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Pixel-Peeping Gaming's Close Cousins

timothy posted about a year ago | from the your-chocolate-got-on-my-peanut-butter dept.

Graphics 20

First time accepted submitter richtaur writes "A passionate classic game collector took the time to document the shared lineage between over thirty of gaming's finest cousins. The article contains side-by-side screenshots and videos to show the similarities and shared assets between such classic relatives as Bomberman/Lode Runner, Gradius/Life Force, and Renegade/River City Ransom. Fascinating stuff for fans of games of yesteryear."

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gee whiz a sequel has same characters! (0)

Anonymous Coward | about a year ago | (#43948563)

Add to the list all Ultima games!

I expected it to be a list of where sprites and other game assets were lifted. Instead it is a list of cameos, references and sequels.

Re:gee whiz a sequel has same characters! (2)

tepples (727027) | about a year ago | (#43948843)

Instead it is a list of cameos, references and sequels.

As far as I could tell after thorough perusal of the featured article, many were sequels whose identity as a sequel was initially hidden from non-East Asian markets.

Re:gee whiz a sequel has same characters! (0)

Anonymous Coward | about a year ago | (#43950673)

And in many of those cases, less hidden and more somewhat obscured. Just because it doesn't have a "2" in the name doesn't mean it's "hidden"

Slow news day? (0)

Anonymous Coward | about a year ago | (#43948569)


Switched at Birth (3, Interesting)

tepples (727027) | about a year ago | (#43948621)

There are a bunch more in Switched at Birth [] .

In addition to the visual resemblances of characters and settings illustrated in the article, I'm compiling a list of resemblances of background music [] . One includes a three-way among Lode Runner, Bomberman, and the first Katamari Damacy [] .

Re:Switched at Birth (4, Informative)

CastrTroy (595695) | about a year ago | (#43948659)

I'm surprised there's no mention of Doki Doki Panic [] which is the whole reason that Super Mario Bros. 2 was so different from the other Mario games, and basically explains why the game didn't make any sense.

Re:Switched at Birth (3)

tepples (727027) | about a year ago | (#43948803)

I was disappointed that New Super Mario Bros. 2 for 3DS wasn't New Doki Doki Panic.

Re:Switched at Birth (2)

Culture20 (968837) | about a year ago | (#43949583)

Are you suggesting that Super Mario Brothers 1 made sense?

Re:Switched at Birth (0)

Anonymous Coward | about a year ago | (#43948853)

Wasn't Apple Panic the first sort of lode Runner game.

Re:Switched at Birth (1)

Hsien-Ko (1090623) | about a year ago | (#43948869)

Comparing NES Lode Runner with NES Bomberman (both developed by Hudson)? Well... what about the original? Oh right, different developer (broderbund). Also I thought all of this was common sense by now, including id's reuse of Wolf3d's rock wall texture for quite a few games and Capcom's inclusion of zennys and Yashichis in everything. OMG THERE MUST BE A CONNECTION LIKE IT'S THE SAME DEVELOPER

Re:Switched at Birth (2)

Twinbee (767046) | about a year ago | (#43948923)

I was rather at the appropriate mix between the Flying Battery level (from Sonic) and Lady Gaga - Bad Romance. It even improves over the former I would say (and of course the latter): []

The mix between Sonic and Rick Astley is rather more terrifying however ;) []

Re:Switched at Birth (2)

aztracker1 (702135) | about a year ago | (#43950027)

There are people here, that will click on that, how could you do that to us?

Re:Switched at Birth (1)

Twinbee (767046) | about a year ago | (#43951735)

A burden shared is a burden halved. I needed others to feel the pain I went through so that we could share the suffering I underwent and sympathize.

Arcade versus home versions (4, Interesting)

Twinbee (767046) | about a year ago | (#43948709)

For those that enjoy these kind of comparisons, here's an old 'arcade versus home versions' page I created many moons ago - all on one page.

"Actual in-game graphics may vary" []

Re:Arcade versus home versions (1)

Jiro (131519) | about a year ago | (#43949761)

That has many versions missing, even contemporary ones such as Pac-Land for the TG-16, Outrun for the Megadrive/Genesis, and Donkey Kong for the NES.

Re:Arcade versus home versions (1)

Twinbee (767046) | about a year ago | (#43951723)

Yeah, wasn't meant to be complete, at least not initially - more of a work in progress page using the emulators and material I had at the time.

Re:Arcade versus home versions (0)

Anonymous Coward | about a year ago | (#43950131)

I would have loved some video. It's often in the actual animation that the differences are most clear.

Pixel-peeping? (0)

Anonymous Coward | about a year ago | (#43948755)

I don't know what that is, but it sounds nasty.

slow news day... (0)

Anonymous Coward | about a year ago | (#43949023)

and now for an utterly devoid of content, pointless and blogspam top-10-list trash article: here's this shit.

I would have loved to put "and now for something completely different". Sadly, that does not apply to slashdot. Hasn't for many years now.

Stuff that matters, remember Tim?

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