Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games) Games

BioShock: Infinite Released 149

kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
This discussion has been archived. No new comments can be posted.

BioShock: Infinite Released

Comments Filter:
  • What about DRM? (Score:3, Insightful)

    by larry bagina ( 561269 ) on Tuesday March 26, 2013 @10:04PM (#43287673) Journal
    If I'm going to spend money on a game, I'd like to actually play it.
    • by Anonymous Coward
      just steam
      • Re: (Score:1, Insightful)

        by Anonymous Coward

        You say that like it's acceptable. Until these pricks understand that I am the customer and I don't want DRM, it'll be Pirate Bay for me. That shit was cracked and up since yesterday anyways.

        • Re: (Score:2, Insightful)

          by Anonymous Coward
          some people (including me) like steam. I don't want to be the one doing backups for my several hundred GB game collection. you do it your way, I'll do it mine.
        • by Anonymous Coward

          You say that like it's acceptable. Until these pricks understand that I am the customer and I don't want DRM, it'll be Pirate Bay for me. That shit was cracked and up since yesterday anyways.

          You could still buy it on the console. If you like the game, buy it.

          • Re: (Score:1, Insightful)

            by Anonymous Coward

            Pfft and spend a few hundred bucks buying a console for a vastly inferior experience? Right.

            I can't fully like a game unless it has no DRM. That is why the only place I get games from is GOG and TPB. No DRM, no intrusion, no spyware, no having to run pointless apps constantly in the background. And yes, I do trust cracking groups more than I trust these corporations like EA, Activision or Ubisoft.

            • by Anonymous Coward

              If you like the game, buy it and then use the cracked version. Otherwise you are just justifying cracking games to get them for free.

              • Re: (Score:2, Interesting)

                by Anonymous Coward

                Why should I support those who are trying to combat the people who liberate software? I justify cracking games because it is the moral thing to do. It lets people own their software and to use it when ever or where ever they want without artificial limitations.

                I'll gladly pay when they put out a DRM free version. Whether that's tomorrow, in ten years or never is up to them. Plenty of games make it on to GOG and I have no problems buying those.

                • Re:What about DRM? (Score:5, Insightful)

                  by neonmonk ( 467567 ) on Wednesday March 27, 2013 @02:50AM (#43288831)

                  Just because you don't like DRM, doesn't mean you can justify pirating it. They've chosen to release their product with DRM. Don't like, it don't buy it.

                  • Re: (Score:3, Interesting)

                    by Luckyo ( 1726890 )

                    Idealistic bullshit. Reality is that piracy is the only viable way of resisting enroachment of DRM. Not buying it? Then clearly you're not a buyer and don't matter.

                    Massive piracy? Time to lower prices, reduce/remove DRM and make content as accessible as possible.

                    Just ask music companies.

                    • by Raenex ( 947668 )

                      Massive piracy? Time to lower prices, reduce/remove DRM and make content as accessible as possible.

                      Rationalizing bullshit.

                      Massive piracy? Instead of making a AAA single-player campaign game like BioShock, turn yourself into the next Zynga and make cheap games with low-risk, high-reward. Or even better, since BioShock will sell well on consoles, just skip the PC version altogether.

                    • by Luckyo ( 1726890 )

                      AAA games sell quite well in Russia, to the point of justifying full localization including voice acting for many titles, just like in Germany, France and so on. In spite of MASSIVE piracy.

                      Why? Because they're sold in many local shops at lower price point then in the West (and even on Steam).

                      Did this happen because russians weren't buying? No. They were buying them in droves, but pirated versions. Did it happen because russians wanted the games, couldn't afford them, and bought pirated versions instead. Yes

                    • by Raenex ( 947668 )

                      Who needs AAA titles anymore anyway?

                      The same people who are keen on pirating it in the first place.

