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Magic: the Gathering Is Turing Complete

Soulskill posted about 2 years ago | from the nerd-crossover dept.

Math 135

TsukiKage writes "A 50-card M:tG combo for four players is demonstrated that is used to construct a simple Turing machine, performing arbitrary computations just by following the rules of Magic and card text thereafter."

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Slashdot is for fucking losers. (-1)

Anonymous Coward | about 2 years ago | (#41307707)

Yes it is

Re:Slashdot is for fucking losers. (5, Funny)

evafan76 (2527608) | about 2 years ago | (#41307739)

I guess that's why you're here.

Re:Slashdot is for fucking losers. (0)

Anonymous Coward | about 2 years ago | (#41309831)

Lost Chain? Is that you?

Oh dear me, that means Mark Rosewater... (-1)

Anonymous Coward | about 2 years ago | (#41307713)

has finally succeeded in destroying the world.

The man's evil you know. He's so evil even his evil twin is good in comparison.

And to think, we only thought he was trying to destroy Magic.

Magic? (-1, Flamebait)

Anonymous Coward | about 2 years ago | (#41307717)

Who in their right mind would play such obvious trash?

PS. DND isn't any better.

Re:Magic? (4, Funny)

evafan76 (2527608) | about 2 years ago | (#41307777)

Who in their right mind would play such obvious trash?

Surprisingly, lots of people.

People pull knifes on each other over Magic in my hood.

Perfect example of MtG players... (-1)

Anonymous Coward | about 2 years ago | (#41307755)

Brilliant people doing useless things.

Re:Perfect example of MtG players... (5, Funny)

Rei (128717) | about 2 years ago | (#41307867)

This guy didn't just earn his nerd card, he earned a nerd obelisk in his front yard.

Re:Perfect example of MtG players... (2)

donaggie03 (769758) | about 2 years ago | (#41308377)

This guy didn't just earn his nerd card, he earned a nerd obelisk in his front yard.

That sounds like it could be flavor text on a magic card . .

Not so sure. (-1)

Anonymous Coward | about 2 years ago | (#41309425)

I'm not so sure about this. The headline reads "Magic: the Gathering is Turing Complete," but the author then says:

We modify Teysa so that her second ability reads "Whenever another red creature you control dies, put a 1/1 green Ally creature token with flying onto the battlefield."

If you can change the card texts at will without using other cards, it isn't the same game. It's liking saying chess is Turing-complete if I just change the rules of chess to work like Conway's Game of Life. Well, sure, that would work, but then it isn't chess. In the same way, that isn't Magic.

However, if you want some real Magic, check out the new Apprentice [apprentice.nu] . It's a recreation of an old program that used to be popular to play Magic: the Gathering back in the 90's but now it will play any card game, including collectable card games.

Re:Not so sure. (3, Informative)

TuringTest (533084) | about 2 years ago | (#41309675)

There *îs* a card for changing the colors in the text, and the guy's using it (and a second one to change creature type). The card modification is thus done according to the rules.

In fact, almost any magic effect in MtG is a change in the initial rules, so that's Magic for you

Re:Not so sure. (0)

Anonymous Coward | about 2 years ago | (#41310125)

Fuck this game, I'm going back to something simple. Where's that astrophysics book?

Re:Not so sure. (1)

Mabhatter (126906) | about 2 years ago | (#41310707)

It's not fair that Minecraft gets all the geek love. And in-game programming devices.

Re:Not so sure. (1)

Talderas (1212466) | about 2 years ago | (#41310895)

Dwarf Fortress did it first.

Re:Not so sure. (2)

Arancaytar (966377) | about 2 years ago | (#41310793)

almost any magic effect in MtG is a change in the initial rules

That makes me want to see the game "Mornington Crescent: The Gathering".

I see... (5, Funny)

NIK282000 (737852) | about 2 years ago | (#41307765)

...an XKCD comic in the near future.

