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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

Soulskill posted about 8 months ago | from the random-number-generators-are-the-root-of-all-evil dept.

Games 180

An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

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Minesweeper (0)

Anonymous Coward | about 8 months ago | (#46701119)

Poorly designed, difficult to play

Re:Minesweeper (1)

Oligonicella (659917) | about 8 months ago | (#46701259)

Completely disagree. I love minesweeper and play it in two modes. First one is pop a couple and then use time and logic to try to continue. Second is pop a few and then do a snap decision type thing and speed through. It's really pretty easy to play as there is a logical formula to determine where the possible mines are.

Re:Minesweeper (1)

Cryacin (657549) | about 8 months ago | (#46701365)

And when it doesn't work, put a firecracker on your computer and light it. Minesweep this!

Re:Minesweeper (1)

DragonTHC (208439) | about 8 months ago | (#46701567)

Rage Quit!!!1

Re:Minesweeper (1)

JMJimmy (2036122) | about 8 months ago | (#46701891)

Minesweeper? Seriously? One of the easiest games, sure there's some guess factor on occasion but otherwise it's very simple.

Galaga Legions or Hard Corps: Uprising - those are some hard games.

Re:Minesweeper (1)

geogob (569250) | about 8 months ago | (#46702195)

I disagree. The only systematic guess in the game is the first click. If you generally have to guess afterwards, you are doing something wrong and misunderstood the game. At most you'll have to guess once or twice, if at all, through the game.

Re:Minesweeper (0)

Anonymous Coward | about 8 months ago | (#46702347)

On Advanced difficulty you _always_ end up with 2-3 ambiguous places where you can only do a 50-50 guess. Especially frustrating when it's the last corner and you guess wrong.

Re:Minesweeper (0)

Anonymous Coward | about 8 months ago | (#46702431)

Yeah but if you wanna go for speed 5 or so random clicks comes in handy to clear out open spaces before you actually think about it.

Re:Minesweeper (0)

Anonymous Coward | about 8 months ago | (#46702299)

Great. Another study that takes into account subjective criteria from the field that's mostly made up of pseudoscience or bad science. Wake me up when psychology becomes anywhere near as rigorous as (for example) the field of physics.

Great! (1)

Anonymous Coward | about 8 months ago | (#46701133)

Now every games will be made so even a 4 year old kid can beat them easily.

Re:Great! (4, Funny)

x0ra (1249540) | about 8 months ago | (#46701321)

leading to even more frustration...

Re:Great! (3, Insightful)

Black LED (1957016) | about 8 months ago | (#46701745)

That is what difficulty settings are supposed to be for.

Re:Great! (1)

Johann Lau (1040920) | about 8 months ago | (#46702443)

Like that's not already the case.

Here we go again (2)

Anonymous Coward | about 8 months ago | (#46701135)

It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

Re:Here we go again (3, Funny)

Anonymous Coward | about 8 months ago | (#46701229)

It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

And that's exactly what the article says. This is Slashdot, not Simon Says.

Re:Here we go again (0)

Anonymous Coward | about 8 months ago | (#46702625)

The point I'm getting at is that although it sounds like this article is absolving violent games of the scapegoating they've been subjected to, it's doing so by instead pointing the finger at games in general due to their being intrinsicly challenging. But it's not just games in general since anything of a challenging and potentially frustrating nature can lead to the same result - yet the majority of us that deal with frustrating situations daily manage to not fly off the handle (or do so without resorting to violence and aggression)

In other words, the Slashdot headline could just as easily read 'Human Aggression Result of Frustration (and Lack of Self-Control)'.

Re:Here we go again (3, Interesting)

blackraven14250 (902843) | about 8 months ago | (#46701277)

I think this article brings up something really interesting that I was actually prodding my friend about the other day regarding UI design. See, he was playing a game with a friends list, and he was telling me that he needed to delete friends. His list is far smaller than mine on this game, only around 40 people. I eventually dug down to his original experience with friend systems for video games - the original XBox. The XBox had an awful UI for sorting, displaying, and finding friends - you could only see 4 or 5 friends at a time, and it would never get a passing grade under today's UI standards. This was a system from nearly a decade ago, and there's a non-zero chance that his experience with the UI still affects his behavior a decade later, manifesting as a vague compulsion to keep his friends lists short.

