imported magazines were expensive). But I really loved the content and the reviews (IIRC each time a game was reviewed, 3 persons gave their own score. After some time, you saw that the score of one of them agreed more with you and you could /trust/ the score, mini-review).

Additionally, in the magazines of before, you had this really good tactics guides. I remember a Mexican Magazine (Club Nintendo) which featured a really good guide for Donkey Kong country or Mortal Kombat II. Nowadays the best you can find are FAQs/walkthroughs... but unfortunately they are all in text (ASCII art maps just don't cut it), and there is no comparison in the editorial quality.

But it is true that printed magazines are killing themselves. Just a couple of months ago a UK magazine called "Total Film" changed radically their structure and content. My wife is subscribed (from Germany... were invariably we get the magazine *very* late /every/ month) because she liked it a lot. But now are just going to let the subscription expire due to the "improvements" (which include a lot more of advertising). Before they had two pages at the end advertising porn hotlines and the like, they removed those two pages and instead added like 10 pages of videogame ads... WHY!??

Re:I'm old... (1)

residieu (577863) | more than 2 years ago | (#38225212)

Obviously because you weren't calling the porn hotlines enough

RIP (1)

DeadboltX (751907) | more than 2 years ago | (#38221316)

Although I have not as much as glanced at GamePro in years, I have many fond memories of their magazine. They were the go-to source for game reviews, tips, and moves during the snes/sega era. I still remember sitting in class, reading over the moves lists for the original Mortal Kombat.

sad :( (0)

Anonymous Coward | more than 2 years ago | (#38221346)

This is one of those many things in life that slowly chips away at any semblance of childhood moments. I have to say, getting this mag as a kid was one of my bestest things to look forward to. So long GamePro.

They are just trying to keep up (0)

Anonymous Coward | more than 2 years ago | (#38221396)

This year is all about stupid decisions in corporate america with everyone stumbling over each other to get the idiot trophy. I doubt they will beat out netflix but i rate them higher then hp.

So long, and thanks. (1)

Anonymous Coward | more than 2 years ago | (#38221454)

I loved Game Pro. It was the little guy that could never cut it against EGM and Die Hard Game Fan for scoops, but it had well written reviews, nice artwork and layouts, and was really good about reprinting tips and codes.

Sadly, the gaming magazine landscaped changed in the late 90s and early 2000s, when editors started ripping off FAQs and strategy guides that gamers had put online. I don't know to what extent Game Pro did this, but other groups such as the EGM publishers, Sony Playstation Magazine, and Ziff Davis plagiarized frequently. This kind of abuse of the generosity of others soured people and affected the publisher's reputations, and bolstered the support for gamer-driven content. (look how GameFAQs has exploded in size!) Now that magazines could no longer supply strategy, all they could do is report on news, something which EDGE did particularly well.

That's a very narrow scope, however and the Internet is an ideal tool for delivering news. Online game news took the last thing magazines had away from them. To catch up, every major publisher has struggled to maintain an online presence and they've mostly all failed. I guess it was inevitable.

Here's to GamePro. You guys made gaming a lot of fun back then.

mo3 [down (-1, Redundant)

Anonymous Coward | more than 2 years ago | (#38221478)

boug47 the farm...

And (not much) of value was lost (4, Interesting)

cdecoro (882384) | more than 2 years ago | (#38221518)

I hate to say it, especially thinking of all the people that will be losing their jobs in this hard economy, but GamePro's demise is long overdue, and no great loss. I haven't been into video games much for the last 10 years, but as a high-schooler in the 90's, I was quite a devoted reader of the video game press. Compared to Electronic Gaming Monthly, perhaps its major competitor for most of that time, GamePro was essentially a purveyor of hype and marketing buzz, rather than a serious commentator on the state of the field (assuming that a magazine about games can ever be serious). Nearly every (well-marketed/buzzworthy) game had an almost perfect rating on the scale that they used -- one could never rely on GamePro to give any sort of critical view. Many games had absolutely perfect scores.