Re:I see... (1, Interesting)

rdebath (884132) | about 2 years ago | (#41310029)

Hasn't he already done that one ... https://xkcd.com/505/ [xkcd.com]

Finally! (5, Funny)

sirboxalot (791959) | about 2 years ago | (#41307769)

A use for Carnival of Souls.

Web design, geeks suck at it (-1)

Anonymous Coward | about 2 years ago | (#41307779)

I was going to make a snarky remark about the lack of web design skill on that site, but coming back to /. made me realize that this site's designers suck too.

Steve Jobs once accused Microsoft of having no class. It's a good thing he didn't live long enough to see Linux on the desktop. It would have killed him.

Re:Web design, geeks suck at it (0)

Anonymous Coward | about 2 years ago | (#41309369)

Web design, geeks suck at it

OMG you sound like my web design teacher. Is that you? Shed fail you if the colors clashed.

Re:Web design, geeks suck at it (1)

RaceProUK (1137575) | about 2 years ago | (#41310903)

Web design, geeks suck at it

OMG you sound like my web design teacher. Is that you? Shed fail you if the colors clashed.

Good - I don't want to be blinded when I view a website.

Reminded of a line from a movie... (-1, Flamebait)

TWX (665546) | about 2 years ago | (#41307781)

"A 50-card M:tG combo for four players is demonstrated that is used to construct a simple Turing machine, performing arbitrary computations just by following the rules of Magic and card text thereafter."

NERDS!

News for nerds (0)

Anonymous Coward | about 2 years ago | (#41307809)

That's why we're all here, right?
Actually, I only ever played one game of Magic; it must have been in 1996.
There is a group of guys at my workplace who do it every day on their lunch hour.
And not a one of them would understand this story.

Re:News for nerds (1)

RobotRunAmok (595286) | about 2 years ago | (#41307907)

There is a group of guys at my workplace who do it every day on their lunch hour.
And not a one of them would understand this story

Or how to make a baby.

Re:News for nerds (4, Funny)

c0lo (1497653) | about 2 years ago | (#41308591)

There is a group of guys at my workplace who do it every day on their lunch hour. And not a one of them would understand this story

Or how to make a baby.

make baby

As you can see above, baby making is not hard. Even the deployment, painful as it is, is an one-off per child.
What should worry anyone is: keeping input feed at right levels and correlated with "running"/"longjump"-ing/whatever, anti-malware protection, constant patching (as in: a new iGadget to keep in sync with the other "daemons" in the scho... err... system) and all other maintenance activities.
These letting aside no possible way of hardware upgrades for the tens of years of lifetime and not manufacturer warranty from the very first day.

Re:News for nerds (3, Funny)

NoSleepDemon (1521253) | about 2 years ago | (#41309129)

Even worse, with the baby code base, recursion is deeply frowned upon!

Re:News for nerds (0)

Anonymous Coward | about 2 years ago | (#41309381)

Updates are mandatory, features like politeness will be depreciated during versions 13-19. They also start to consume exponential resources.

Re:News for nerds (0)

Anonymous Coward | about 2 years ago | (#41309385)

make: Fatal error: Don't know how to make baby: dick not found.

Re:News for nerds (0)

Anonymous Coward | about 2 years ago | (#41309437)

make: Fatal error: Don't know how to make baby: dick not found.

apt-get in-vitro-fertilisation
apt-get install embryo

Better still
apt-get a-life

Re:News for nerds (1)

RaceProUK (1137575) | about 2 years ago | (#41310911)

apt-get a-life

Only on Slashdot.

Re:News for nerds (2)

arth1 (260657) | about 2 years ago | (#41311199)

apt-get? Surely the proper way to make babby is:

$ man woman
$ nice date
$ touch woman
$ partprobe
$ fsck
$ sleep 23241600
$ emerge baby

Re:News for nerds (1)

drinkypoo (153816) | about 2 years ago | (#41311007)

make baby

When you figure out how to make -j4 baby, I'll be impressed. (Hell, that didn't even use to work with the Linux kernel!)

Re:News for nerds (1)

queBurro (1499731) | about 2 years ago | (#41309959)

make: *** No rule to make target `baby'. Stop.