So, how does this relate to the article? If a UI can train people into long-term compulsive behaviors, it's not unreasonable to research whether they can also nudge people's behavior in other directions on a shorter timescale.

Re:Here we go again (1)

Bite The Pillow (3087109) | about 8 months ago | (#46701777)

We are talking about gameplay and inability to master the controls, or control the outcome. Your example is not the worst example of inability to control the outcome, but would be more relevant if your friend punched people on his contacts list.

More relevant is the controller with 16 inputs plus directional controls, where X reloads the rifle, except next to a vehicle where you hijack it, but the one you're closest to instead of what you're facing, except if there is a person nearby so they get taken hostage.

My rage quit is usually when there is no possible way to tell the system what I want it to do. I'm being shot, but turning around to run or fight takes forever. Running for cover uses the same button as take cover and jump, so I get shot to death crouching in front of what I want to be behind. The loading hint that tells you a vital gameplay mechanic halfway through the game. The boss fight that has duck all to do with anything prior in the game, so you have zero practice even with the button combinations in this context.

On second thought, your example would be perfect if the friends list randomly switched controller schemes so sometimes X was call, sometimes delete, and sometimes send a flirty message, because

ANSWER HELLO FUCK DAMMIT ASS SIRI STOP ANSWER SUCL MY BALLD SPELLCHECK DON'T SUBNIT DO NOT

Re:Here we go again (1)

blackraven14250 (902843) | about 8 months ago | (#46702005)

Well, even though my example is a relatively small change in behavior, it's the fact that it displays as a compulsion for such a long period of time, and is transcribed to a large number of different services, that makes me think that investigating the ways we design our technology can affect behavior. I've given a lot of thought to efficiency and layout before, but never how X UI would change Y thought and cause Z behavior which is then transposed to A + B + C related platforms, and D + E unrelated services, and real life on top of it.

I'd imagine that examples of a momentary, highly intense frustration due to UI/mechanics (i.e. dying in CoD, sudden loss of many days of work) are more likely to be turned into violent outbursts, while longer term frustrations (i.e. a shitty friends list UI, low rare item drop rate) turn into long lasting behavioral shifts. That's all guessing though, we need a lot more science to understand the impact well.

Re:Here we go again (1)

bryanthecomputerguy (2212568) | about 8 months ago | (#46701339)

It's lack of self-control that inspires violent behaviour. Whether it's a game or a nagging spouse that sends a person into a rage, the problem still resides with the individual, so enough with the scapegoating.

I agree 100 percent. Short of real mental illness in someone's brain. We all choose whether we let the rage out.

Re:Here we go again (2)

epyT-R (613989) | about 8 months ago | (#46701853)

Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

Re:Here we go again (3, Funny)

gmhowell (26755) | about 8 months ago | (#46702227)

Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

The biting or the torturing?

Re:Here we go again (2, Funny)

mjwx (966435) | about 8 months ago | (#46702597)

Torture an animal long enough and it will bite you. Humans are no different, we're just better at it.

The biting or the torturing?

Yes.

Re:Here we go again (5, Insightful)

epyT-R (613989) | about 8 months ago | (#46701827)

I would also say that everyone has limits. Backing individuals into impossible situations passive aggressively is something that modern society has become very good at. Since some people have more control than others for a given type of situation, those with less end up as canaries in the coal mine. Eg, the rise in school shootings probably has to do with how our society/school system increasingly treats individuality negatively. Those who feel it most, feel it first. Boom.

Re:Here we go again, blaming the person (4, Insightful)

Bite The Pillow (3087109) | about 8 months ago | (#46701855)

Nope. Lack of self control causes violence. But lack of game control causes the anger and frustration that leads to a need for self control.

Basically this, if proven as opposed to found once and reported, explains why all studies that blamed video games found the same results consistently. Not because it was bad science, but poor design.

Prior studies were missing basic control groups that had input requirements similar to violent games with only the content different.

Every such study is now suspect at best, and more likely invalid. And, unless you see a flaw, this result means that anyone blaming purely the individual's self control is just as ignorant as blaming purely the game's violent content.

Re:Here we go again (4, Funny)

ArcadeMan (2766669) | about 8 months ago | (#46702051)

You really think it's lack of self-control that's the problem? How the fuck would you know, you fucking little prick? How fucking dare you! You think you're better than the rest of us you godamn fuckface? SHUT YOUR FUCKING MOUTH YOU FUCKING...

