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SteamBoy Machine Team Promises a Portable Console for Valve's Steam Games

timothy posted about 3 months ago | from the render-judgement dept.

E3 75

According to an article at The Escapist, a group of hardware developers is working on a portable version of the long-rumored SteamBox console, dubbed the SteamBoy. (Video tease.) This portable version wouldn't be as powerful as some other Steam-centric rigs, but a representative of this group says "it will be possible to play the majority of current games in Steam." While the exact hardware itself is still under wraps, the SteamBoy design should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5" 16:9 touchscreen. ... The pictured SteamBoy looks like a combination of the Steam Controller and the PlayStation Vita, with two touchpads, 8 action buttons, 4 triggers, and two additional buttons to the rear. While that should certainly be as functional as a Steam Machine, we still aren't aware what the system specs will be.

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4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47240101)

Won't be enough to play any decent modern titles on Steam :/

Re: 4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47240121)

I don't think this thing will really play any games. If you're really going to get most of steam's games on it, it's going to have to be by using the new streaming feature to play them on a windows PC using this new gadget.

Meh.

Re:4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47240123)

Actually it should be enough for almost all modern titles. Was there any other completely wrong information that you would like to spread? ;)

Re: 4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47240253)

Its memory stick won't even hold most modern titles...

Re: 4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47240287)

Apparently someone doesn't understand the difference between RAM and storage... "...4GB RAM, a 32GB built-in memory card..."

32 GB isn't enough for even one BD (2)

tepples (727027) | about 3 months ago | (#47240511)

A 32 GB internal memory isn't even enough to hold both layers of a single BD-ROM. How do you expect it to fit games with production values matching AAA PS3 games? Or do you expect game publishers to add "SteamBoy optimized" versions of their games with cut-resolution textures the way PS2 DVD games had to be squeezed into one-fourth of the size to fit on the PSP's UMD?

Re:32 GB isn't enough for even one BD (0)

Anonymous Coward | about 3 months ago | (#47240619)

Well, we were talking about the RAM, but yes, the memory card size is quite worrying.

Re:32 GB isn't enough for even one BD (0)

Anonymous Coward | about 3 months ago | (#47241225)

As per my response to the GGGGP, I don't believe that they intend to run any high-end titles on this handheld. Most likely they will be streamed from another gaming system via Steam In-Home Streaming. [steampowered.com]

Re:32 GB isn't enough for even one BD (0)

Anonymous Coward | about 3 months ago | (#47242513)

Well, we were talking about the RAM, but yes, the memory card size is quite worrying.

No, I said memory stick [slashdot.org] which is not RAM. 4GB of RAM would be enough to play most modern titles but its 32GB of internal storage is too small.

Re:32 GB isn't enough for even one BD (1)

strstr (539330) | about 3 months ago | (#47242569)

Um, 1 32GB SDHC card = 1 game. Buy one memory stick per game or reload the game.

And in actuality, most PC/steam games are between 5 and 20GB. The very modern games are 15GB to 20GB installation. Older games are between 5GB and 10GB or very old games are even just 1GB to 2GB.

Also they make 128GB SDXC cards and 128GB microSDXC cards that sell for $60 for an SDXC and $120 for a microSDXC (price drops over the next year should get it down to about $70). 256GB SDXC exist now but cost about $400 (expecting big price drops within 1 year; the price on these cards is always nearly double for the first 6 months to 12 months, then it drops as competition and availability increases).

My beef with this device is the small 5" screen. I'd like it to be bigger at 5.7" like my Samsung Galaxy Note 3 which is al almost perfect size screen for a game console.. Either than or full 6".

5" like on my Galaxy S4 is too small IMO..

Re: 4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47241083)

Correct, but if you're familiar with the low-end steam machines, they're meant to be used to stream [steamcommunity.com] the games from a separate system with beefier specs. My assumption is that this will be competing with nVidia's Shield [nvidia.com] console.