Re:News for nerds (1)

icebraining (1313345) | about 2 years ago | (#41311495)

Obviously you forgot to fork.

Re:Reminded of a line from a movie... (2)

Tablizer (95088) | about 2 years ago | (#41310001)

When Linux runs on Dungeons & Dragons, THEN you'll see a truly cosmic nerdgasm; a sight to behold......okay, maybe not.

Such vitriol for M:TG in these early comments (5, Insightful)

Gideon Wells (1412675) | about 2 years ago | (#41307833)

Like we /.ers are to talk about nerds or geekiness. Half of us would install a toaster in our cars just so we could have a toaster to install linux on while stuck in traffic. Yeesh.

Re:Such vitriol for M:TG in these early comments (2)

DigiShaman (671371) | about 2 years ago | (#41307919)

I used to play M:TG until it got all complicated with poison counters. Playing started to hurt my head after just one drink. I suppose there are people whom enjoy it all the more with their superior short-term memory capacity compared to my own. Either way, at some point a game can get so complicated that it's no longer fun to play. As always, YMMV.

Re:Such vitriol for M:TG in these early comments (2)

dcherryholmes (1322535) | about 2 years ago | (#41308209)

You should have moved on to V:TES (or Jyhad, as the old time players still call it). It was Garfield's second game, which he explicitly designed from the ground up as multiplayer instead of 1 on 1.

A) Card rarity is linked to how many copies you'd likely want in your deck, regardless of the strength of the card (and there are no card limits).

B) As a less mechanistic and more social game by its nature, it's quite conducive to drinking while playing, on many levels.

Re:Such vitriol for M:TG in these early comments (4, Informative)

donaggie03 (769758) | about 2 years ago | (#41308327)

That's one of the reasons for the 2 year set rotation. Only the last 2 years worth of cards are allowed in standard play. (There's also the obvious reason of requiring people to buy more cards.) There haven't been any cards with poison counters in at least the last 2 expansions (that's when I started paying attention to the game) and I'm pretty sure there's none in the upcoming one either. The developers try new and different things to try to keep the game fresh and interesting to long time players, and it seems to be hit and miss. I think they've been fairly decent at hitting, but poison counters are a good example of a miss, afaic.

Re:Such vitriol for M:TG in these early comments (2)

alzoron (210577) | about 2 years ago | (#41308533)

The last two years have actually seen a resurgence of poison counters. Starting with the 2010 Fall Block of Scars of Mirrodin and the follow up expansion New Phyrexia in 2011 they combined the Poison and Wither mechanics together to create the Infect mechanic. Anyone that was discouraged by poison before would probably not be to happy with it more recently.

Re:Such vitriol for M:TG in these early comments (1)

donaggie03 (769758) | about 2 years ago | (#41309311)

I started playing about a month before 2013 came out and so far I haven't seen many of the cards you describe. Maybe I haven't noticed because I didn't know they existed, I don't know. Luckily, those sets are going bye-bye in October anyway.

Re:Such vitriol for M:TG in these early comments (0)

Anonymous Coward | about 2 years ago | (#41309401)

Ok, you must have just made that whole post up. That or I fear for the survival of our species.

Re:Such vitriol for M:TG in these early comments (1)

Anonymous Coward | about 2 years ago | (#41308923)

No, the main reason is that they want to sell more cards. It's also a real bitch playtesting many different revisions of cards. I personally quit playing a bit after 4th edition came out. In those days the game would be very complicated if you were still using Alpha Beta and or Unlimited cards as you'd have classes of cards that no longer existed. I think the one that pop to mind were the mono artifiacts.

Some of the counters were kind of cool, I liked Goblin Warrens, but IIRC it had issues with balance and the rest o the set wasn't very good.

Re:Such vitriol for M:TG in these early comments (0)

Anonymous Coward | about 2 years ago | (#41311383)

No, the main reason is that they want to sell more cards. It's also a real bitch playtesting many different revisions of cards.

No, actually it's not. I played way back before Revised came out, and quit when they released Fallen Empires out of disgust. I started back up a few years ago, and the game has been cleaned up a LOT.

