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World of Warcraft: Warlords of Draenor Launches Nov. 13th

Soulskill posted about 3 months ago | from the it's-that-time-again dept.

Role Playing (Games) 146

An anonymous reader writes: Yesterday at Gamescom, Blizzard announced the release date for the latest expansion to World of Warcraft, titled Warlords of Draenor. The expansion will launch on Thursday, November 13th. The launch date is 10 days prior to the game's 10th anniversary, and both will be celebrated by a lengthy incursion event in-game. Blizzard also released the cinematic trailer for Warlords of Draenor.

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Amazing quality (5, Interesting)

Anonymous Coward | about 3 months ago | (#47677135)

Blizzard, as always, has done a fantastic job on this cinematic trailer.

Whats more impressive is Russell Brower's musical score. The song in the trailer, The Iron Horde, is my personal favorite.

Re:Amazing quality (0)

Anonymous Coward | about 3 months ago | (#47677297)

Too bad they're not a movie company.

Re:Amazing quality (0)

Anonymous Coward | about 3 months ago | (#47679761)

Too bad they're not a movie company.

Dun, dun, duuuuunnnn~! [wikipedia.org]

That reminds me... (4, Funny)

Opportunist (166417) | about 3 months ago | (#47677153)

Any good MMOs out there worth playing?

Damn. Now I'm going to get modded offtopic...

Re:That reminds me... (1)

Travis Mansbridge (830557) | about 3 months ago | (#47677183)

Anarchy Online.

Re:That reminds me... (1)

Opportunist (166417) | about 3 months ago | (#47678049)

I absolutely loved AO. It was one of my first MMOs and I remember it fondly. I remember the tower wars, I remember the insane mass battles. It just ... I dunno. It kinda got worse and worse with every expansion. I'd probably instantly jump into it again if there was any chance to find people to play with again, if only 'cause I absolutely loved it.

Even though it certainly ain't the same anymore. I miss those "100k for $buff NOW or my $other_buff runs out before I can put $item on" screams.

Re:That reminds me... (1)

rogoshen1 (2922505) | about 3 months ago | (#47678433)

you *might* like elder scrolls online. has a bit of that "mass PVP" battle.
Good graphics, solid music -- bit of a different combat/control scheme, and the questing is basically single player.

but all in all, a fun and engrossing game.

That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677207)

FF14:ARR is worth checking out

Re:That reminds me... (1)

Opportunist (166417) | about 3 months ago | (#47678061)

Sorry. I was there for its first incarnation. Fool me once and all that. Yeah, yeah, I know, they redid it into a completely different game. I don't care. Besides, I don't like the whole FF franchise.

Re:That reminds me... (1)

damnbunni (1215350) | about 3 months ago | (#47678475)

If you had the original version, your login still works.

And I think you get a free month for returning. That promo might be over.

If so, it wouldn't cost anything to check it out.

Re:That reminds me... (1)

scubamage (727538) | about 3 months ago | (#47678991)

I tried the original, and I tried the revamped version. I honestly couldn't get through the 45 minutes of intro before I could do anything interesting. Then when I got there, the combat just kinda felt... meh. I have 1 friend who plays and enjoys it, so maybe it gets better. I just didn't feel like giving too much time after everything leading up to that point.

Re:That reminds me... (1, Insightful)

Ultra64 (318705) | about 3 months ago | (#47677209)

Star Trek Online, Final Fantasy XIV

Re:That reminds me... (2, Interesting)

Anonymous Coward | about 3 months ago | (#47677327)

Star Trek Online

Nope. A branch of goonswarm is on the rise there, under the guise of "starfleet dental" fed side and "nerds of prey" kdf side. Worse? The devs condone their trolling.

Final Fantasy XIV

Possibly.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677715)

Duck fental.

Re:That reminds me... (1)

Anonymous Coward | about 3 months ago | (#47678247)

They aren't as bad as they used to be in that there are some things to counter their tactics in game. You can easily get a party ball nerf device from a quick game or two of Dabo so their party ball spamming doesn't bother you anymore. Above all else like any other troll, ignore works wonders.

Re:That reminds me... (1)

angel'o'sphere (80593) | about 3 months ago | (#47679059)

Are the original 'Goons' meanwhile known?

For those who don't know: the goons are group of perhaps five people (presumably rich) who got bored when they where young and descided to wreck every online game they could be botherd to play. Well, so goes the internet meme, no idea how much is true, But in eve online they where once close in accomplishing it, now they are so hated that when the idea comes up a certain player group could be 'goons' all around them are ganing up and destroying them.