Re: 4GB RAM (0)

Anonymous Coward | about 3 months ago | (#47241275)

Correct, but if you're familiar with the low-end steam machines, they're meant to be used to stream [steamcommunity.com] the games from a separate system with beefier specs. My assumption is that this will be competing with nVidia's Shield [nvidia.com] console.

Not necessarily. I mean, the streaming feature will probably work great, but the developers seem to also want to make it a true portable machine.

FTA: "SteamBoy is the first device that allows to play Steam games on the go," SteamBoy Machine's press release reads, "you will keep playing your favorite games at the bus, the office, the school or the doctor's waiting room."

Re: 4GB RAM (1)

loufoque (1400831) | about 3 months ago | (#47244069)

You do realize 99% of games are built for 32-bit right?

That's nice. (1)

Anonymous Coward | about 3 months ago | (#47240105)

So long as Valve has the ability to take away my entire Steam collection, with no warning or reason given whatsoever, I think I'll pass on anything Steam related. Having seen a friend deal with VALVe's legendary customer service before, I can't understand why people keep giving them money.

Re: That's nice. (0)

Anonymous Coward | about 3 months ago | (#47240149)

Because its a well done service with good sales and not everyone has the same bad anecdotes as you.

Re:That's nice. (4, Informative)

Molt (116343) | about 3 months ago | (#47240183)

Been using Steam since shortly after HL2 was released, and the few minor problems I've had with it have been sorted out quickly. Sorry your friend's had problems but personally it's my preferred way to buy games now.

Re:That's nice. (0)

dreamchaser (49529) | about 3 months ago | (#47240201)

I've been using it about that long with zero problems at all. Besides, I'm a bit suspicious of AC's anecdotal evidence with all the Microsoft shilling that's been going around.

Re:That's nice. (1)

jones_supa (887896) | about 3 months ago | (#47241293)

Do you really believe that there are actual Microsoft shills in Slashdot?

Re:That's nice. (1)

Vyse of Arcadia (1220278) | about 3 months ago | (#47243423)

My experience with astroturfers is that they leave no stone unturned.

Re:That's nice. (-1)

Anonymous Coward | about 3 months ago | (#47243485)

Well this anonymous anecdotal evidence must an evil Microsoft plot then! Now I know there are endless predictions here of the end for Microsoft but I really don't know what you would do without them, you need them to avoid facing the reality that your company/product/service of choice isn't perfect and that all criticism is just Microsoft astroturfing.

Re:That's nice. (2)

LordLimecat (1103839) | about 3 months ago | (#47241553)

"Friend had problems" is code for "friend was hacking and is bitter that he got caught".

Good riddance to toxic players.

Re:That's nice. (-1)

Anonymous Coward | about 3 months ago | (#47240375)

Valve supports DRM. That should be enough for anyone to boycott them.

Re:That's nice. (2)

tepples (727027) | about 3 months ago | (#47240513)

If you boycott all devices with digital restrictions management, then which handheld video game device do you recommend?

Re:That's nice. (1)

Anonymous Coward | about 3 months ago | (#47240581)

Fleshlight?

Re:That's nice. (0)

Anonymous Coward | about 3 months ago | (#47240545)

So I take it you only use a vga connection with your monitors, you have absolutely no tv what so ever, and for that matter no internet since whatever company you would purchase it from also supports drm in some way

Your some magical mythical being with a direct line from brain to internet

Re:That's nice. (1)

jones_supa (887896) | about 3 months ago | (#47241337)

This. I avoid DRM every time when a non-DRM alternative is available (such as using GOG instead of Steam), but accepting some non-intrusive DRM just makes life much more practical. Of course on the other end there are companies like Electronic Arts who put too much DRM in their games which ruins the product to some extent.

Re:That's nice. (0)

Anonymous Coward | about 3 months ago | (#47242585)

Valve supports DRM. That should be enough for anyone to boycott them.

Avoiding Valve's DRM is more of a pain than dealing with it because in the vast majority of cases it isn't a problem at all, in fact most people don't even know it's there. So the only people who would boycott a company over DRM are those who have a hardline ideological devotion to DRM opposition and frankly if you have an ideological devotion like that I would think it would be to something like slave labor or conflict minerals first so you probably wouldn't even get the chance to boycott DRM.