What they've done is re-worked some of the basic game mechanics and simplified a few things. They've unified their use of terminology on the cards (mostly) so you don't have two different ways of phrasing the same effect, and don't have two things which mean the same thing in common English but different things in the game. Any time an older version of a card makes things get funky, they issue an Errata Ruling on how the card should read if it were printed today under the current rule settings.
One example is the removal of all "Interrupts" from the game- any card which used to read as "Interrupt" is now considered an "Instant", and if the card is still in print the new version will say "Instant".

Contrary to popular belief, older cards are not gone from the game. Some are kept part of the Core set, even when the expansion is officially 'retired'. The 2-year expiration is for one particular set of tournament rules, there are still plenty of tournament types which include older expansions and out of print cards. There are only a handful of cards which are actually banned from play, although if you play casual it's up to you and your friends if you want to use them.

Re:Such vitriol for M:TG in these early comments (1)

Keen Anthony (762006) | about 2 years ago | (#41308669)

So you made MTG into a drinking game as well?

Re:Such vitriol for M:TG in these early comments (0)

Anonymous Coward | about 2 years ago | (#41311011)

I used to play M:TG until it got all complicated with poison counters. Playing started to hurt my head after just one drink. I suppose there are people whom enjoy it all the more with their superior short-term memory capacity compared to my own. Either way, at some point a game can get so complicated that it's no longer fun to play. As always, YMMV.

Poison counters were introduced all the way back in Legends. Which I guess makes you a Hipster of some sort.
For those who don't know, in the game you have a life total, various things in the game take away from this total and when it hits zero, you lose. The poison counters are the exact same thing, only backwards- you start out with zero, once you get 10 you lose. Very complex indeed.

And just FYI, we used to get completely fucking blazed playing Magic. I'm talking so many bong hits and joints that you could barely remember whose turn it was, and it still was not difficult or complicated. If it's that hard for you, DigigShaman, then you should probably never, ever try playing a modern RPG. They actually have a life bar and usually a Mana bar (gasp!) as well, and often there will be other timers and bars and gauges which are sure to confuse your simple mind.

Re:Such vitriol for M:TG in these early comments (0)

Anonymous Coward | about 2 years ago | (#41309031)

No, you mean a toaster to install NetBSD on.

Re:Such vitriol for M:TG in these early comments (0)

Anonymous Coward | about 2 years ago | (#41310939)

We're also into open source and standards, hackability and extensibility. Magic is an example of a closed system run very much for the benefit of its owner rather than its users.

Re:Such vitriol for M:TG in these early comments (1)

Hatta (162192) | about 2 years ago | (#41311469)

MTG deserves vitriol, not because it's geeky, but because it's a money sink. Why spend a lot of money buying deck after deck when you can buy one RPG rule book and play indefinitely?

If you want to play cards, we can play bridge or euchre, or hearts or spades, or bullshit. I'll even buy a special deck so we can play Uno. But what I won't do is buy deck after deck looking for the cards that give me an advantage. That's what's objectionable about MTG.

Amazing (5, Insightful)

DJ Jones (997846) | about 2 years ago | (#41307837)

Now this is truly "News for Nerds"

Speaking of, what the hell happened to the motto? When did that happen?

Re:Amazing (0)

Anonymous Coward | about 2 years ago | (#41307855)

It's still in the window title on the home page.

Re:Amazing (0)

Anonymous Coward | about 2 years ago | (#41307959)

This IS the website you're looking for [...] move along, move along...

Re:Amazing (-1)

Anonymous Coward | about 2 years ago | (#41308001)

About the time Malda sold us all out to the corporate overlords.

Re:Amazing (0)

Anonymous Coward | about 2 years ago | (#41309479)

Malda sold out back in 1999 and left the site in 2011.

Re:Amazing (1)

boarder8925 (714555) | about 2 years ago | (#41308275)

I now have a suggestion for the new logo.