By contrast, EGM had a scale of 1-10, through for the first year or so I thought it was a 1-9 scale because I never saw any 10's (I want to say it was Final Fantasy III that got the first 10 that I saw, but I'm not sure). I remember that EGM prided themselves for many years on never having rated a game 10 by all four reviewers. Moreover, unlike EGM (or earlier-90's Nintendo Power), GamePro had a saccarine, plastic, slick, manufactured feel (I apologize for my lack of a better term), and lacked any real sense of personality or character. Kind of like cheap candy -- yeah, it has an overwhelming sweetness, but has so little else that it ends up feeling as if it tasted bland. I've kept all the Nintendo Power issues from when it started in 1988, until I stopped subscribing around 2000. Most of the EGMs from that time period as well. GamePro, if I ever somehow ended up with an issue, went straight to the trash.

Re:And (not much) of value was lost (1)

PlastikMissle (2498382) | more than 2 years ago | (#38221576)

That was my reaction to the news exactly. While I am sorry to see them go, its mostly out of nostalgia for an institution of a bygone youth. EGM (and others) were far better gaming magazines. Still, I probably still have a huge stack of GamePros back in my mom's storage room.

Terrible (0)

Anonymous Coward | more than 2 years ago | (#38221820)

That's too bad. I had a GamePro subscription back in the day. I loved it.

I heard COMPUTE!'s Gazette is shutdown aswell! (1)

BatGnat (1568391) | more than 2 years ago | (#38222096)

Such a shame.

In other news... (1)

penandpaper (2463226) | more than 2 years ago | (#38222196)

a new study came out that showed game enthusiasts read their iPad/Smart phone while visiting the throne room instead of a magazine or newspaper. This trend of ditching the traditional throne reading median has been gradual but appears to be all inclusive now.

meh... (0)

Anonymous Coward | more than 2 years ago | (#38222420)

used to subscribe to gamepro as a kid in the late 90's. never thought it's reviews were that great and the layout wasn't grand either. i'd much rather go to IGN for free today than pay for the same info weeks later on my doorstep.

Too bad (1)

motang (1266566) | more than 2 years ago | (#38222624)

Well this sucks, I just got into using their site more as it was actually nice to use. :(

GamePro has certainly served me well for 22 years! (1)

Riktov (632) | more than 2 years ago | (#38223174)

Though I haven't even read the magazine once in the past two decades, I have a beach/bath towel with the GamePro logo on it, which I received as a giveaway at the June 1989 Consumer Electronics Show, which would make it right when the mag started. I was doing graphic design/advertising at my first job then, and there might be an ad I worked on in the very first issue.

The towel is still in excellent condition - not a tear and little wear. I'll be sure to use it after this evening's shower.

No one cares about magazines!!! (0)

Anonymous Coward | more than 2 years ago | (#38223200)

People who play video games, have always used friends or word of mouth towards which games to play depending on his or hers preference. So a gaming magazine that maybe (keyword- maybe) bias towards one game over another may have been in good faith but the gaming world is so wide open it was going to fail at some point. They had some good tips for cheating, instructions, insight on how to think outside the box to break through a game, but once the internet came along they fell behind. Example of this, web sites completely dedicated to games like the GTA (Grand Theft Auto) series, I could use hundreds of other examples but you get the point..

Magazines are over rated!!! (1)

AssholeMcGee (2521806) | more than 2 years ago | (#38223332)

This magazine was bound to fail... In the gaming world friends and word of mouth is what he or she relies on depending on, in his or hers genre of game . Having a gaming magazine that maybe (MAYBE) prone towards one game over another was not going to last, they had crappy cheats, good instructions (limited), or insight on how to think outside the box to beat a game. However with the internet storming along there were sites dedicated to games such as GTA (Grand Theft Auto for example out of hundreds) and GamePro fell behind, even there web site was a failure before it could get any where.

Game industry is dying. (1)

v(*_*)vvvv (233078) | more than 2 years ago | (#38223574)

Just look at Japan. The stores are either gone or half the size. Building games just sucks as a business, and like a failing movie industry, each studio loses life every time a game flops until they are either acquired or go kaputz. Bigger budgets. Fewer titles. Less players. Lack of interest. The end.