Storage (2)

Tinfoil (109794) | about 3 months ago | (#47240143)

Really cool concept but they are intending to make portable a platform that is made with PC levels of cheap and easy to expand storage in mind. Many games will be fine with 32GB, but some (I'm looking at you, Wolf New Order and your 40+GB download) would be no go. Unless they are able to build it in such a way that games could be installed on memory cards that are easily swapped. That would be interesting.

Re:Storage (1)

Blaskowicz (634489) | about 3 months ago | (#47240339)

No way it will be able to run something like the new Wolf 3D. You will be able to play it, but with the SteamBoy acting like a Wii U Gamepad. A regular PC will play the role of the Wii U console proper (incidentally, Wolfenstein will be able to run if the PC runs Windows, but if the PC runs linux or SteamOS it will run the subset of games available for linux)

Then, what is this thing and what can it play on its own? I can think of
- an Intel Atom based PC, maybe AMD Mullins. Can run old and non demanding stuff e.g. the first Left 4 Dead.
- an Android handheld : that would be self-defeating!
- nvidia Tegra K1 (32bit variant or preferably 64bit), whose graphics is compatible with X11, Wayland, full OpenGL etc. running a port of SteamOS to ARM.

The latter would be a really major annoucement. It would then naturally extend to future ARM desktops and laptops.

Re:Storage (1)

Luckyo (1726890) | about 3 months ago | (#47240403)

I suspect it will be one of the more powerful AMD APUs under the hood. It's about the only way today to have a significant graphical power without having a discrete card.

Re:Storage (1)

jones_supa (887896) | about 3 months ago | (#47241557)

The thermal design gets really tricky...

Probably NVidia, not AMD (1)

deppman (2649539) | about 3 months ago | (#47241735)

I suspect it will be one of the more powerful AMD APUs under the hood. It's about the only way today to have a significant graphical power without having a discrete card.

I think that is wishful thinking for someone who really is rooting for the Red team

At present, the consensus is that AMD GL drivers are severely deficient in performance, capability, and stability (see posting about GL vendors provided by Valve engineering manager). Now this company could work with AMD to greatly improve their GL drivers. Or they could simply use a Tegra K1 (or the subsequent Erista chip) and get everything they need with top-notch driver and Valve support. Given that Shield already runs Portal and Half-life 2, and that Valve and Nvidia have collaborated on the Steam Box, and that NVidia GL drivers are consistently better ... well, you see where I'm going. The Tegra chips seem to make a lot more sense.

Re:Probably NVidia, not AMD (1)

Luckyo (1726890) | about 3 months ago | (#47241955)

My desktop is 2500k/GTX 560Ti. Not exactly what you'd call "rooting for the red team".

Fact is however, that when it comes to bang for a buck or just plain bang in one chip, there really are no alternatives for AMD. That's why console manufacturers went with it.

You could put in a discreen nv card. But that would create a huge amount of problems in a portable environment, ranging from size to thermals.

Re:Probably NVidia, not AMD (1)

deppman (2649539) | about 3 months ago | (#47243265)

Fact is however, that when it comes to bang for a buck or just plain bang in one chip, there really are no alternatives for AMD. That's why console manufacturers went with it.

Depends on if they require x86. The Tegras are full SoCs, with the K1 beating i3 parts on a number of compute benchmarks. It also performs similar to HD4400 graphics, with OGL4.4 support and a power draw <10W (<3W for most uses, ~0.6W idle) @ 2.3GHz. It looks to compete well against the Mullins chip.

This of course would require more Steam games ported to ARM, which I admit is probably a serious PITA.

Re:Probably NVidia, not AMD (1)

Luckyo (1726890) | about 3 months ago | (#47243625)

The potential answers to your question are "yes" "of course" and "how stupid are you to even have to ask?"

Because really, gaming on ARM has little to nothing in common with gaming on x86. It's not just the technology - vast majority of the game games are completely different and aimed at completely different audiences with completely different monetization schemes.