Somehow the self proclaimed goal was to be not only the dominate power in the game and enslave all other pplayers but literally try to run the hosting company bankrupt by abusing in game mechanics to the extend that the player community is crumbling.

Well, the people who told me that claim to be insiders, but that is it with internet memes :)

In eve online I play in an alliance that is the survivor of the Goons versus Band of Borthers (BoB) desaster. That was a case where a player of BoB was bribed with RL money to 'destroy' the alliance (guild in other MMOs).

So no idea how much of it is true and how much is imagination, but as the Goons pop up ... often literally with a 'goon' name, I doubt it is far sketched.

Re:That reminds me... (1)

Opportunist (166417) | about 3 months ago | (#47678089)

I'd prefer a MMO that's not overrun by fanboys. And to make matters worse, it's not like they're fanboys of the game but the underlying franchise.

Nope. Thanks. I don't play MMOs for the RP aspect. I prefer the "let's coop to blow some shit up" part.

Re:That reminds me... (1)

scubamage (727538) | about 3 months ago | (#47679005)

You may enjoy guild wars/guild wars 2? The only big issue is that they really are heavy on the pay2play crap. Constantly getting drops and "chests" you can only open by buying "keys" that cost real world money.

Re:That reminds me... (1)

idontgno (624372) | about 3 months ago | (#47679359)

Which is probably why you wouldn't be interested in an MMORPG. Which World of Warcraft explicitly names itself.

But you're posting in an off-topic thread. So carry on.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47678299)

The new expansion for STO is on the way out. Delta Rising is putting people in the Delta quadrant to engage Voyager encounters. They're also upping the level cap to 60 and adding a new tier of ships. Should get interesting as they roll out more details about it cause of all the Tier 5 ships needing upgrade to Tier 6 that people invested cash for.

Re:That reminds me... (1)

ArcadeMan (2766669) | about 3 months ago | (#47677217)

I like Final Fantasy XIV, because catgirls FTW!

That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677237)

Guild Wars 2 is fantastic. Also it's 50% off right now.

Re:That reminds me... (1)

Opportunist (166417) | about 3 months ago | (#47678109)

NC killed off Tabula Rasa, which I still miss, to push their WoW clone Aion. They're not going to get a single cent of my money.

Re:That reminds me... (1)

scubamage (727538) | about 3 months ago | (#47679021)

My biggest issue is the huge push they put on players to pay extra cash.

Re:That reminds me... (2)

Snjit (18259) | about 3 months ago | (#47677257)

Rift

Re:That reminds me... (1)

Opportunist (166417) | about 3 months ago | (#47678117)

Rift is pretty cool. I just don't know anyone who plays it. Else I'd probably install it and take it for a spin again. It was a really awesome game, I like the idea of ad-hoc grouping around rifts, it just seems that in mid-levels it becomes near impossible to get anything going.

With a few others playing, I'd maybe give it (yet) another try.

Re:That reminds me... (1)

Krojack (575051) | about 3 months ago | (#47677275)

Really depends on what you like. Final Fantasy 14 is pretty fun and has a good story line. Best graphics in any MMO out right now if you ask me. You can catch it on sale for $15 from time to time and it's like $13-15/month. The player base has started to really split over the past several months into the casuals and elites so you will see a lot of the "if your avg. iLvl gear isn't > X then get lost" type of messages. I personally didn't care when I last played because mine was almost maxed. I would try to help those that got left out when I had the time.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677915)

Final Fantasy 14 is pretty fun and has a good story line. Best graphics in any MMO out right now if you ask me.

Well, yes, that's what you get when you blow your poly budget on flowerpots [slashdot.org] .

You can catch it on sale for $15 from time to time and it's like $13-15/month.

And this is why they will continue to fail. Subscription MMOs that aren't WoW are basically all dead. MMOs like Guild Wars 2 have proven you don't need a subscription to be successful. Subscription free has won, but it's not surprising a company stuck rehashing a 25-year-old game hasn't figured that out.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677439)

WILDSTAR

Re:That reminds me... (0)

Andreas Mayer (1486091) | about 3 months ago | (#47678341)

Won't run on my Mac.

That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47677503)

Not if the answer is World of Warcraft.

Re:That reminds me... (1)

ildon (413912) | about 3 months ago | (#47677511)

Most of the people I know who have gotten bored with WoW waiting for the next expansion have ended up playing FFXIV. Most of them tried Wildstar but quickly dropped it. There's just something about the art style, character animations, and group combat of FFXIV that seems to drag people back to it. I think most of them are going to retreat back to WoW when this expansion hits, however.

Re:That reminds me... (1)

Talderas (1212466) | about 3 months ago | (#47677561)

Final Fantasy XIV: ARR.

