Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Mozilla Organizes Game Creating Contest, Prizes Worth $45,000

samzenpus posted about 9 months ago | from the if-you-build-they-will-play dept.

Mozilla 55

sfcrazy writes "Mozilla, the organization behind Firefox browser and operating system, is organizing a contest for creating games. They have teamed up with Goo Technologies for Mozilla and Goo's Game Creator Challenge to engage 'budding' game creators. The game contest is aimed at showcasing powerful open source technologies developed with the help of Mozilla at the same time building a loyal gaming community around these technologies."

cancel ×

55 comments

Sorry! There are no comments related to the filter you selected.

I just gooed in my pants (-1)

Anonymous Coward | about 9 months ago | (#45616617)

Frosty Piss!

WebGL unavailable (2)

tepples (727027) | about 9 months ago | (#45616629)

I see a problem with testing entries. The article mentions an engine that relies on WebGL, but when I use Firefox 25.0.1 on Xubuntu 12.04 LTS on my laptop to try to view the first Google result for WebGL test [webgl.org] , all I get is "Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card." The error message persists after the daily sudo apt-get update && sudo apt-get upgrade. What can be done besides buying a new computer?

Re:WebGL unavailable (0, Flamebait)

Anonymous Coward | about 9 months ago | (#45616647)

Install windows.

Re:WebGL unavailable (0)

Anonymous Coward | about 9 months ago | (#45616939)

probably your driver is blacklisted for webgl use because of instablilities.

You can force it on via about:config but if it works or hangs your system is anybody's guess. ymmv

Re:WebGL unavailable (-1)

Anonymous Coward | about 9 months ago | (#45618019)

ymmv

Your mother's massive vagina.

Re:WebGL unavailable (1)

jones_supa (887896) | about 9 months ago | (#45617307)

WebGL is still quite unstable even under Windows.

Re: WebGL unavailable (0)

Anonymous Coward | about 9 months ago | (#45617727)

Exactly.. WebGL?? Best of luck!!

Re:WebGL unavailable (1)

parkinglot777 (2563877) | about 9 months ago | (#45617573)

Have you tried to view it with Chrome browser to see if it is working? It may not be the driver but the browser itself.

Entries still have to work in Firefox (1)

tepples (727027) | about 9 months ago | (#45618497)

So I just tried it in Chromium, and the cube is spinning. But then two problems come back. First, the contest requires that entries actually work in Firefox, and the best way I know of to ensure that I didn't use any WebKit- or Blink-specific features is to test in Firefox. Second, I can't see how player 2 would control his character. I plugged in a Logitech Dual Action, and the gamepad tester [html5rocks.com] worked in Chrome but not in Firefox. I restarted Firefox, and all I got was "No gamepads seem to be connected. Be sure to plug in a gamepad and then press any of its buttons to activate it." Apparently I have to replace my distro-provided copy of Firefox 25.0.1 with a special build of an obsolete, vulnerable version (Firefox 17) to get game controllers to work.

Re:Entries still have to work in Firefox (1)

Derek Pomery (2028) | about 9 months ago | (#45620403)

Browser driver blacklists vary a bit across hardware.
On my computer/driver, Firefox rendered webgl by default, while Chromium requires a forced override.
(I say did, haven't checked recently, and ditched fglrx for the foss driver)

Anyway, if you want to try webgl in Firefox anyway, blacklists of unstable drivers be damned, go to about:config
search for webgl
and set webgl.force-enabled to true

You'll probably have to restart.

You might also want to try another driver. Do you have jockey-gtk ? If you're on intel, can check for newer updates from the Intel team. xorg-edgers is an option..

Re:Entries still have to work in Firefox (0)

Anonymous Coward | about 9 months ago | (#45630729)

You will need to make sure dom.gamepad.enabled and maybe dom.gamepad.non_standard_events.enabled are set to true. Only the most recent nightly builds have this set. https://groups.google.com/forum/#!topic/mozilla.dev.platform/JjuTCr2VYUA

Re:WebGL unavailable (0)

Anonymous Coward | about 9 months ago | (#45617675)

Firefox 25.0 on Fedora 19 seems to work. I am using the intel display chipset of my Lenovo Thinkpad.

Re:WebGL unavailable (1)

Whorhay (1319089) | about 9 months ago | (#45619021)

Instead of replacing the computer you could try it under a different operating system. I would think that it could be a problem with the drivers, which should be different under a different OS.

Re:WebGL unavailable (1)

tepples (727027) | about 9 months ago | (#45619833)

you could try it under a different operating system.

