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Games

Chernobyl, In Games and In Real Life 20

An anonymous reader writes "Nick Rush-Cooper has an insightful article at Rock, Paper, Shotgun about his visits to Chernobyl. He's made many such trips for research purposes, and he's mapping radiation levels in the Exclusion Zone, which can 'vary by tenfold or more over the space of less than a meter.' But he's also a gamer, and he's played S.T.A.L.K.E.R. Shadow of Chernobyl and other titles that take place there. He writes about the unusual perspective this afforded him: 'If you travel and recognize something you have seen in a film, that's visual recognition. You're seeing something you have seen before. With games it's a recognition of experience, not just a visual memory of a three dimensional space, but the sense of being somewhere you have been before. Even in Call of Duty 4, which uses Pripyat just as much as an aesthetic choice with little meaning as many movies have, its shooting gallery still requires the player to think of Pripyat as a space that requires positioning; identifying firing lines and choke points. It wasn't until I was actually in the Zone myself that I realized to what extent the games manage to capture the sense of the Pripyat landscape itself as a malevolent, even antagonistic, presence. Of course, guided tours in a hot, sunny summer bear little resemblance to Stalker's world. But, as an invisible presence known only through little blinking, chattering devices, I never really got used to radiation during my two-dozen trips to the Zone.'"
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Chernobyl, In Games and In Real Life

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  • by Anonymous Coward on Wednesday May 14, 2014 @06:33PM (#47004333)

    I had a vague sense of where I was the first time I was in San Francisco, merely because I had played San Andreas.

    For a real trip, though, play Fallout 3, then go through the DC metro system.

    Ohgodghoulsohgodgetmeoutofhere.

    • Hell, I remember when I was in Paris... I found a catacombs entrance without looking up directions simply because I recalled the intersection mentioned in Deus Ex.

      (heh of course that one was completely wrong once you are down there)

    • For a real trip, though, play Fallout 3, then go through the DC metro system.

      You stole my comment, you bastard.

      But you're seriously right there.

  • ...every time I see photos or video of Pripyat, etc. (long-time S.T.A.L.K.E.R. fan here).

    I love that video games can do that--allow someone to explore a place they'd probably mostly want to avoid (or can't afford to visit) in RL from the safety and in-expense of their own domicile.

    "Look, ma! The Elephant's Foot!!!" :)

  • by JakFrost ( 139885 ) on Wednesday May 14, 2014 @07:04PM (#47004591)

    The STALKER PC game series is my favorite single-player first person shooter type series of all time. The spooky atmosphere created in the game is just fantastic when you play the game in a darkened room at night. I would highly recommend the games to everyone.

    The book A Roadside Picnic [amazon.com] is also pretty good giving you a nice emotional ride of what it's like be a Stalker and to go into the zone. The old black and white movie Stalker [imdb.com] is somewhat good in giving you some background about the Zone but it's nothing to the atmosphere that you feel in the games when you play.

    STALKER Game Website [stalker-game.com]

    Stalker Wiki [wikia.com]

    Also be sure to check out these mods:
    STALKER - Shadow of Chernobyl
    Oblivion Lost 2.2.1 for 1.0005 [filefront.com] - Forum Thread [gsc-game.com]
    Supermod Pack v2.4 and Patches [gsc-game.com]

    STALKER - Clear Sky
    The Faction War v3.7 [gsc-game.com]

    • by zhrike ( 448699 )

      Right on, brother! I know I'm doing a "me, too" post, but my experience with the game led me to the Stalker film (only part of it isn't in color - the beginning is sepia, but the zone is color) and Roadside Picnic as well, and I've played the vanilla game and every mod I could get my hands on multiple times. I bought the game when it was an entity unknown on a lark at a goodwill. I recently bought it again on steam though I still own the original - just in case the original devs get some of that money. Fact

      • Yes, the STALKER game series including the mods are worthy of multiple replays because it's like watching a great old movie that you once saw except that playing these games you get the same sense of emotional reminiscence but the experience changes every single time you play them, especially if you apply some of the better mods to them like the ones that you mentioned.

        I sometimes like to fire up these old games and go wondering around the game areas again just for the nostalgic effects just to see and feel

    • by Lotana ( 842533 )

      Yeah. I still occasionally hear "Come in! Don't just stand there! COME IN!" sound when I try to fall asleep.

      Person responsible for the design decision to have that play on every single fucking visit to the bar needs to have terrible things done to him.

    • The old black and white movie Stalker...

      Most of it's in colour, as I recall.

  • I've played games in an area, that I later recognized on TV or Google Earth years later. Finial Fantasy is a game like that, I can set battlefield or areas explored and the real life structure together; at least I did once seeing the structure on TV and knew it instantly. A game like Finial Fantasy you will know that area very well.

    As mentioned CoD4 used Pripyat for many scenes for the single player. but only the swimming pool and buildings (Troop barracks) in the Multiplayer game play; only one map of Prip

  • I remember the first time I flew into San Francisco decades ago. I was looking out the window when I got a weird deja-vu feeling I had been there before (I hadn't). It dawned on me later that I had recognized the scenery from playing MS Flight Simulator and flying into SF from Oakland many, many times.

  • ...
    GET OUT OF HERE STALKER

One man's constant is another man's variable. -- A.J. Perlis

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