                      However, you're definitely wrong about something: after what happened to Napster, iTunes rose to become a new legitimate music source

                      The amount of money (and collaboration) it takes to produce a song isn't comparable to a AAA game.

                    • by Raenex ( 947668 )

                      Once you get enough of a premium paying audience, you can make extra money by selling cheaper versions to smaller markets. There's a reason AAA games target the consoles first, much to the annoyance of PC gamers.

                    • by Raenex ( 947668 )

                      What's that have to do with anything?

                      The expense was part of my original point. Ignoring it while talking about songs is bullshit.

                      Movies cost at least as much to produce, and they're still making tons of those every year despite "piracy". Also, the distribution model there is changing too: Amazon, Netflix, Hulu, etc.

                      They still rely on money from theaters (including premium 3D and IMAX prices), and they also delay streaming until they give discs get a chance to sell. They also hit the streaming services up for more money. And finally, if they really start to lose out on movie sales, they're going to shift to cheaper budget films.

                      For video games, there's Steam.

                      Which is DRM, the whole reason we are talking about this in the first place, for fuck's sake. They al

                    • by Raenex ( 947668 )

                      Which is why DRM isn't really about piracy. DRM rarely works against pirates

                      It's about casual piracy. There's a class of people who will gladly copy from their friends, but not bother with illicit sites.

                      The more reasonable justification for DRM is to go after resalers (i.e GameStop)

                      That's part of it too, sure.

                    • by Luckyo ( 1726890 )

                      These people will visit the local market in Russia and buy a pirated game for about a euro. I used to do it myself when visiting the place about ten years ago, when I was a cash-strapped student.

                      The real reason behind DRM is likely the mindset more then anything. "This is ours, we want to control it".

                    • by Raenex ( 947668 )

                      And in the United States such markets are uncommon, yet I've known many people to casually copy games among friends and family when there is no protection. What happens in your corner of the world isn't representative of the whole.

                    • by Luckyo ( 1726890 )

                      What happens in US is fairly common only in US, Canada and a few Western European countries + Australia and to extent Japan and South Korea. Rest of the world is very much like Russia in this regard (and I say this as someone who has either travelled to or personally lived with people from all continents in the world except Antarctica).

                      All together well over 3/4 of the world has the situation similar to Russia. And yet Russia, China and other similar nations have AAA games fully localized for them, which co

                    • by Raenex ( 947668 )

                      It's profitable because localization is a small part of the budget. Everything else is already paid for. There's a reason the other markets are second class, because they don't pay first class money.

                    • by Raenex ( 947668 )

                      China has its own industry as well, they're very big in online gaming like Korea.

                      Online is built-in DRM. Where's the AAA, single-player campaign game coming out of China, marketed to China? Mega-bonus points if you can find one targeted to PC sales and not console. Do you really think such a game can be supported in a market so pervasive with a copy culture?

                      All of this further points to that DRM has very little to do with piracy. Why? Because there's just so many games out there.

                      And yet there are games that people need to pirate. I hear them all the time justifying it. And there's the class of people that will casually copy but not hardcore pirate, and that will fork out bucks to play a game they would other

                    • by Raenex ( 947668 )

                      As a side effect. Those games aren't online just for the sake of DRM.

                      Making money is the primary concern. If you can charge a premium because the game cannot be pirated, then that is what the industry will flock to in a culture like China, You can't just dismiss this reasoning out of hand.

                      You're really just trying to argue up a strawman, going after China and ignoring Japan or Korea, who do have their AAA single player games, coming out of their countries, and marketed to their own markets.

                      And you apparently didn't read the post [slashdot.org] I was replying to before you jumped in late, which is surprising considering how deep into the thread it was. My tolerance for annoying Anonymous Cowards has reached its limits. No more replies after this.

                      And again, I must stress about profits. Fighting piracy is nice and all, but at the end of the day, are you making more money? Not even Ubisoft thinks so [slashdot.org]. The guys who made Witcher 2 don't think so

                      Ubersoft was the poster child for annoying DRM

                  • Just because you don't like DRM, doesn't mean you can justify pirating it.