They have over a million preorders for their Chinese launch. Right now estimates place them at around 1,500,000 to 2,000,000 subscriptions (worth noting this was WoW's subscription count about 1 year in). With the Chinese launch they'll jump up to nearly half of WoW's current active subscription count of 6,500,000.

Re:That reminds me... (1)

Anonymous Coward | about 3 months ago | (#47677651)

LoTRO. Free to play. Pretty well put together.

That reminds me... (1)

knight24k (1115643) | about 3 months ago | (#47677729)

Firefall for the Sci-fi/Borderlands fans. Free 2 play, no pay to win. FPS style with dynamic(tornados) and static(player activated) world events. Only been out a couple weeks but looks pretty nice so far. It does need a bit more content in the midrange levels and there are still the occasional bugs but all in all one of the better MMOs I have seen recently. I am not bored yet even having done some missions upwards of a dozen times. In any case if you like FPS (you can even set it 3d person if you like), Sci-Fi and Borderlands (It has that feel not sure how else to explain it) then you should at least try it out. It is free after all.

Re:That reminds me... (2)

DerekLyons (302214) | about 3 months ago | (#47677747)

Not since City of Heroes went dark.

Re:That reminds me... (-1)

Anonymous Coward | about 3 months ago | (#47677749)

Guild Wars 2. It's buy to play (which means no monthly subscription, so you can play whenever you feel like it), and right now, it is -50% off [guildwars2.com] .

Re:That reminds me... (1)

RogueyWon (735973) | about 3 months ago | (#47678103)

As others have said; Final Fantasy XIV. Candidate for the "most improved game in history", following a disaster of a launch a few years ago.

The current incarnation is possibly the only MMO around to be able to go toe-to-toe with WoW in terms of features, content and polish. The update cycle which adds new content is at least on a par with WoW's (if not slightly better) and, unlike games such as Lord of the Rings Online and Star Wars: Old Republic, it isn't afraid to do things differently to WoW in some respects.

In particular, the class/job system is much more flexible than WoW's. The crafting system is infinitely more sophisticated, particularly at the higher levels (I know people in-game who only rarely play combat classes). The PvP modes are hived off entirely from PvE, with their own stats and abilities, meaning that PvE players don't get messed around by constant PvP balance changes. The game is also much more accommodating for casual players than Pandaria-era WoW, avoiding WoW's obsession with locking casuals into an endless, tedious grind of daily quests as an alternative to raid content. But it does this without compromising the experience for the hardcore; the Coil raid and the extreme-mode Primals are on a par with top-end WoW content.

With player numbers reputed to be closing in on 2 million and still rising, it feels like the first MMO since WoW to have a chance of equalling WoW's success - despite much less mainstream media hype.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47678225)

And as the OP has said, and I'll reiterate, bull-fucking-shit.

The original Final Fantasy XIV was a much better game than the current remake. They took everything neat and interesting out of the game and turned it into WoW+Catgirls.

The original had issues, but those were almost exclusively with the repetitive maps and poor, slow, client implementation. (A lot of people complain about "everything being server-side" but that's the correct way to do anything online - you can't trust the client! The problem was that it was slow, not that things were handled by the server.)

The original tried to innovate MMOs. It tried to make something new and different, to blaze a new path. It didn't work out, but the problems weren't the game systems, it was the rushed launch. The game launched with buggy servers and a buggy client and very little to do in-game. This was because it was launched early, not because it was bad. If only they'd been given a few more months, we might have had a truly innovative MMO. Instead, it got nerfed into a WoW clone.

(I know people in-game who only rarely play combat classes)

In 1.0, you could start as a crafting class and literally never touch combat. The game was so much more flexible than the current WoW+Catgirls version.

Re:That reminds me... (1)

scubamage (727538) | about 3 months ago | (#47679061)

They actually didn't do anything new and different. They basically put a few changes on FFXI and rebranded it as a new game. The locales weren't that different, the timer things were annoying, the races were the same (with a couple different letters different in the names)... it really didn't feel different. I'm saying that as a long time FFXI player.

Re:That reminds me... (0)

Andreas Mayer (1486091) | about 3 months ago | (#47678391)

As others have said; Final Fantasy XIV.

No Mac client. No sale.

Guess I'll keep playing WoW.

Re: That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47679581)

I remember years ago having someone behind me in line at CompUSA telling their crying child 'that isn't for Mac.' Some things never change.

Re: That reminds me... (1)

master_p (608214) | about 3 months ago | (#47678161)

If you are interested in first person combat, try Darkfall Unholy Wars. It is a full loot MMORPG with FPS style combat.