I imagine FreeBSD would have the same problem. Or were you referring to an operating system that I'd have to pay for?

Re:WebGL unavailable (1)

Whorhay (1319089) | about 9 months ago | (#45642975)

I'm not very good at drivers and I don't honestly know a ton about the various Unix based operating systems that get used on the Desktop. What occured to me was different flavors of unix like Mint.

You could try XP if you had an old key unused somewhere though.

Re:WebGL unavailable (0)

Anonymous Coward | about 9 months ago | (#45620381)

It works on my computer with nvidia blob on Lubuntu 13.10 or better on Windows 8.1!

arsegoart (1)

For a Free Internet (1594621) | about 9 months ago | (#45616631)

the morfilla is napolme.

Pretty sad (-1)

Anonymous Coward | about 9 months ago | (#45616633)

How often we see stories about stuff nobody's heard of outside of the half-dozen devs working on it with no explanation.

Finally, we get one--WTF? My *mother* knows what Mozilla is. Cut me a break.

WebGL is shit (-1)

Anonymous Coward | about 9 months ago | (#45616709)

90's graphics only available to 2010's video cards

Your Entries shall remain your exclusive property (0)

Anonymous Coward | about 9 months ago | (#45616887)

Mmmm, more proprietary software.... Sure, that's what the world needs!

Man Spent $750 Buying Xbox One but Got a Piece of (-1)

Anonymous Coward | about 9 months ago | (#45616919)

One teenager in the UK wanted to buy an Xbox One console on eBay but unfortunately, he didn’t get what he expected at last.

19-year-old United Kingdom resident Peter Clatworthy paid £450 +£8 shipping (around $750) for a piece of paper he thought was an Xbox One as part of an eBay scam, The Nottingham Post reported today.

Clatworthy, a student from Bilborough, said he saved up to buy the limited edition Day One system as a Christmas gift for his young son.

The auction listing stated it was for a photo of the console, not the system itself. However, Clatworthy said he still expected to receive the Xbox One because the item was listed in the "video games and consoles" category on eBay.

http://www.gameguyz.com/news/game-vendor/man-spent-750-buying-xbox-one-but-got-a-piece-of-paper-instead.html

Re:Man Spent $750 Buying Xbox One but Got a Piece (-1)

Anonymous Coward | about 9 months ago | (#45617097)

One teenager in the UK wanted to buy an Xbox One console on eBay but unfortunately, he didn’t get what he expected at last?

Then he posted his plight as AC in as many tech-oriented web forums as he could.

And how old is this 19 year old manboy's child, that he needs an xbone for xmas?

Furthermore, I find this offtopic post vastly more thought provoking than actual submission.

Re:Man Spent $750 Buying Xbox One but Got a Piece (1)

Inda (580031) | about 9 months ago | (#45617777)

I find it all redudant. This scam has been played on eBay for every console. I guess there's one born every minute.

Coders or artists (1)

Anonymous Coward | about 9 months ago | (#45617201)

The biggest problem with game creation is that while programmers are ready and willing to code in for contents/open/free software... artists are less inclined. If they had wanted to do this properly, they'd pay for a set of game assets to be used in the contest.

Re:Coders or artists (1)

Dan Askme (2895283) | about 9 months ago | (#45617267)

I actually agree with this AC post.

I'am currently working on a pure C++ game engine (vb2008), and, creating a DX11 game (similar to XGRA/Fzero). 40 bikes, network, online deathmatch etc.
I've built the games code from scratch over 1/2 years in my spare time, using ray scans and no physx. That was the easy part.

For those of us who are either pure programmers, or, pure artists. Its a nightmare when you simply "have" to do the other. Its takes you more time, more effort, and i'am never happy with my own artist results.

There are others out there who can take on the role of models/art. However, its at a price of either £££, or, your time if they dont finish their work (which always happens).

If your lucky, you might find that "team player" who wants your project to succeed as much as you do. They can see a blank canvas to show off their work. But when theres no initial money involved, alot of their promises are never fulfilled.

So yes, i agree with the AC's post. Making a game is not just about programming, its:
- Audio Production (sfx + music)
- Texture artist (sprites + 2d textures + envmaps)
- 3D modeller

Even if your game code is better than quake3, it wont matter if the above doesnt exist, or, at a quality in which "graphics = sales" world.