                    DRM is an attempt to circumvent the Doctrine of First Sale and thus deprive customers of their legal rights. This also harms anyone who buys used games. Furthermore, Mickey Mouse Protection Acts and the "forever minus a day" excuse for them have already turned copyright into a mockery of the very concept of law. Finally, various copyright institutions regularly use courts for outright blackmail of innocent people. Therefore, there is

                • You sound like me, 10 years ago. Back then I was a penniless student and justified my piracy as much as necessary.

                  Nowadays, since I'm employed and doing well, I've pretty much paid for all my piracy a number of times over thanks to Steam and Sales.

                  Long story short, remove the stick from your ass.

                • Re:What about DRM? (Score:5, Insightful)

                  by dreamchaser ( 49529 ) on Wednesday March 27, 2013 @05:59AM (#43289563) Homepage Journal

                  Wrong. The moral thing to do would be to not buy it and not use it at all. If you don't like DRM don't use any DRM'd software. Your stance is just rationalization.

                  • Your reply is just as much a rationalization, it's just based on a different system of ethics and what values in it you believe to be more and less important. The conflict that requires rationalization is just different. You rationalize your choice of not playing a game you would like to play (whether it be bioshock or anything else) with the thesis that 'piracy is wrong, no matter the context'; he rationalizes his choice to play a game that has features he would like it to not have with the thesis that 'by
                • Why should I support those who are trying to combat the people who liberate software? I justify cracking games because it is the moral thing to do. It lets people own their software and to use it when ever or where ever they want without artificial limitations

                  How can you own something for which you pirated? At least as the GP said if you purchased it first, then pirated it for DRM free play, then you'd have a standing. Face it you're just trying to justify getting free games no matter what you tell yourself.

            • Pfft and spend a few hundred bucks buying a console for a vastly inferior experience? Right.

              So you want no DRM, but only on your platform of choice too?

              Do you have any other demands? If so, please list them in an angry rant on the internet.

        • Yup. If they won't give you something exactly the way you want it, you'll just take it anyway without giving them a dime. Of course the real way to send them a message would be not to buy or pirate it at all. All they see when they see you pirate the game is another justification to keep up the status quo. Thanks for contributing to the problem, asshat.

          But lets be honest with ourselves here... You probably wouldn't have paid for it had it been DRM free anyway.

          Real Insightful, /.

        • by PhxBlue ( 562201 )

          You say that like it's acceptable.

          It's acceptable. Steam's been around and isn't going anywhere. It also has this nifty thing called "offline mode" where I'm not forced to be connected once I've finished downloading it and have started the program at least once. It's as much "DRM" as a serial code -- which is to say, it's really not.

          If you want "intrusive DRM," take a look at the encumbrance surrounding SimCity.

    • Slashdot: Late to the Party In video game clouds everywhere!
    • Re:What about DRM? (Score:5, Insightful)

      by Darinbob ( 1142669 ) on Tuesday March 26, 2013 @11:08PM (#43287957)

      BioShock was DRM encumbered with Steam, even physical copies,so I don't think they would have removed that.

    • by Molochi ( 555357 )

      Well the first parts of the playthrough are already up on Youtube. Not as good as demo, but it'd give you a taste.

      https://www.youtube.com/watch?v=s8ATQ0wPXFM [youtube.com]