Re:That reminds me... (0)

Anonymous Coward | about 3 months ago | (#47678277)

Planetside 2 and Firefall. Both shed the RPG-side and lots of the social and time-sink annoyances that go with that.

Re:That reminds me... (1)

Iniamyen (2440798) | about 3 months ago | (#47678609)

I tried Planetside 2 (maybe a year ago), and there were definitely fun moments. Most of the time, though, there weren't enough people online to be fun. It's the type of game where if there isn't a big battle going on somewhere it's not really that fun. And I'm not talking trying to play in the middle of the night, either, there were Fridays/Saturdays during primetime when there just wasn't anybody online.

Re:That reminds me... (1)

scubamage (727538) | about 3 months ago | (#47679091)

I was really into PS2, and had been an avid PS player since the beginning. However, PS2 got a bit annoying after awhile. I didn't like how they limited you (unlike the original PS). The problem we had is every side on every server seemed to develop at least 1 "massive" guild that would just steamroll whatever they wanted with numbers. If you weren't in that guild, you basically scratched by. It made it un-fun.

Re:That reminds me... (2)

angel'o'sphere (80593) | about 3 months ago | (#47678971)

Eve online.

Enough World of Warcraft already (2)

ArcadeMan (2766669) | about 3 months ago | (#47677203)

Put all your programmers and designers on Titan [wikipedia.org] .

re: Titan (0)

King_TJ (85913) | about 3 months ago | (#47677285)

Hmm... ok. Can I ask what Titan's overall theme is supposed to be?

Personally, I have pretty much zero interest in these MMORPGs with traditional "fantasy" characters and scenarios. I played Warcraft 1 through 3 back in the day and enjoyed them at the time, mind you. But games like WoW don't really do it for me; definitely not to the extent where I'd pay for a continuing membership to keep playing and commit that much of a time investment.

If Titan goes with a science-fiction, futuristic theme, I might take more interest.

Re: Titan (1)

Krojack (575051) | about 3 months ago | (#47677371)

No one knows yet. Blizzard has been very tight lipped on the whole thing.

Re: Titan (1)

ArcadeMan (2766669) | about 3 months ago | (#47677451)

Given that they already have World of Warcraft, and that their other series are Diablo and Starcraft, and that Diablo is pretty similar in theme to World of Warcraft, I'm hoping it will be close in style to Starcraft. I'm thinking Starcraft-style MMORPG, with multiple dozens of planets to visit.

Re: Titan (1)

ildon (413912) | about 3 months ago | (#47677607)

Titan was supposed to be a new IP. Not StarCraft-based. But since the whole project was scrapped and restarted, who knows what it will be now, or if it'll ever even see the light of day.

Re: Titan (1)

ArcadeMan (2766669) | about 3 months ago | (#47678243)

StarCraft-based or not, as long as it's similar in visual style, races and whatnot, I'm in. Hell it could still be Terran, Protoss and Zerg races but in another part of the galaxy, don't need to bring all the characters and story from StarCraft at all.

Re: Titan (1)

angel'o'sphere (80593) | about 3 months ago | (#47679165)

What the heck do you mean with IP?

Re: Titan (1)

ildon (413912) | about 3 months ago | (#47679297)

Intellectual Property.

Re: Titan (0)

angel'o'sphere (80593) | about 3 months ago | (#47679405)

And you do not realize that a sentence like: Titan was supposed to be a new intellectual property. Not StarCraft-based. But since the whole project was scrapped and restarted, who knows what it will be now, or if it'll ever even see the light of day.
Is completely retarded? What about 'game'? 'Product'? 'Hot thing'? (* facepalm *)
I guess you are one of the guys who 'trained' the guards from a grace yard away so your mate could capture it?

Re: Titan (1)

ildon (413912) | about 3 months ago | (#47679601)

I specifically used the term "intellectual property" to convey the fact that it would not be within the Warcraft, StarCraft, Diablo, or even Rock'n'Roll Racing or Lost Vikings universes. It's a pretty standard terminology for people to use when discussing fictional universes or properties that span multiple media. I didn't invent the term, I just use it. It's a useful shorthand.

Re: Titan (0)

angel'o'sphere (80593) | about 3 months ago | (#47679785)

Sorry, if you would listen to /. ... the term IP means something different than you believe.
It literally means as you said 'intellectual property'. And that is certainly not a term you use in the game industry to refer to a new title, new game or new fictional universe.

How can a two letter acronym where you need to hit caps to type it, be shorter than 'game' which you likely type without thinking, especially if no one really gets it and you need, handy or not, to give an explanation afterward?