Re:Probably NVidia, not AMD (1)

deppman (2649539) | about 3 months ago | (#47248783)

The potential answers to your question are "yes" "of course" and "how stupid are you to even have to ask?"

There was no call for such a nasty response. I provided a nice post that I thought you might find useful, and you belittled my points like some arrogant prick. Does that brighten your day? Unfortunately, the future might just make a fool of you.

One would have to be pretty stupid to miss that ARM and x86 markets are converging. Servers are going ARM. x86 is going mobile.

One would have to be pretty stupid not to see that ISA does not dictate audience or sales strategies. Any current association is correlation, not causation. The montetization strategy is driven by the the target market. If ARM and x86 are converging to compete in the same markets ... well, I'll let your figure it out from there. Let me know if you need help.

One would have to be pretty stupid not to see that Porting to ARM, while sometimes tedious, is not nearly as arduous as one might think:

  • * Portal, Half-life 2, Brochard, and many other desktop-quality games are already on ARM.
  • * NVidia and Valve have ported Source to ARM. URE, Unity, and Uningine are already there, as is SDL.
  • * I have compiled numerous "x86" games to my Jetson TK1 (like Xonotic) with little trouble and performance is better than the AMD AM1 chips, including the 5350. The only major problem I've seen so far is hand-coded optimizations like SSE.

One would have to be pretty stupid not to see that porting to Nvidia ARM with great hardware and excellent drivers [dolphin-emu.org] might be less trouble than trying to get shitty AMD drivers to work with SteamOS. I wouldn't be surprised if folks over at Valve had the same thought, judging by their impression of AMD's drivers. [blogspot.co.uk] (hint: they are Vendor "B"). Adding weight to this, I have it on good source that a "consumer" variant of the Jetson TK1 board should come to market "soon". Sounds awfully steambox-ish.

Let's not be stupid, ok? You might want to drop $192 and get up to speed on ARM yourself. [newegg.com]

Re:Probably NVidia, not AMD (1)

Luckyo (1726890) | about 3 months ago | (#47249271)

Desktop quality from 10 years ago. Sure, at low detail levels. Desktop quality from today?

Yeah, how about "no".

Not going into "ARM on servers" debacle. We've seen enough bankruptcies to show where imagining that ARM is as easy to get on servers as x86 leads to.

And the fact that people gaming on desktop are simply a completely different crowd with completely different needs than those gaming on desktops or consoles is well understood by the industry. That's why you get crappy shovelware by the thousands on ARM platforms with most predatory monetization policies. Something that is pointless to even try on x86, because it simply won't work. Audience for such suckery is simply not there. Instead you get what is often titled "core gaming" on those platforms, and shovelware on ARM.

Perhaps the best illustration of this is to take any major high quality AAA release and then compare it to titular sibling release that always makes its way to mobile. That is usually a good show of why ARM as a gaming platform is great for monetizing certain people. It's also terrible for actual core gaming.

Re:Probably NVidia, not AMD (1)

deppman (2649539) | about 2 months ago | (#47341801)

Remember how I said the future might make a fool of you? Seems Google thinks that desktop quaility gaming has come to mobile. [firstpost.com] And the demo certainly looks impressive. Probably not on QC chips in the near future, but certainly on the Nvidia K1 and Erista. Remember, both of these are (or will be) >= Intel HD4400 Graphics. That is more power than most people on Steam have.

Re:Probably NVidia, not AMD (1)

Luckyo (1726890) | about 2 months ago | (#47343017)

Several problems.

1. Most people running hd4000 series run cheapo laptops with 768p resolution. Planned phones (not yet out) have about the same GPU power as that, powering a much bigger screen. Oops, intel won by default, and most people playing actual core games run Nvidia or Ati discreet cards. Oops again.

2. Google thought that google glass is going to be enormous success among other things. Microsoft thought that its games for windows live will sink Steam. Apple thought that they had smartphone market cornered and there's no need for console gaming any more.