    • Comment removed based on user account deletion
      • by mybeat ( 1516477 )
        Sorry for the awful formatting, but I can't seem to open any options or whatever I need to do here for the new lines to appear properly (Running Chromium), but here it goes: While I have only played for 2 hours or so on hard difficulty, can't say that AI is "totally dumbshit" and their heads don't stick out like watermelons. I only noticed two issues with AI so far: 1st: If you run away behind a door (they open up and close automatically), AI won't always follow you. 2nd: If there's a bunch of them with pis
        • Comment removed based on user account deletion
          • by mybeat ( 1516477 )
            I'm on Debian, this stuff only happens with slashdot shitty js options popup, it just doesn't work. There are some "burning" aholes, that make you run for cover, but it's mostly because they take shitloads of bullets to kill. Regarding the "Really? You are REALLY gonna do that?" it's more like "Really? You are REALLY just gonna stand there?". There were places when I heard them swearing/yelling at me, but they didn't move until they got into my line of sight, which is kinda meh. But they won't stay behind
      • one thing I loved about the first 2 was how the AI and character models...I don't know, they just had this kind of unnerving quality to it that I thought they did very well. The way the disfigured football jock would talk and move like he was talking to some unseen authority figure

        -very mild spoiler alert for the few who have yet played the first Bioshock-

        One of my favorite parts in the first one was near the beginning, when you go into the bathroom, and one of the mutants comes screaming out of the toilet stall yelling "I'M NOT A BAD PERSON!" as he's attacks you. That was truly unnerving. Even better than the surprise doctor reveal later, IMHO.

    • If I'm going to spend money on a Game, I'd like to be able to play it regardless of what platform I use.

      • by Anonymous Coward

        Indeed. This is why I'm avoid Bioshock. I can't play it on my VIC-20. Thus it is garbage!

    • by Anonymous Coward

      Steam DRM has been... acceptable. Your old licenses are avaialble, you can play on any machine, you can play disconnected, and you can uninstall and re-install the software on any machine. Other people with other licenses can play on the same host, and your games are saved on the cloud so you can take up your play on another machine elsewwhere. The older games are still supported and work well, and you can still *get* the older games in the discount bin, with support, and you don't have to keep the media ly

  • by Nyder ( 754090 ) on Tuesday March 26, 2013 @10:59PM (#43287933) Journal

    Game so far isn't too bad, but you can tell it's a console port.

    There are some graphic problems i see. Like the baskets of apples are flat, no raised textures. And i found some smoke that was very 2D.

    Mouse acceleration seems the same if it's on or off, and it's way too sensitive.

    Other then that, it doesn't seem to bad at all, can't wait to play it more later.

    Oh, the enemies seem to jump a bit, not sure if that is planned or what, but whatever, i can kill them the same.

    Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460.

    If you like the other 2 games, you will probably enjoy this.

    • by Nyder ( 754090 ) on Tuesday March 26, 2013 @11:03PM (#43287941) Journal

      Game so far isn't too bad, but you can tell it's a console port.

      There are some graphic problems i see. Like the baskets of apples are flat, no raised textures. And i found some smoke that was very 2D.

      Mouse acceleration seems the same if it's on or off, and it's way too sensitive.

      Other then that, it doesn't seem to bad at all, can't wait to play it more later.

      Oh, the enemies seem to jump a bit, not sure if that is planned or what, but whatever, i can kill them the same.

      Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460.

      If you like the other 2 games, you will probably enjoy this.

      Oh, i forgot to mention, almost all the NPC look like each other, they used maybe 2-3 different models. I think that is bullshit, but whatever, I just kill everyone in the game anyways.

    • by JMJimmy ( 2036122 ) on Tuesday March 26, 2013 @11:53PM (#43288151)

      That's the short list of problems... graphics tearing, horrible audio levels (footsteps are louder than crashing waves!?), audio overlays that make the dialogue unintelligable, etc etc etc.

      Most of all: The game is BORING! I couldn't have been more disappointed in the story. I've played for 8 hours or so and still don't know why I'm doing anything I am other than "someone hired me"... uhh ok... the world's story was going all religion then took a hard right into weird cult ville ala Resident Evil then took a U turn into racist land and now I just don't know.

      Big prettyish world with crap all to do in it.

      • by 0123456 ( 636235 )

        Most of all: The game is BORING!