Re: Titan (0)

Anonymous Coward | about 3 months ago | (#47678735)

We know it was sci-fi, based on the artists hired and works commissioned. We also know when Wildstar became closer to launch they canned the whole thing, and pushed the dev team around. This resulted in whatever expac for WoW that they were working on being repurposed into WoD, announced above- and WoD will be the live expac when the WoW movie launches next March, hence the alternate timeline whatever that puts the orcs on screen that that will likely be in the movie.

Re:Enough World of Warcraft already (1)

ildon (413912) | about 3 months ago | (#47677597)

In case you hadn't heard, Titan was cancelled internally and sent back to the drawing board. Last I heard there are only like 2 designers currently assigned to the project, with no coders, and no artists. All the people previously working on Titan were put on Warlords of Draenor or Heroes of the Storm, which I think is responsible for a lot of the big shifts the game is seeing this expansion. Previous expansions always felt like they were just taking the existing direction of the game and refining and honing it, but generally adding things to it. This expansion features a lot of cuts, deep rethinks of basic concepts, and slaughtering of sacred design cows. I've been playing the beta for a couple months and I'm really excited to play it once it hits live. More so than I normally am for an expansion. I feel like they're making a lot of really smart changes.

Re:Enough World of Warcraft already (3, Informative)

crashumbc (1221174) | about 3 months ago | (#47678047)

Did they change the basic game play?

I was a big fan of the 2-3 expansions. But the game became WAY too nitendo based for me. Literally all the classes had the same gameplay, nothing but watching multiple "cooldowns"

Re:Enough World of Warcraft already (1)

Anonymous Coward | about 3 months ago | (#47678207)

Yes and no.

They're culling a bunch of one off abilities by grouping them with other abilities or removing them altogether.

To avoid the whole 'nintendo' feeling you mentioned, they're changing the mechanics of encounters to force players of all classes to adapt their rotation. It's very exciting and not as mind numbing as most classic encounters.

In fact, they've already instituted this in MOP to some degree. See the Kanrethad fight or the Proving Grounds

Re:Enough World of Warcraft already (2)

scubamage (727538) | about 3 months ago | (#47679175)

I was a closed beta player. I think a big part of my loss-of-interest is that they've vanilla-ized each of the classes so much. The original players manual stated, for instance, that the mage was the highest damage dealing class, but in exchange, could likely be 1-or-2-shotted by some other classes. They were the epitome of the glass cannon. It defined the playstyle of the class. They had cool spells like invisability to enable a mage to attack while hidden (just once). They had khadgars unlocking. Hunters on the other hand, could do tons of damage, but also got to wear better armor, but as an expense, had to worry about sacrificing inventory space to store expendable ammo. I played vanilla, and then the first expansion. The classes were still unique, fun, and had that sort of a feeling. But making everything generic and getting rid of real defining abilities for each class has killed a lot of the fun. I want to trade the risk of being 1-2 shotted for being able to 1-2 shot other people. No class really feels like it stands out from the others so far as damage.

Re:Enough World of Warcraft already (1)

crashumbc (1221174) | about 3 months ago | (#47679869)

yup, most of that crap started because of PVP... It is extremely difficult to make things different but equal.

vanilla was good

BC was awesome (probably the pinnacle) ( I remember spending a month and half learning how to properly gear and play my druid for tanking)

WotLK was still decent but the downward spiral had started, ALL classes using same gear,stats,cooldown dependent rotations, etc really started to show.

What the heck was next? I can't remember but it just generic, all thinking ceased. gear no longer mattered there was no thought needed, just can you watch which skill on cooldown you should hit next...

pfft doesn't matter

Re:Enough World of Warcraft already (1)

ildon (413912) | about 3 months ago | (#47678947)

The basic primary gameplay is still the same. Many class's DPS rotations are actually not even changing significantly.

The changes include things like the removal of hit rating and making all attacks (generally) always land, not allowing flight in the new zone at all, even at max level, and designing the zones in such a way that this does not become a huge inconvenience, but also including things like jump puzzles and making use of vertical space in a way that wouldn't work if they allowed flying (but still designing the areas artistically such that flying could be added later with the flip of a switch). They've also removed systems like Reforging (which allowed you to transfer some of one undesired secondary stat into another more desired one), removed profession-specific stat bonuses completely (e.g. ring-only enchants for enchanters, and have made engineering toys available to all players but reduced their power), completely rethought stat customization systems like enchanting and gemming (enchants are now limited to a few slots, but give a massive amount of secondary stats, and you can choose any secondary stat in each of those slots rather than selecting from a limited number of stats per slot. Gem sockets are now randomly assigned to gear as a low chance "bonus roll" rather than being static, and are more powerful, and do not provide "primary" (AGI/STR/INT) stats).