Then reality showed that company PR bullshit is just that. I still urge you to find me a titular AAA release that had a good release on a mobile platform. I also urge you to look into average game sold on the mobile and compare is to an average game sold on PC or console and understand that these games do not even target the same people. Drawing a "mobile gaming will kill the core gaming" argument is akin to arguing that "proliferation of civilian aviation will kill car sales".

Shield, JXD, MOGA (1)

tepples (727027) | about 3 months ago | (#47240591)

an Android handheld : that would be self-defeating!

NVIDIA didn't seem to think so when it launched the Shield. Nor did JXD think so when it launched a bunch of pocket-size Android tablets with gaming buttons. Nor did MOGA think so when it released a line of clip-on Bluetooth controllers. I'd like to see why you think an Android-powered device to play Android games with button input and PC games streamed from a PC on the LAN is so "self-defeating", other than perhaps Android's reputation for excessive audio latency.

Re:Shield, JXD, MOGA (1)

Gibgezr (2025238) | about 3 months ago | (#47241689)

NVIDIA didn't seem to think so when it launched the Shield.

And look where that landed them; a product no one buys.
I *do* think a Steam handheld device could work, but I am very very leery of the touchpads. I understand that the touchpads are there so that we can play games that need a mouse, but I suspect that the touchpads will be inferior when compared to either a mouse or a twinstick controller. Thumbsticks are damn near perfect for many things.

Re:Shield, JXD, MOGA (0)

Anonymous Coward | about 3 months ago | (#47242637)

Come on those things failed harder than the Kin, nobody wants that shit. Fact is that despite the hardware existing there are still no decent games and you cant expect people to buy hardware when there's nothing to play.

Mobile is about convenience and most people don't carry clunky clip-on controllers or bulky handhelds so for that reason developers don't target them explicitly so the experience on them is poor.

Re:Shield, JXD, MOGA (1)

Blaskowicz (634489) | about 3 months ago | (#47243643)

I mean that Android is a game distribution platform too, as such it would compete with Steam on that handheld. Plus it's not known for high quality, "serious" games.

Re:Shield, JXD, MOGA (1)

tepples (727027) | about 3 months ago | (#47246937)

I mean that Android is a game distribution platform too, as such it would compete with Steam on that handheld.

Steam competes with GOG or other sideloading venues on all platforms where it operates.

Plus it's not known for high quality, "serious" games.

I can see two reasons why Android might not be known for "serious" games.

One is lack of physical keys for application functions, which NV and MOGA have tried to fix. True, a touch screen substitutes well for a mouse, and it's good for anything turn-based, point-and-click, single-button, or shmups using Centipede-style trackball control. But not all game genres work with just a mouse (as opposed to a keyboard and mouse). I tried playing the freeware version of Pixeline and the Jungle Treasure, a somewhat Mario-style platformer, and I couldn't make jumps without pairing a Bluetooth keyboard. To the extent that this is the problem, a Steamboy wouldn't be quite as vulnerable.

The other is the fact that Android devices launched before Google Checkout in several countries. To reach users in those countries, developers had to make their applications available without charge. Over time, even as Google Checkout (now Google Wallet) rolled out in more countries, this expectation of a $0.00 price point on Android Market (now Google Play Store) continued, which limited expected budgets.

steamboy? (4, Insightful)

ganjadude (952775) | about 3 months ago | (#47240159)

Something tells me nintendo might have some words for them if they try and sell the device under that name.

Re:steamboy? (2)

tepples (727027) | about 3 months ago | (#47240601)

For one thing, trademarks must remain in use in order to remain protected. Nintendo hasn't used the "Game Boy" mark since the end of 2008, when it discontinued the Game Boy Advance SP.

Re:steamboy? (0)

Anonymous Coward | about 3 months ago | (#47240625)

I highly doubt Nintendo would win that case, they haven't trademarked the word 'boy' after all.

Of course, they don't need to win the case if they can bankrupt the other company with legal fees.

But I also highly doubt that Nintendo would want to deal with the PR backlash of such a move.