        Consistent with Bioshock 1, then. Never played #2 because I gave up on #1 a few hours in.

        • but 1 was amazing as long as you stop playing after the guy's monologue. It's pretty frickin' clear that's where the game was suppose to end...
      • by Molochi ( 555357 )

        In Bioshock 1 I felt that way. No hints, you just survive a planewreck. The plot felt clumbsy and contrived, though if you make towards the end it attempts to explain the rail-shooter experience.

        In Infinite I'm seeing hints that you are there for a reason from the arguing couple that rows you ashore in the beginning and their reappearance throughout the game, so far. I'm not far into it, but given the trailers I'm guessing this is going to be a fate vs freewill thing.

        I didn't notice a U-Turn into racist lan

        • by anss123 ( 985305 )

          The plot line is better than Bioshock and the world is friggen awesome.

          Solid 10 so far.

          If Bioshock 1 is a 10 I give Infinite a 8. Both the plot and the gameplay is a step back. The game is better than I expected though.

          Anyone else creeped out by the facial animations? They're freakish. Bioshock 1 too had poor character animation, but there they hid it with dim lighting. Besides the poor animation I've also seen characters walk through tables or throws stuff through walls. There's apparently no hit detection when an animation plays. Elizabeth also clearly have the ability to teleport when y

          • by mjwx ( 966435 )

            The plot line is better than Bioshock and the world is friggen awesome.

            Solid 10 so far.

            If Bioshock 1 is a 10 I give Infinite a 8. Both the plot and the gameplay is a step back. The game is better than I expected though.

            If Bioshock 1 is a 10, System Shock 2 is 178.

            Seeing as Bioshock 1 is just a rehashing of System Shock 2's story with cyberpunk swapped for steampunk.

            Seriously, I've seen better storytelling in porno's. Better voice work too but that's besides the point. The story premise is not bad (as I said, it's based on System Shock 2) it's just so hacked together and poorly told.

            • How are Bioshock 1 and System Shock 2 in any way alike other than the fact that they are survival stories that have genetic experiments?

            • by anss123 ( 985305 )
              I almost skipped Bioshock since I heard it was similar to SS2. Obviously I don't like System Shock 2 :)
        • The Bioshock storylines have always had the subtlety of a freight train. In the first one it was libertarianism = bad. In this one, I gether it's racism = bad, and/or intolerant religion = bad. I kind of respect the first one more, though. It's a lot more artistically gutsy to present a failed libertarian utopia (especially as popular as libertarianism is amongst many these days) than to present a failed racist/bigot utopia (ooh, real gutsy to criticize racism, guys!). But again, subtle these games aren't.

      • by Mashiki ( 184564 )

        Most of all: The game is BORING! I couldn't have been more disappointed in the story. I've played for 8 hours or so and still don't know why I'm doing anything I am other than "someone hired me"... uhh ok... the world's story was going all religion then took a hard right into weird cult ville ala Resident Evil then took a U turn into racist land and now I just don't know.

        Big prettyish world with crap all to do in it.

        No it's not boring, I finished it about 40mins ago(total time played ~13hrs). I'd rate the story between good and excellent. It only gets "boring" if you're not listening to the voxophone which fills you in more on the story. Which of course could be a problem if you don't want to wait the 30-40 seconds for it to play.

        Then again, if you don't know any basic theology at all you'll probably miss some of the references but that's not really any fault but your own.

        • I've listened to every vox and am well versed in the subject matter, while I haven't finished the game, because it didn't start well I don't care what happens to anyone.

          In 1 it felt like you were dropped into the middle of a world and were trying to figure out what was going on/how to survive. It engaged you from the beginning. Infinite strings you along with a bunch of boring fights that have no meaning, introduces and drops topics like crazy, and forces you to look at the ground 90% of the time.

      • by luder ( 923306 ) *

        So is this review [escapistmagazine.com] still accurate for the new Bioshock?