All armor in the cloth/leather/mail/plate slots now automatically adjust between those primary stats based on your spec. So a paladin can use the same armor to heal, tank, or DPS. Neck/cloak/weapon/ring/trinket do not do this, and are still spec specific. There is only one tank-only stat (bonus armor) and one healer-only stat (spirit) and those stats only appear on those spec-specific accessory slots I mentioned. Set bonuses also automatically convert to match your current spec (so the same Tier 17 armor can be used to tank/heal/DPS for a paladin as I mentioned before, rather than having to gather 3 copies of the set).

A lot of these loot changes are based around the idea of being able to loot an item and immediately equip it instead of having to wait until after the raid and going back to town and going through the process of figuring out your new hit cap and completely regemming, reforging, and re-enchanting all of your gear.

Again, if your problem was with the basic combat, the changes probably aren't going to make you happy, They're mostly systems changes and stat customization changes.

Re:Enough World of Warcraft already (1)

crashumbc (1221174) | about 3 months ago | (#47679637)

So if possible they made the game MORE nintendo like, removing any possibility of thought needed in gearing your character...

That answers my question about whether I'd ever want to go back :)

Re:Enough World of Warcraft already (1)

Calydor (739835) | about 3 months ago | (#47678195)

With the timing of Titan getting scrapped and the massive gameplay changes in Draenor (such as disabling any and all non-NPC flight until 'later') I can't help but get the feeling that Titan was WoW2, set sometime in the past of Draenor before the Legion appeared, and now large parts of it have been ported over to WoW.

Re:Enough World of Warcraft already (1)

ildon (413912) | about 3 months ago | (#47678829)

They had very specifically said that Titan was a new IP not related to Warcraft, StarCraft, or Diablo. They had also claimed it would not cannibalize WoW subscriptions because it was supposed to be a completely new type of MMO, and not use a subscription model. It was definitely not "WoW 2."

Re:Enough World of Warcraft already (0)

Anonymous Coward | about 3 months ago | (#47679685)

They had very specifically said that Titan was a new IP not related to Warcraft, StarCraft, or Diablo. They had also claimed it would not cannibalize WoW subscriptions because it was supposed to be a completely new type of MMO, and not use a subscription model. It was definitely not "WoW 2."

They also said Hearthstone was not going to be related to Warcraft/Starcraft/Diablo..

I see what you mean, but I'm just pointing out that Blizzard frequently says they will do something and then don't.

Re:Enough World of Warcraft already (1)

angel'o'sphere (80593) | about 3 months ago | (#47679135)

Just tell me, is PVP now more balanced or can a rogue or warrior or paladin still simply kill a clothy in two or even one blow?

Re:Enough World of Warcraft already (1)

ildon (413912) | about 3 months ago | (#47679329)

I haven't played arena in over a year. I can't really comment on its current state, nor its state in WoD. Last time I played it was dominated by casters. Warlock/mage/moonkin were some of the strongest classes. Warriors were complaining they were underpowered (but still had some of the highest class representation). But this is something that shifts with every content patch as they try to rebalance and as scaling changes, which has been the case ever since arenas were introduced. Unless you're literally competing for Rank 1 Gladiator, improving your play and your teamwork will have a much bigger impact on your success than rerolling a different class.

Re:Enough World of Warcraft already (1)

lessthan (977374) | about 3 months ago | (#47679611)

Isn't that the point of the mage vs. warrior divide? Brawn vs Intellect? Mages sacrifice heavy armor to deal higher damage, but can get murdered by the slightest sneeze. Warriors sacrifice speed for heavy armor and large pointy things.

Re:Enough World of Warcraft already (1)

angel'o'sphere (80593) | about 3 months ago | (#47679755)

Basically yes, but nevertheless in the beginning of a new expansion all cloth wearers are free kills for plate wearers, because the simple idea suddenly does not work anymore.
You know: if a warrior can kill me with one hit, I would assume my mage can kill the warrior with one 'spell' as well, but the mage needs 10 spells, that is 10 seconds plus casting time of the spells ... roughly 25 seconds, while the warrior can do an instant charge and kill.

In b4 hipsters (0)

Anonymous Coward | about 3 months ago | (#47677243)

talking about how awful and yesterday WoW is, even though story, graphics and content-wise it's still the best MMORPG in the world, if not the cheapest.

Re:In b4 hipsters (1)

Krojack (575051) | about 3 months ago | (#47677337)

I have to disagree on graphics. Have you seen Final Fantasy 14? The sound, graphics, weather effects are amazing.

I would still play WoW however it's just the same thing over and over. Down raid bosses to get the best gear, wait till next patch and start over again. I just got bored of it. Sadly FF14 is turning out like that as well so I even stopped playing that.