Sorry. I don't know what came over me!

Nintendo Hard (5, Funny)

Max Threshold (540114) | about 8 months ago | (#46701145)

The original NES must have raised a generation of cold-blooded killers.

Re:Nintendo Hard (1)

Bonker (243350) | about 8 months ago | (#46701185)

Battletoads Jet-ski level. Pure hatred that will make you kill anyone or anything you love.

Re:Nintendo Hard (3, Insightful)

Mr. Shotgun (832121) | about 8 months ago | (#46701349)

Try two player with your little brother, sibling rivalry cranked to eleven.

Re:Nintendo Hard (1)

Anonymous Coward | about 8 months ago | (#46702103)

You've reminded me of drop kicking my younger brother when he beat me in Donkey Kong 64...

Re:Nintendo Hard (1)

phantomfive (622387) | about 8 months ago | (#46701377)

And that level isn't even hard (wait until the snake level, which isn't even hard compared to etc....)

Re:Nintendo Hard (0)

Anonymous Coward | about 8 months ago | (#46701199)

PS1 had racing game. Remember after playing it, I walked very carefully around the house, trying not crash into furniture. Had to choose my turn angles very carefully.

Re:Nintendo Hard (1)

epyT-R (613989) | about 8 months ago | (#46701877)

Wipeout/XL/2097/3?

Re:Nintendo Hard (3, Insightful)

RichDiesal (655968) | about 8 months ago | (#46701235)

Well, the study is just about "leading to aggression" and not "leading to homicide." The NES often made me, at least, want to throw my controller through the wall. That experience is probably a lot less common these days (in this age of easier, accessible gaming).

Re:Nintendo Hard (2)

Travis Mansbridge (830557) | about 8 months ago | (#46701303)

Search youtube for "wii remote accident"

Re:Nintendo Hard (2)

Dutch Gun (899105) | about 8 months ago | (#46701343)

Search youtube for "wii remote accident"

Different cause and effect.

Rage -> Throw controller through wall.
Throw Wii remove through wall -> Rage

Re:Nintendo Hard (3, Funny)

Anonymous Coward | about 8 months ago | (#46701327)

The best thing about the NES compared to game systems before it was that you _could_ throw your controller through the wall and it (the controller) would be perfectly fine. An unbreakable toy is great for breaking other toys.

Re:Nintendo Hard (4, Funny)

phantomfive (622387) | about 8 months ago | (#46701373)

huh. And here I thought it wasn't NES being hard, it was just games since then have gotten stupid easy.

Re:Nintendo Hard (1)

sir-gold (949031) | about 8 months ago | (#46701493)

When I was little we used to play NES over at my friends house. The TV in the basement where we played was kinda built into the wall, and the drywall around the TV had a bunch of little triangular dents from all the times my friend and his brother would throw the controller.

I got my start doing mr-fix-it work by fixing smashed NES controllers for all my friends

Re:Nintendo Hard (1)

sinij (911942) | about 8 months ago | (#46701533)

It did, I am on my way to your house to murder everyone in a cold blood.

Re:Nintendo Hard (0)

Anonymous Coward | about 8 months ago | (#46701581)

This explains the Angry Video Game Nerd.

Re:Nintendo Hard (0)

Anonymous Coward | about 8 months ago | (#46701627)

Tonight I witnessed my 5 yr old hitting the space bar as hard as he could, crying, frustrated while playing a Disney game. He didn't get the physics of "lean forward" and "lean back" in various jumps (or rather, didn't have the physical dexterity to switch between the left and right arrow keys during game play).

Re:Nintendo Hard (0)

Anonymous Coward | about 8 months ago | (#46702561)

The original NES must have raised a generation of cold-blooded killers.

No, it was hard but the games where designed to be played.

Today we have things like first person shooters on consoles and 3D-platformers with a camera that is impossible to control.
I wouldn't be surprised if we can blame everything that is wrong in the world on those.
(Third person shooters that are marketed as first person is another level of hell.)

Going postal after Tetris (0)

Anonymous Coward | about 8 months ago | (#46701147)

Going postal after Tetris

Yeah...but no. (0)

Anonymous Coward | about 8 months ago | (#46701183)

I have to disagree with that. I strongly doubt poorly designed gameplay/games will make you turn violent.