      • by PhxBlue ( 562201 )

        ... all religion then took a hard right into weird cult ...

        How do you tell the difference?

    • You forgot the lack of manual saves (quicksave or otherwise). Whenever someone complains about checkpointed save systems, invariable someone chimes in and suggests that continually pressing F5 is hardly an improvement. What the said smartarse fails to mention is that pressing F5 ensures you've saved NOW, and hence can safely quick the game knowing it's going to load exactly where you saved and not a checkpoint 5-10 minutes ago.

      It also means you can experiment more with situations, try out various weapons or

      • The option of manual saves should be a mandatory certification requirement in shooters. There may be other genres where it doesn't fit, but for shooters it's an absolute no brainer.

        My personal absolute least favorite trick ever is the one where you get to the end of a campaign mission in a shooter, watch a lengthy cutscene and then... it doesn't do a save until you've actually moved a way into the next mission. So if you survived the encounter at the end of the previous mission, sat watching your clock thro

      • Man, I hate checkpoint systems. *Why* do developers keep that old system around? It was perfectly understandable back in the days when there was very limited system memory available to maintain saves, especially on consoles. But we left that era behind 15 years ago, yet developers still keep it around. Their nostalgia for the old ways has me wanting to throw my controller at the wall every time I have to replay through a whole level just to get to the ONE PART that I'm having trouble with--OVER AND OVER AGA

    • by shione ( 666388 ) on Wednesday March 27, 2013 @03:06AM (#43288865) Journal

      Here's my complaints:

      16:9 resolutions on a 16:10 monitor is bugged. Any 16:9 resolution you pick the game will stretch it out to 16:10.

      Mouse sensitivity is screwed up as you say. One it is too sensitive and two it seems to move in y axis faster than in the x, so when youre walking you view moves up and down too much , and I'm not talking about the head bob.

      If there are stairs that are part of a building you have to jump to walk up them unlike all the other stairs in your path.

      Game is very linear in your choice and it is very short. I finished it in 10 hours yesterday.

      During the game and in the menus I have to hit the enter key. I can't remember when I last had to use the enter to in a game other than for chatting.

      The Menus are very dumbed down and simplified. If you want to get to the nitty gritty stuff you have to edit the ini files.

      You cannot manually save. All saves are automatic and you dont know when it happens, which means if you die you dont know if those items you last picked up have to be picked up again. Also makes it harder if you just want to explore the place and not worry about dying because if you die its hard to keep track of your progress unlike if you could exactly when you wanted to.

      These are the main things that annoy me about the game.

    • by RogueyWon ( 735973 ) * on Wednesday March 27, 2013 @03:35AM (#43288957) Journal

      I'd agree with the comments here. To add a few things to it: the combat is marginally better than Bioshock 1 and 2. My biggest issue with those games was that the weapons lacked any sense of clout. You'd have an enemy charging you who was basically a psychotic human (no armour, no supernatural powers) and to take them down, you'd have to pump multiple clips of ammo into them. That just felt poor. Infinite has, so far (in normal difficulty) felt better in this regard. Not perfect, but better.

      The two-weapon limitation is a step back for the series. Very, very few shooters are improved by two weapon limits. Makes sense for realism-heavy military shooters (Operation Flashpoint, ARMA etc), in anything else it just forces bad game design. "Oh look, there's a sniper rifle over there, the game is telling me I will need to snipe in the next sequence". By all means do what Borderlands and its sequel do and, for console control-convenience, have 4 hotswitch weapon slots manageable at any time by your (much larger) inventory. But absolute 2-weapon limits are the absolute worst trend in fps gaming over the last few years.

      The story is good. I must say that, as with the original Bioshock, I suspect it's not quite as good as some of the reviews have made out. In particular, I don't think the political and moral dimensions are quite as sophisticated as they claim to be. It's all a bit... well... undergraduate. The first game was "Ayn Rand is bad!". This one is less sophisticated still "Racism is bad!". I actually thought the second game tried to be a little more sophisticated and grey-shaded, but that had the least rapturous reception of any installment in the series.