Re:In b4 hipsters (0)

Anonymous Coward | about 3 months ago | (#47677411)

Every MMORPG ever created follows that formula.

You cannot build a sustainable development business on attracting a strong core of a million nerds and then doing absolutely everything in your power to alienate new players from joining in. In fact, that is the *antithesis* of sustainable business practices - your million original nerds WILL get bored, WILL find something new - hell, some of them WILL die early deaths, statistically speaking. If your core of users is eroding, and your sales pitch to new players is "come spend 6-12 months grinding through a bunch of bullshit content that's no longer relevant and that nobody wants to do anymore," then you are in a death spiral - it really is that simple.

Every MMO has to address that problem, and there is no good way around other than "start over again next patch."

Re:In b4 hipsters (1)

Timothy Hartman (2905293) | about 3 months ago | (#47678157)

That's why I like ProgressQuest. The gear farms itself. No subscription fees.

Re:In b4 hipsters (1)

kick6 (1081615) | about 3 months ago | (#47677653)

it's just the same thing over and over. Down raid bosses to get the best gear, wait till next patch and start over again. I just got bored of it. Sadly FF14 is turning out like that as well so I even stopped playing that

In other words: you just don't like MMORPGs.

Nothing new in this expansion (4, Insightful)

Anonymous Coward | about 3 months ago | (#47677287)

No new races, no new classes, no new professions. You get a Facebook game called your garrison. They squished the stats across the board so the number bloat is no longer out of control.

This is Blizzard's obvious attempt to appeal to people who played in Classic ten years ago and gave up the game since. Hell, they're even going to allow you to skip having to play through four obsolete expansions by leveling your first character to 90 for free. You'll only ever be pushing four buttons in combat, for you DotA fans.

Re:Nothing new in this expansion (0)

Anonymous Coward | about 3 months ago | (#47677615)

Retcons of Draenor.

Re:Nothing new in this expansion (2)

ildon (413912) | about 3 months ago | (#47677725)

The thing about only pushing 4 buttons in combat is a myth. If anything, the classes I play have had their rotations become more complex, not less. The spells that were cut were generally cross-spec skills you rarely used, or attacks that were so niche and specific you almost never used them in a rotation anyway. For most classes, when you log in on beta you'll see empty slots on your bar and genuinely won't be able to remember which spell went there, because you used it so rarely or not at all. I was playing for hours before I realized the missing spell on my Elemental Shaman's bar was Chain Heal. Using Magma Totem as Elemental was almost always a mistake, so it was cut.

The ability cuts are not haphazard nor do they reduce the complexity of the standard rotation for most classes. An exception would be Mage AoE rotations, but those were way too complex and it was silly to be casting multiple spells intended for the other specs in your AoE rotation anyway (e.g. Arcane Explosion as a Fire Mage). And a lot of classes have new level 100 talents that significantly modify their standard rotation in such a way that you can choose to either have more buttons to press than live and a more complex rotation, or a more simple rotation with a passive ability, depending on the talent you select from that level.

Anyone claiming you only hit 4 buttons is being completely disingenuous, or hasn't played the beta at all.

Re:Nothing new in this expansion (-1)

Anonymous Coward | about 3 months ago | (#47678363)

i dont care if you push 1 button or 10.. it's still TAB TARGET.... find a real game, tab target is for little kids and grandmothers.

Re:Nothing new in this expansion (0)

Anonymous Coward | about 3 months ago | (#47679039)

When you're already diametrically opposed to the basic combat model of a game, which is unlikely to ever change throughout that game's lifetime, it's probably in your best interest to just ignore its expansions and sequels rather than hold on to some false hope that it'll ever change. I mean, you don't see me going into Call of Duty announcement threads complaining that its combat isn't enough like Quake 3. It is what it is. You don't like it. That's fine. Insulting the people who play it isn't going to accomplish anything.

Re:Nothing new in this expansion (0)

Anonymous Coward | about 3 months ago | (#47679273)

Another twitch gamer who wants to whine when something is vaguely strategic...

Re:Nothing new in this expansion (1)

angel'o'sphere (80593) | about 3 months ago | (#47679317)

I play a warlock usually.
I have something like 40 - or is it 48? - 'buttons' on my screen.
All of them have keyboard short cuts. Half of them have a macro, that the same shortcut with or without alt or ctrl does something different.
When I die in PvP the first thing is looking over my 'commands' and memorizing why the fuck I did not use the button, that have might changed it, like throwing a bomb or throwing a net.
Damage rotations only work in PvE ... if you're doing that in PvP you are likely a huntard, out of range of anything which could hit you ... and doing insane DPS without any skill except staying out of range.