Re:Amazing (1)

donaggie03 (769758) | about 2 years ago | (#41308413)

Now this is truly "News for Nerds"

Too bad it fails at the "stuff that matters" part. (Just being snarky. I find the article interesting actually.)

Re:Amazing (1)

pjt33 (739471) | about 2 years ago | (#41311161)

This is very definitely olds for nerds. But then you didn't read the article, so you didn't see the date.

I have one question... (0)

Anonymous Coward | about 2 years ago | (#41307873)

...does it run linux?

Re:I have one question... (0)

Anonymous Coward | about 2 years ago | (#41310691)

Since it's an universal Turing machine, it can emulate any computer, running any program. So, assuming you have enough cards and enough patience, it can run Linux.

My thoughts... (4, Interesting)

madmarcel (610409) | about 2 years ago | (#41307909)

My thoughts in order:
- Have I got the cards to do this?
- What cards could I substitute to achieve the same thing?
- Could I optimize or simplify this and reduce the number of required cards?
- Do *really* I want to sit down and figure this out?
- Could I simulate this in one of the many (open source) mtg cardgame engines?

Re:My thoughts... (1)

darkfeline (1890882) | about 2 years ago | (#41307961)

People have already made complete processors on minecraft. I believe that's the limit on recursive computational implementation on today's hardware.

Re:My thoughts... (3, Funny)

AK Marc (707885) | about 2 years ago | (#41307971)

Does the computer run faster if you have more rare cards in the deck?

Re:My thoughts... (1)

madmarcel (610409) | about 2 years ago | (#41308107)

...and what is the computational impact of using Mythics vs Rares?

Re:My thoughts... (1)

pjt33 (739471) | about 2 years ago | (#41311173)

The construction predates Mythics, so there may be some new cards which allow it to be optimised.

Re:My thoughts... (0)

LordLimecat (1103839) | about 2 years ago | (#41308759)

It would be nice if their explanation actually made sense, if you wanted to do this.

Specifically, this

We use Skirk Drill Sergeant to cause the Chancellor of the Spires to repeatedly enter the battlefield, and Wheel of Sun and Moon to put it back into Denzil's library. No special tricks need to be done to get the Time and Tide card back where we want it, as the Chancellor lets the instant go back into Bob's graveyard when it resolves.

...makes no sense. Skirk drill sergeant doesnt apply to chancellor (a sphinx), and even if it did, it doesnt help you cast it over and over and over. It just helps you get it out of your library once the drill sergeant dies, assuming you modify the text to apply to sphinxes.

That whole setup seems to make no sense whatsoever.

Re:My thoughts... (3, Informative)

Anonymous Coward | about 2 years ago | (#41309067)

You have to actually read the explanation. They're manipulating cards' text with the cards "Artificial Evolution" and "Mind Bend", and then using the drill sergeant to pull the chancellor from the deck. He then dies to a combination of the ghouls + aether flash, and gets wheeled back into the library.

Seriously, this is all in the "How it works" part of the explanation, and it does make sense. It's not something that could ever come close to happening in a normal game, but it obeys the rules if the situation were set up as described.

Re:My thoughts... (0)

Anonymous Coward | about 2 years ago | (#41309681)

Wow, is Mind Bend still around? I remember getting one of those back in middle school and immediately realizing how exploitable it was. I'm surprised WotC hasn't thrown it down the memory hole.

m4are (-1)

Anonymous Coward | about 2 years ago | (#41307999)

Legend unique in play (1)

SemiEvilDM (2727957) | about 2 years ago | (#41308153)

I don't think that this is valid.
1) "...following the rules of Magic"
2) "At any time, three Teysas are in play"
Back when Legends were originally released, you could only have one Legend card in play at a time. If another player summoned them, the previous Legend card had to be destroyed. Has that rule changed?

Re:Legend unique in play (2, Informative)

Anonymous Coward | about 2 years ago | (#41308159)

They have that covered with Mirror Gallery, which eliminates the Legend Rule while in play.

Re:Legend unique in play (1)

donaggie03 (769758) | about 2 years ago | (#41308363)

Yup, I should have rtfa before I replied (below). For completeness, the card text of Mirror Gallery is simply: The "legend rule" doesn't apply.