Re:Coders or artists (1)

Mateo_LeFou (859634) | about 9 months ago | (#45617685)

"graphics = sales"

Nonsense. The most profitable game pretty much ever has crummy graphics by comparison to the "standard"

Re:Coders or artists (0)

Anonymous Coward | about 9 months ago | (#45617937)

Heeeyyyy, CoD:BlOps isn't that bad!

Re:Coders or artists (1)

ausekilis (1513635) | about 9 months ago | (#45618369)

Do you have a source? According to Business Insider [businessinsider.com] , the mantle is held by World of Warcraft (> $10 billion), but that may be unfair since it is a subscription model at $15 a month, on top of the inital $50-$100 dollar purchase (look at original WoW at $50, then 4 expansions at $40 a piece, worst case). Take a step back to console/pc single purchase, and it's CoD: Black Ops at $1.5 Billion. Or maybe the crown goes to GTA 5 [complex.com] , which topped $1 Billion in sales in 3 days.

Or you could mean total sales. I see on wikipedia Wii Sports [wikipedia.org] as the best with almost 83 million copies sold. Unless you look at the numbers released by Amazon.co.uk [wired.co.uk] , which has the CoD franchise taking the cake. Or you could mean fastest selling [wikia.com] , which was CoD: Black Ops. Though sales numbers don't really mean a whole lot, since they don't take development cost into account, or the fact that Wii Sports was bundled (i.e. how many were independant purchases? how many could have been?).

Re:Coders or artists (3, Insightful)

captainpanic (1173915) | about 9 months ago | (#45617339)

It is nonsense that artists won't do something for free (they may not be familiar with the concept 'open source', but will instead just do stuff for free). I'd even go as far as to claim that the large majority of artists do things for free.

I just think there is a massive communication problem: programmers and the large majority of artists are living in different worlds, and hardly know of each others' existence. You'd have to find out where artists hang out (depends on what type of artist you're looking for: musicians, cartoonists, painters), and see what they can do for you. Hint: don't go and suggest they program everything in 3d according to your specs, and deliver next Friday.

Re:Coders or artists (1)

Dan Askme (2895283) | about 9 months ago | (#45617431)

Just to be clear on a few things.

It is nonsense that artists won't do something for free

"However, its at a price of either £££, or, your time if they dont finish their work (which always happens)." (free)

Hint: don't go and suggest they program everything in 3d according to your specs, and deliver next Friday.

All the artists who joined my project have free reign on time frames (eg: in their own time). Without paying them, you really cant expect it any other way.

Specs need to exist, mainly for engine functionality. Again, i give them free reign on what they create.

The main issue with "free" artists is keeping them active/engaged on the project. Most artists i've found have either uni/full time jobs, as well as, working on about 5 other projects at the same time.

I've spent over 3 weeks of my time helping the artists with all the specs/questions/implementations of their work. From experience, unless your lucky and find that "team member", most of that time is wasted when nothing comes from it.

Simple solution = Paid artists. If you have the funds, its easy.
For those of us who dont have the funds, its a lottery to find reliable artists for your game.

ps. I use indieDB for job postings. If you know of any others, please let me know :)

Mozilla paying to write proprietary software !? (1)

ciaran_o_riordan (662132) | about 9 months ago | (#45617235)

With the exception of the "amateur" category, the games don't have to be free software. So Mozilla is paying people to write proprietary games.

Bad move.

Re:Mozilla paying to write proprietary software !? (1)

jones_supa (887896) | about 9 months ago | (#45617317)

In which way a bad move?

Re:Mozilla paying to write proprietary software !? (1)

ciaran_o_riordan (662132) | about 9 months ago | (#45617391)

> In which way a bad move?

No one can reuse this code.

They're encouraging people to install and use non-free software, which doesn't help the campaigns for free drivers, video codecs, file formats, etc.

Mozilla could have used the money to encourage people to write free software.

Awful move.

Re:Mozilla paying to write proprietary software !? (1)

plover (150551) | about 9 months ago | (#45618077)

Not everyone is able to contribute freely to the common good. Some folks need a paycheck. This allows for either to coexist. And Mozilla Foundation benefits either way by having an increased demand, regardless of the proprietary/free leanings of most people.

Good move, Mozilla.

Re:Mozilla paying to write proprietary software !? (0)

Anonymous Coward | about 9 months ago | (#45618275)

> Not everyone is able to contribute freely to the common good. Some folks need a paycheck.

Fake dichotomy, but never mind that. The biggest problem is that those who need a paycheck should rather find something not tied to a contest. Too risky.