Re:steamboy? (0)

Anonymous Coward | about 3 months ago | (#47243345)

When did Nintendo trademark the name SteamBoy? They have GameBoy, but suing a company just because it shares one word would be as ridiculous as Bethesda suing someone for using "Scrolls" in their product's name.

SteamBoy? (2)

ArcadeMan (2766669) | about 3 months ago | (#47240161)

I'm guessing these guys never heard about Steamboy [wikipedia.org] .

Say hello to Toho and Sony for me.

...we call it riding the gravy train (1)

tepples (727027) | about 3 months ago | (#47240629)

Yet Nintendo never got in trouble for taking the "Game Boy" name from the songs "Have a Cigar" by Pink Floyd and "The Gambler" by Kenny Rogers. Exclusive rights in a trademark are specific to one field of use in one country unless they're famous enough to qualify for dilution protection, and I don't think Bandai's PlayStation 2 game adaptation of Steamboy was released outside Japan.

Re:...we call it riding the gravy train (0)

Anonymous Coward | about 3 months ago | (#47241657)

You know, in a country where Sharia law was practiced you'd have your head cut off for being such a faggot, tepees@gmail.com.

Re:SteamBoy? (0)

Anonymous Coward | about 3 months ago | (#47244193)

Call it the Steamlet (that one's free)

Sounds like an old 50s porno flick... (1)

MindPrison (864299) | about 3 months ago | (#47240211)

...Steam Boy?! :D Really? STEAM BOY?

Re: Sounds like an old 50s porno flick... (0)

Anonymous Coward | about 3 months ago | (#47241147)

Pipboy, you dumb fuck.

Re:Sounds like an old 50s porno flick... (0)

Anonymous Coward | about 3 months ago | (#47247655)

Wrong. "Steam Boy" was an animated movie set (unsurprisingly) in a steam-punk world.

Majority of the current games? (0)

Anonymous Coward | about 3 months ago | (#47240417)

There's barely any games worth mentioning, other than Indie games, available for SteamOS...

Re:Majority of the current games? (1)

tepples (727027) | about 3 months ago | (#47240669)

Your comment appears to presuppose that there's no viable indie game or combination thereof that would sell such a system. I imagine that some indie developers have used Steam as a stepping stone from Android, where touch is the rule and buttons are the exception and audio latency is high, to the major handheld video game systems, whose makers demand a bit more experience and corporate trappings out of developers. It also doesn't mention the ability to use it as a second screen to stream a game from a Windows PC on the same WLAN, but on the other hand, you might argue that anyone who wants to do that might already own an NVIDIA Shield gaming tablet.

Re:Majority of the current games? (0)

Anonymous Coward | about 3 months ago | (#47242283)

>Your comment appears to presuppose that there's no viable indie game or combination thereof that would sell such a system.

How's the Ouya doing these days? It's a pretty damned good presupposition.

Re:Majority of the current games? (0)

Anonymous Coward | about 3 months ago | (#47242693)

Your comment appears to presuppose that there's no viable indie game or combination thereof that would sell such a system.

Didn't work for the Shield, didn't work for the Ouya, hell Razer couldn't even do it and they have a decent reputation and had the whole PC gaming library.

Another Steam failure (0)

Anonymous Coward | about 3 months ago | (#47240641)

Should be about as successful as an Ouya. I hope they have some sort of plan to repurpose the hardware, like Dell did.

The problem with steam (0)

Anonymous Coward | about 3 months ago | (#47241741)

I have a lot of games on my steam account, but one issue I have, is that my son can't play an entirely different game on his PC at the same time I play a game. He now has his own steam account for games we know only he will play, but it's a significant and stupid limitation. I can see a day when we will avoid buying a game on steam since playing that game will block each other from playing ANY game. It's just a very poor business decision on their part.

Personally (1)

msobkow (48369) | about 3 months ago | (#47242113)

Personally I'd be far more interested in a memory card port so I could have as many saved games and downloads on them as I want. 32GB is a joke nowadays without an expansion option.