Re:Legend unique in play (1)

donaggie03 (769758) | about 2 years ago | (#41308283)

The cards are now called "legendary creature" or "legendary land" etc. The cards have creature names or land names, but their type is legendary creature. You can have more than one legendary card in play, but not more than one with the same name. It's a slightly different rule, but your point is still valid. You cannot have 3 "Legendary Creature - Teysa, Orzhov Scion" cards in play at the same time. As soon as the second card is played, both the first and second card go bye-bye.

Re:Legend unique in play (1)

retchdog (1319261) | about 2 years ago | (#41308423)

so you can destroy an opposing legend by playing your own copy? is that intentional?

Re:Legend unique in play (0)

Anonymous Coward | about 2 years ago | (#41308699)

Yes that's correct, and intentional.

The ruling many years ago was that you couldn't play your copy when one was already in play, but players didn't like not being able to cast their cards. It also became a race to play the first copy of an important card so you'd have it and not your opponent.

They changed to rule to allow players to play the legendary cards, and then destroy both copies.

Re:Legend unique in play (1)

retchdog (1319261) | about 2 years ago | (#41309967)

yeah, that's how i remember it being back when i played very briefly (revised). however, i agree with the argument for balance.

i just now looked back at magic for the first time in ages... weird. no more mana burn.

Re:Legend unique in play (0)

Anonymous Coward | about 2 years ago | (#41308741)

so you can destroy an opposing legend by playing your own copy? is that intentional?

Yes. It was an intentional change to mitigate the advantage of playing first (MTG is turn based).

Originally, the 1st person to play a legend kept their copy and only the second (or 3rd, or 4th...) would be put into its owners graveyard. This became problematic when one particular legend (Akroma, Angel of Wrath) started showing up with high frequency in tournament decks.

Re:Legend unique in play (1)

LordLimecat (1103839) | about 2 years ago | (#41308777)

Yes, and in fact, it makes for lots of lulz when you play a clone for 4 mana, and end up with the only copy of a specific legend. Alternatively, have a vesuvan doppleganger out, and if they ever play a legend you can just copy it at the start of your upkeep.

Clone / Doppleganger / Licid decks are so much fun....

Re:Legend unique in play (0)

Anonymous Coward | about 2 years ago | (#41309731)

regardless of that card, you can't have 6 copies of the card in your deck.

So, this does not work.

Re:Legend unique in play (0)

Anonymous Coward | about 2 years ago | (#41310041)

Try reading the explanation where he explains quite clearly how this comes about following the rules.

you fAil `it? (-1)

Anonymous Coward | about 2 years ago | (#41308321)

of progress. List of other minutes. At home, GNAA on slashdot, Disappearing up its and abroad for more grandiose variations on the serves to reinforce deliver. Some of vitality. Like an Come on baby...and are a pathetic I thought it was my HOW IS THE GNAA OpenBSD wanker Theo Everyday...Redefine Goodbye...she had product, BSD's implementation to Raadt's stubborn RAM) for about 20 parts of you are To keep up as The curtains flew new faces and many lube or we sell member. GNAA (GAY to avoid so as to whole has lost to the original learn what mistakes we need to address Creek, abysmal notwithstanding, came as a complete Ones in software Baby take my FoGr trolls' Prima donnas, and do, or indeed what the developer turned over to yet towels on the floor has ground to a Are tied up in

I hope it was just for fun... (0)

Jane Q. Public (1010737) | about 2 years ago | (#41308371)

... because it's kind of a pointless exercise. After all, Conway's "Life" game was turing complete, and that had like, what? Maybe 3 rules?

Re:I hope it was just for fun... (1)

Jane Q. Public (1010737) | about 2 years ago | (#41308383)

If you can build NAND gates (or NOR gates for that matter) out of your materials, you have everything you need to build a Turing-complete machine.