Re:Game industry is dying. (0)

Anonymous Coward | more than 2 years ago | (#38225470)

Worst troll ever.

Re:Game industry is dying. (1)

BigSes (1623417) | more than 2 years ago | (#38226324)

Perhaps you should spend more time in Akihabra, on your off days from trolling.

Re:Game industry is dying. (1)

v(*_*)vvvv (233078) | more than 2 years ago | (#38232006)

I can't end with a little sarcasm?

Facts: Been going for 25 years. Last time I went, a lot of the stores I remembered were either gone, or their game section was half the size. Didn't see new stores replacing them either. The used game stores have all had a hard time and sell more DVDs and game cards now to make ends meet. Game sections of major electronic stores like Yodobashi and Bic Camera have all shrunk. Titles released for XBOX and PS are fewer and further between with more sequels and less publishers. Bandai merged with Namco. Square merged with Enix. Tecmo merged with Koei. Publishers often mask the state of their development studios, but at lower levels it gets worse. Many development houses focus on one game for years, and if their game fails, they fail with it. SNK failed. Sega failed. Midway failed. As a recent example Team Bondi of LA Noire failed. Every time the next generation of consoles come out, huge consolidation and failure occurs. A lot of companies fail to scale up their capabilities to meet new development demands.

So now it's more like making big budget movies: huge costs and lengthy development cycles that carry fatal risks. Obviously the industry will never go away, but it definitely isn't how it used to be. ... and I'm mainly referring to console games.

Re:Game industry is dying. (1)

Dutch Gun (899105) | more than 2 years ago | (#38242542)

Hi from the game development industry. We're doing fine, thank you. Odd as it seems, the industry hasn't been been hurt all that badly by this extended recession like one might think. Apparently, people view videogames as a decent entertainment value, even during tough times.

The industry has ALWAYS been extremely volatile, though, which is sort of the tradeoff game developers live with as a matter of course. I've had companies fold out from under me, been laid off due to large-scale cuts, etc, etc. This is nothing new, and the pace hasn't accelerated in recent years, at least from what I can see. Companies that consistently produce titles that people want to buy and play are doing fine. Those that don't tend to fail. Mergers and buyouts happen because it's easier for larger companies to absorb losses and finance large, risky projects, or because they want to acquire talent and IP. Welcome to capitalism - that's how it works.

We're now seeing a healthy diversification of the industry. Indie and mobile games are booming right now. Console sales are seeing a lull because we're near the end of a generational cycle, but there are no shortages of titles that I've seen coming out. We'll see a nice ramp up when excitement for the next generation of machines kicks in (the whole 'consoles are dead' crowd are ridiculously short-sighted, IMO). A lot of developers are now eschewing the "hit or miss" AAA title rollercoaster, in which one flop would essentially doom a studio. Others want to live in that world, because they're confident they can consistently produce high-quality titles people want to play (that's my studio's attitude). PC gaming has shifted more toward online gaming and indie titles, but there are still big-name PC games out there. Brick and mortar reduction only indicates a shift toward digital distribution, but that doesn't say anything about the health of the industry as a whole.

In short, I have no idea what you're talking about when you claim the "game industry is dying."

Re:Game industry is dying. (1)

v(*_*)vvvv (233078) | more than 2 years ago | (#38257576)

Well, I'm mainly talking about the Japanese console gaming industry. Games will never go away, so if you're a competent dev house then there will always be work. But who is really making money and how?

Sony bet biggest on online distribution with their PSP Go which was a catastrophe. So if console games aren't being distributed online, and the storefronts are shrinking, that is a sign of major turmoil. That's really all I am saying. And if you prefer the Wall Street perspective, an industry that isn't growing is as good as dead.

Microsoft is winning right now, but it isn't really because of good titles or better games (they come out on ps3 also), but more due to the success of xbox live.