As many have pointed out, it's already not enough to play a large number of modern games. Who the hell would want to buy a game device that's obsolete by design?

More Vapourware? (1)

bloodhawk (813939) | about 3 months ago | (#47242547)

Valve have failed to deliver on just about every project they have worked on the past decade. Everything from Halflife to SteamOS/Steambox and now they are pushing their next Vapourware product. If it wasn't for their hugely successful marketplace flogging other peoples software this company would have gone bust years ago.

Re:More Vapourware? (1, Insightful)

Nyder (754090) | about 3 months ago | (#47243181)

Valve have failed to deliver on just about every project they have worked on the past decade. Everything from Halflife to SteamOS/Steambox and now they are pushing their next Vapourware product. If it wasn't for their hugely successful marketplace flogging other peoples software this company would have gone bust years ago.

Spoken like an idiot who knows nothing on the subject they are talking about.

Re:More Vapourware? (0)

Anonymous Coward | about 3 months ago | (#47243673)

Really? Valve may be loved by many but when it comes to delivering they are a dismal failure. SteamBoxes are all but dead, Halflife is so far overdue that it is dead. I am surprised any company is game enough to tie their success to anything Valve produce beyond Steam itself.

Re:More Vapourware? (0)

Anonymous Coward | about 3 months ago | (#47243691)

please enlighten us all then? far as I know Steambox has been delayed yet again with hardware vendors pulling the ripcord as no delivery date, we still have no halflife, steamOS is still very much an assemble yourself kit not fit for most gamers.

Re:More Vapourware? (1)

Blaskowicz (634489) | about 3 months ago | (#47243755)

While their fortune came from Counterstrike 1.x, a game they did not make (though the underlying game the mod it's based on is undoubtedly theirs!) Valve did go on having major successes, what with Left4Dead, TF2, DOTA 2. (and CS:Source, a worse CS 1.x but with better graphics, highly successful regardless of what my opinion on it is)
Countless millions of players run those games, made to run on Intel graphics and laptops by the way.

Now, people have been hyping themselves with Half-Life 3 for a decade and Valve lets them do. I don't care, I played Half-Life 2 three years after it was out and it was a dull but pretty corridor shooter where a winning tactic was to run straight through it killing stuff and running over healthpacks every 10 meters.
Steambox is a semi-failutre/vaporware, yes.

Re:More Vapourware? (0)

Anonymous Coward | about 3 months ago | (#47246537)

Don't forget Team Fortress 2. Oh, and the sheer number of sales that they have with Steam.

You can argue that anything beyond the steady cash cow that is Steam is just plain greedy.... i'm wondering what the staffing situation is, since they're always boosting capacity and managing that network.

Re:More Vapourware? (1)

Blaskowicz (634489) | about 2 months ago | (#47252915)

I refered to it as "TF2".

They seem to be competent at managing their network and have some good resources put on supporting the client and their 1st party games :), there's a constant flux of updates fixing many minor bugs.

It's a Hoax (1)

Blaskowicz (634489) | about 3 months ago | (#47243699)

Notice how there's no real information, no indication that Valve is involved (or rather indication than Valve is not involved) and the website is a stub and belongs to a random spanish guy.

If you believe a bunch of nobody is developing an x86 handheld in a Steam controller, fine ; else me thinks it drives traffic and has no other particular function.

For indie games (1)

NoZart (961808) | about 3 months ago | (#47244423)

I think that the device is not meant for the AAA title. There are thousands of indie titles on steam that would run perfectly on such a device without the need for a PC to render stuff.

streaming (0)

Anonymous Coward | about 3 months ago | (#47244503)

who cares about the power, as long as it is powerful enough to stream games from your real steambox!

Fallout 4 (0)

Anonymous Coward | about 3 months ago | (#47245341)

I would love to see this thing act as a real pipboy in the next Fallout game.

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so kinda like the Nvidia Shield (0)

Anonymous Coward | about 2 months ago | (#47258913)

so kinda like the Nvidia Shield when you set it up to stream from your PC.

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