As for hard games? Games were much "harder"/tougher to complete (overall) 20 years ago than they are now and we're seeing a much higher level of violence in today's youth.

Re:Yeah...but no. (2)

Intron (870560) | about 8 months ago | (#46701291)

In my day we didn't have these video games. We played Buzkashi with a goat carcass.

Re:Yeah...but no. (2)

stoploss (2842505) | about 8 months ago | (#46701475)

In my day we didn't have these video games. We played Buzkashi with a goat carcass.

I'll just leave this here: Goat Simulator Official Launch Trailer [youtu.be]

yeah...but they agree with you (1)

globaljustin (574257) | about 8 months ago | (#46701341)

I strongly doubt poorly designed gameplay/games will make you turn violent.

they took the 'video game' factor out of the experiment, in a sense, by testing with different control factors

they tested whether it was **the game** or **frustration with technology** and **frustration with losing**

they tested across all kinds of games, Candy Crush to Call of Duty....same result...aggression comes from frustration

however, "poorly designed gameplay" does indeed equate to aggression...which mirrors non-gaming behavior as well..ex: BSOD

so no, they don't "make" you turn violent...they cause you to express aggression for the same reason **other things** do

Re:yeah...but they agree with you (0)

Anonymous Coward | about 8 months ago | (#46701653)

The difference is what expression the aggression takes.
Call of duty will send the psycho on a murder spree dressed up in fatigues and ambushing civilians. The Candy Crush psycho will neatly arrange his victims according to primary colors until he can put 5 of them in a row.

Re:Yeah...but no. (1)

clovis (4684) | about 8 months ago | (#46701565)

I have to disagree with that. I strongly doubt poorly designed gameplay/games will make you turn violent.

As for hard games? Games were much "harder"/tougher to complete (overall) 20 years ago than they are now and we're seeing a much higher level of violence in today's youth.

Umm, no we are not seeing a much higher level of violence in today's youth. Violent crimes peaked in the 1970's and has dropped ever since then.
http://www.ucrdatatool.gov/ind... [ucrdatatool.gov]

Re:Yeah...but no. (0)

Anonymous Coward | about 8 months ago | (#46701679)

I can believe that. Kids don't have time for violence these days, too busy with their mind-numbing video games, face books, twitters. Go through any neighborhood in America, when kids should be home from school. The streets are deserted. Used to be bustling with kids playing. Now they are bunkered up in their rooms, in between being shuttled to organized activities by dullard parents.

Maybe that would explain Flappy Bird (2)

ComputersKai (3499237) | about 8 months ago | (#46701193)

That makes sense. No wonder why @dongatory was bombed by so many threats from ignorant users.
:)

Gaming (0)

Anonymous Coward | about 8 months ago | (#46701225)

The only winning move is not to play...

QWOP (1)

Anonymous Coward | about 8 months ago | (#46701231)

(Ghosts & Goblins for you older folks)
How many lives were destroyed because of these games?

A Gamer's Experience (0)

Anonymous Coward | about 8 months ago | (#46701251)

So, with enough experience that I hit level 80, I can expect to specialize in School Shooting Rank 5?

Not too surprised (5, Funny)

Anonymous Coward | about 8 months ago | (#46701263)

I should know: I've played Assassin's Creed.

fucking camera. fucking ezio, going in the wrong fucking direction. running into fucking walls. jumping off fucking roofs. fucking FUCK.

Ban them all! (0)

Anonymous Coward | about 8 months ago | (#46701269)

So, all videogames should be banned.

Re:Ban them all! (2)

The Grim Reefer (1162755) | about 8 months ago | (#46701379)

So, all videogames should be banned.

Yes, but only as a subset of everything.

And yet another study... (2, Insightful)

Anonymous Coward | about 8 months ago | (#46701273)

says that teenage males display undulating aggressive behavior due to high and fluctuating levels of testosterone.

A fact of life for young males for over 100000 years now.

Turns out video games is just a contemporary outlet for this aggressive behavior.

Built in cheats will also make you mad. (1)

Oligonicella (659917) | about 8 months ago | (#46701281)

They're also inexcusable. Hell, it's already a computer and in a PvE situation, it has the hands down advantage on reflex and targeting.

Using bad design = Earlier death (1)

globaljustin (574257) | about 8 months ago | (#46701375)

I'm sure we can scientifically link **ALL** bad technology design to negative behaviors.