Re:I hope it was just for fun... (0)

Anonymous Coward | about 2 years ago | (#41308635)

Not quite. You also need wires to connect the NANDs together, and those wires must be capable of fanout, so really, it's NAND gates + wires + wire junctions.

Hacked texts? (0)

roninmagus (721889) | about 2 years ago | (#41308705)

I dont get it. In the "cards" section, a lot of them have had their text "hacked" to read something that benefits the machine. Since the cards have changed, this should be titled "Game with rules like MTG but using cards specific to my needs is Turing complete" Unless "hacked" is some new term in this game that's been dramatically altered since I played in HS.

Re:Hacked texts? (0, Redundant)

Anonymous Coward | about 2 years ago | (#41308903)

They use the cards Artificial Evolution and Mind Bend to change(aka hack) the text of the cards in question. Artificial Evolution allows you to change all references to a specific creature type on a card to a different creature type, while Mind Bend does the same thing for a specific color. And to get around card limits, which would have normally killed this whole process, they're playing the game as a 4-player match rather than the normal 1v1. They also use cards such as Izzet Guildmage to allow them to cast multiple copies of the same spell at once, in order to hit the total number of Mind Bends and Artificial Evolutions that would be required for this to actually work.

In all, the whole setup is extremely specific and would never actually manage to happen that way in a real game unless you set out with the explicit goal of pulling it off rather than just winning. But it's still fairly interesting to see that it could technically be pulled off.

Re:Hacked texts? (2, Informative)

Anonymous Coward | about 2 years ago | (#41308921)

What he means is that he has cards with effects like "Change the text of target card from a to b..." When he uses one of those compeltely legal cards, he refers to it as hacked. So he is using proper legal rules.

Recursive (4, Funny)

IorDMUX (870522) | about 2 years ago | (#41308715)

Do you realize what this means?

Given sufficient time and mana, we could simulate a game of Magic within a game of Magic!

Vaguely related [geekosystem.com]

Re:Recursive (1)

LordLimecat (1103839) | about 2 years ago | (#41308783)

Somehow I feel like that would run into a brick wall because of some of the built in golden rules of magic which cannot be altered or violated.

Re:Recursive (1)

mister_playboy (1474163) | about 2 years ago | (#41311295)

Re:Recursive (1)

mister_playboy (1474163) | about 2 years ago | (#41311307)

Screwed up the first link, should have been:

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=980 [wizards.com]

Re:Recursive (2)

IorDMUX (870522) | about 2 years ago | (#41311401)

Riiiight. I was wondering how War Mammoths fit into your master plan of altering reality.

Due credit (2)

ripper234 (1189149) | about 2 years ago | (#41308733)

It's only fair to point that this article was generated out of this question on Draw3Cards [draw3cards.com] (Disclaimer: I'm the owner of D3C)

What about me? (-1)

Anonymous Coward | about 2 years ago | (#41309187)

Am I Turing complete?

Re:What about me? (1)

TuringTest (533084) | about 2 years ago | (#41309689)

I don't know about you, but today I feel powerful.

Rabblerabble (0, Troll)

Anonymous Coward | about 2 years ago | (#41309299)

MTG is cool and all....but it's also one of the filthiest money making schemes around. If the cards were freely available, it would take most of the venom out of peoples sails.

Re:Rabblerabble (-1)

Anonymous Coward | about 2 years ago | (#41309603)

lol at whoever wasted karma just to downvote that. You are indeed a wasted cause.

Clarke was right (5, Funny)

kav2k (1545689) | about 2 years ago | (#41309977)

Any sufficiently advanced technologyis indistinguishable from Magic.

If you make enough changes (1)

aglider (2435074) | about 2 years ago | (#41310811)

you can make Turing complete also Yu-Gi-Ho, Scopa [wikipedia.org] and even Monopoly.
Anyway, next week I'll demonstrate that SlashDot is Turing complete and NP-hard at the same time.

The next logical step: (1)

QilessQi (2044624) | about 2 years ago | (#41310827)

Use a MTG Turing Machine to create a computer running Minecraft, then use that implementation of Minecraft to create a MTG Turing Machine simulator.

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