Re:Mozilla paying to write proprietary software !? (1)

ciaran_o_riordan (662132) | about 9 months ago | (#45618793)

> Some folks need a paycheck

Yes. But there's no obligation on Mozilla to give everyone paychecks. If someone doesn't want to write free software for a competition, then don't enter the competition.

Mozilla should impose conditions and fund something useful.

(The values Mozilla should be following are already described in the Mozilla Manifesto. It just has to be put into practice more thoroughly.)

Re:Mozilla paying to write proprietary software !? (1)

tlhIngan (30335) | about 9 months ago | (#45619869)

Mozilla could have used the money to encourage people to write free software.

And that would accomplish very little of note, to be honest.

Yes, they could've, and maybe they even should've, but if you're trying to get developers to your platform, it doesn't help your cause to force their hand. Especially if it's a new platform that they have to learn new stuff on, and the ROI is uncertain enough that really, there's no point to.

After all, If you want to write a game, you can do so under plenty of engines, Unity being fairly cross platform, and if you're willing to install a browser, there you go. Or you can then port it to Windows, Linux, OS X, iOS, Android, and consoles and skip the web.

Forcing it to be open-source just means you'll probably get a few dinky ports of existing open-source games which the public probably will see and then promptly ignore.

It's really like Android - why did Google give it permissive open-source? Because they knew if they released it under GPL and the like, no one would bother with it, and given the goal was to counter the iOS threat back then, having as many people as possible get to use it is a really good strategy. (Though it's starting to backfire since Google has been having to close off more and more of it as competition using the open-source version get popular. The goal being that anyone using AOSP would have to write a ton of code just to get it up to where you'd be with Google).

Re:Mozilla paying to write proprietary software !? (1)

Sockatume (732728) | about 9 months ago | (#45617361)

The wonderfully unhelpful myth that one can only use open source software to produce open-source things.

Goo Engine is closed too. (1)

Kludge (13653) | about 9 months ago | (#45618501)

It would have been nicer if Mozilla had chosen one of the multiple open source html5 engines out there.

A Truly Worthy Endeavor (0)

some old guy (674482) | about 9 months ago | (#45617385)

Right, Mozilla, who cares about distributed climate change research tools, browser/internet data security, or any of that other boring scientific stuff?

What we really need to foster and encourage are more vapid web games.

Cry "Sims!" and let slip the Angry Birds of war!

Re:A Truly Worthy Endeavor (1)

riis138 (3020505) | about 9 months ago | (#45617791)

Meanwhile the board of directors at Mozilla is trying to figure out why they keep losing ground to Chrome. Maybe they think giving us web games will make us forget they still dont have multi process architecture?

Re:A Truly Worthy Endeavor (1)

tepples (727027) | about 9 months ago | (#45618617)

Maybe they think giving us web games will make us forget they still dont have multi process architecture?

To enable multi-process architecture in a recent nightly [mozilla.org] , go into about:config and set browser.tabs.remote to true.

Re:A Truly Worthy Endeavor (2)

Sockatume (732728) | about 9 months ago | (#45618089)

They are involved in "all of that other boring scientific stuff". The fact that they do one thing does not preclude them from doing other things. I mean, you're posting on Slashdot right now, only a complete moron would accuse you of completely wasting your life by ignoring literally every other possible activity. It's a nonsequeter.

More like a sponsored trial of "Goo Create Pro" (1)

xxxJonBoyxxx (565205) | about 9 months ago | (#45617945)

A significant portion of the prizes are "5 year access to Goo Create Pro ($2900 value)".

Mixed feelings on the "Goo Engine," but I will check this out.

Re:More like a sponsored trial of "Goo Create Pro" (1)

kamapuaa (555446) | about 9 months ago | (#45620773)

Holy shit, that's nearly 7%!

Is it just me ... (1)

Mr_Silver (213637) | about 9 months ago | (#45618025)

... or would have it been much more beneficial for everyone if Mozilla spent the $45,000 on a developer who could trawl through Bugzilla and fix some of the highly rated Firefox defects?

Re: Is it just me ... (0)

Anonymous Coward | about 9 months ago | (#45623021)

nonsense, that bug where the tabs become unresponsive and won't move left or right after you have too many is minor and doesn't need to be fixed

Re:Is it just me ... (0)

Anonymous Coward | about 9 months ago | (#45630741)

45,000 pays about 1/6 of a Silicon Valley salary+benefits.

Re:Is it just me ... (0)

Anonymous Coward | about 9 months ago | (#45631435)

So hire someone for 2 months. Or someone for 4 months on a part time basis. Still going to be more productive than sponsoring a game writing competition.