As for gaming cycles, ps = 1994, ps2 = 2000, ps3 = 2006, ps4 != 2012.

Although overall sales will always be good in some form or another, the blockbusters will take up more and more of the pie, and the titles that fail to brake even will continue to increase. The fact that most hits are sequels already proves that new innovation that leads to uncharted success is becoming rarer than ever before. And uncharted territory is where real growth is at.

There is just too much work between idea and release.

Re:Game industry is dying. (1)

Dutch Gun (899105) | more than 2 years ago | (#38262138)

The fact that most hits are sequels already proves that new innovation that leads to uncharted success is becoming rarer than ever before. And uncharted territory is where real growth is at.

Innovation is overrated, IMO. Execution is everything. Anyone can have a fantastic idea, but very few people can carry it through successfully to completion. Besides which, what's wrong with sequels? That's just continued success of a once-original IP.

Sony bet biggest on online distribution with their PSP Go which was a catastrophe. So if console games aren't being distributed online, and the storefronts are shrinking, that is a sign of major turmoil. That's really all I am saying. And if you prefer the Wall Street perspective, an industry that isn't growing is as good as dead.

You can point to flops like the PSP Go, but that had to do with a expensive yet lackluster product that no one wanted. Sony tried to sell the same handheld device, only you had to buy all your games again? Who thought that would fly off the shelves? Mobile phones have proven that digital distribution is certainly viable as a software service, but you have to make the product something people want. That's how the market works, and that's a good thing. Otherwise, corporations could shovel whatever crap they wanted at us for exorbitant prices, and we'd have no recourse.

Both Sony and Nintendo have had some recent tough times with lackluster product offerings, so if you're viewing the industry through that particular lens, I could see how things look a little bleak. I happen to think that long-term prospects remain solid, even with all the current doom and gloom. Call it blind optimism, or simply the belief that there are plenty of gamers like me out there who are planning to pick up the next generation of consoles with great delight as soon as they hit the stores.

It's GamePro! (1)

Rosy At Random (820255) | more than 2 years ago | (#38224684)

The games will never stop,
The games will never stop.
The games will never stop,
The games will never stop.
The gam--oh, wait. /Apologies. It was necessary [youtube.com] .

I'm not going to Miss GamePro (1)

Holammer (1217422) | more than 2 years ago | (#38225200)

But I'm still hurting inside since Diehard Gamefan disappeared.

Re:I'm not going to Miss GamePro (1)

BigSes (1623417) | more than 2 years ago | (#38226356)

Hell yeah, I loved that magazine. It was the unpolished, down and dirty, nuts and bolts kind of mag that I really enjoyed. There wasn't too much polish or pomp, it was honest reviews, interesting articles and good cheats. I still have all the issues from when I had a subscription, including the one that I actually got a cheat published in! It was cool to see my name in the magazine, but I never received my free game. Oh well.

Didn't they have a TV show? (1)

pak9rabid (1011935) | more than 2 years ago | (#38225668)

Is this the same GamePro that used to have a TV show back around 20 years ago?

30 year old here. RIP gamepro. (0)

Anonymous Coward | more than 2 years ago | (#38229696)

When I was 10 years old reading EGM and GamePro every month was a high point.

never liked gamepro...but (0)

Anonymous Coward | more than 2 years ago | (#38229960)

having been through it myself, I feel bad hearing about another group of people losing their jobs; however, I never got into GamePro and when I did read it regularly, I always felt the other magazines did it better and it also felt they were giving out 5 star (happy faces or whatever) ratings to a lot of bad games.

it was interesting to read about them going to a quarterly magazine release. at least they tried to manage their poor situation. i give respect for that.

Gamepro . . . (1)

bedouin (248624) | more than 2 years ago | (#38230740)

was what I bought when I wanted a game mag but already had that month's EGM.

Don't really need them anymore.... (1)

MBraynard (653724) | more than 2 years ago | (#38243150)

Why do I need to know someone else's opinion about a game when I can play a demo myself or read a one-man-blog who reviews it? Or watch a preview video on Youtube?
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