And those negative behaviors, like feeling frustration repeatedly for a routine task, correlate in a proven way to high blood pressure & all kinds of other health problems.

Bad design is ruining our health now too...we have the data to prove it.

Oh wow. (1)

MouseTheLuckyDog (2752443) | about 8 months ago | (#46701381)

You can't master a game, you get pissed.
Big surprise!

Re:Oh wow. (1)

mjwx (966435) | about 8 months ago | (#46701635)

You can't master a game, you get pissed.
Big surprise!

It's a lot like bad drivers getting road rage more often.

Other reports coming out from the Obvious Research Institute are believed to include findings that indicate water may be wet.

I lost a loved one to (1)

ssufficool (1836898) | about 8 months ago | (#46701391)

Atari E.T. inspired violence. And now they are trying to dig it back up.

Re:I lost a loved one to (0)

Anonymous Coward | about 8 months ago | (#46701419)

And now they are trying to dig it back up.

Yeah, getting out of those pits is a pain. Keep at it though; you'll assemble the phone eventually!

Re:I lost a loved one to (1)

ssufficool (1836898) | about 8 months ago | (#46701443)

Wait, you had to assemble something? There was a goal?

Re:I lost a loved one to (1)

bmo (77928) | about 8 months ago | (#46701709)

I played E.T.

It turned me into a cold-blooded serial killer.

--
BMO

Anger management through physics (2)

fustakrakich (1673220) | about 8 months ago | (#46701401)

How many ballistics experiments were performed with a Rubik's Cube?

In other news ... (5, Insightful)

Kittenman (971447) | about 8 months ago | (#46701413)

Watching sad movies makes you sad. Listening to happy music can cheer you up. Reading a sad book can make you unhappy.

Video games are just another entertainment form.

I appreciate that TFA is referring to a lack of mastery of the controls makes you aggressive (or frustrated)...but so does lack of mastery of anything you spend time on.
And my bugbear is XCOM classic ironman... damn those aliens.

Re:In other news ... (0)

Anonymous Coward | about 8 months ago | (#46702075)

And watching Magica Madoka will make you depressed.

In other words... (1)

Dan East (318230) | about 8 months ago | (#46701447)

In other words, people with little emotional self control over themselves in general, also have little emotional self control while playing games. Surprise surprise. Just because video games can place a person in a "stressful" situation in which failure happens often, and thus triggers the person's natural behavior that may not occur as often in less-stressful day to day real-life situations, does not mean video games *caused* that person to have that tendency.

in other words, unless you beat the game easily, (-1)

Anonymous Coward | about 8 months ago | (#46701483)

In other words, if you cannot beat the game easily, you will become violent.
"poorly designed" is just another excuse for "the game is challenging, and I cannot play for sh_t, so I will go out and kill someone".

When have we seen this pattern before? Oh, yeah, it's the dumb asses who cannot play who are to blame for video game violence, whereas those who are capable ot beating the minimal challenge that Candy Crush provides will do well.
In other words, crybabies who want everything dumbed down for them are the real culprits ...

Not a gaming critique (0)

Anonymous Coward | about 8 months ago | (#46701525)

Most people seem to be missing the point, which would be fairly straightforward: frustration may lead to anger may lead to violence. All of which are potentials with aggregate certain probabilities, swimming in a sea of personal and contextual variables.

It doesn't say any particular game. One could study the relative effects of Windows/Unix/OSX. Or one car vs. another. Or big company (Office Space, anyone) vs. small company (oh, wait - the Office).

Nobody contends that Windows causes causing violence, but they do content that violent games do. Therefore, the study compares passably "violent" against non-violent "puzzles", with a finding that is perhaps not so odd after all. It isn't the apparent pixelated gore, but how you feel.

Money is merely a non-violent token, yet bankruptcy is a decent predictor for personal meltdown, etc.

Now waiting for the next study, comparing hard and soft-core porn. (Prediction: vandalizing the hotel TV is more likely than sexual assault).

Case in point (0)

Anonymous Coward | about 8 months ago | (#46701559)

Thorough play of Gimmick! will cause you to act more violently than a thorough play of Grand Theft Auto IV.

How interesting... (1)

Dega704 (1454673) | about 8 months ago | (#46701575)

I always did say that even the darkest, bloodiest, goriest games have nothing on Mario Kart.