      And on the technology front... I'm running on an i7-3820 (3.6ghz) and an Nvidia 680 in ultra detail. The graphics are very good - better than the console versions. However, they're not better than the console versions by the same margin as we've seen in Crysis 3 or (to a slightly lesser extent) Tomb Raider. With those games, it felt like the PC version had been developed to a level that was in-line with what we should expect from the PS4 and the 360-successor. The PC version here is more halfway-house-ish.

      Slight digression on Crysis 3; I was discussing it with a colleague at work who does all of his gaming on the 360. He was really disappointed with the game, largely because of its campaign length. I came to it's defense "But look at the technology, this is next-gen stuff, so it's no surprise that other elements of the game got a bit squeezed, just as happened with the likes of the original Gears of War early in this cycle". His response "What technology? It looks just like Crysis 2."

      A day or two later, I got to see the 360 version running on a demonstration machine in my local Game.

      "Oh, so he wasn't even playing the same game as me."

      • Well yeah, even Oblivion looked shitty on a 360. We're what, 3 generations down the line now for Videocards?

      • I suspect that Bioshock Infinite, Crysis 3, and a lot of other recent games will be ported to the PS4/Xbox-Durango not long after launch. Of course, they'll slap a "Special Super-Duper Edition" label on them so we consolers will get the privilege of paying for them all over again.

    • And if you're too much of a hipster to touch anything with "Bioshock" in the name, this is the perfect time to go to GOG, buy System Shock 2 and patch it with the latest SS2Tool. If you haven't played it for a while you might not know that half a year ago someone has actually produced a new version of the engine out of thin air, which seems to fix a lot of the crashing issues, adds compatibility with muticore systems, enables antialiasing, uses OpenAL to enable EAX-like effects etc.

      With that and the SHMUP
    • Agree with you on most every point. Graphics could have been nicer, however, it plays great on my system which is pretty old. 2.13ghz Core 2 duo, slightly OC'ed nvidia 9600 gso with 768mb, 1280x1024. It ran so smoothly at default medium, I bumped it up to high and still runs great.
      I did like the the damp, dark setting for Bioshock better... so far that is.

    • "Preset to High, get 40+ fps at 1080p with a i7-920 (3.2ghz) and a Nvidia 460."

      Did I miss something? The PS3/XBox 360 can't even compare to your rig. Why are you not getting 60+ fps?
    • 2 other games? Isn't this the 5th?
      System Shock, System Shock II, BioShock, BioShock 2, BioShock: Infinite.

  • Oh well, I'll play it when I upgrade my PC.

  • It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game

    Oh, yeah? Ultimate answer you say? So that's all decided now and no-one need every argue over it again?

    Except of course that the answer appears to be "Hmm, yeah, kinda both."

  • Short summary: it's a typical way too easy, hand-holding, felt 50% cinematic sequences (fortunately no "mash X button" sequences like Far Cry 3), non-interactive world (scattered books that can't be looked at, NPCs that can't be interacted with => bland, boring environment) adventure built around a FPS that feels like a 10-15 years old XBox game (I'd place it near or below Fable 1 in complexity/gameplay, or to be a little harsh, close to Doom). It apparently impressed reviewers with its big flying city a
  • by Anonymous Coward

    One thing I was worried about from the gameplay videos and no one ever mentions in reviews is the scripting, it has grown completely out of hand in recent games with obnoxious scripting and handholding ruining games like Tomb Raider for me, so for anyone interested this game is only gently scripted and gives you lots of room to do your own thing and set your own pace, which is great.

    My biggest complaint is that it's far too easy even on hard because you have regenerating shields and instant respawn, I'm thi

On the eighth day, God created FORTRAN.

Working...