Was not meant as a contra point to your post, but as an addition.

Re:Nothing new in this expansion (1)

hendrips (2722525) | about 3 months ago | (#47679047)

I challenge you to try to play a few games of Dota while limiting yourself to four buttons in combat. I recommend playing Tinker or Holy Knight. Please, I want to watch.

Re:Nothing new in this expansion (1)

angel'o'sphere (80593) | about 3 months ago | (#47679265)

Yeah, and it is another failed idea.
The only positive thing I see that non engineers (a profession) can now use engineering items.

The problem of the game however is not crafting/gemming/enchanting. It is the game play. PvE is boring as it is a damage race ... no really skill involved, only gear counts.

The next not working thing is PvP ... in the beginning of a new expansion everyone hates warriors, rogues, paladins and hunters, as they get super easy kills and are unbeatable regardless how smart you play: because of gear and the scaling of the gear. In the end of the expansion, short before the new one comes out, everyone hates warlocks, mages and shadow priests, well or disciple priests, because meanwhile the gear advantage has changed (likely due to player whining). So: next expansion, when everyone is more or less regardless of gear back on square one: the vicious circle starts again.
Sorry, I'm tired that I can not play a new expansion the first weeks or month because I happen to like playing warlocks, but I don't like to spend my playing time running as a ghost from grave yard to my corpse, just to realize the moron is camping my corpse.
So I only do PvP in battlegrounds, where skill is more important than gear but get flamed by idiots: what are you doing here with your gear level? Then I say: I queued for the BG, if my gear level was to low, I would not be here ... they usually don't get it :)

Anyway, first and even second world of war craft season, it was a superb fun game. Then it converted into a grinding machine with 10 million idiots playing it.

WMD on credit recruiting tools (-1)

Anonymous Coward | about 3 months ago | (#47677303)

abuse victims abuse.... prone to violence, being both suicidal & homicidal,, without some spirit based healing,, awakening,,, the pattern continues... see you on the other side of 'it'? mynuts won; the basis of truth, freedom of speech, the spirit of creation, momkind, will prevail

Too old (3, Funny)

js3 (319268) | about 3 months ago | (#47677311)

I got too old for this shit

I wouldn't mind reinserting the wowcrack needle (0)

Anonymous Coward | about 3 months ago | (#47677403)

I'd have to buy the last couple expansions though and I doubt I'd be interested more than a week.

I'm slightly surprised their business model still supports the current cost structure of purchasing the game + subscription. Well done to all the people who know how to churn out money. You've made a few people very wealthy.

Re:I wouldn't mind reinserting the wowcrack needle (1)

halivar (535827) | about 3 months ago | (#47677475)

You're in luck! You only have to buy MoP, as everything up to Cataclysm i snow included in the base WOW package.

Now, push that needle in. Everything's gonna be ok. Just a little prick and then you get the goody.

MMO (0)

Anonymous Coward | about 3 months ago | (#47677405)

Try Wildstar, I've been enjoying it.

Re:MMO (-1, Flamebait)

Andreas Mayer (1486091) | about 3 months ago | (#47678325)

No Mac version. So that's out.

Re:MMO (1)

Anonymous Coward | about 3 months ago | (#47678595)

We get it, you own a mac

Re: MMO (0)

Anonymous Coward | about 3 months ago | (#47679747)

That whiny little kid in CompUSA is still crying.

Just upgrade your OS. That mac has a Pentium something or other. The crippling Altivec junk was scrapped long ago

Grand cinematic, less impressive game (1)

Anonymous Coward | about 3 months ago | (#47678119)

They spend more time on the cinematic trailer, than on the actual game.

WoW has become a no-effort game where you can just sit inside a city and be teleported to a dungeon instance after a few minutes of wait. Once you reach the highest level, you will get the best game equipment basically for free.

Re:Grand cinematic, less impressive game (1)

Anonymous Coward | about 3 months ago | (#47679295)

Once you reach the highest level, you will get the best game equipment basically for free.

So you have a full set of heroic war-forged gear?

For free? As in, without spending weeks or months of progression raiding to get it?

I didn't think so.

And nothing of value was gained (0)

Anonymous Coward | about 3 months ago | (#47678373)

So, let me get this straight. You pay for the game, pay for the expansions, and pay a subscription for the privilege to play online?

I should have started this ages ago!

Sorry, more excited about Flame Corgis (1)

WillAffleckUW (858324) | about 3 months ago | (#47678895)

give me that sweet sweet flame corgi pet for the 10th Anniversary of WoW.

Nub Nub

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