Microsoft Flight Simulator (-1)

Anonymous Coward | about 8 months ago | (#46701593)

I knew a guy who got so pissed trying to fly in the above sim
that he flew a plane into the World Trade Center.

Ba DA BOOM !

I'll be here all week, try the meat loaf !

Dark Souls (1)

scottnix (951749) | about 8 months ago | (#46701611)

.. is a recipe for busted keyboards, peeled off mouse buttons, broken monitors, and bloody knuckles.

Re:Dark Souls (1)

loufoque (1400831) | about 8 months ago | (#46702071)

Dark Souls is played with a game controller, not a keyboard/mouse combo.
Looks like you're playing it wrong.

Re:Dark Souls (0)

Anonymous Coward | about 8 months ago | (#46702311)

At least it's fucking single player!

For my part (0)

Anonymous Coward | about 8 months ago | (#46701629)

I think this conclusion is correct, although there are other contributors besides the games controls... the thing that inspires aggression in me is

THE GOD DAMN RETARDS I GET TEAMED WITH IN WOT THAT CAN'T PLAY FOR SHIT

eeeerrrRRReeeee nnnnurrrrrgg aaaAAAAAAAAAAAAAAAAAA RRRRRRRRRRRRRRRRRRRRRRRRRRR GGgggg!!!

sputter

Games can be bad for you. Very bad.

I Wanna be the Guy Gaiden (1)

blackicye (760472) | about 8 months ago | (#46701631)

Wonderful review of the most masochistic platformer I've ever seen. (NSFW Language)

http://www.youtube.com/watch?v... [youtube.com]

Re: I Wanna be the Guy Gaiden (1)

Johann Lau (1040920) | about 8 months ago | (#46702635)

That's not a review, that's just one of those grownups clowning around on youtube for views from little kids :(

Now this I believe (0)

Anonymous Coward | about 8 months ago | (#46701723)

Some days I feel like throwing my Android phone into a brick wall because it's so freaking hard to text on it. My jimmies have been seriously rustled while trying to text people and getting the ever-so-annoying Android alerts/popups/etc that I was being mean to people over the phone.

So yes, I believe struggles with technology in general drive people crazy.

Flappy Bird (0)

Anonymous Coward | about 8 months ago | (#46701751)

This is why Dong Nguyen got so many death threats.

Be prepared (3, Insightful)

dcollins117 (1267462) | about 8 months ago | (#46701961)

That's why I always bring two pistols to a Monopoly game. One for the banker - you give a guy a position of power like that, sooner or later his inner nature will get the better of him and he starts skimming off the top.

The other's for that guy that sets his sights on developing Park Place and Boardwalk. You can't abide that shit. You know that it's just a matter of time before those houses turn into hotels and it will not end well.

Great! (0)

Anonymous Coward | about 8 months ago | (#46702037)

This obviously means that /. will stop forcing people to use the rage inducing beta.

Super Mario Sunshine (1)

SpaghettiPattern (609814) | about 8 months ago | (#46702043)

Ever tried completing Super Mario Sunshine's Plinko's Pinball Machine the intended way?

Nuff said.

but... murder simulators?.. (0)

Anonymous Coward | about 8 months ago | (#46702083)

I mean, if they don't cause people to go on massive shooting sprees, that means some politicians will have spent decades on a pointless crusade against the latest craze among youth. It's like they did that with novels, comic books, or rock and roll, or anything...

Loss of control (1)

FlynnMP3 (33498) | about 8 months ago | (#46702095)

It all boils down to the perception how much control of the situation I have lost.

In a public matchup situation, this sense trips rather quickly. When playing with friends almost never at all, and during solo game play it's my own fault, but I still get tweaked. Having been in the same room with friends, their reactions are different. *big shock* 1) One of them, he is grinning the whole time, for everything. He is the ubiquitous poster child for the "Serotonin! Fuck YEAH!" club. Hell of a lot of fun to be around. 2) Another friend, in anything multiplayer, he is Ghandi. Be the change you want to be type attitude, very helpful when others get tweaked about doing not so well or water off a duck type calm. Yet during single player, you'd think he is another person. Damn near that nerd rage from that viral video, screaming at the monitor, hyperventilating, has been known to break keyboards. 3) Another friend, has zen like concentration, and other than his fingers and his eyes moving, you'd swear he was a statue. Hell of a good player though.