Gamedev here excited until--- Engine advert. (4, Informative)

VortexCortex (1117377) | about 9 months ago | (#45618361)

To create your games, you will be using the Goo platform consisting of Goo Engine – a 3D JavaScript gaming engine entirely built on WebGL/HTML5 – and Goo Create – a visual editing tool running on top of the engine.

Fuck that. I've already got a cross platform engine with runtimes for Android / WebGL / PC (lin, mac, win). My game script compiles to interpretable bytecode or into C, JS, Java, and am working on ASM.js -- though it's a shitty target for so many reasons: no function references (function pointers? no, use a big slow switch), only a single heap, no heap offsets for int views (extra offset addition for each "instance" variable in OOP implementations), can't share heaps between ASM.js programs (OH FUCK WHY? I could see per thread limits, but per context?!) no handing off of array buffers between threads (must stringify; no point to multi threading), no instantiating multiple ASM.js programs; pass program as a string to Function() constructor as workaround. WTF is this shit? It's obviously single mindedly designed to be used as a target for Emscripten and could be MUCH more performant if any other use case was considered during ASM.js design. /rant

Anyhow. I'm getting equivalent or better performance in ASM.js than in C for some things like fixed-point physics system and SHA2 hash functions (yes, even with optimizations on). I really hate the shit-pile we've made of the web through poorly thought out designs like ASM.js or TLS/SSL+HTML (secure pages can't have mixed content for caching because resource tags don't include (salted) hashes <img ... hash="base64/sha-1; 15a0ed...99b">... morons), but hardware is getting fast enough it doesn't mater (still a nightmare for security though). I'd compete in the game challenge -- my code even runs on Mozilla's FirefoxOS -- However this "challenge" is really just a Mozilla backed push for vendor lock-in by Goo Engine, IMO. No fucking thanks. I will not be locked in to any platform EVER AGAIN, that goes especially for "engines" or "approved" compiler tool chains or shit like C# that only pretends to work outside of Microsoft, I'm still pissed that Apple wouldn't let anyone target iOS with meta programming tools. No fucking way will I support Mozilla doing the same shit.

Competitions such as these that dictate the toolchain are a bad idea. Love that samey look in games that occurs because everyone's using a small selection of graphics and physics engines Unreal, ID's tech, Havok, Bullet, etc. because publishers won't talk to you unless you've licensed an approved engine? I do not. We finally got back a lot of control with pixel and vertex shaders that we had back in the software rasterization era (when everything looked different, except all the doom clones). It would be a shame to piss away the differentiation now. Fuck you Microzilla, that's what you're becoming, and I don't like it one bit.

Re:Gamedev here excited until--- Engine advert. (1)

tepples (727027) | about 9 months ago | (#45618671)

no function references (function pointers? no, use a big slow switch)

Incidentally, the MISRA C guidelines [wikipedia.org] for programming an automotive microcontroller ban function pointer variables as well because "a big slow switch" is somehow more reliable. Someone experienced in working in a MISRA C environment could probably explain this better.

Re:Gamedev here excited until--- Engine advert. (0)

Anonymous Coward | about 9 months ago | (#45620469)

Programmer Productivity!

Re:Gamedev here excited until--- Engine advert. (0)

Anonymous Coward | about 9 months ago | (#45622731)

Well, it starts with the fellow who can't code being assigned to writing tests, and trying to perform memory allocation via object * makeObject() { Object aObject; return & aObject; }.

For the sanity and productivity of the actual developers, he is delegated to attending meetings. He gets lots of visibility. He gets promoted.

Meanwhile the actual productive members of the team, fed up with the bullshit coming out of those meetings, go off and discover they can grab a 20% raise by moving to another company.

One guess as to who's left to write the programming rules... In the committee meetings...

Re:Gamedev here excited until--- Engine advert. (0)

Anonymous Coward | about 9 months ago | (#45621397)

Which engine are you talking about?

Blog.mozilla.org not working on Firefox (1)

hydrofix (1253498) | about 9 months ago | (#45622153)

Anyone else have trouble accessing the article [mozilla.org] on Firefox? I get presented a certificate error, but without the button to bypass it, and the HTTP site auto-redirects to the HTTPS site. Looks like the exact same as Bugzilla #799836 [mozilla.org] .

So I am basically locked out from viewing Mozilla's own blog when using their very own browser? I don't have Chrome on this machine. I can't believe I am about to install Chrome just to view Mozilla's own blog!

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>