So yeah, we all have different reactions to these type of situations. I'd hazard a guess it's related to how competitive we are, but that's not the whole picture either.

my game policy (0)

Anonymous Coward | about 8 months ago | (#46702113)

if i start feeling too much frustration i just quit.....
i stop playing , paying and having the stress.....

its easy

Re:my game policy (1)

Oligonicella (659917) | about 8 months ago | (#46702133)

Nawh. Just slam your mouse down a couple of time and shout "Goddammit!" and continue. Big deal. It's not like an occasional burst of anger at either yourself or a game will make you into a murderer. Those that believe it does are the ones that lack the self-control. Stress can be dealt with by either sitting back and Ooohmmmming or beating up your mouse. Either way, it's gone.

You had me at kill the gryphon. (0)

Anonymous Coward | about 8 months ago | (#46702135)

Dragon's Dogma

If this is true... (1)

Biff Stu (654099) | about 8 months ago | (#46702159)

Windows 8 will be responsible for several mass murders.

They had to do a study to learn that? (1)

PC_THE_GREAT (893738) | about 8 months ago | (#46702205)

Either a lot of researchers are really retarded or are living in a different world than me. This has been so obvious after so many years of Quake! No one became violent from this, only those who loses sulks and gets frustrated. That was always the case.

Am amazed at how money is spent in stupid researches like these when these things are pretty obvious. Pffft, I guess when funding is given for researchers, whoever manages to give head to whoever is funding, gets the money. There are so many interesting and worthwhile researches out there that shall benefit humanity more than dumb researches like this, and then you wonder, why bright kids start selling drugs to sponsor their own researches.

dur (0)

Anonymous Coward | about 8 months ago | (#46702237)

Can I just say, "duh"?

Teammates are the WORST (0)

Anonymous Coward | about 8 months ago | (#46702297)

No, my aggression is because inevitably I get stuck with the DUMBEST motherfuckers on my team. I swear to god I have never met people so stupid as the idiots I get stuck with on my team. And I can't do a goddamn thing about it. They are beyond fucking help.

stop blaming a hobby... (0)

Anonymous Coward | about 8 months ago | (#46702365)

please stop blaming a hobby for what some mentally unstable people do god dammit...

- my sweet little child became a cold bloded murderer because that devil GTA vice city
- but ma'am, your child has a history of violent behavior since he started to go to school...
- IT WAS GTA'S FAULT!!!!

jack the ripper, charles manson and countless others were already violent without the help of "hard to master" games... you are only fabricating a scapegoat for violent behavior... if a child can't handle a stressfull situation as the dicifulty level of today's carebear games then what he'll do in the more stressfull situation of school and homeworks???
children are more messed up than in the previous generations not because videogames or internet, but because parents are more focused on their work and their lives to pay attention to their children, they expect the school, the tv, the console and the babysitters to raise them while they focus all their energy on their careers, and then we see studies like this making the perfect scapegoat for the busy parent who doesn't understand why his child who barelly see the weekends behaves like bart simpson

Sure. (1)

drolli (522659) | about 8 months ago | (#46702411)

I saw people never as emotional as when you beat them nasty in the multi-player version of tetris. Some really physically attacked and tried to beat other people after that.

In other news, criminal aggression... (1)

ET3D (1169851) | about 8 months ago | (#46702549)

... is linked to insults, not abuse when growing up.

I won't repeat everything I posted elsewhere, but really, that's the stupidest research I've heard of in a long time. First of all, starting with calling a version of Half Life 2 where enemies evaporate "non-violent". So, if there's no blood it's not violence? If you just disintegrate people that's a non-violent game? That's such a basic problem with definitions that I feel that the researchers should be taken out and evaporated non-violently.

Then there's the conclusion. Sure, people can get angry when they are frustrated. You don't have to be a genius to know that. A more interesting question would be how well people deal with that frustration. Do players of violent game tend to have worse control of their temper in this respect than others? That would be more interesting than the stupid conclusions here.

(And I'd like to apologise to the researchers, I haven't read the research paper, just the articles on various sites, and it's possible that it's only the writers of these editorials who are jumping to conclusions. However I'm sure that the "non-violent Half life 2" is part of the original article, and as such I can believe that the rest of the stupidity also exists there.)

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